motsmeles/vendor/fabric.1.4.0.js

21143 lines
592 KiB
JavaScript

/* build: `node build.js modules=ALL exclude=gestures,cufon,json minifier=uglifyjs` */
/*! Fabric.js Copyright 2008-2013, Printio (Juriy Zaytsev, Maxim Chernyak) */
var fabric = fabric || { version: "1.4.0" };
if (typeof exports !== 'undefined') {
exports.fabric = fabric;
}
if (typeof document !== 'undefined' && typeof window !== 'undefined') {
fabric.document = document;
fabric.window = window;
}
else {
// assume we're running under node.js when document/window are not present
fabric.document = require("jsdom")
.jsdom("<!DOCTYPE html><html><head></head><body></body></html>");
fabric.window = fabric.document.createWindow();
}
/**
* True when in environment that supports touch events
* @type boolean
*/
fabric.isTouchSupported = "ontouchstart" in fabric.document.documentElement;
/**
* True when in environment that's probably Node.js
* @type boolean
*/
fabric.isLikelyNode = typeof Buffer !== 'undefined' &&
typeof window === 'undefined';
/**
* Attributes parsed from all SVG elements
* @type array
*/
fabric.SHARED_ATTRIBUTES = [
"transform",
"fill", "fill-opacity", "fill-rule",
"opacity",
"stroke", "stroke-dasharray", "stroke-linecap",
"stroke-linejoin", "stroke-miterlimit",
"stroke-opacity", "stroke-width"
];
(function(){
/**
* @private
* @param {String} eventName
* @param {Function} handler
*/
function _removeEventListener(eventName, handler) {
if (!this.__eventListeners[eventName]) return;
if (handler) {
fabric.util.removeFromArray(this.__eventListeners[eventName], handler);
}
else {
this.__eventListeners[eventName].length = 0;
}
}
/**
* Observes specified event
* @deprecated `observe` deprecated since 0.8.34 (use `on` instead)
* @memberOf fabric.Observable
* @alias on
* @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler})
* @param {Function} handler Function that receives a notification when an event of the specified type occurs
* @return {Self} thisArg
* @chainable
*/
function observe(eventName, handler) {
if (!this.__eventListeners) {
this.__eventListeners = { };
}
// one object with key/value pairs was passed
if (arguments.length === 1) {
for (var prop in eventName) {
this.on(prop, eventName[prop]);
}
}
else {
if (!this.__eventListeners[eventName]) {
this.__eventListeners[eventName] = [ ];
}
this.__eventListeners[eventName].push(handler);
}
return this;
}
/**
* Stops event observing for a particular event handler. Calling this method
* without arguments removes all handlers for all events
* @deprecated `stopObserving` deprecated since 0.8.34 (use `off` instead)
* @memberOf fabric.Observable
* @alias off
* @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler})
* @param {Function} handler Function to be deleted from EventListeners
* @return {Self} thisArg
* @chainable
*/
function stopObserving(eventName, handler) {
if (!this.__eventListeners) return;
// remove all key/value pairs (event name -> event handler)
if (arguments.length === 0) {
this.__eventListeners = { };
}
// one object with key/value pairs was passed
else if (arguments.length === 1 && typeof arguments[0] === 'object') {
for (var prop in eventName) {
_removeEventListener.call(this, prop, eventName[prop]);
}
}
else {
_removeEventListener.call(this, eventName, handler);
}
return this;
}
/**
* Fires event with an optional options object
* @deprecated `fire` deprecated since 1.0.7 (use `trigger` instead)
* @memberOf fabric.Observable
* @alias trigger
* @param {String} eventName Event name to fire
* @param {Object} [options] Options object
* @return {Self} thisArg
* @chainable
*/
function fire(eventName, options) {
if (!this.__eventListeners) return;
var listenersForEvent = this.__eventListeners[eventName];
if (!listenersForEvent) return;
for (var i = 0, len = listenersForEvent.length; i < len; i++) {
// avoiding try/catch for perf. reasons
listenersForEvent[i].call(this, options || { });
}
return this;
}
/**
* @namespace fabric.Observable
* @tutorial {@link http://fabricjs.com/fabric-intro-part-2/#events}
* @see {@link http://fabricjs.com/events/|Events demo}
*/
fabric.Observable = {
observe: observe,
stopObserving: stopObserving,
fire: fire,
on: observe,
off: stopObserving,
trigger: fire
};
})();
/**
* @namespace fabric.Collection
*/
fabric.Collection = {
/**
* Adds objects to collection, then renders canvas (if `renderOnAddRemove` is not `false`)
* Objects should be instances of (or inherit from) fabric.Object
* @param [...] Zero or more fabric instances
* @return {Self} thisArg
*/
add: function () {
this._objects.push.apply(this._objects, arguments);
for (var i = arguments.length; i--; ) {
this._onObjectAdded(arguments[i]);
}
this.renderOnAddRemove && this.renderAll();
return this;
},
/**
* Inserts an object into collection at specified index, then renders canvas (if `renderOnAddRemove` is not `false`)
* An object should be an instance of (or inherit from) fabric.Object
* @param {Object} object Object to insert
* @param {Number} index Index to insert object at
* @param {Boolean} nonSplicing When `true`, no splicing (shifting) of objects occurs
* @return {Self} thisArg
*/
insertAt: function (object, index, nonSplicing) {
var objects = this.getObjects();
if (nonSplicing) {
objects[index] = object;
}
else {
objects.splice(index, 0, object);
}
this._onObjectAdded(object);
this.renderOnAddRemove && this.renderAll();
return this;
},
/**
* Removes an object from a collection, then renders canvas (if `renderOnAddRemove` is not `false`)
* @param {Object} object Object to remove
* @return {Self} thisArg
*/
remove: function(object) {
var objects = this.getObjects(),
index = objects.indexOf(object);
// only call onObjectRemoved if an object was actually removed
if (index !== -1) {
objects.splice(index, 1);
this._onObjectRemoved(object);
}
this.renderOnAddRemove && this.renderAll();
return object;
},
/**
* Executes given function for each object in this group
* @param {Function} callback
* Callback invoked with current object as first argument,
* index - as second and an array of all objects - as third.
* Iteration happens in reverse order (for performance reasons).
* Callback is invoked in a context of Global Object (e.g. `window`)
* when no `context` argument is given
*
* @param {Object} context Context (aka thisObject)
* @return {Self} thisArg
*/
forEachObject: function(callback, context) {
var objects = this.getObjects(),
i = objects.length;
while (i--) {
callback.call(context, objects[i], i, objects);
}
return this;
},
/**
* Returns an array of children objects of this instance
* Type parameter introduced in 1.3.10
* @param {String} [type] When specified, only objects of this type are returned
* @return {Array}
*/
getObjects: function(type) {
if (typeof type === 'undefined') {
return this._objects;
}
return this._objects.filter(function(o) {
return o.type === type;
});
},
/**
* Returns object at specified index
* @param {Number} index
* @return {Self} thisArg
*/
item: function (index) {
return this.getObjects()[index];
},
/**
* Returns true if collection contains no objects
* @return {Boolean} true if collection is empty
*/
isEmpty: function () {
return this.getObjects().length === 0;
},
/**
* Returns a size of a collection (i.e: length of an array containing its objects)
* @return {Number} Collection size
*/
size: function() {
return this.getObjects().length;
},
/**
* Returns true if collection contains an object
* @param {Object} object Object to check against
* @return {Boolean} `true` if collection contains an object
*/
contains: function(object) {
return this.getObjects().indexOf(object) > -1;
},
/**
* Returns number representation of a collection complexity
* @return {Number} complexity
*/
complexity: function () {
return this.getObjects().reduce(function (memo, current) {
memo += current.complexity ? current.complexity() : 0;
return memo;
}, 0);
}
};
(function(global) {
var sqrt = Math.sqrt,
atan2 = Math.atan2,
PiBy180 = Math.PI / 180;
/**
* @namespace fabric.util
*/
fabric.util = {
/**
* Removes value from an array.
* Presence of value (and its position in an array) is determined via `Array.prototype.indexOf`
* @static
* @memberOf fabric.util
* @param {Array} array
* @param {Any} value
* @return {Array} original array
*/
removeFromArray: function(array, value) {
var idx = array.indexOf(value);
if (idx !== -1) {
array.splice(idx, 1);
}
return array;
},
/**
* Returns random number between 2 specified ones.
* @static
* @memberOf fabric.util
* @param {Number} min lower limit
* @param {Number} max upper limit
* @return {Number} random value (between min and max)
*/
getRandomInt: function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
},
/**
* Transforms degrees to radians.
* @static
* @memberOf fabric.util
* @param {Number} degrees value in degrees
* @return {Number} value in radians
*/
degreesToRadians: function(degrees) {
return degrees * PiBy180;
},
/**
* Transforms radians to degrees.
* @static
* @memberOf fabric.util
* @param {Number} radians value in radians
* @return {Number} value in degrees
*/
radiansToDegrees: function(radians) {
return radians / PiBy180;
},
/**
* Rotates `point` around `origin` with `radians`
* @static
* @memberOf fabric.util
* @param {fabric.Point} The point to rotate
* @param {fabric.Point} The origin of the rotation
* @param {Number} The radians of the angle for the rotation
* @return {fabric.Point} The new rotated point
*/
rotatePoint: function(point, origin, radians) {
var sin = Math.sin(radians),
cos = Math.cos(radians);
point.subtractEquals(origin);
var rx = point.x * cos - point.y * sin,
ry = point.x * sin + point.y * cos;
return new fabric.Point(rx, ry).addEquals(origin);
},
/**
* A wrapper around Number#toFixed, which contrary to native method returns number, not string.
* @static
* @memberOf fabric.util
* @param {Number | String} number number to operate on
* @param {Number} fractionDigits number of fraction digits to "leave"
* @return {Number}
*/
toFixed: function(number, fractionDigits) {
return parseFloat(Number(number).toFixed(fractionDigits));
},
/**
* Function which always returns `false`.
* @static
* @memberOf fabric.util
* @return {Boolean}
*/
falseFunction: function() {
return false;
},
/**
* Returns klass "Class" object of given namespace
* @memberOf fabric.util
* @param {String} type Type of object (eg. 'circle')
* @param {String} namespace Namespace to get klass "Class" object from
* @return {Object} klass "Class"
*/
getKlass: function(type, namespace) {
// capitalize first letter only
type = fabric.util.string.camelize(type.charAt(0).toUpperCase() + type.slice(1));
return fabric.util.resolveNamespace(namespace)[type];
},
/**
* Returns object of given namespace
* @memberOf fabric.util
* @param {String} namespace Namespace string e.g. 'fabric.Image.filter' or 'fabric'
* @return {Object} Object for given namespace (default fabric)
*/
resolveNamespace: function(namespace) {
if (!namespace) return fabric;
var parts = namespace.split('.'),
len = parts.length,
obj = global || fabric.window;
for (var i = 0; i < len; ++i) {
obj = obj[parts[i]];
}
return obj;
},
/**
* Loads image element from given url and passes it to a callback
* @memberOf fabric.util
* @param {String} url URL representing an image
* @param {Function} callback Callback; invoked with loaded image
* @param {Any} [context] Context to invoke callback in
* @param {Object} [crossOrigin] crossOrigin value to set image element to
*/
loadImage: function(url, callback, context, crossOrigin) {
if (!url) {
callback && callback.call(context, url);
return;
}
var img = fabric.util.createImage();
/** @ignore */
img.onload = function () {
callback && callback.call(context, img);
img = img.onload = img.onerror = null;
};
/** @ignore */
img.onerror = function() {
fabric.log('Error loading ' + img.src);
callback && callback.call(context, null, true);
img = img.onload = img.onerror = null;
};
// data-urls appear to be buggy with crossOrigin
// https://github.com/kangax/fabric.js/commit/d0abb90f1cd5c5ef9d2a94d3fb21a22330da3e0a#commitcomment-4513767
// see https://code.google.com/p/chromium/issues/detail?id=315152
// https://bugzilla.mozilla.org/show_bug.cgi?id=935069
if (url.indexOf('data') !== 0 && typeof crossOrigin !== 'undefined') {
img.crossOrigin = crossOrigin;
}
img.src = url;
},
/**
* Creates corresponding fabric instances from their object representations
* @static
* @memberOf fabric.util
* @param {Array} objects Objects to enliven
* @param {Function} callback Callback to invoke when all objects are created
* @param {Function} [reviver] Method for further parsing of object elements,
* called after each fabric object created.
*/
enlivenObjects: function(objects, callback, namespace, reviver) {
objects = objects || [ ];
function onLoaded() {
if (++numLoadedObjects === numTotalObjects) {
callback && callback(enlivenedObjects);
}
}
var enlivenedObjects = [ ],
numLoadedObjects = 0,
numTotalObjects = objects.length;
if (!numTotalObjects) {
callback && callback(enlivenedObjects);
return;
}
objects.forEach(function (o, index) {
// if sparse array
if (!o || !o.type) {
onLoaded();
return;
}
var klass = fabric.util.getKlass(o.type, namespace);
if (klass.async) {
klass.fromObject(o, function (obj, error) {
if (!error) {
enlivenedObjects[index] = obj;
reviver && reviver(o, enlivenedObjects[index]);
}
onLoaded();
});
}
else {
enlivenedObjects[index] = klass.fromObject(o);
reviver && reviver(o, enlivenedObjects[index]);
onLoaded();
}
});
},
/**
* Groups SVG elements (usually those retrieved from SVG document)
* @static
* @memberOf fabric.util
* @param {Array} elements SVG elements to group
* @param {Object} [options] Options object
* @return {fabric.Object|fabric.PathGroup}
*/
groupSVGElements: function(elements, options, path) {
var object;
if (elements.length > 1) {
object = new fabric.PathGroup(elements, options);
}
else {
object = elements[0];
}
if (typeof path !== 'undefined') {
object.setSourcePath(path);
}
return object;
},
/**
* Populates an object with properties of another object
* @static
* @memberOf fabric.util
* @param {Object} source Source object
* @param {Object} destination Destination object
* @return {Array} properties Propertie names to include
*/
populateWithProperties: function(source, destination, properties) {
if (properties && Object.prototype.toString.call(properties) === '[object Array]') {
for (var i = 0, len = properties.length; i < len; i++) {
if (properties[i] in source) {
destination[properties[i]] = source[properties[i]];
}
}
}
},
/**
* Draws a dashed line between two points
*
* This method is used to draw dashed line around selection area.
* See <a href="http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas">dotted stroke in canvas</a>
*
* @param {CanvasRenderingContext2D} ctx context
* @param {Number} x start x coordinate
* @param {Number} y start y coordinate
* @param {Number} x2 end x coordinate
* @param {Number} y2 end y coordinate
* @param {Array} da dash array pattern
*/
drawDashedLine: function(ctx, x, y, x2, y2, da) {
var dx = x2 - x,
dy = y2 - y,
len = sqrt(dx*dx + dy*dy),
rot = atan2(dy, dx),
dc = da.length,
di = 0,
draw = true;
ctx.save();
ctx.translate(x, y);
ctx.moveTo(0, 0);
ctx.rotate(rot);
x = 0;
while (len > x) {
x += da[di++ % dc];
if (x > len) {
x = len;
}
ctx[draw ? 'lineTo' : 'moveTo'](x, 0);
draw = !draw;
}
ctx.restore();
},
/**
* Creates canvas element and initializes it via excanvas if necessary
* @static
* @memberOf fabric.util
* @param {CanvasElement} [canvasEl] optional canvas element to initialize;
* when not given, element is created implicitly
* @return {CanvasElement} initialized canvas element
*/
createCanvasElement: function(canvasEl) {
canvasEl || (canvasEl = fabric.document.createElement('canvas'));
if (!canvasEl.getContext && typeof G_vmlCanvasManager !== 'undefined') {
G_vmlCanvasManager.initElement(canvasEl);
}
return canvasEl;
},
/**
* Creates image element (works on client and node)
* @static
* @memberOf fabric.util
* @return {HTMLImageElement} HTML image element
*/
createImage: function() {
return fabric.isLikelyNode
? new (require('canvas').Image)()
: fabric.document.createElement('img');
},
/**
* Creates accessors (getXXX, setXXX) for a "class", based on "stateProperties" array
* @static
* @memberOf fabric.util
* @param {Object} klass "Class" to create accessors for
*/
createAccessors: function(klass) {
var proto = klass.prototype;
for (var i = proto.stateProperties.length; i--; ) {
var propName = proto.stateProperties[i],
capitalizedPropName = propName.charAt(0).toUpperCase() + propName.slice(1),
setterName = 'set' + capitalizedPropName,
getterName = 'get' + capitalizedPropName;
// using `new Function` for better introspection
if (!proto[getterName]) {
proto[getterName] = (function(property) {
return new Function('return this.get("' + property + '")');
})(propName);
}
if (!proto[setterName]) {
proto[setterName] = (function(property) {
return new Function('value', 'return this.set("' + property + '", value)');
})(propName);
}
}
},
/**
* @static
* @memberOf fabric.util
* @param {fabric.Object} receiver Object implementing `clipTo` method
* @param {CanvasRenderingContext2D} ctx Context to clip
*/
clipContext: function(receiver, ctx) {
ctx.save();
ctx.beginPath();
receiver.clipTo(ctx);
ctx.clip();
},
/**
* Multiply matrix A by matrix B to nest transformations
* @static
* @memberOf fabric.util
* @param {Array} matrixA First transformMatrix
* @param {Array} matrixB Second transformMatrix
* @return {Array} The product of the two transform matrices
*/
multiplyTransformMatrices: function(matrixA, matrixB) {
// Matrix multiply matrixA * matrixB
var a = [
[matrixA[0], matrixA[2], matrixA[4]],
[matrixA[1], matrixA[3], matrixA[5]],
[0 , 0 , 1 ]
];
var b = [
[matrixB[0], matrixB[2], matrixB[4]],
[matrixB[1], matrixB[3], matrixB[5]],
[0 , 0 , 1 ]
];
var result = [];
for (var r=0; r<3; r++) {
result[r] = [];
for (var c=0; c<3; c++) {
var sum = 0;
for (var k=0; k<3; k++) {
sum += a[r][k]*b[k][c];
}
result[r][c] = sum;
}
}
return [
result[0][0],
result[1][0],
result[0][1],
result[1][1],
result[0][2],
result[1][2]
];
},
/**
* Returns string representation of function body
* @param {Function} fn Function to get body of
* @return {String} Function body
*/
getFunctionBody: function(fn) {
return (String(fn).match(/function[^{]*\{([\s\S]*)\}/) || {})[1];
},
/**
* Normalizes polygon/polyline points according to their dimensions
* @param {Array} points
* @param {Object} options
*/
normalizePoints: function(points, options) {
var minX = fabric.util.array.min(points, 'x'),
minY = fabric.util.array.min(points, 'y');
minX = minX < 0 ? minX : 0;
minY = minX < 0 ? minY : 0;
for (var i = 0, len = points.length; i < len; i++) {
// normalize coordinates, according to containing box
// (dimensions of which are passed via `options`)
points[i].x -= (options.width / 2 + minX) || 0;
points[i].y -= (options.height / 2 + minY) || 0;
}
},
/**
* Returns true if context has transparent pixel
* at specified location (taking tolerance into account)
* @param {CanvasRenderingContext2D} ctx context
* @param {Number} x x coordinate
* @param {Number} y y coordinate
* @param {Number} tolerance Tolerance
*/
isTransparent: function(ctx, x, y, tolerance) {
// If tolerance is > 0 adjust start coords to take into account.
// If moves off Canvas fix to 0
if (tolerance > 0) {
if (x > tolerance) {
x -= tolerance;
}
else {
x = 0;
}
if (y > tolerance) {
y -= tolerance;
}
else {
y = 0;
}
}
var _isTransparent = true;
var imageData = ctx.getImageData(
x, y, (tolerance * 2) || 1, (tolerance * 2) || 1);
// Split image data - for tolerance > 1, pixelDataSize = 4;
for (var i = 3, l = imageData.data.length; i < l; i += 4) {
var temp = imageData.data[i];
_isTransparent = temp <= 0;
if (_isTransparent === false) break; // Stop if colour found
}
imageData = null;
return _isTransparent;
}
};
})(typeof exports !== 'undefined' ? exports : this);
(function() {
var arcToSegmentsCache = { },
segmentToBezierCache = { },
_join = Array.prototype.join,
argsString;
// Generous contribution by Raph Levien, from libsvg-0.1.0.tar.gz
function arcToSegments(x, y, rx, ry, large, sweep, rotateX, ox, oy) {
argsString = _join.call(arguments);
if (arcToSegmentsCache[argsString]) {
return arcToSegmentsCache[argsString];
}
var coords = getXYCoords(rotateX, rx, ry, ox, oy, x, y);
var d = (coords.x1-coords.x0) * (coords.x1-coords.x0) +
(coords.y1-coords.y0) * (coords.y1-coords.y0);
var sfactor_sq = 1 / d - 0.25;
if (sfactor_sq < 0) sfactor_sq = 0;
var sfactor = Math.sqrt(sfactor_sq);
if (sweep === large) sfactor = -sfactor;
var xc = 0.5 * (coords.x0 + coords.x1) - sfactor * (coords.y1-coords.y0);
var yc = 0.5 * (coords.y0 + coords.y1) + sfactor * (coords.x1-coords.x0);
var th0 = Math.atan2(coords.y0-yc, coords.x0-xc);
var th1 = Math.atan2(coords.y1-yc, coords.x1-xc);
var th_arc = th1-th0;
if (th_arc < 0 && sweep === 1) {
th_arc += 2*Math.PI;
}
else if (th_arc > 0 && sweep === 0) {
th_arc -= 2 * Math.PI;
}
var segments = Math.ceil(Math.abs(th_arc / (Math.PI * 0.5 + 0.001)));
var result = [];
for (var i=0; i<segments; i++) {
var th2 = th0 + i * th_arc / segments;
var th3 = th0 + (i+1) * th_arc / segments;
result[i] = [xc, yc, th2, th3, rx, ry, coords.sin_th, coords.cos_th];
}
arcToSegmentsCache[argsString] = result;
return result;
}
function getXYCoords(rotateX, rx, ry, ox, oy, x, y) {
var th = rotateX * (Math.PI/180);
var sin_th = Math.sin(th);
var cos_th = Math.cos(th);
rx = Math.abs(rx);
ry = Math.abs(ry);
var px = cos_th * (ox - x) * 0.5 + sin_th * (oy - y) * 0.5;
var py = cos_th * (oy - y) * 0.5 - sin_th * (ox - x) * 0.5;
var pl = (px*px) / (rx*rx) + (py*py) / (ry*ry);
if (pl > 1) {
pl = Math.sqrt(pl);
rx *= pl;
ry *= pl;
}
var a00 = cos_th / rx;
var a01 = sin_th / rx;
var a10 = (-sin_th) / ry;
var a11 = (cos_th) / ry;
return {
x0: a00 * ox + a01 * oy,
y0: a10 * ox + a11 * oy,
x1: a00 * x + a01 * y,
y1: a10 * x + a11 * y,
sin_th: sin_th,
cos_th: cos_th
};
}
function segmentToBezier(cx, cy, th0, th1, rx, ry, sin_th, cos_th) {
argsString = _join.call(arguments);
if (segmentToBezierCache[argsString]) {
return segmentToBezierCache[argsString];
}
var a00 = cos_th * rx;
var a01 = -sin_th * ry;
var a10 = sin_th * rx;
var a11 = cos_th * ry;
var th_half = 0.5 * (th1 - th0);
var t = (8/3) * Math.sin(th_half * 0.5) *
Math.sin(th_half * 0.5) / Math.sin(th_half);
var x1 = cx + Math.cos(th0) - t * Math.sin(th0);
var y1 = cy + Math.sin(th0) + t * Math.cos(th0);
var x3 = cx + Math.cos(th1);
var y3 = cy + Math.sin(th1);
var x2 = x3 + t * Math.sin(th1);
var y2 = y3 - t * Math.cos(th1);
segmentToBezierCache[argsString] = [
a00 * x1 + a01 * y1, a10 * x1 + a11 * y1,
a00 * x2 + a01 * y2, a10 * x2 + a11 * y2,
a00 * x3 + a01 * y3, a10 * x3 + a11 * y3
];
return segmentToBezierCache[argsString];
}
/**
* Draws arc
* @param {CanvasRenderingContext2D} ctx
* @param {Number} x
* @param {Number} y
* @param {Array} coords
*/
fabric.util.drawArc = function(ctx, x, y, coords) {
var rx = coords[0];
var ry = coords[1];
var rot = coords[2];
var large = coords[3];
var sweep = coords[4];
var ex = coords[5];
var ey = coords[6];
var segs = arcToSegments(ex, ey, rx, ry, large, sweep, rot, x, y);
for (var i=0; i<segs.length; i++) {
var bez = segmentToBezier.apply(this, segs[i]);
ctx.bezierCurveTo.apply(ctx, bez);
}
};
})();
(function() {
var slice = Array.prototype.slice;
/* _ES5_COMPAT_START_ */
if (!Array.prototype.indexOf) {
/**
* Finds index of an element in an array
* @param {Any} searchElement
* @param {Number} [fromIndex]
* @return {Number}
*/
Array.prototype.indexOf = function (searchElement /*, fromIndex */ ) {
if (this === void 0 || this === null) {
throw new TypeError();
}
var t = Object(this), len = t.length >>> 0;
if (len === 0) {
return -1;
}
var n = 0;
if (arguments.length > 0) {
n = Number(arguments[1]);
if (n !== n) { // shortcut for verifying if it's NaN
n = 0;
}
else if (n !== 0 && n !== Number.POSITIVE_INFINITY && n !== Number.NEGATIVE_INFINITY) {
n = (n > 0 || -1) * Math.floor(Math.abs(n));
}
}
if (n >= len) {
return -1;
}
var k = n >= 0 ? n : Math.max(len - Math.abs(n), 0);
for (; k < len; k++) {
if (k in t && t[k] === searchElement) {
return k;
}
}
return -1;
};
}
if (!Array.prototype.forEach) {
/**
* Iterates an array, invoking callback for each element
* @param {Function} fn Callback to invoke for each element
* @param {Object} [context] Context to invoke callback in
* @return {Array}
*/
Array.prototype.forEach = function(fn, context) {
for (var i = 0, len = this.length >>> 0; i < len; i++) {
if (i in this) {
fn.call(context, this[i], i, this);
}
}
};
}
if (!Array.prototype.map) {
/**
* Returns a result of iterating over an array, invoking callback for each element
* @param {Function} fn Callback to invoke for each element
* @param {Object} [context] Context to invoke callback in
* @return {Array}
*/
Array.prototype.map = function(fn, context) {
var result = [ ];
for (var i = 0, len = this.length >>> 0; i < len; i++) {
if (i in this) {
result[i] = fn.call(context, this[i], i, this);
}
}
return result;
};
}
if (!Array.prototype.every) {
/**
* Returns true if a callback returns truthy value for all elements in an array
* @param {Function} fn Callback to invoke for each element
* @param {Object} [context] Context to invoke callback in
* @return {Boolean}
*/
Array.prototype.every = function(fn, context) {
for (var i = 0, len = this.length >>> 0; i < len; i++) {
if (i in this && !fn.call(context, this[i], i, this)) {
return false;
}
}
return true;
};
}
if (!Array.prototype.some) {
/**
* Returns true if a callback returns truthy value for at least one element in an array
* @param {Function} fn Callback to invoke for each element
* @param {Object} [context] Context to invoke callback in
* @return {Boolean}
*/
Array.prototype.some = function(fn, context) {
for (var i = 0, len = this.length >>> 0; i < len; i++) {
if (i in this && fn.call(context, this[i], i, this)) {
return true;
}
}
return false;
};
}
if (!Array.prototype.filter) {
/**
* Returns the result of iterating over elements in an array
* @param {Function} fn Callback to invoke for each element
* @param {Object} [context] Context to invoke callback in
* @return {Array}
*/
Array.prototype.filter = function(fn, context) {
var result = [ ], val;
for (var i = 0, len = this.length >>> 0; i < len; i++) {
if (i in this) {
val = this[i]; // in case fn mutates this
if (fn.call(context, val, i, this)) {
result.push(val);
}
}
}
return result;
};
}
if (!Array.prototype.reduce) {
/**
* Returns "folded" (reduced) result of iterating over elements in an array
* @param {Function} fn Callback to invoke for each element
* @param {Object} [context] Context to invoke callback in
* @return {Any}
*/
Array.prototype.reduce = function(fn /*, initial*/) {
var len = this.length >>> 0,
i = 0,
rv;
if (arguments.length > 1) {
rv = arguments[1];
}
else {
do {
if (i in this) {
rv = this[i++];
break;
}
// if array contains no values, no initial value to return
if (++i >= len) {
throw new TypeError();
}
}
while (true);
}
for (; i < len; i++) {
if (i in this) {
rv = fn.call(null, rv, this[i], i, this);
}
}
return rv;
};
}
/* _ES5_COMPAT_END_ */
/**
* Invokes method on all items in a given array
* @memberOf fabric.util.array
* @param {Array} array Array to iterate over
* @param {String} method Name of a method to invoke
* @return {Array}
*/
function invoke(array, method) {
var args = slice.call(arguments, 2), result = [ ];
for (var i = 0, len = array.length; i < len; i++) {
result[i] = args.length ? array[i][method].apply(array[i], args) : array[i][method].call(array[i]);
}
return result;
}
/**
* Finds maximum value in array (not necessarily "first" one)
* @memberOf fabric.util.array
* @param {Array} array Array to iterate over
* @param {String} byProperty
* @return {Any}
*/
function max(array, byProperty) {
return find(array, byProperty, function(value1, value2) {
return value1 >= value2;
});
}
/**
* Finds minimum value in array (not necessarily "first" one)
* @memberOf fabric.util.array
* @param {Array} array Array to iterate over
* @param {String} byProperty
* @return {Any}
*/
function min(array, byProperty) {
return find(array, byProperty, function(value1, value2) {
return value1 < value2;
});
}
/**
* @private
*/
function find(array, byProperty, condition) {
if (!array || array.length === 0) return undefined;
var i = array.length - 1,
result = byProperty ? array[i][byProperty] : array[i];
if (byProperty) {
while (i--) {
if (condition(array[i][byProperty], result)) {
result = array[i][byProperty];
}
}
}
else {
while (i--) {
if (condition(array[i], result)) {
result = array[i];
}
}
}
return result;
}
/**
* @namespace fabric.util.array
*/
fabric.util.array = {
invoke: invoke,
min: min,
max: max
};
})();
(function(){
/**
* Copies all enumerable properties of one object to another
* @memberOf fabric.util.object
* @param {Object} destination Where to copy to
* @param {Object} source Where to copy from
* @return {Object}
*/
function extend(destination, source) {
// JScript DontEnum bug is not taken care of
for (var property in source) {
destination[property] = source[property];
}
return destination;
}
/**
* Creates an empty object and copies all enumerable properties of another object to it
* @memberOf fabric.util.object
* @param {Object} object Object to clone
* @return {Object}
*/
function clone(object) {
return extend({ }, object);
}
/** @namespace fabric.util.object */
fabric.util.object = {
extend: extend,
clone: clone
};
})();
(function() {
/* _ES5_COMPAT_START_ */
if (!String.prototype.trim) {
/**
* Trims a string (removing whitespace from the beginning and the end)
* @function external:String#trim
* @see <a href="https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/String/Trim">String#trim on MDN</a>
*/
String.prototype.trim = function () {
// this trim is not fully ES3 or ES5 compliant, but it should cover most cases for now
return this.replace(/^[\s\xA0]+/, '').replace(/[\s\xA0]+$/, '');
};
}
/* _ES5_COMPAT_END_ */
/**
* Camelizes a string
* @memberOf fabric.util.string
* @param {String} string String to camelize
* @return {String} Camelized version of a string
*/
function camelize(string) {
return string.replace(/-+(.)?/g, function(match, character) {
return character ? character.toUpperCase() : '';
});
}
/**
* Capitalizes a string
* @memberOf fabric.util.string
* @param {String} string String to capitalize
* @param {Boolean} [firstLetterOnly] If true only first letter is capitalized
* and other letters stay untouched, if false first letter is capitalized
* and other letters are converted to lowercase.
* @return {String} Capitalized version of a string
*/
function capitalize(string, firstLetterOnly) {
return string.charAt(0).toUpperCase() +
(firstLetterOnly ? string.slice(1) : string.slice(1).toLowerCase());
}
/**
* Escapes XML in a string
* @memberOf fabric.util.string
* @param {String} string String to escape
* @return {String} Escaped version of a string
*/
function escapeXml(string) {
return string.replace(/&/g, '&amp;')
.replace(/"/g, '&quot;')
.replace(/'/g, '&apos;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;');
}
/**
* String utilities
* @namespace fabric.util.string
*/
fabric.util.string = {
camelize: camelize,
capitalize: capitalize,
escapeXml: escapeXml
};
}());
/* _ES5_COMPAT_START_ */
(function() {
var slice = Array.prototype.slice,
apply = Function.prototype.apply,
Dummy = function() { };
if (!Function.prototype.bind) {
/**
* Cross-browser approximation of ES5 Function.prototype.bind (not fully spec conforming)
* @see <a href="https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Function/bind">Function#bind on MDN</a>
* @param {Object} thisArg Object to bind function to
* @param {Any[]} [...] Values to pass to a bound function
* @return {Function}
*/
Function.prototype.bind = function(thisArg) {
var fn = this, args = slice.call(arguments, 1), bound;
if (args.length) {
bound = function() {
return apply.call(fn, this instanceof Dummy ? this : thisArg, args.concat(slice.call(arguments)));
};
}
else {
/** @ignore */
bound = function() {
return apply.call(fn, this instanceof Dummy ? this : thisArg, arguments);
};
}
Dummy.prototype = this.prototype;
bound.prototype = new Dummy();
return bound;
};
}
})();
/* _ES5_COMPAT_END_ */
(function() {
var slice = Array.prototype.slice, emptyFunction = function() { };
var IS_DONTENUM_BUGGY = (function(){
for (var p in { toString: 1 }) {
if (p === 'toString') return false;
}
return true;
})();
/** @ignore */
var addMethods = function(klass, source, parent) {
for (var property in source) {
if (property in klass.prototype &&
typeof klass.prototype[property] === 'function' &&
(source[property] + '').indexOf('callSuper') > -1) {
klass.prototype[property] = (function(property) {
return function() {
var superclass = this.constructor.superclass;
this.constructor.superclass = parent;
var returnValue = source[property].apply(this, arguments);
this.constructor.superclass = superclass;
if (property !== 'initialize') {
return returnValue;
}
};
})(property);
}
else {
klass.prototype[property] = source[property];
}
if (IS_DONTENUM_BUGGY) {
if (source.toString !== Object.prototype.toString) {
klass.prototype.toString = source.toString;
}
if (source.valueOf !== Object.prototype.valueOf) {
klass.prototype.valueOf = source.valueOf;
}
}
}
};
function Subclass() { }
function callSuper(methodName) {
var fn = this.constructor.superclass.prototype[methodName];
return (arguments.length > 1)
? fn.apply(this, slice.call(arguments, 1))
: fn.call(this);
}
/**
* Helper for creation of "classes".
* @memberOf fabric.util
* @param parent optional "Class" to inherit from
* @param properties Properties shared by all instances of this class
* (be careful modifying objects defined here as this would affect all instances)
*/
function createClass() {
var parent = null,
properties = slice.call(arguments, 0);
if (typeof properties[0] === 'function') {
parent = properties.shift();
}
function klass() {
this.initialize.apply(this, arguments);
}
klass.superclass = parent;
klass.subclasses = [ ];
if (parent) {
Subclass.prototype = parent.prototype;
klass.prototype = new Subclass();
parent.subclasses.push(klass);
}
for (var i = 0, length = properties.length; i < length; i++) {
addMethods(klass, properties[i], parent);
}
if (!klass.prototype.initialize) {
klass.prototype.initialize = emptyFunction;
}
klass.prototype.constructor = klass;
klass.prototype.callSuper = callSuper;
return klass;
}
fabric.util.createClass = createClass;
})();
(function () {
var unknown = 'unknown';
/* EVENT HANDLING */
function areHostMethods(object) {
var methodNames = Array.prototype.slice.call(arguments, 1),
t, i, len = methodNames.length;
for (i = 0; i < len; i++) {
t = typeof object[methodNames[i]];
if (!(/^(?:function|object|unknown)$/).test(t)) return false;
}
return true;
}
var getUniqueId = (function () {
var uid = 0;
return function (element) {
return element.__uniqueID || (element.__uniqueID = 'uniqueID__' + uid++);
};
})();
/** @ignore */
var getElement, setElement;
(function () {
var elements = { };
/** @ignore */
getElement = function (uid) {
return elements[uid];
};
/** @ignore */
setElement = function (uid, element) {
elements[uid] = element;
};
})();
function createListener(uid, handler) {
return {
handler: handler,
wrappedHandler: createWrappedHandler(uid, handler)
};
}
function createWrappedHandler(uid, handler) {
return function (e) {
handler.call(getElement(uid), e || fabric.window.event);
};
}
function createDispatcher(uid, eventName) {
return function (e) {
if (handlers[uid] && handlers[uid][eventName]) {
var handlersForEvent = handlers[uid][eventName];
for (var i = 0, len = handlersForEvent.length; i < len; i++) {
handlersForEvent[i].call(this, e || fabric.window.event);
}
}
};
}
var shouldUseAddListenerRemoveListener = (
areHostMethods(fabric.document.documentElement, 'addEventListener', 'removeEventListener') &&
areHostMethods(fabric.window, 'addEventListener', 'removeEventListener')),
shouldUseAttachEventDetachEvent = (
areHostMethods(fabric.document.documentElement, 'attachEvent', 'detachEvent') &&
areHostMethods(fabric.window, 'attachEvent', 'detachEvent')),
// IE branch
listeners = { },
// DOM L0 branch
handlers = { },
addListener, removeListener;
if (shouldUseAddListenerRemoveListener) {
/** @ignore */
addListener = function (element, eventName, handler) {
element.addEventListener(eventName, handler, false);
};
/** @ignore */
removeListener = function (element, eventName, handler) {
element.removeEventListener(eventName, handler, false);
};
}
else if (shouldUseAttachEventDetachEvent) {
/** @ignore */
addListener = function (element, eventName, handler) {
var uid = getUniqueId(element);
setElement(uid, element);
if (!listeners[uid]) {
listeners[uid] = { };
}
if (!listeners[uid][eventName]) {
listeners[uid][eventName] = [ ];
}
var listener = createListener(uid, handler);
listeners[uid][eventName].push(listener);
element.attachEvent('on' + eventName, listener.wrappedHandler);
};
/** @ignore */
removeListener = function (element, eventName, handler) {
var uid = getUniqueId(element), listener;
if (listeners[uid] && listeners[uid][eventName]) {
for (var i = 0, len = listeners[uid][eventName].length; i < len; i++) {
listener = listeners[uid][eventName][i];
if (listener && listener.handler === handler) {
element.detachEvent('on' + eventName, listener.wrappedHandler);
listeners[uid][eventName][i] = null;
}
}
}
};
}
else {
/** @ignore */
addListener = function (element, eventName, handler) {
var uid = getUniqueId(element);
if (!handlers[uid]) {
handlers[uid] = { };
}
if (!handlers[uid][eventName]) {
handlers[uid][eventName] = [ ];
var existingHandler = element['on' + eventName];
if (existingHandler) {
handlers[uid][eventName].push(existingHandler);
}
element['on' + eventName] = createDispatcher(uid, eventName);
}
handlers[uid][eventName].push(handler);
};
/** @ignore */
removeListener = function (element, eventName, handler) {
var uid = getUniqueId(element);
if (handlers[uid] && handlers[uid][eventName]) {
var handlersForEvent = handlers[uid][eventName];
for (var i = 0, len = handlersForEvent.length; i < len; i++) {
if (handlersForEvent[i] === handler) {
handlersForEvent.splice(i, 1);
}
}
}
};
}
/**
* Adds an event listener to an element
* @function
* @memberOf fabric.util
* @param {HTMLElement} element
* @param {String} eventName
* @param {Function} handler
*/
fabric.util.addListener = addListener;
/**
* Removes an event listener from an element
* @function
* @memberOf fabric.util
* @param {HTMLElement} element
* @param {String} eventName
* @param {Function} handler
*/
fabric.util.removeListener = removeListener;
/**
* Cross-browser wrapper for getting event's coordinates
* @memberOf fabric.util
* @param {Event} event Event object
* @param {HTMLCanvasElement} upperCanvasEl &lt;canvas> element on which object selection is drawn
*/
function getPointer(event, upperCanvasEl) {
event || (event = fabric.window.event);
var element = event.target ||
(typeof event.srcElement !== unknown ? event.srcElement : null);
var scroll = fabric.util.getScrollLeftTop(element, upperCanvasEl);
return {
x: pointerX(event) + scroll.left,
y: pointerY(event) + scroll.top
};
}
var pointerX = function(event) {
// looks like in IE (<9) clientX at certain point (apparently when mouseup fires on VML element)
// is represented as COM object, with all the consequences, like "unknown" type and error on [[Get]]
// need to investigate later
return (typeof event.clientX !== unknown ? event.clientX : 0);
};
var pointerY = function(event) {
return (typeof event.clientY !== unknown ? event.clientY : 0);
};
function _getPointer(event, pageProp, clientProp) {
var touchProp = event.type === 'touchend' ? 'changedTouches' : 'touches';
return (event[touchProp] && event[touchProp][0]
? (event[touchProp][0][pageProp] - (event[touchProp][0][pageProp] - event[touchProp][0][clientProp]))
|| event[clientProp]
: event[clientProp]);
}
if (fabric.isTouchSupported) {
pointerX = function(event) {
return _getPointer(event, 'pageX', 'clientX');
};
pointerY = function(event) {
return _getPointer(event, 'pageY', 'clientY');
};
}
fabric.util.getPointer = getPointer;
fabric.util.object.extend(fabric.util, fabric.Observable);
})();
(function () {
/**
* Cross-browser wrapper for setting element's style
* @memberOf fabric.util
* @param {HTMLElement} element
* @param {Object} styles
* @return {HTMLElement} Element that was passed as a first argument
*/
function setStyle(element, styles) {
var elementStyle = element.style;
if (!elementStyle) {
return element;
}
if (typeof styles === 'string') {
element.style.cssText += ';' + styles;
return styles.indexOf('opacity') > -1
? setOpacity(element, styles.match(/opacity:\s*(\d?\.?\d*)/)[1])
: element;
}
for (var property in styles) {
if (property === 'opacity') {
setOpacity(element, styles[property]);
}
else {
var normalizedProperty = (property === 'float' || property === 'cssFloat')
? (typeof elementStyle.styleFloat === 'undefined' ? 'cssFloat' : 'styleFloat')
: property;
elementStyle[normalizedProperty] = styles[property];
}
}
return element;
}
var parseEl = fabric.document.createElement('div'),
supportsOpacity = typeof parseEl.style.opacity === 'string',
supportsFilters = typeof parseEl.style.filter === 'string',
reOpacity = /alpha\s*\(\s*opacity\s*=\s*([^\)]+)\)/,
/** @ignore */
setOpacity = function (element) { return element; };
if (supportsOpacity) {
/** @ignore */
setOpacity = function(element, value) {
element.style.opacity = value;
return element;
};
}
else if (supportsFilters) {
/** @ignore */
setOpacity = function(element, value) {
var es = element.style;
if (element.currentStyle && !element.currentStyle.hasLayout) {
es.zoom = 1;
}
if (reOpacity.test(es.filter)) {
value = value >= 0.9999 ? '' : ('alpha(opacity=' + (value * 100) + ')');
es.filter = es.filter.replace(reOpacity, value);
}
else {
es.filter += ' alpha(opacity=' + (value * 100) + ')';
}
return element;
};
}
fabric.util.setStyle = setStyle;
})();
(function() {
var _slice = Array.prototype.slice;
/**
* Takes id and returns an element with that id (if one exists in a document)
* @memberOf fabric.util
* @param {String|HTMLElement} id
* @return {HTMLElement|null}
*/
function getById(id) {
return typeof id === 'string' ? fabric.document.getElementById(id) : id;
}
/**
* Converts an array-like object (e.g. arguments or NodeList) to an array
* @memberOf fabric.util
* @param {Object} arrayLike
* @return {Array}
*/
var toArray = function(arrayLike) {
return _slice.call(arrayLike, 0);
};
var sliceCanConvertNodelists;
try {
sliceCanConvertNodelists = toArray(fabric.document.childNodes) instanceof Array;
}
catch(err) { }
if (!sliceCanConvertNodelists) {
toArray = function(arrayLike) {
var arr = new Array(arrayLike.length), i = arrayLike.length;
while (i--) {
arr[i] = arrayLike[i];
}
return arr;
};
}
/**
* Creates specified element with specified attributes
* @memberOf fabric.util
* @param {String} tagName Type of an element to create
* @param {Object} [attributes] Attributes to set on an element
* @return {HTMLElement} Newly created element
*/
function makeElement(tagName, attributes) {
var el = fabric.document.createElement(tagName);
for (var prop in attributes) {
if (prop === 'class') {
el.className = attributes[prop];
}
else if (prop === 'for') {
el.htmlFor = attributes[prop];
}
else {
el.setAttribute(prop, attributes[prop]);
}
}
return el;
}
/**
* Adds class to an element
* @memberOf fabric.util
* @param {HTMLElement} element Element to add class to
* @param {String} className Class to add to an element
*/
function addClass(element, className) {
if ((' ' + element.className + ' ').indexOf(' ' + className + ' ') === -1) {
element.className += (element.className ? ' ' : '') + className;
}
}
/**
* Wraps element with another element
* @memberOf fabric.util
* @param {HTMLElement} element Element to wrap
* @param {HTMLElement|String} wrapper Element to wrap with
* @param {Object} [attributes] Attributes to set on a wrapper
* @return {HTMLElement} wrapper
*/
function wrapElement(element, wrapper, attributes) {
if (typeof wrapper === 'string') {
wrapper = makeElement(wrapper, attributes);
}
if (element.parentNode) {
element.parentNode.replaceChild(wrapper, element);
}
wrapper.appendChild(element);
return wrapper;
}
function getScrollLeftTop(element, upperCanvasEl) {
var firstFixedAncestor,
origElement,
left = 0,
top = 0,
docElement = fabric.document.documentElement,
body = fabric.document.body || {
scrollLeft: 0, scrollTop: 0
};
origElement = element;
while (element && element.parentNode && !firstFixedAncestor) {
element = element.parentNode;
if (element !== fabric.document &&
fabric.util.getElementStyle(element, 'position') === 'fixed') {
firstFixedAncestor = element;
}
if (element !== fabric.document &&
origElement !== upperCanvasEl &&
fabric.util.getElementStyle(element, 'position') === 'absolute') {
left = 0;
top = 0;
}
else if (element === fabric.document) {
left = body.scrollLeft || docElement.scrollLeft || 0;
top = body.scrollTop || docElement.scrollTop || 0;
}
else {
left += element.scrollLeft || 0;
top += element.scrollTop || 0;
}
}
return { left: left, top: top };
}
/**
* Returns offset for a given element
* @function
* @memberOf fabric.util
* @param {HTMLElement} element Element to get offset for
* @return {Object} Object with "left" and "top" properties
*/
function getElementOffset(element) {
var docElem,
box = {left: 0, top: 0},
doc = element && element.ownerDocument,
offset = {left: 0, top: 0},
scrollLeftTop,
offsetAttributes = {
'borderLeftWidth': 'left',
'borderTopWidth': 'top',
'paddingLeft': 'left',
'paddingTop': 'top'
};
if (!doc){
return {left: 0, top: 0};
}
for (var attr in offsetAttributes) {
offset[offsetAttributes[attr]] += parseInt(getElementStyle(element, attr), 10) || 0;
}
docElem = doc.documentElement;
if ( typeof element.getBoundingClientRect !== "undefined" ) {
box = element.getBoundingClientRect();
}
scrollLeftTop = fabric.util.getScrollLeftTop(element, null);
return {
left: box.left + scrollLeftTop.left - (docElem.clientLeft || 0) + offset.left,
top: box.top + scrollLeftTop.top - (docElem.clientTop || 0) + offset.top
};
}
/**
* Returns style attribute value of a given element
* @memberOf fabric.util
* @param {HTMLElement} element Element to get style attribute for
* @param {String} attr Style attribute to get for element
* @return {String} Style attribute value of the given element.
*/
function getElementStyle(element, attr) {
if (!element.style) {
element.style = { };
}
if (fabric.document.defaultView && fabric.document.defaultView.getComputedStyle) {
return fabric.document.defaultView.getComputedStyle(element, null)[attr];
}
else {
var value = element.style[attr];
if (!value && element.currentStyle) value = element.currentStyle[attr];
return value;
}
}
(function () {
var style = fabric.document.documentElement.style;
var selectProp = 'userSelect' in style
? 'userSelect'
: 'MozUserSelect' in style
? 'MozUserSelect'
: 'WebkitUserSelect' in style
? 'WebkitUserSelect'
: 'KhtmlUserSelect' in style
? 'KhtmlUserSelect'
: '';
/**
* Makes element unselectable
* @memberOf fabric.util
* @param {HTMLElement} element Element to make unselectable
* @return {HTMLElement} Element that was passed in
*/
function makeElementUnselectable(element) {
if (typeof element.onselectstart !== 'undefined') {
element.onselectstart = fabric.util.falseFunction;
}
if (selectProp) {
element.style[selectProp] = 'none';
}
else if (typeof element.unselectable === 'string') {
element.unselectable = 'on';
}
return element;
}
/**
* Makes element selectable
* @memberOf fabric.util
* @param {HTMLElement} element Element to make selectable
* @return {HTMLElement} Element that was passed in
*/
function makeElementSelectable(element) {
if (typeof element.onselectstart !== 'undefined') {
element.onselectstart = null;
}
if (selectProp) {
element.style[selectProp] = '';
}
else if (typeof element.unselectable === 'string') {
element.unselectable = '';
}
return element;
}
fabric.util.makeElementUnselectable = makeElementUnselectable;
fabric.util.makeElementSelectable = makeElementSelectable;
})();
(function() {
/**
* Inserts a script element with a given url into a document; invokes callback, when that script is finished loading
* @memberOf fabric.util
* @param {String} url URL of a script to load
* @param {Function} callback Callback to execute when script is finished loading
*/
function getScript(url, callback) {
var headEl = fabric.document.getElementsByTagName("head")[0],
scriptEl = fabric.document.createElement('script'),
loading = true;
/** @ignore */
scriptEl.onload = /** @ignore */ scriptEl.onreadystatechange = function(e) {
if (loading) {
if (typeof this.readyState === 'string' &&
this.readyState !== 'loaded' &&
this.readyState !== 'complete') return;
loading = false;
callback(e || fabric.window.event);
scriptEl = scriptEl.onload = scriptEl.onreadystatechange = null;
}
};
scriptEl.src = url;
headEl.appendChild(scriptEl);
// causes issue in Opera
// headEl.removeChild(scriptEl);
}
fabric.util.getScript = getScript;
})();
fabric.util.getById = getById;
fabric.util.toArray = toArray;
fabric.util.makeElement = makeElement;
fabric.util.addClass = addClass;
fabric.util.wrapElement = wrapElement;
fabric.util.getScrollLeftTop = getScrollLeftTop;
fabric.util.getElementOffset = getElementOffset;
fabric.util.getElementStyle = getElementStyle;
})();
(function(){
function addParamToUrl(url, param) {
return url + (/\?/.test(url) ? '&' : '?') + param;
}
var makeXHR = (function() {
var factories = [
function() { return new ActiveXObject("Microsoft.XMLHTTP"); },
function() { return new ActiveXObject("Msxml2.XMLHTTP"); },
function() { return new ActiveXObject("Msxml2.XMLHTTP.3.0"); },
function() { return new XMLHttpRequest(); }
];
for (var i = factories.length; i--; ) {
try {
var req = factories[i]();
if (req) {
return factories[i];
}
}
catch (err) { }
}
})();
function emptyFn() { }
/**
* Cross-browser abstraction for sending XMLHttpRequest
* @memberOf fabric.util
* @param {String} url URL to send XMLHttpRequest to
* @param {Object} [options] Options object
* @param {String} [options.method="GET"]
* @param {Function} options.onComplete Callback to invoke when request is completed
* @return {XMLHttpRequest} request
*/
function request(url, options) {
options || (options = { });
var method = options.method ? options.method.toUpperCase() : 'GET',
onComplete = options.onComplete || function() { },
xhr = makeXHR(),
body;
/** @ignore */
xhr.onreadystatechange = function() {
if (xhr.readyState === 4) {
onComplete(xhr);
xhr.onreadystatechange = emptyFn;
}
};
if (method === 'GET') {
body = null;
if (typeof options.parameters === 'string') {
url = addParamToUrl(url, options.parameters);
}
}
xhr.open(method, url, true);
if (method === 'POST' || method === 'PUT') {
xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
}
xhr.send(body);
return xhr;
}
fabric.util.request = request;
})();
/**
* Wrapper around `console.log` (when available)
* @param {Any} values Values to log
*/
fabric.log = function() { };
/**
* Wrapper around `console.warn` (when available)
* @param {Any} Values to log as a warning
*/
fabric.warn = function() { };
if (typeof console !== 'undefined') {
['log', 'warn'].forEach(function(methodName) {
if (typeof console[methodName] !== 'undefined' && console[methodName].apply) {
fabric[methodName] = function() {
return console[methodName].apply(console, arguments);
};
}
});
}
(function() {
/**
* Changes value from one to another within certain period of time, invoking callbacks as value is being changed.
* @memberOf fabric.util
* @param {Object} [options] Animation options
* @param {Function} [options.onChange] Callback; invoked on every value change
* @param {Function} [options.onComplete] Callback; invoked when value change is completed
* @param {Number} [options.startValue=0] Starting value
* @param {Number} [options.endValue=100] Ending value
* @param {Number} [options.byValue=100] Value to modify the property by
* @param {Function} [options.easing] Easing function
* @param {Number} [options.duration=500] Duration of change
*/
function animate(options) {
requestAnimFrame(function(timestamp) {
options || (options = { });
var start = timestamp || +new Date(),
duration = options.duration || 500,
finish = start + duration, time,
onChange = options.onChange || function() { },
abort = options.abort || function() { return false; },
easing = options.easing || function(t, b, c, d) {return -c * Math.cos(t/d * (Math.PI/2)) + c + b;},
startValue = 'startValue' in options ? options.startValue : 0,
endValue = 'endValue' in options ? options.endValue : 100,
byValue = options.byValue || endValue - startValue;
options.onStart && options.onStart();
(function tick(ticktime) {
time = ticktime || +new Date();
var currentTime = time > finish ? duration : (time - start);
if (abort()) {
options.onComplete && options.onComplete();
return;
}
onChange(easing(currentTime, startValue, byValue, duration));
if (time > finish) {
options.onComplete && options.onComplete();
return;
}
requestAnimFrame(tick);
})(start);
});
}
var _requestAnimFrame = fabric.window.requestAnimationFrame ||
fabric.window.webkitRequestAnimationFrame ||
fabric.window.mozRequestAnimationFrame ||
fabric.window.oRequestAnimationFrame ||
fabric.window.msRequestAnimationFrame ||
function(callback) {
fabric.window.setTimeout(callback, 1000 / 60);
};
/**
* requestAnimationFrame polyfill based on http://paulirish.com/2011/requestanimationframe-for-smart-animating/
* In order to get a precise start time, `requestAnimFrame` should be called as an entry into the method
* @memberOf fabric.util
* @param {Function} callback Callback to invoke
* @param {DOMElement} element optional Element to associate with animation
*/
var requestAnimFrame = function() {
return _requestAnimFrame.apply(fabric.window, arguments);
};
fabric.util.animate = animate;
fabric.util.requestAnimFrame = requestAnimFrame;
})();
(function() {
function normalize(a, c, p, s) {
if (a < Math.abs(c)) { a=c; s=p/4; }
else s = p/(2*Math.PI) * Math.asin (c/a);
return { a: a, c: c, p: p, s: s };
}
function elastic(opts, t, d) {
return opts.a *
Math.pow(2, 10 * (t -= 1)) *
Math.sin( (t * d - opts.s) * (2 * Math.PI) / opts.p );
}
/**
* Cubic easing out
* @memberOf fabric.util.ease
*/
function easeOutCubic(t, b, c, d) {
return c*((t=t/d-1)*t*t + 1) + b;
}
/**
* Cubic easing in and out
* @memberOf fabric.util.ease
*/
function easeInOutCubic(t, b, c, d) {
t /= d/2;
if (t < 1) return c/2*t*t*t + b;
return c/2*((t-=2)*t*t + 2) + b;
}
/**
* Quartic easing in
* @memberOf fabric.util.ease
*/
function easeInQuart(t, b, c, d) {
return c*(t/=d)*t*t*t + b;
}
/**
* Quartic easing out
* @memberOf fabric.util.ease
*/
function easeOutQuart(t, b, c, d) {
return -c * ((t=t/d-1)*t*t*t - 1) + b;
}
/**
* Quartic easing in and out
* @memberOf fabric.util.ease
*/
function easeInOutQuart(t, b, c, d) {
t /= d/2;
if (t < 1) return c/2*t*t*t*t + b;
return -c/2 * ((t-=2)*t*t*t - 2) + b;
}
/**
* Quintic easing in
* @memberOf fabric.util.ease
*/
function easeInQuint(t, b, c, d) {
return c*(t/=d)*t*t*t*t + b;
}
/**
* Quintic easing out
* @memberOf fabric.util.ease
*/
function easeOutQuint(t, b, c, d) {
return c*((t=t/d-1)*t*t*t*t + 1) + b;
}
/**
* Quintic easing in and out
* @memberOf fabric.util.ease
*/
function easeInOutQuint(t, b, c, d) {
t /= d/2;
if (t < 1) return c/2*t*t*t*t*t + b;
return c/2*((t-=2)*t*t*t*t + 2) + b;
}
/**
* Sinusoidal easing in
* @memberOf fabric.util.ease
*/
function easeInSine(t, b, c, d) {
return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
}
/**
* Sinusoidal easing out
* @memberOf fabric.util.ease
*/
function easeOutSine(t, b, c, d) {
return c * Math.sin(t/d * (Math.PI/2)) + b;
}
/**
* Sinusoidal easing in and out
* @memberOf fabric.util.ease
*/
function easeInOutSine(t, b, c, d) {
return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
}
/**
* Exponential easing in
* @memberOf fabric.util.ease
*/
function easeInExpo(t, b, c, d) {
return (t===0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
}
/**
* Exponential easing out
* @memberOf fabric.util.ease
*/
function easeOutExpo(t, b, c, d) {
return (t===d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
}
/**
* Exponential easing in and out
* @memberOf fabric.util.ease
*/
function easeInOutExpo(t, b, c, d) {
if (t===0) return b;
if (t===d) return b+c;
t /= d/2;
if (t < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
}
/**
* Circular easing in
* @memberOf fabric.util.ease
*/
function easeInCirc(t, b, c, d) {
return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
}
/**
* Circular easing out
* @memberOf fabric.util.ease
*/
function easeOutCirc(t, b, c, d) {
return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
}
/**
* Circular easing in and out
* @memberOf fabric.util.ease
*/
function easeInOutCirc(t, b, c, d) {
t /= d/2;
if (t < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
}
/**
* Elastic easing in
* @memberOf fabric.util.ease
*/
function easeInElastic(t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (t===0) return b;
t /= d;
if (t===1) return b+c;
if (!p) p=d*0.3;
var opts = normalize(a, c, p, s);
return -elastic(opts, t, d) + b;
}
/**
* Elastic easing out
* @memberOf fabric.util.ease
*/
function easeOutElastic(t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (t===0) return b;
t /= d;
if (t===1) return b+c;
if (!p) p=d*0.3;
var opts = normalize(a, c, p, s);
return opts.a*Math.pow(2,-10*t) * Math.sin( (t*d-opts.s)*(2*Math.PI)/opts.p ) + opts.c + b;
}
/**
* Elastic easing in and out
* @memberOf fabric.util.ease
*/
function easeInOutElastic(t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (t===0) return b;
t /= d/2;
if (t===2) return b+c;
if (!p) p=d*(0.3*1.5);
var opts = normalize(a, c, p, s);
if (t < 1) return -0.5 * elastic(opts, t, d) + b;
return opts.a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-opts.s)*(2*Math.PI)/opts.p )*0.5 + opts.c + b;
}
/**
* Backwards easing in
* @memberOf fabric.util.ease
*/
function easeInBack(t, b, c, d, s) {
if (s === undefined) s = 1.70158;
return c*(t/=d)*t*((s+1)*t - s) + b;
}
/**
* Backwards easing out
* @memberOf fabric.util.ease
*/
function easeOutBack(t, b, c, d, s) {
if (s === undefined) s = 1.70158;
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
}
/**
* Backwards easing in and out
* @memberOf fabric.util.ease
*/
function easeInOutBack(t, b, c, d, s) {
if (s === undefined) s = 1.70158;
t /= d/2;
if (t < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
}
/**
* Bouncing easing in
* @memberOf fabric.util.ease
*/
function easeInBounce(t, b, c, d) {
return c - easeOutBounce (d-t, 0, c, d) + b;
}
/**
* Bouncing easing out
* @memberOf fabric.util.ease
*/
function easeOutBounce(t, b, c, d) {
if ((t/=d) < (1/2.75)) {
return c*(7.5625*t*t) + b;
} else if (t < (2/2.75)) {
return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
} else if (t < (2.5/2.75)) {
return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
} else {
return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
}
}
/**
* Bouncing easing in and out
* @memberOf fabric.util.ease
*/
function easeInOutBounce(t, b, c, d) {
if (t < d/2) return easeInBounce (t*2, 0, c, d) * 0.5 + b;
return easeOutBounce (t*2-d, 0, c, d) * 0.5 + c*0.5 + b;
}
/**
* Easing functions
* See <a href="http://gizma.com/easing/">Easing Equations by Robert Penner</a>
* @namespace fabric.util.ease
*/
fabric.util.ease = {
/**
* Quadratic easing in
* @memberOf fabric.util.ease
*/
easeInQuad: function(t, b, c, d) {
return c*(t/=d)*t + b;
},
/**
* Quadratic easing out
* @memberOf fabric.util.ease
*/
easeOutQuad: function(t, b, c, d) {
return -c *(t/=d)*(t-2) + b;
},
/**
* Quadratic easing in and out
* @memberOf fabric.util.ease
*/
easeInOutQuad: function(t, b, c, d) {
t /= (d/2);
if (t < 1) return c/2*t*t + b;
return -c/2 * ((--t)*(t-2) - 1) + b;
},
/**
* Cubic easing in
* @memberOf fabric.util.ease
*/
easeInCubic: function(t, b, c, d) {
return c*(t/=d)*t*t + b;
},
easeOutCubic: easeOutCubic,
easeInOutCubic: easeInOutCubic,
easeInQuart: easeInQuart,
easeOutQuart: easeOutQuart,
easeInOutQuart: easeInOutQuart,
easeInQuint: easeInQuint,
easeOutQuint: easeOutQuint,
easeInOutQuint: easeInOutQuint,
easeInSine: easeInSine,
easeOutSine: easeOutSine,
easeInOutSine: easeInOutSine,
easeInExpo: easeInExpo,
easeOutExpo: easeOutExpo,
easeInOutExpo: easeInOutExpo,
easeInCirc: easeInCirc,
easeOutCirc: easeOutCirc,
easeInOutCirc: easeInOutCirc,
easeInElastic: easeInElastic,
easeOutElastic: easeOutElastic,
easeInOutElastic: easeInOutElastic,
easeInBack: easeInBack,
easeOutBack: easeOutBack,
easeInOutBack: easeInOutBack,
easeInBounce: easeInBounce,
easeOutBounce: easeOutBounce,
easeInOutBounce: easeInOutBounce
};
}());
(function(global) {
"use strict";
/**
* @name fabric
* @namespace
*/
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend,
capitalize = fabric.util.string.capitalize,
clone = fabric.util.object.clone,
toFixed = fabric.util.toFixed,
multiplyTransformMatrices = fabric.util.multiplyTransformMatrices;
var attributesMap = {
'fill-opacity': 'fillOpacity',
'fill-rule': 'fillRule',
'font-family': 'fontFamily',
'font-size': 'fontSize',
'font-style': 'fontStyle',
'font-weight': 'fontWeight',
'cx': 'left',
'x': 'left',
'r': 'radius',
'stroke-dasharray': 'strokeDashArray',
'stroke-linecap': 'strokeLineCap',
'stroke-linejoin': 'strokeLineJoin',
'stroke-miterlimit':'strokeMiterLimit',
'stroke-opacity': 'strokeOpacity',
'stroke-width': 'strokeWidth',
'text-decoration': 'textDecoration',
'cy': 'top',
'y': 'top',
'transform': 'transformMatrix'
};
var colorAttributes = {
'stroke': 'strokeOpacity',
'fill': 'fillOpacity'
};
function normalizeAttr(attr) {
// transform attribute names
if (attr in attributesMap) {
return attributesMap[attr];
}
return attr;
}
function normalizeValue(attr, value, parentAttributes) {
var isArray;
if ((attr === 'fill' || attr === 'stroke') && value === 'none') {
value = '';
}
else if (attr === 'fillRule') {
value = (value === 'evenodd') ? 'destination-over' : value;
}
else if (attr === 'strokeDashArray') {
value = value.replace(/,/g, ' ').split(/\s+/);
}
else if (attr === 'transformMatrix') {
if (parentAttributes && parentAttributes.transformMatrix) {
value = multiplyTransformMatrices(
parentAttributes.transformMatrix, fabric.parseTransformAttribute(value));
}
else {
value = fabric.parseTransformAttribute(value);
}
}
isArray = Object.prototype.toString.call(value) === '[object Array]';
// TODO: need to normalize em, %, pt, etc. to px (!)
var parsed = isArray ? value.map(parseFloat) : parseFloat(value);
return (!isArray && isNaN(parsed) ? value : parsed);
}
/**
* @private
* @param {Object} attributes Array of attributes to parse
*/
function _setStrokeFillOpacity(attributes) {
for (var attr in colorAttributes) {
if (!attributes[attr] || typeof attributes[colorAttributes[attr]] === 'undefined') continue;
if (attributes[attr].indexOf('url(') === 0) continue;
var color = new fabric.Color(attributes[attr]);
attributes[attr] = color.setAlpha(toFixed(color.getAlpha() * attributes[colorAttributes[attr]], 2)).toRgba();
delete attributes[colorAttributes[attr]];
}
return attributes;
}
/**
* Parses "transform" attribute, returning an array of values
* @static
* @function
* @memberOf fabric
* @param {String} attributeValue String containing attribute value
* @return {Array} Array of 6 elements representing transformation matrix
*/
fabric.parseTransformAttribute = (function() {
function rotateMatrix(matrix, args) {
var angle = args[0];
matrix[0] = Math.cos(angle);
matrix[1] = Math.sin(angle);
matrix[2] = -Math.sin(angle);
matrix[3] = Math.cos(angle);
}
function scaleMatrix(matrix, args) {
var multiplierX = args[0],
multiplierY = (args.length === 2) ? args[1] : args[0];
matrix[0] = multiplierX;
matrix[3] = multiplierY;
}
function skewXMatrix(matrix, args) {
matrix[2] = args[0];
}
function skewYMatrix(matrix, args) {
matrix[1] = args[0];
}
function translateMatrix(matrix, args) {
matrix[4] = args[0];
if (args.length === 2) {
matrix[5] = args[1];
}
}
// identity matrix
var iMatrix = [
1, // a
0, // b
0, // c
1, // d
0, // e
0 // f
],
// == begin transform regexp
number = '(?:[-+]?\\d+(?:\\.\\d+)?(?:e[-+]?\\d+)?)',
comma_wsp = '(?:\\s+,?\\s*|,\\s*)',
skewX = '(?:(skewX)\\s*\\(\\s*(' + number + ')\\s*\\))',
skewY = '(?:(skewY)\\s*\\(\\s*(' + number + ')\\s*\\))',
rotate = '(?:(rotate)\\s*\\(\\s*(' + number + ')(?:' +
comma_wsp + '(' + number + ')' +
comma_wsp + '(' + number + '))?\\s*\\))',
scale = '(?:(scale)\\s*\\(\\s*(' + number + ')(?:' +
comma_wsp + '(' + number + '))?\\s*\\))',
translate = '(?:(translate)\\s*\\(\\s*(' + number + ')(?:' +
comma_wsp + '(' + number + '))?\\s*\\))',
matrix = '(?:(matrix)\\s*\\(\\s*' +
'(' + number + ')' + comma_wsp +
'(' + number + ')' + comma_wsp +
'(' + number + ')' + comma_wsp +
'(' + number + ')' + comma_wsp +
'(' + number + ')' + comma_wsp +
'(' + number + ')' +
'\\s*\\))',
transform = '(?:' +
matrix + '|' +
translate + '|' +
scale + '|' +
rotate + '|' +
skewX + '|' +
skewY +
')',
transforms = '(?:' + transform + '(?:' + comma_wsp + transform + ')*' + ')',
transform_list = '^\\s*(?:' + transforms + '?)\\s*$',
// http://www.w3.org/TR/SVG/coords.html#TransformAttribute
reTransformList = new RegExp(transform_list),
// == end transform regexp
reTransform = new RegExp(transform, 'g');
return function(attributeValue) {
// start with identity matrix
var matrix = iMatrix.concat();
var matrices = [ ];
// return if no argument was given or
// an argument does not match transform attribute regexp
if (!attributeValue || (attributeValue && !reTransformList.test(attributeValue))) {
return matrix;
}
attributeValue.replace(reTransform, function(match) {
var m = new RegExp(transform).exec(match).filter(function (match) {
return (match !== '' && match != null);
}),
operation = m[1],
args = m.slice(2).map(parseFloat);
switch(operation) {
case 'translate':
translateMatrix(matrix, args);
break;
case 'rotate':
rotateMatrix(matrix, args);
break;
case 'scale':
scaleMatrix(matrix, args);
break;
case 'skewX':
skewXMatrix(matrix, args);
break;
case 'skewY':
skewYMatrix(matrix, args);
break;
case 'matrix':
matrix = args;
break;
}
// snapshot current matrix into matrices array
matrices.push(matrix.concat());
// reset
matrix = iMatrix.concat();
});
var combinedMatrix = matrices[0];
while (matrices.length > 1) {
matrices.shift();
combinedMatrix = fabric.util.multiplyTransformMatrices(combinedMatrix, matrices[0]);
}
return combinedMatrix;
};
})();
function parseFontDeclaration(value, oStyle) {
// TODO: support non-px font size
var match = value.match(/(normal|italic)?\s*(normal|small-caps)?\s*(normal|bold|bolder|lighter|100|200|300|400|500|600|700|800|900)?\s*(\d+)px(?:\/(normal|[\d\.]+))?\s+(.*)/);
if (!match) return;
var fontStyle = match[1];
// Font variant is not used
// var fontVariant = match[2];
var fontWeight = match[3];
var fontSize = match[4];
var lineHeight = match[5];
var fontFamily = match[6];
if (fontStyle) {
oStyle.fontStyle = fontStyle;
}
if (fontWeight) {
oStyle.fontSize = isNaN(parseFloat(fontWeight)) ? fontWeight : parseFloat(fontWeight);
}
if (fontSize) {
oStyle.fontSize = parseFloat(fontSize);
}
if (fontFamily) {
oStyle.fontFamily = fontFamily;
}
if (lineHeight) {
oStyle.lineHeight = lineHeight === 'normal' ? 1 : lineHeight;
}
}
/**
* @private
*/
function parseStyleString(style, oStyle) {
var attr, value;
style.replace(/;$/, '').split(';').forEach(function (chunk) {
var pair = chunk.split(':');
attr = normalizeAttr(pair[0].trim().toLowerCase());
value = normalizeValue(attr, pair[1].trim());
if (attr === 'font') {
parseFontDeclaration(value, oStyle);
}
else {
oStyle[attr] = value;
}
});
}
/**
* @private
*/
function parseStyleObject(style, oStyle) {
var attr, value;
for (var prop in style) {
if (typeof style[prop] === 'undefined') continue;
attr = normalizeAttr(prop.toLowerCase());
value = normalizeValue(attr, style[prop]);
if (attr === 'font') {
parseFontDeclaration(value, oStyle);
}
else {
oStyle[attr] = value;
}
}
}
/**
* @private
*/
function getGlobalStylesForElement(element) {
var nodeName = element.nodeName,
className = element.getAttribute('class'),
id = element.getAttribute('id'),
styles = { };
for (var rule in fabric.cssRules) {
var ruleMatchesElement = (className && new RegExp('^\\.' + className).test(rule)) ||
(id && new RegExp('^#' + id).test(rule)) ||
(new RegExp('^' + nodeName).test(rule));
if (ruleMatchesElement) {
for (var property in fabric.cssRules[rule]) {
styles[property] = fabric.cssRules[rule][property];
}
}
}
return styles;
}
/**
* Parses an SVG document, converts it to an array of corresponding fabric.* instances and passes them to a callback
* @static
* @function
* @memberOf fabric
* @param {SVGDocument} doc SVG document to parse
* @param {Function} callback Callback to call when parsing is finished; It's being passed an array of elements (parsed from a document).
* @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
*/
fabric.parseSVGDocument = (function() {
var reAllowedSVGTagNames = /^(path|circle|polygon|polyline|ellipse|rect|line|image|text)$/;
// http://www.w3.org/TR/SVG/coords.html#ViewBoxAttribute
// \d doesn't quite cut it (as we need to match an actual float number)
// matches, e.g.: +14.56e-12, etc.
var reNum = '(?:[-+]?\\d+(?:\\.\\d+)?(?:e[-+]?\\d+)?)';
var reViewBoxAttrValue = new RegExp(
'^' +
'\\s*(' + reNum + '+)\\s*,?' +
'\\s*(' + reNum + '+)\\s*,?' +
'\\s*(' + reNum + '+)\\s*,?' +
'\\s*(' + reNum + '+)\\s*' +
'$'
);
function hasAncestorWithNodeName(element, nodeName) {
while (element && (element = element.parentNode)) {
if (nodeName.test(element.nodeName)) {
return true;
}
}
return false;
}
return function(doc, callback, reviver) {
if (!doc) return;
var startTime = new Date(),
descendants = fabric.util.toArray(doc.getElementsByTagName('*'));
if (descendants.length === 0) {
// we're likely in node, where "o3-xml" library fails to gEBTN("*")
// https://github.com/ajaxorg/node-o3-xml/issues/21
descendants = doc.selectNodes("//*[name(.)!='svg']");
var arr = [ ];
for (var i = 0, len = descendants.length; i < len; i++) {
arr[i] = descendants[i];
}
descendants = arr;
}
var elements = descendants.filter(function(el) {
return reAllowedSVGTagNames.test(el.tagName) &&
!hasAncestorWithNodeName(el, /^(?:pattern|defs)$/); // http://www.w3.org/TR/SVG/struct.html#DefsElement
});
if (!elements || (elements && !elements.length)) return;
var viewBoxAttr = doc.getAttribute('viewBox'),
widthAttr = doc.getAttribute('width'),
heightAttr = doc.getAttribute('height'),
width = null,
height = null,
minX,
minY;
if (viewBoxAttr && (viewBoxAttr = viewBoxAttr.match(reViewBoxAttrValue))) {
minX = parseInt(viewBoxAttr[1], 10);
minY = parseInt(viewBoxAttr[2], 10);
width = parseInt(viewBoxAttr[3], 10);
height = parseInt(viewBoxAttr[4], 10);
}
// values of width/height attributes overwrite those extracted from viewbox attribute
width = widthAttr ? parseFloat(widthAttr) : width;
height = heightAttr ? parseFloat(heightAttr) : height;
var options = {
width: width,
height: height
};
fabric.gradientDefs = fabric.getGradientDefs(doc);
fabric.cssRules = fabric.getCSSRules(doc);
// Precedence of rules: style > class > attribute
fabric.parseElements(elements, function(instances) {
fabric.documentParsingTime = new Date() - startTime;
if (callback) {
callback(instances, options);
}
}, clone(options), reviver);
};
})();
/**
* Used for caching SVG documents (loaded via `fabric.Canvas#loadSVGFromURL`)
* @namespace
*/
var svgCache = {
/**
* @param {String} name
* @param {Function} callback
*/
has: function (name, callback) {
callback(false);
},
/**
* @param {String} url
* @param {Function} callback
*/
get: function () {
/* NOOP */
},
/**
* @param {String} url
* @param {Object} object
*/
set: function () {
/* NOOP */
}
};
/**
* @private
*/
function _enlivenCachedObject(cachedObject) {
var objects = cachedObject.objects,
options = cachedObject.options;
objects = objects.map(function (o) {
return fabric[capitalize(o.type)].fromObject(o);
});
return ({ objects: objects, options: options });
}
/**
* @private
*/
function _createSVGPattern(markup, canvas, property) {
if (canvas[property] && canvas[property].toSVG) {
markup.push(
'<pattern x="0" y="0" id="', property, 'Pattern" ',
'width="', canvas[property].source.width,
'" height="', canvas[property].source.height,
'" patternUnits="userSpaceOnUse">',
'<image x="0" y="0" ',
'width="', canvas[property].source.width,
'" height="', canvas[property].source.height,
'" xlink:href="', canvas[property].source.src,
'"></image></pattern>'
);
}
}
extend(fabric, {
/**
* Initializes gradients on instances, according to gradients parsed from a document
* @param {Array} instances
*/
resolveGradients: function(instances) {
for (var i = instances.length; i--; ) {
var instanceFillValue = instances[i].get('fill');
if (!(/^url\(/).test(instanceFillValue)) continue;
var gradientId = instanceFillValue.slice(5, instanceFillValue.length - 1);
if (fabric.gradientDefs[gradientId]) {
instances[i].set('fill',
fabric.Gradient.fromElement(fabric.gradientDefs[gradientId], instances[i]));
}
}
},
/**
* Parses an SVG document, returning all of the gradient declarations found in it
* @static
* @function
* @memberOf fabric
* @param {SVGDocument} doc SVG document to parse
* @return {Object} Gradient definitions; key corresponds to element id, value -- to gradient definition element
*/
getGradientDefs: function(doc) {
var linearGradientEls = doc.getElementsByTagName('linearGradient'),
radialGradientEls = doc.getElementsByTagName('radialGradient'),
el, i,
gradientDefs = { };
i = linearGradientEls.length;
for (; i--; ) {
el = linearGradientEls[i];
gradientDefs[el.getAttribute('id')] = el;
}
i = radialGradientEls.length;
for (; i--; ) {
el = radialGradientEls[i];
gradientDefs[el.getAttribute('id')] = el;
}
return gradientDefs;
},
/**
* Returns an object of attributes' name/value, given element and an array of attribute names;
* Parses parent "g" nodes recursively upwards.
* @static
* @memberOf fabric
* @param {DOMElement} element Element to parse
* @param {Array} attributes Array of attributes to parse
* @return {Object} object containing parsed attributes' names/values
*/
parseAttributes: function(element, attributes) {
if (!element) {
return;
}
var value,
parentAttributes = { };
// if there's a parent container (`g` node), parse its attributes recursively upwards
if (element.parentNode && /^g$/i.test(element.parentNode.nodeName)) {
parentAttributes = fabric.parseAttributes(element.parentNode, attributes);
}
var ownAttributes = attributes.reduce(function(memo, attr) {
value = element.getAttribute(attr);
if (value) {
attr = normalizeAttr(attr);
value = normalizeValue(attr, value, parentAttributes);
memo[attr] = value;
}
return memo;
}, { });
// add values parsed from style, which take precedence over attributes
// (see: http://www.w3.org/TR/SVG/styling.html#UsingPresentationAttributes)
ownAttributes = extend(ownAttributes,
extend(getGlobalStylesForElement(element), fabric.parseStyleAttribute(element)));
return _setStrokeFillOpacity(extend(parentAttributes, ownAttributes));
},
/**
* Transforms an array of svg elements to corresponding fabric.* instances
* @static
* @memberOf fabric
* @param {Array} elements Array of elements to parse
* @param {Function} callback Being passed an array of fabric instances (transformed from SVG elements)
* @param {Object} [options] Options object
* @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
*/
parseElements: function(elements, callback, options, reviver) {
fabric.ElementsParser.parse(elements, callback, options, reviver);
},
/**
* Parses "style" attribute, retuning an object with values
* @static
* @memberOf fabric
* @param {SVGElement} element Element to parse
* @return {Object} Objects with values parsed from style attribute of an element
*/
parseStyleAttribute: function(element) {
var oStyle = { },
style = element.getAttribute('style');
if (!style) return oStyle;
if (typeof style === 'string') {
parseStyleString(style, oStyle);
}
else {
parseStyleObject(style, oStyle);
}
return oStyle;
},
/**
* Parses "points" attribute, returning an array of values
* @static
* @memberOf fabric
* @param points {String} points attribute string
* @return {Array} array of points
*/
parsePointsAttribute: function(points) {
// points attribute is required and must not be empty
if (!points) return null;
points = points.trim();
var asPairs = points.indexOf(',') > -1;
points = points.split(/\s+/);
var parsedPoints = [ ], i, len;
// points could look like "10,20 30,40" or "10 20 30 40"
if (asPairs) {
i = 0;
len = points.length;
for (; i < len; i++) {
var pair = points[i].split(',');
parsedPoints.push({ x: parseFloat(pair[0]), y: parseFloat(pair[1]) });
}
}
else {
i = 0;
len = points.length;
for (; i < len; i+=2) {
parsedPoints.push({ x: parseFloat(points[i]), y: parseFloat(points[i+1]) });
}
}
// odd number of points is an error
if (parsedPoints.length % 2 !== 0) {
// return null;
}
return parsedPoints;
},
/**
* Returns CSS rules for a given SVG document
* @static
* @function
* @memberOf fabric
* @param {SVGDocument} doc SVG document to parse
* @return {Object} CSS rules of this document
*/
getCSSRules: function(doc) {
var styles = doc.getElementsByTagName('style'),
allRules = { },
rules;
// very crude parsing of style contents
for (var i = 0, len = styles.length; i < len; i++) {
var styleContents = styles[0].textContent;
// remove comments
styleContents = styleContents.replace(/\/\*[\s\S]*?\*\//g, '');
rules = styleContents.match(/[^{]*\{[\s\S]*?\}/g);
rules = rules.map(function(rule) { return rule.trim(); });
rules.forEach(function(rule) {
var match = rule.match(/([\s\S]*?)\s*\{([^}]*)\}/);
rule = match[1];
var declaration = match[2].trim(),
propertyValuePairs = declaration.replace(/;$/, '').split(/\s*;\s*/);
if (!allRules[rule]) {
allRules[rule] = { };
}
for (var i = 0, len = propertyValuePairs.length; i < len; i++) {
var pair = propertyValuePairs[i].split(/\s*:\s*/),
property = pair[0],
value = pair[1];
allRules[rule][property] = value;
}
});
}
return allRules;
},
/**
* Takes url corresponding to an SVG document, and parses it into a set of fabric objects. Note that SVG is fetched via XMLHttpRequest, so it needs to conform to SOP (Same Origin Policy)
* @memberof fabric
* @param {String} url
* @param {Function} callback
* @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
*/
loadSVGFromURL: function(url, callback, reviver) {
url = url.replace(/^\n\s*/, '').trim();
svgCache.has(url, function (hasUrl) {
if (hasUrl) {
svgCache.get(url, function (value) {
var enlivedRecord = _enlivenCachedObject(value);
callback(enlivedRecord.objects, enlivedRecord.options);
});
}
else {
new fabric.util.request(url, {
method: 'get',
onComplete: onComplete
});
}
});
function onComplete(r) {
var xml = r.responseXML;
if (!xml.documentElement && fabric.window.ActiveXObject && r.responseText) {
xml = new ActiveXObject('Microsoft.XMLDOM');
xml.async = 'false';
//IE chokes on DOCTYPE
xml.loadXML(r.responseText.replace(/<!DOCTYPE[\s\S]*?(\[[\s\S]*\])*?>/i,''));
}
if (!xml.documentElement) return;
fabric.parseSVGDocument(xml.documentElement, function (results, options) {
svgCache.set(url, {
objects: fabric.util.array.invoke(results, 'toObject'),
options: options
});
callback(results, options);
}, reviver);
}
},
/**
* Takes string corresponding to an SVG document, and parses it into a set of fabric objects
* @memberof fabric
* @param {String} string
* @param {Function} callback
* @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
*/
loadSVGFromString: function(string, callback, reviver) {
string = string.trim();
var doc;
if (typeof DOMParser !== 'undefined') {
var parser = new DOMParser();
if (parser && parser.parseFromString) {
doc = parser.parseFromString(string, 'text/xml');
}
}
else if (fabric.window.ActiveXObject) {
doc = new ActiveXObject('Microsoft.XMLDOM');
doc.async = 'false';
//IE chokes on DOCTYPE
doc.loadXML(string.replace(/<!DOCTYPE[\s\S]*?(\[[\s\S]*\])*?>/i,''));
}
fabric.parseSVGDocument(doc.documentElement, function (results, options) {
callback(results, options);
}, reviver);
},
/**
* Creates markup containing SVG font faces
* @param {Array} objects Array of fabric objects
* @return {String}
*/
createSVGFontFacesMarkup: function(objects) {
var markup = '';
for (var i = 0, len = objects.length; i < len; i++) {
if (objects[i].type !== 'text' || !objects[i].path) continue;
markup += [
'@font-face {',
'font-family: ', objects[i].fontFamily, '; ',
'src: url(\'', objects[i].path, '\')',
'}'
].join('');
}
if (markup) {
markup = [
'<style type="text/css">',
'<![CDATA[',
markup,
']]>',
'</style>'
].join('');
}
return markup;
},
/**
* Creates markup containing SVG referenced elements like patterns, gradients etc.
* @param {fabric.Canvas} canvas instance of fabric.Canvas
* @return {String}
*/
createSVGRefElementsMarkup: function(canvas) {
var markup = [ ];
_createSVGPattern(markup, canvas, 'backgroundColor');
_createSVGPattern(markup, canvas, 'overlayColor');
return markup.join('');
}
});
})(typeof exports !== 'undefined' ? exports : this);
fabric.ElementsParser = {
parse: function(elements, callback, options, reviver) {
this.elements = elements;
this.callback = callback;
this.options = options;
this.reviver = reviver;
this.instances = new Array(elements.length);
this.numElements = elements.length;
this.createObjects();
},
createObjects: function() {
for (var i = 0, len = this.elements.length; i < len; i++) {
this.createObject(this.elements[i], i);
}
},
createObject: function(el, index) {
var klass = fabric[fabric.util.string.capitalize(el.tagName)];
if (klass && klass.fromElement) {
try {
this._createObject(klass, el, index);
}
catch(err) {
fabric.log(err);
}
}
else {
this.checkIfDone();
}
},
_createObject: function(klass, el, index) {
if (klass.async) {
klass.fromElement(el, this.createCallback(index, el), this.options);
}
else {
var obj = klass.fromElement(el, this.options);
this.reviver && this.reviver(el, obj);
this.instances.splice(index, 0, obj);
this.checkIfDone();
}
},
createCallback: function(index, el) {
var _this = this;
return function(obj) {
_this.reviver && _this.reviver(el, obj);
_this.instances.splice(index, 0, obj);
_this.checkIfDone();
};
},
checkIfDone: function() {
if (--this.numElements === 0) {
this.instances = this.instances.filter(function(el) {
return el != null;
});
fabric.resolveGradients(this.instances);
this.callback(this.instances);
}
}
};
(function(global) {
"use strict";
/* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */
var fabric = global.fabric || (global.fabric = { });
if (fabric.Point) {
fabric.warn('fabric.Point is already defined');
return;
}
fabric.Point = Point;
/**
* Point class
* @class fabric.Point
* @memberOf fabric
* @constructor
* @param {Number} x
* @param {Number} y
* @return {fabric.Point} thisArg
*/
function Point(x, y) {
this.x = x;
this.y = y;
}
Point.prototype = /** @lends fabric.Point.prototype */ {
constructor: Point,
/**
* Adds another point to this one and returns another one
* @param {fabric.Point} that
* @return {fabric.Point} new Point instance with added values
*/
add: function (that) {
return new Point(this.x + that.x, this.y + that.y);
},
/**
* Adds another point to this one
* @param {fabric.Point} that
* @return {fabric.Point} thisArg
*/
addEquals: function (that) {
this.x += that.x;
this.y += that.y;
return this;
},
/**
* Adds value to this point and returns a new one
* @param {Number} scalar
* @return {fabric.Point} new Point with added value
*/
scalarAdd: function (scalar) {
return new Point(this.x + scalar, this.y + scalar);
},
/**
* Adds value to this point
* @param {Number} scalar
* @param {fabric.Point} thisArg
*/
scalarAddEquals: function (scalar) {
this.x += scalar;
this.y += scalar;
return this;
},
/**
* Subtracts another point from this point and returns a new one
* @param {fabric.Point} that
* @return {fabric.Point} new Point object with subtracted values
*/
subtract: function (that) {
return new Point(this.x - that.x, this.y - that.y);
},
/**
* Subtracts another point from this point
* @param {fabric.Point} that
* @return {fabric.Point} thisArg
*/
subtractEquals: function (that) {
this.x -= that.x;
this.y -= that.y;
return this;
},
/**
* Subtracts value from this point and returns a new one
* @param {Number} scalar
* @return {fabric.Point}
*/
scalarSubtract: function (scalar) {
return new Point(this.x - scalar, this.y - scalar);
},
/**
* Subtracts value from this point
* @param {Number} scalar
* @return {fabric.Point} thisArg
*/
scalarSubtractEquals: function (scalar) {
this.x -= scalar;
this.y -= scalar;
return this;
},
/**
* Miltiplies this point by a value and returns a new one
* @param {Number} scalar
* @return {fabric.Point}
*/
multiply: function (scalar) {
return new Point(this.x * scalar, this.y * scalar);
},
/**
* Miltiplies this point by a value
* @param {Number} scalar
* @return {fabric.Point} thisArg
*/
multiplyEquals: function (scalar) {
this.x *= scalar;
this.y *= scalar;
return this;
},
/**
* Divides this point by a value and returns a new one
* @param {Number} scalar
* @return {fabric.Point}
*/
divide: function (scalar) {
return new Point(this.x / scalar, this.y / scalar);
},
/**
* Divides this point by a value
* @param {Number} scalar
* @return {fabric.Point} thisArg
*/
divideEquals: function (scalar) {
this.x /= scalar;
this.y /= scalar;
return this;
},
/**
* Returns true if this point is equal to another one
* @param {fabric.Point} that
* @return {Boolean}
*/
eq: function (that) {
return (this.x === that.x && this.y === that.y);
},
/**
* Returns true if this point is less than another one
* @param {fabric.Point} that
* @return {Boolean}
*/
lt: function (that) {
return (this.x < that.x && this.y < that.y);
},
/**
* Returns true if this point is less than or equal to another one
* @param {fabric.Point} that
* @return {Boolean}
*/
lte: function (that) {
return (this.x <= that.x && this.y <= that.y);
},
/**
* Returns true if this point is greater another one
* @param {fabric.Point} that
* @return {Boolean}
*/
gt: function (that) {
return (this.x > that.x && this.y > that.y);
},
/**
* Returns true if this point is greater than or equal to another one
* @param {fabric.Point} that
* @return {Boolean}
*/
gte: function (that) {
return (this.x >= that.x && this.y >= that.y);
},
/**
* Returns new point which is the result of linear interpolation with this one and another one
* @param {fabric.Point} that
* @param {Number} t
* @return {fabric.Point}
*/
lerp: function (that, t) {
return new Point(this.x + (that.x - this.x) * t, this.y + (that.y - this.y) * t);
},
/**
* Returns distance from this point and another one
* @param {fabric.Point} that
* @return {Number}
*/
distanceFrom: function (that) {
var dx = this.x - that.x,
dy = this.y - that.y;
return Math.sqrt(dx * dx + dy * dy);
},
/**
* Returns the point between this point and another one
* @param {fabric.Point} that
* @return {fabric.Point}
*/
midPointFrom: function (that) {
return new Point(this.x + (that.x - this.x)/2, this.y + (that.y - this.y)/2);
},
/**
* Returns a new point which is the min of this and another one
* @param {fabric.Point} that
* @return {fabric.Point}
*/
min: function (that) {
return new Point(Math.min(this.x, that.x), Math.min(this.y, that.y));
},
/**
* Returns a new point which is the max of this and another one
* @param {fabric.Point} that
* @return {fabric.Point}
*/
max: function (that) {
return new Point(Math.max(this.x, that.x), Math.max(this.y, that.y));
},
/**
* Returns string representation of this point
* @return {String}
*/
toString: function () {
return this.x + "," + this.y;
},
/**
* Sets x/y of this point
* @param {Number} x
* @return {Number} y
*/
setXY: function (x, y) {
this.x = x;
this.y = y;
},
/**
* Sets x/y of this point from another point
* @param {fabric.Point} that
*/
setFromPoint: function (that) {
this.x = that.x;
this.y = that.y;
},
/**
* Swaps x/y of this point and another point
* @param {fabric.Point} that
*/
swap: function (that) {
var x = this.x,
y = this.y;
this.x = that.x;
this.y = that.y;
that.x = x;
that.y = y;
}
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
/* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */
var fabric = global.fabric || (global.fabric = { });
if (fabric.Intersection) {
fabric.warn('fabric.Intersection is already defined');
return;
}
/**
* Intersection class
* @class fabric.Intersection
* @memberOf fabric
* @constructor
*/
function Intersection(status) {
this.status = status;
this.points = [];
}
fabric.Intersection = Intersection;
fabric.Intersection.prototype = /** @lends fabric.Intersection.prototype */ {
/**
* Appends a point to intersection
* @param {fabric.Point} point
*/
appendPoint: function (point) {
this.points.push(point);
},
/**
* Appends points to intersection
* @param {Array} points
*/
appendPoints: function (points) {
this.points = this.points.concat(points);
}
};
/**
* Checks if one line intersects another
* @static
* @param {fabric.Point} a1
* @param {fabric.Point} a2
* @param {fabric.Point} b1
* @param {fabric.Point} b2
* @return {fabric.Intersection}
*/
fabric.Intersection.intersectLineLine = function (a1, a2, b1, b2) {
var result,
ua_t = (b2.x - b1.x) * (a1.y - b1.y) - (b2.y - b1.y) * (a1.x - b1.x),
ub_t = (a2.x - a1.x) * (a1.y - b1.y) - (a2.y - a1.y) * (a1.x - b1.x),
u_b = (b2.y - b1.y) * (a2.x - a1.x) - (b2.x - b1.x) * (a2.y - a1.y);
if (u_b !== 0) {
var ua = ua_t / u_b,
ub = ub_t / u_b;
if (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) {
result = new Intersection("Intersection");
result.points.push(new fabric.Point(a1.x + ua * (a2.x - a1.x), a1.y + ua * (a2.y - a1.y)));
}
else {
result = new Intersection();
}
}
else {
if (ua_t === 0 || ub_t === 0) {
result = new Intersection("Coincident");
}
else {
result = new Intersection("Parallel");
}
}
return result;
};
/**
* Checks if line intersects polygon
* @static
* @param {fabric.Point} a1
* @param {fabric.Point} a2
* @param {Array} points
* @return {fabric.Intersection}
*/
fabric.Intersection.intersectLinePolygon = function(a1,a2,points){
var result = new Intersection(),
length = points.length;
for (var i = 0; i < length; i++) {
var b1 = points[i],
b2 = points[(i+1) % length],
inter = Intersection.intersectLineLine(a1, a2, b1, b2);
result.appendPoints(inter.points);
}
if (result.points.length > 0) {
result.status = "Intersection";
}
return result;
};
/**
* Checks if polygon intersects another polygon
* @static
* @param {Array} points1
* @param {Array} points2
* @return {fabric.Intersection}
*/
fabric.Intersection.intersectPolygonPolygon = function (points1, points2) {
var result = new Intersection(),
length = points1.length;
for (var i = 0; i < length; i++) {
var a1 = points1[i],
a2 = points1[(i+1) % length],
inter = Intersection.intersectLinePolygon(a1, a2, points2);
result.appendPoints(inter.points);
}
if (result.points.length > 0) {
result.status = "Intersection";
}
return result;
};
/**
* Checks if polygon intersects rectangle
* @static
* @param {Array} points
* @param {Number} r1
* @param {Number} r2
* @return {fabric.Intersection}
*/
fabric.Intersection.intersectPolygonRectangle = function (points, r1, r2) {
var min = r1.min(r2),
max = r1.max(r2),
topRight = new fabric.Point(max.x, min.y),
bottomLeft = new fabric.Point(min.x, max.y),
inter1 = Intersection.intersectLinePolygon(min, topRight, points),
inter2 = Intersection.intersectLinePolygon(topRight, max, points),
inter3 = Intersection.intersectLinePolygon(max, bottomLeft, points),
inter4 = Intersection.intersectLinePolygon(bottomLeft, min, points),
result = new Intersection();
result.appendPoints(inter1.points);
result.appendPoints(inter2.points);
result.appendPoints(inter3.points);
result.appendPoints(inter4.points);
if (result.points.length > 0) {
result.status = "Intersection";
}
return result;
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { });
if (fabric.Color) {
fabric.warn('fabric.Color is already defined.');
return;
}
/**
* Color class
* The purpose of {@link fabric.Color} is to abstract and encapsulate common color operations;
* {@link fabric.Color} is a constructor and creates instances of {@link fabric.Color} objects.
*
* @class fabric.Color
* @param {String} color optional in hex or rgb(a) format
* @return {fabric.Color} thisArg
* @tutorial {@link http://fabricjs.com/fabric-intro-part-2/#colors}
*/
function Color(color) {
if (!color) {
this.setSource([0, 0, 0, 1]);
}
else {
this._tryParsingColor(color);
}
}
fabric.Color = Color;
fabric.Color.prototype = /** @lends fabric.Color.prototype */ {
/**
* @private
* @param {String|Array} color Color value to parse
*/
_tryParsingColor: function(color) {
var source;
if (color in Color.colorNameMap) {
color = Color.colorNameMap[color];
}
source = Color.sourceFromHex(color);
if (!source) {
source = Color.sourceFromRgb(color);
}
if (!source) {
source = Color.sourceFromHsl(color);
}
if (source) {
this.setSource(source);
}
},
/**
* Adapted from <a href="https://rawgithub.com/mjijackson/mjijackson.github.com/master/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript.html">https://github.com/mjijackson</a>
* @private
* @param {Number} r Red color value
* @param {Number} g Green color value
* @param {Number} b Blue color value
* @return {Array} Hsl color
*/
_rgbToHsl: function(r, g, b) {
r /= 255, g /= 255, b /= 255;
var h, s, l,
max = fabric.util.array.max([r, g, b]),
min = fabric.util.array.min([r, g, b]);
l = (max + min) / 2;
if (max === min) {
h = s = 0; // achromatic
}
else {
var d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r:
h = (g - b) / d + (g < b ? 6 : 0);
break;
case g:
h = (b - r) / d + 2;
break;
case b:
h = (r - g) / d + 4;
break;
}
h /= 6;
}
return [
Math.round(h * 360),
Math.round(s * 100),
Math.round(l * 100)
];
},
/**
* Returns source of this color (where source is an array representation; ex: [200, 200, 100, 1])
* @return {Array}
*/
getSource: function() {
return this._source;
},
/**
* Sets source of this color (where source is an array representation; ex: [200, 200, 100, 1])
* @param {Array} source
*/
setSource: function(source) {
this._source = source;
},
/**
* Returns color represenation in RGB format
* @return {String} ex: rgb(0-255,0-255,0-255)
*/
toRgb: function() {
var source = this.getSource();
return 'rgb(' + source[0] + ',' + source[1] + ',' + source[2] + ')';
},
/**
* Returns color represenation in RGBA format
* @return {String} ex: rgba(0-255,0-255,0-255,0-1)
*/
toRgba: function() {
var source = this.getSource();
return 'rgba(' + source[0] + ',' + source[1] + ',' + source[2] + ',' + source[3] + ')';
},
/**
* Returns color represenation in HSL format
* @return {String} ex: hsl(0-360,0%-100%,0%-100%)
*/
toHsl: function() {
var source = this.getSource(),
hsl = this._rgbToHsl(source[0], source[1], source[2]);
return 'hsl(' + hsl[0] + ',' + hsl[1] + '%,' + hsl[2] + '%)';
},
/**
* Returns color represenation in HSLA format
* @return {String} ex: hsla(0-360,0%-100%,0%-100%,0-1)
*/
toHsla: function() {
var source = this.getSource(),
hsl = this._rgbToHsl(source[0], source[1], source[2]);
return 'hsla(' + hsl[0] + ',' + hsl[1] + '%,' + hsl[2] + '%,' + source[3] + ')';
},
/**
* Returns color represenation in HEX format
* @return {String} ex: FF5555
*/
toHex: function() {
var source = this.getSource();
var r = source[0].toString(16);
r = (r.length === 1) ? ('0' + r) : r;
var g = source[1].toString(16);
g = (g.length === 1) ? ('0' + g) : g;
var b = source[2].toString(16);
b = (b.length === 1) ? ('0' + b) : b;
return r.toUpperCase() + g.toUpperCase() + b.toUpperCase();
},
/**
* Gets value of alpha channel for this color
* @return {Number} 0-1
*/
getAlpha: function() {
return this.getSource()[3];
},
/**
* Sets value of alpha channel for this color
* @param {Number} alpha Alpha value 0-1
* @return {fabric.Color} thisArg
*/
setAlpha: function(alpha) {
var source = this.getSource();
source[3] = alpha;
this.setSource(source);
return this;
},
/**
* Transforms color to its grayscale representation
* @return {fabric.Color} thisArg
*/
toGrayscale: function() {
var source = this.getSource(),
average = parseInt((source[0] * 0.3 + source[1] * 0.59 + source[2] * 0.11).toFixed(0), 10),
currentAlpha = source[3];
this.setSource([average, average, average, currentAlpha]);
return this;
},
/**
* Transforms color to its black and white representation
* @param {Number} threshold
* @return {fabric.Color} thisArg
*/
toBlackWhite: function(threshold) {
var source = this.getSource(),
average = (source[0] * 0.3 + source[1] * 0.59 + source[2] * 0.11).toFixed(0),
currentAlpha = source[3];
threshold = threshold || 127;
average = (Number(average) < Number(threshold)) ? 0 : 255;
this.setSource([average, average, average, currentAlpha]);
return this;
},
/**
* Overlays color with another color
* @param {String|fabric.Color} otherColor
* @return {fabric.Color} thisArg
*/
overlayWith: function(otherColor) {
if (!(otherColor instanceof Color)) {
otherColor = new Color(otherColor);
}
var result = [],
alpha = this.getAlpha(),
otherAlpha = 0.5,
source = this.getSource(),
otherSource = otherColor.getSource();
for (var i = 0; i < 3; i++) {
result.push(Math.round((source[i] * (1 - otherAlpha)) + (otherSource[i] * otherAlpha)));
}
result[3] = alpha;
this.setSource(result);
return this;
}
};
/**
* Regex matching color in RGB or RGBA formats (ex: rgb(0, 0, 0), rgba(255, 100, 10, 0.5), rgba( 255 , 100 , 10 , 0.5 ), rgb(1,1,1), rgba(100%, 60%, 10%, 0.5))
* @static
* @field
* @memberOf fabric.Color
*/
fabric.Color.reRGBa = /^rgba?\(\s*(\d{1,3}\%?)\s*,\s*(\d{1,3}\%?)\s*,\s*(\d{1,3}\%?)\s*(?:\s*,\s*(\d+(?:\.\d+)?)\s*)?\)$/;
/**
* Regex matching color in HSL or HSLA formats (ex: hsl(200, 80%, 10%), hsla(300, 50%, 80%, 0.5), hsla( 300 , 50% , 80% , 0.5 ))
* @static
* @field
* @memberOf fabric.Color
*/
fabric.Color.reHSLa = /^hsla?\(\s*(\d{1,3})\s*,\s*(\d{1,3}\%)\s*,\s*(\d{1,3}\%)\s*(?:\s*,\s*(\d+(?:\.\d+)?)\s*)?\)$/;
/**
* Regex matching color in HEX format (ex: #FF5555, 010155, aff)
* @static
* @field
* @memberOf fabric.Color
*/
fabric.Color.reHex = /^#?([0-9a-f]{6}|[0-9a-f]{3})$/i;
/**
* Map of the 17 basic color names with HEX code
* @static
* @field
* @memberOf fabric.Color
* @see: http://www.w3.org/TR/CSS2/syndata.html#color-units
*/
fabric.Color.colorNameMap = {
'aqua': '#00FFFF',
'black': '#000000',
'blue': '#0000FF',
'fuchsia': '#FF00FF',
'gray': '#808080',
'green': '#008000',
'lime': '#00FF00',
'maroon': '#800000',
'navy': '#000080',
'olive': '#808000',
'orange': '#FFA500',
'purple': '#800080',
'red': '#FF0000',
'silver': '#C0C0C0',
'teal': '#008080',
'white': '#FFFFFF',
'yellow': '#FFFF00'
};
/**
* @private
* @param {Number} p
* @param {Number} q
* @param {Number} t
* @return {Number}
*/
function hue2rgb(p, q, t){
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1/6) return p + (q - p) * 6 * t;
if (t < 1/2) return q;
if (t < 2/3) return p + (q - p) * (2/3 - t) * 6;
return p;
}
/**
* Returns new color object, when given a color in RGB format
* @memberOf fabric.Color
* @param {String} color Color value ex: rgb(0-255,0-255,0-255)
* @return {fabric.Color}
*/
fabric.Color.fromRgb = function(color) {
return Color.fromSource(Color.sourceFromRgb(color));
};
/**
* Returns array represenatation (ex: [100, 100, 200, 1]) of a color that's in RGB or RGBA format
* @memberOf fabric.Color
* @param {String} color Color value ex: rgb(0-255,0-255,0-255), rgb(0%-100%,0%-100%,0%-100%)
* @return {Array} source
*/
fabric.Color.sourceFromRgb = function(color) {
var match = color.match(Color.reRGBa);
if (match) {
var r = parseInt(match[1], 10) / (/%$/.test(match[1]) ? 100 : 1) * (/%$/.test(match[1]) ? 255 : 1),
g = parseInt(match[2], 10) / (/%$/.test(match[2]) ? 100 : 1) * (/%$/.test(match[2]) ? 255 : 1),
b = parseInt(match[3], 10) / (/%$/.test(match[3]) ? 100 : 1) * (/%$/.test(match[3]) ? 255 : 1);
return [
parseInt(r, 10),
parseInt(g, 10),
parseInt(b, 10),
match[4] ? parseFloat(match[4]) : 1
];
}
};
/**
* Returns new color object, when given a color in RGBA format
* @static
* @function
* @memberOf fabric.Color
* @param {String} color
* @return {fabric.Color}
*/
fabric.Color.fromRgba = Color.fromRgb;
/**
* Returns new color object, when given a color in HSL format
* @param {String} color Color value ex: hsl(0-260,0%-100%,0%-100%)
* @memberOf fabric.Color
* @return {fabric.Color}
*/
fabric.Color.fromHsl = function(color) {
return Color.fromSource(Color.sourceFromHsl(color));
};
/**
* Returns array represenatation (ex: [100, 100, 200, 1]) of a color that's in HSL or HSLA format.
* Adapted from <a href="https://rawgithub.com/mjijackson/mjijackson.github.com/master/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript.html">https://github.com/mjijackson</a>
* @memberOf fabric.Color
* @param {String} color Color value ex: hsl(0-360,0%-100%,0%-100%) or hsla(0-360,0%-100%,0%-100%, 0-1)
* @return {Array} source
* @see http://http://www.w3.org/TR/css3-color/#hsl-color
*/
fabric.Color.sourceFromHsl = function(color) {
var match = color.match(Color.reHSLa);
if (!match) return;
var h = (((parseFloat(match[1]) % 360) + 360) % 360) / 360,
s = parseFloat(match[2]) / (/%$/.test(match[2]) ? 100 : 1),
l = parseFloat(match[3]) / (/%$/.test(match[3]) ? 100 : 1),
r, g, b;
if (s === 0) {
r = g = b = l;
}
else {
var q = l <= 0.5 ? l * (s + 1) : l + s - l * s;
var p = l * 2 - q;
r = hue2rgb(p, q, h + 1/3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1/3);
}
return [
Math.round(r * 255),
Math.round(g * 255),
Math.round(b * 255),
match[4] ? parseFloat(match[4]) : 1
];
};
/**
* Returns new color object, when given a color in HSLA format
* @static
* @function
* @memberOf fabric.Color
* @param {String} color
* @return {fabric.Color}
*/
fabric.Color.fromHsla = Color.fromHsl;
/**
* Returns new color object, when given a color in HEX format
* @static
* @memberOf fabric.Color
* @param {String} color Color value ex: FF5555
* @return {fabric.Color}
*/
fabric.Color.fromHex = function(color) {
return Color.fromSource(Color.sourceFromHex(color));
};
/**
* Returns array represenatation (ex: [100, 100, 200, 1]) of a color that's in HEX format
* @static
* @memberOf fabric.Color
* @param {String} color ex: FF5555
* @return {Array} source
*/
fabric.Color.sourceFromHex = function(color) {
if (color.match(Color.reHex)) {
var value = color.slice(color.indexOf('#') + 1),
isShortNotation = (value.length === 3),
r = isShortNotation ? (value.charAt(0) + value.charAt(0)) : value.substring(0, 2),
g = isShortNotation ? (value.charAt(1) + value.charAt(1)) : value.substring(2, 4),
b = isShortNotation ? (value.charAt(2) + value.charAt(2)) : value.substring(4, 6);
return [
parseInt(r, 16),
parseInt(g, 16),
parseInt(b, 16),
1
];
}
};
/**
* Returns new color object, when given color in array representation (ex: [200, 100, 100, 0.5])
* @static
* @memberOf fabric.Color
* @param {Array} source
* @return {fabric.Color}
*/
fabric.Color.fromSource = function(source) {
var oColor = new Color();
oColor.setSource(source);
return oColor;
};
})(typeof exports !== 'undefined' ? exports : this);
(function() {
/* _FROM_SVG_START_ */
function getColorStop(el) {
var style = el.getAttribute('style'),
offset = el.getAttribute('offset'),
color, opacity;
// convert percents to absolute values
offset = parseFloat(offset) / (/%$/.test(offset) ? 100 : 1);
if (style) {
var keyValuePairs = style.split(/\s*;\s*/);
if (keyValuePairs[keyValuePairs.length-1] === '') {
keyValuePairs.pop();
}
for (var i = keyValuePairs.length; i--; ) {
var split = keyValuePairs[i].split(/\s*:\s*/),
key = split[0].trim(),
value = split[1].trim();
if (key === 'stop-color') {
color = value;
}
else if (key === 'stop-opacity') {
opacity = value;
}
}
}
if (!color) {
color = el.getAttribute('stop-color') || 'rgb(0,0,0)';
}
if (!opacity) {
opacity = el.getAttribute('stop-opacity');
}
// convert rgba color to rgb color - alpha value has no affect in svg
color = new fabric.Color(color).toRgb();
return {
offset: offset,
color: color,
opacity: isNaN(parseFloat(opacity)) ? 1 : parseFloat(opacity)
};
}
function getLinearCoords(el) {
return {
x1: el.getAttribute('x1') || 0,
y1: el.getAttribute('y1') || 0,
x2: el.getAttribute('x2') || '100%',
y2: el.getAttribute('y2') || 0
};
}
function getRadialCoords(el) {
return {
x1: el.getAttribute('fx') || el.getAttribute('cx') || '50%',
y1: el.getAttribute('fy') || el.getAttribute('cy') || '50%',
r1: 0,
x2: el.getAttribute('cx') || '50%',
y2: el.getAttribute('cy') || '50%',
r2: el.getAttribute('r') || '50%'
};
}
/* _FROM_SVG_END_ */
/**
* Gradient class
* @class fabric.Gradient
* @tutorial {@link http://fabricjs.com/fabric-intro-part-2/#gradients}
* @see {@link fabric.Gradient#initialize} for constructor definition
*/
fabric.Gradient = fabric.util.createClass(/** @lends fabric.Gradient.prototype */ {
/**
* Constructor
* @param {Object} [options] Options object with type, coords, gradientUnits and colorStops
* @return {fabric.Gradient} thisArg
*/
initialize: function(options) {
options || (options = { });
var coords = { };
this.id = fabric.Object.__uid++;
this.type = options.type || 'linear';
coords = {
x1: options.coords.x1 || 0,
y1: options.coords.y1 || 0,
x2: options.coords.x2 || 0,
y2: options.coords.y2 || 0
};
if (this.type === 'radial') {
coords.r1 = options.coords.r1 || 0;
coords.r2 = options.coords.r2 || 0;
}
this.coords = coords;
this.gradientUnits = options.gradientUnits || 'objectBoundingBox';
this.colorStops = options.colorStops.slice();
},
/**
* Adds another colorStop
* @param {Object} colorStop Object with offset and color
* @return {fabric.Gradient} thisArg
*/
addColorStop: function(colorStop) {
for (var position in colorStop) {
var color = new fabric.Color(colorStop[position]);
this.colorStops.push({offset: position, color: color.toRgb(), opacity: color.getAlpha()});
}
return this;
},
/**
* Returns object representation of a gradient
* @return {Object}
*/
toObject: function() {
return {
type: this.type,
coords: this.coords,
gradientUnits: this.gradientUnits,
colorStops: this.colorStops
};
},
/* _TO_SVG_START_ */
/**
* Returns SVG representation of an gradient
* @param {Object} object Object to create a gradient for
* @param {Boolean} normalize Whether coords should be normalized
* @return {String} SVG representation of an gradient (linear/radial)
*/
toSVG: function(object, normalize) {
var coords = fabric.util.object.clone(this.coords),
markup;
// colorStops must be sorted ascending
this.colorStops.sort(function(a, b) {
return a.offset - b.offset;
});
if (normalize && this.gradientUnits === 'userSpaceOnUse') {
coords.x1 += object.width / 2;
coords.y1 += object.height / 2;
coords.x2 += object.width / 2;
coords.y2 += object.height / 2;
}
else if (this.gradientUnits === 'objectBoundingBox') {
_convertValuesToPercentUnits(object, coords);
}
if (this.type === 'linear') {
markup = [
'<linearGradient ',
'id="SVGID_', this.id,
'" gradientUnits="', this.gradientUnits,
'" x1="', coords.x1,
'" y1="', coords.y1,
'" x2="', coords.x2,
'" y2="', coords.y2,
'">'
];
}
else if (this.type === 'radial') {
markup = [
'<radialGradient ',
'id="SVGID_', this.id,
'" gradientUnits="', this.gradientUnits,
'" cx="', coords.x2,
'" cy="', coords.y2,
'" r="', coords.r2,
'" fx="', coords.x1,
'" fy="', coords.y1,
'">'
];
}
for (var i = 0; i < this.colorStops.length; i++) {
markup.push(
'<stop ',
'offset="', (this.colorStops[i].offset * 100) + '%',
'" style="stop-color:', this.colorStops[i].color,
(this.colorStops[i].opacity ? ';stop-opacity: ' + this.colorStops[i].opacity : ';'),
'"/>'
);
}
markup.push((this.type === 'linear' ? '</linearGradient>' : '</radialGradient>'));
return markup.join('');
},
/* _TO_SVG_END_ */
/**
* Returns an instance of CanvasGradient
* @param {CanvasRenderingContext2D} ctx Context to render on
* @return {CanvasGradient}
*/
toLive: function(ctx) {
var gradient;
if (!this.type) return;
if (this.type === 'linear') {
gradient = ctx.createLinearGradient(
this.coords.x1, this.coords.y1, this.coords.x2, this.coords.y2);
}
else if (this.type === 'radial') {
gradient = ctx.createRadialGradient(
this.coords.x1, this.coords.y1, this.coords.r1, this.coords.x2, this.coords.y2, this.coords.r2);
}
for (var i = 0, len = this.colorStops.length; i < len; i++) {
var color = this.colorStops[i].color,
opacity = this.colorStops[i].opacity,
offset = this.colorStops[i].offset;
if (typeof opacity !== 'undefined') {
color = new fabric.Color(color).setAlpha(opacity).toRgba();
}
gradient.addColorStop(parseFloat(offset), color);
}
return gradient;
}
});
fabric.util.object.extend(fabric.Gradient, {
/* _FROM_SVG_START_ */
/**
* Returns {@link fabric.Gradient} instance from an SVG element
* @static
* @memberof fabric.Gradient
* @param {SVGGradientElement} el SVG gradient element
* @param {fabric.Object} instance
* @return {fabric.Gradient} Gradient instance
* @see http://www.w3.org/TR/SVG/pservers.html#LinearGradientElement
* @see http://www.w3.org/TR/SVG/pservers.html#RadialGradientElement
*/
fromElement: function(el, instance) {
/**
* @example:
*
* <linearGradient id="linearGrad1">
* <stop offset="0%" stop-color="white"/>
* <stop offset="100%" stop-color="black"/>
* </linearGradient>
*
* OR
*
* <linearGradient id="linearGrad2">
* <stop offset="0" style="stop-color:rgb(255,255,255)"/>
* <stop offset="1" style="stop-color:rgb(0,0,0)"/>
* </linearGradient>
*
* OR
*
* <radialGradient id="radialGrad1">
* <stop offset="0%" stop-color="white" stop-opacity="1" />
* <stop offset="50%" stop-color="black" stop-opacity="0.5" />
* <stop offset="100%" stop-color="white" stop-opacity="1" />
* </radialGradient>
*
* OR
*
* <radialGradient id="radialGrad2">
* <stop offset="0" stop-color="rgb(255,255,255)" />
* <stop offset="0.5" stop-color="rgb(0,0,0)" />
* <stop offset="1" stop-color="rgb(255,255,255)" />
* </radialGradient>
*
*/
var colorStopEls = el.getElementsByTagName('stop'),
type = (el.nodeName === 'linearGradient' ? 'linear' : 'radial'),
gradientUnits = el.getAttribute('gradientUnits') || 'objectBoundingBox',
colorStops = [],
coords = { };
if (type === 'linear') {
coords = getLinearCoords(el);
}
else if (type === 'radial') {
coords = getRadialCoords(el);
}
for (var i = colorStopEls.length; i--; ) {
colorStops.push(getColorStop(colorStopEls[i]));
}
_convertPercentUnitsToValues(instance, coords);
return new fabric.Gradient({
type: type,
coords: coords,
gradientUnits: gradientUnits,
colorStops: colorStops
});
},
/* _FROM_SVG_END_ */
/**
* Returns {@link fabric.Gradient} instance from its object representation
* @static
* @memberof fabric.Gradient
* @param {Object} obj
* @param {Object} [options] Options object
*/
forObject: function(obj, options) {
options || (options = { });
_convertPercentUnitsToValues(obj, options);
return new fabric.Gradient(options);
}
});
/**
* @private
*/
function _convertPercentUnitsToValues(object, options) {
for (var prop in options) {
if (typeof options[prop] === 'string' && /^\d+%$/.test(options[prop])) {
var percents = parseFloat(options[prop], 10);
if (prop === 'x1' || prop === 'x2' || prop === 'r2') {
options[prop] = fabric.util.toFixed(object.width * percents / 100, 2);
}
else if (prop === 'y1' || prop === 'y2') {
options[prop] = fabric.util.toFixed(object.height * percents / 100, 2);
}
}
normalize(options, prop, object);
}
}
// normalize rendering point (should be from top/left corner rather than center of the shape)
function normalize(options, prop, object) {
if (prop === 'x1' || prop === 'x2') {
options[prop] -= fabric.util.toFixed(object.width / 2, 2);
}
else if (prop === 'y1' || prop === 'y2') {
options[prop] -= fabric.util.toFixed(object.height / 2, 2);
}
}
/* _TO_SVG_START_ */
/**
* @private
*/
function _convertValuesToPercentUnits(object, options) {
for (var prop in options) {
normalize(options, prop, object);
// convert to percent units
if (prop === 'x1' || prop === 'x2' || prop === 'r2') {
options[prop] = fabric.util.toFixed(options[prop] / object.width * 100, 2) + '%';
}
else if (prop === 'y1' || prop === 'y2') {
options[prop] = fabric.util.toFixed(options[prop] / object.height * 100, 2) + '%';
}
}
}
/* _TO_SVG_END_ */
})();
/**
* Pattern class
* @class fabric.Pattern
* @see {@link http://fabricjs.com/patterns/|Pattern demo}
* @see {@link http://fabricjs.com/dynamic-patterns/|DynamicPattern demo}
* @see {@link fabric.Pattern#initialize} for constructor definition
*/
fabric.Pattern = fabric.util.createClass(/** @lends fabric.Pattern.prototype */ {
/**
* Repeat property of a pattern (one of repeat, repeat-x, repeat-y or no-repeat)
* @type String
* @default
*/
repeat: 'repeat',
/**
* Pattern horizontal offset from object's left/top corner
* @type Number
* @default
*/
offsetX: 0,
/**
* Pattern vertical offset from object's left/top corner
* @type Number
* @default
*/
offsetY: 0,
/**
* Constructor
* @param {Object} [options] Options object
* @return {fabric.Pattern} thisArg
*/
initialize: function(options) {
options || (options = { });
this.id = fabric.Object.__uid++;
if (options.source) {
if (typeof options.source === 'string') {
// function string
if (typeof fabric.util.getFunctionBody(options.source) !== 'undefined') {
this.source = new Function(fabric.util.getFunctionBody(options.source));
}
else {
// img src string
var _this = this;
this.source = fabric.util.createImage();
fabric.util.loadImage(options.source, function(img) {
_this.source = img;
});
}
}
else {
// img element
this.source = options.source;
}
}
if (options.repeat) {
this.repeat = options.repeat;
}
if (options.offsetX) {
this.offsetX = options.offsetX;
}
if (options.offsetY) {
this.offsetY = options.offsetY;
}
},
/**
* Returns object representation of a pattern
* @return {Object} Object representation of a pattern instance
*/
toObject: function() {
var source;
// callback
if (typeof this.source === 'function') {
source = String(this.source);
}
// <img> element
else if (typeof this.source.src === 'string') {
source = this.source.src;
}
return {
source: source,
repeat: this.repeat,
offsetX: this.offsetX,
offsetY: this.offsetY
};
},
/* _TO_SVG_START_ */
/**
* Returns SVG representation of a pattern
* @param {fabric.Object} object
* @return {String} SVG representation of a pattern
*/
toSVG: function(object) {
var patternSource = typeof this.source === 'function' ? this.source() : this.source;
var patternWidth = patternSource.width / object.getWidth();
var patternHeight = patternSource.height / object.getHeight();
var patternImgSrc = '';
if (patternSource.src) {
patternImgSrc = patternSource.src;
}
else if (patternSource.toDataURL) {
patternImgSrc = patternSource.toDataURL();
}
return '<pattern id="SVGID_' + this.id +
'" x="' + this.offsetX +
'" y="' + this.offsetY +
'" width="' + patternWidth +
'" height="' + patternHeight + '">' +
'<image x="0" y="0"' +
' width="' + patternSource.width +
'" height="' + patternSource.height +
'" xlink:href="' + patternImgSrc +
'"></image>' +
'</pattern>';
},
/* _TO_SVG_END_ */
/**
* Returns an instance of CanvasPattern
* @param {CanvasRenderingContext2D} ctx Context to create pattern
* @return {CanvasPattern}
*/
toLive: function(ctx) {
var source = typeof this.source === 'function' ? this.source() : this.source;
// if an image
if (typeof source.src !== 'undefined') {
if (!source.complete) return '';
if (source.naturalWidth === 0 || source.naturalHeight === 0) return '';
}
return ctx.createPattern(source, this.repeat);
}
});
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { });
if (fabric.Shadow) {
fabric.warn('fabric.Shadow is already defined.');
return;
}
/**
* Shadow class
* @class fabric.Shadow
* @see {@link http://fabricjs.com/shadows/|Shadow demo}
* @see {@link fabric.Shadow#initialize} for constructor definition
*/
fabric.Shadow = fabric.util.createClass(/** @lends fabric.Shadow.prototype */ {
/**
* Shadow color
* @type String
* @default
*/
color: 'rgb(0,0,0)',
/**
* Shadow blur
* @type Number
*/
blur: 0,
/**
* Shadow horizontal offset
* @type Number
* @default
*/
offsetX: 0,
/**
* Shadow vertical offset
* @type Number
* @default
*/
offsetY: 0,
/**
* Whether the shadow should affect stroke operations
* @type Boolean
* @default
*/
affectStroke: false,
/**
* Indicates whether toObject should include default values
* @type Boolean
* @default
*/
includeDefaultValues: true,
/**
* Constructor
* @param {Object|String} [options] Options object with any of color, blur, offsetX, offsetX properties or string (e.g. "rgba(0,0,0,0.2) 2px 2px 10px, "2px 2px 10px rgba(0,0,0,0.2)")
* @return {fabric.Shadow} thisArg
*/
initialize: function(options) {
if (typeof options === 'string') {
options = this._parseShadow(options);
}
for (var prop in options) {
this[prop] = options[prop];
}
this.id = fabric.Object.__uid++;
},
/**
* @private
* @param {String} shadow Shadow value to parse
* @return {Object} Shadow object with color, offsetX, offsetY and blur
*/
_parseShadow: function(shadow) {
var shadowStr = shadow.trim();
var offsetsAndBlur = fabric.Shadow.reOffsetsAndBlur.exec(shadowStr) || [ ],
color = shadowStr.replace(fabric.Shadow.reOffsetsAndBlur, '') || 'rgb(0,0,0)';
return {
color: color.trim(),
offsetX: parseInt(offsetsAndBlur[1], 10) || 0,
offsetY: parseInt(offsetsAndBlur[2], 10) || 0,
blur: parseInt(offsetsAndBlur[3], 10) || 0
};
},
/**
* Returns a string representation of an instance
* @see http://www.w3.org/TR/css-text-decor-3/#text-shadow
* @return {String} Returns CSS3 text-shadow declaration
*/
toString: function() {
return [this.offsetX, this.offsetY, this.blur, this.color].join('px ');
},
/* _TO_SVG_START_ */
/**
* Returns SVG representation of a shadow
* @param {fabric.Object} object
* @return {String} SVG representation of a shadow
*/
toSVG: function(object) {
var mode = 'SourceAlpha';
if (object && (object.fill === this.color || object.stroke === this.color)) {
mode = 'SourceGraphic';
}
return (
'<filter id="SVGID_' + this.id + '" y="-40%" height="180%">' +
'<feGaussianBlur in="' + mode + '" stdDeviation="' +
(this.blur ? this.blur / 3 : 0) +
'"></feGaussianBlur>' +
'<feOffset dx="' + this.offsetX + '" dy="' + this.offsetY + '"></feOffset>' +
'<feMerge>' +
'<feMergeNode></feMergeNode>' +
'<feMergeNode in="SourceGraphic"></feMergeNode>' +
'</feMerge>' +
'</filter>');
},
/* _TO_SVG_END_ */
/**
* Returns object representation of a shadow
* @return {Object} Object representation of a shadow instance
*/
toObject: function() {
if (this.includeDefaultValues) {
return {
color: this.color,
blur: this.blur,
offsetX: this.offsetX,
offsetY: this.offsetY
};
}
var obj = { }, proto = fabric.Shadow.prototype;
if (this.color !== proto.color) {
obj.color = this.color;
}
if (this.blur !== proto.blur) {
obj.blur = this.blur;
}
if (this.offsetX !== proto.offsetX) {
obj.offsetX = this.offsetX;
}
if (this.offsetY !== proto.offsetY) {
obj.offsetY = this.offsetY;
}
return obj;
}
});
/**
* Regex matching shadow offsetX, offsetY and blur (ex: "2px 2px 10px rgba(0,0,0,0.2)", "rgb(0,255,0) 2px 2px")
* @static
* @field
* @memberOf fabric.Shadow
*/
fabric.Shadow.reOffsetsAndBlur = /(?:\s|^)(-?\d+(?:px)?(?:\s?|$))?(-?\d+(?:px)?(?:\s?|$))?(\d+(?:px)?)?(?:\s?|$)(?:$|\s)/;
})(typeof exports !== 'undefined' ? exports : this);
(function () {
"use strict";
if (fabric.StaticCanvas) {
fabric.warn('fabric.StaticCanvas is already defined.');
return;
}
// aliases for faster resolution
var extend = fabric.util.object.extend,
getElementOffset = fabric.util.getElementOffset,
removeFromArray = fabric.util.removeFromArray,
CANVAS_INIT_ERROR = new Error('Could not initialize `canvas` element');
/**
* Static canvas class
* @class fabric.StaticCanvas
* @mixes fabric.Collection
* @mixes fabric.Observable
* @see {@link http://fabricjs.com/static_canvas/|StaticCanvas demo}
* @see {@link fabric.StaticCanvas#initialize} for constructor definition
* @fires before:render
* @fires after:render
* @fires canvas:cleared
* @fires object:added
* @fires object:removed
*/
fabric.StaticCanvas = fabric.util.createClass(/** @lends fabric.StaticCanvas.prototype */ {
/**
* Constructor
* @param {HTMLElement | String} el &lt;canvas> element to initialize instance on
* @param {Object} [options] Options object
* @return {Object} thisArg
*/
initialize: function(el, options) {
options || (options = { });
this._initStatic(el, options);
fabric.StaticCanvas.activeInstance = this;
},
/**
* Background color of canvas instance.
* Should be set via {@link fabric.StaticCanvas#setBackgroundColor}.
* @type {(String|fabric.Pattern)}
* @default
*/
backgroundColor: '',
/**
* Background image of canvas instance.
* Should be set via {@link fabric.StaticCanvas#setBackgroundImage}.
* <b>Backwards incompatibility note:</b> The "backgroundImageOpacity"
* and "backgroundImageStretch" properties are deprecated since 1.3.9.
* Use {@link fabric.Image#opacity}, {@link fabric.Image#width} and {@link fabric.Image#height}.
* @type fabric.Image
* @default
*/
backgroundImage: null,
/**
* Overlay color of canvas instance.
* Should be set via {@link fabric.StaticCanvas#setOverlayColor}
* @since 1.3.9
* @type {(String|fabric.Pattern)}
* @default
*/
overlayColor: '',
/**
* Overlay image of canvas instance.
* Should be set via {@link fabric.StaticCanvas#setOverlayImage}.
* <b>Backwards incompatibility note:</b> The "overlayImageLeft"
* and "overlayImageTop" properties are deprecated since 1.3.9.
* Use {@link fabric.Image#left} and {@link fabric.Image#top}.
* @type fabric.Image
* @default
*/
overlayImage: null,
/**
* Indicates whether toObject/toDatalessObject should include default values
* @type Boolean
* @default
*/
includeDefaultValues: true,
/**
* Indicates whether objects' state should be saved
* @type Boolean
* @default
*/
stateful: true,
/**
* Indicates whether {@link fabric.Collection.add}, {@link fabric.Collection.insertAt} and {@link fabric.Collection.remove} should also re-render canvas.
* Disabling this option could give a great performance boost when adding/removing a lot of objects to/from canvas at once
* (followed by a manual rendering after addition/deletion)
* @type Boolean
* @default
*/
renderOnAddRemove: true,
/**
* Function that determines clipping of entire canvas area
* Being passed context as first argument. See clipping canvas area in {@link https://github.com/kangax/fabric.js/wiki/FAQ}
* @type Function
* @default
*/
clipTo: null,
/**
* Indicates whether object controls (borders/controls) are rendered above overlay image
* @type Boolean
* @default
*/
controlsAboveOverlay: false,
/**
* Indicates whether the browser can be scrolled when using a touchscreen and dragging on the canvas
* @type Boolean
* @default
*/
allowTouchScrolling: false,
/**
* Callback; invoked right before object is about to be scaled/rotated
* @param {fabric.Object} target Object that's about to be scaled/rotated
*/
onBeforeScaleRotate: function () {
/* NOOP */
},
/**
* @private
* @param {HTMLElement | String} el &lt;canvas> element to initialize instance on
* @param {Object} [options] Options object
*/
_initStatic: function(el, options) {
this._objects = [];
this._createLowerCanvas(el);
this._initOptions(options);
if (options.overlayImage) {
this.setOverlayImage(options.overlayImage, this.renderAll.bind(this));
}
if (options.backgroundImage) {
this.setBackgroundImage(options.backgroundImage, this.renderAll.bind(this));
}
if (options.backgroundColor) {
this.setBackgroundColor(options.backgroundColor, this.renderAll.bind(this));
}
if (options.overlayColor) {
this.setOverlayColor(options.overlayColor, this.renderAll.bind(this));
}
this.calcOffset();
},
/**
* Calculates canvas element offset relative to the document
* This method is also attached as "resize" event handler of window
* @return {fabric.Canvas} instance
* @chainable
*/
calcOffset: function () {
this._offset = getElementOffset(this.lowerCanvasEl);
return this;
},
/**
* Sets {@link fabric.StaticCanvas#overlayImage|overlay image} for this canvas
* @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set overlay to
* @param {Function} callback callback to invoke when image is loaded and set as an overlay
* @param {Object} [options] Optional options to set for the {@link fabric.Image|overlay image}.
* @return {fabric.Canvas} thisArg
* @chainable
* @see {@link http://jsfiddle.net/fabricjs/MnzHT/|jsFiddle demo}
* @example <caption>Normal overlayImage with left/top = 0</caption>
* canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
* // Needed to position overlayImage at 0/0
* originX: 'left',
* originY: 'top'
* });
* @example <caption>overlayImage with different properties</caption>
* canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
* opacity: 0.5,
* angle: 45,
* left: 400,
* top: 400,
* originX: 'left',
* originY: 'top'
* });
* @example <caption>Stretched overlayImage #1 - width/height correspond to canvas width/height</caption>
* fabric.Image.fromURL('http://fabricjs.com/assets/jail_cell_bars.png', function(img) {
* img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'});
* canvas.setOverlayImage(img, canvas.renderAll.bind(canvas));
* });
* @example <caption>Stretched overlayImage #2 - width/height correspond to canvas width/height</caption>
* canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
* width: canvas.width,
* height: canvas.height,
* // Needed to position overlayImage at 0/0
* originX: 'left',
* originY: 'top'
* });
*/
setOverlayImage: function (image, callback, options) {
return this.__setBgOverlayImage('overlayImage', image, callback, options);
},
/**
* Sets {@link fabric.StaticCanvas#backgroundImage|background image} for this canvas
* @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set background to
* @param {Function} callback Callback to invoke when image is loaded and set as background
* @param {Object} [options] Optional options to set for the {@link fabric.Image|background image}.
* @return {fabric.Canvas} thisArg
* @chainable
* @see {@link http://jsfiddle.net/fabricjs/YH9yD/|jsFiddle demo}
* @example <caption>Normal backgroundImage with left/top = 0</caption>
* canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
* // Needed to position backgroundImage at 0/0
* originX: 'left',
* originY: 'top'
* });
* @example <caption>backgroundImage with different properties</caption>
* canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
* opacity: 0.5,
* angle: 45,
* left: 400,
* top: 400,
* originX: 'left',
* originY: 'top'
* });
* @example <caption>Stretched backgroundImage #1 - width/height correspond to canvas width/height</caption>
* fabric.Image.fromURL('http://fabricjs.com/assets/honey_im_subtle.png', function(img) {
* img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'});
* canvas.setBackgroundImage(img, canvas.renderAll.bind(canvas));
* });
* @example <caption>Stretched backgroundImage #2 - width/height correspond to canvas width/height</caption>
* canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
* width: canvas.width,
* height: canvas.height,
* // Needed to position backgroundImage at 0/0
* originX: 'left',
* originY: 'top'
* });
*/
setBackgroundImage: function (image, callback, options) {
return this.__setBgOverlayImage('backgroundImage', image, callback, options);
},
/**
* Sets {@link fabric.StaticCanvas#overlayColor|background color} for this canvas
* @param {(String|fabric.Pattern)} overlayColor Color or pattern to set background color to
* @param {Function} callback Callback to invoke when background color is set
* @return {fabric.Canvas} thisArg
* @chainable
* @see {@link http://jsfiddle.net/fabricjs/pB55h/|jsFiddle demo}
* @example <caption>Normal overlayColor - color value</caption>
* canvas.setOverlayColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas));
* @example <caption>fabric.Pattern used as overlayColor</caption>
* canvas.setOverlayColor({
* source: 'http://fabricjs.com/assets/escheresque_ste.png'
* }, canvas.renderAll.bind(canvas));
* @example <caption>fabric.Pattern used as overlayColor with repeat and offset</caption>
* canvas.setOverlayColor({
* source: 'http://fabricjs.com/assets/escheresque_ste.png',
* repeat: 'repeat',
* offsetX: 200,
* offsetY: 100
* }, canvas.renderAll.bind(canvas));
*/
setOverlayColor: function(overlayColor, callback) {
return this.__setBgOverlayColor('overlayColor', overlayColor, callback);
},
/**
* Sets {@link fabric.StaticCanvas#backgroundColor|background color} for this canvas
* @param {(String|fabric.Pattern)} backgroundColor Color or pattern to set background color to
* @param {Function} callback Callback to invoke when background color is set
* @return {fabric.Canvas} thisArg
* @chainable
* @see {@link http://jsfiddle.net/fabricjs/hXzvk/|jsFiddle demo}
* @example <caption>Normal backgroundColor - color value</caption>
* canvas.setBackgroundColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas));
* @example <caption>fabric.Pattern used as backgroundColor</caption>
* canvas.setBackgroundColor({
* source: 'http://fabricjs.com/assets/escheresque_ste.png'
* }, canvas.renderAll.bind(canvas));
* @example <caption>fabric.Pattern used as backgroundColor with repeat and offset</caption>
* canvas.setBackgroundColor({
* source: 'http://fabricjs.com/assets/escheresque_ste.png',
* repeat: 'repeat',
* offsetX: 200,
* offsetY: 100
* }, canvas.renderAll.bind(canvas));
*/
setBackgroundColor: function(backgroundColor, callback) {
return this.__setBgOverlayColor('backgroundColor', backgroundColor, callback);
},
/**
* @private
* @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundImage|backgroundImage}
* or {@link fabric.StaticCanvas#overlayImage|overlayImage})
* @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set background or overlay to
* @param {Function} callback Callback to invoke when image is loaded and set as background or overlay
* @param {Object} [options] Optional options to set for the {@link fabric.Image|image}.
*/
__setBgOverlayImage: function(property, image, callback, options) {
if (typeof image === 'string') {
fabric.util.loadImage(image, function(img) {
this[property] = new fabric.Image(img, options);
callback && callback();
}, this);
}
else {
this[property] = image;
callback && callback();
}
return this;
},
/**
* @private
* @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundColor|backgroundColor}
* or {@link fabric.StaticCanvas#overlayColor|overlayColor})
* @param {(Object|String)} color Object with pattern information or color value
* @param {Function} [callback] Callback is invoked when color is set
*/
__setBgOverlayColor: function(property, color, callback) {
if (color.source) {
var _this = this;
fabric.util.loadImage(color.source, function(img) {
_this[property] = new fabric.Pattern({
source: img,
repeat: color.repeat,
offsetX: color.offsetX,
offsetY: color.offsetY
});
callback && callback();
});
}
else {
this[property] = color;
callback && callback();
}
return this;
},
/**
* @private
*/
_createCanvasElement: function() {
var element = fabric.document.createElement('canvas');
if (!element.style) {
element.style = { };
}
if (!element) {
throw CANVAS_INIT_ERROR;
}
this._initCanvasElement(element);
return element;
},
/**
* @private
* @param {HTMLElement} element
*/
_initCanvasElement: function(element) {
fabric.util.createCanvasElement(element);
if (typeof element.getContext === 'undefined') {
throw CANVAS_INIT_ERROR;
}
},
/**
* @private
* @param {Object} [options] Options object
*/
_initOptions: function (options) {
for (var prop in options) {
this[prop] = options[prop];
}
this.width = parseInt(this.lowerCanvasEl.width, 10) || 0;
this.height = parseInt(this.lowerCanvasEl.height, 10) || 0;
if (!this.lowerCanvasEl.style) return;
this.lowerCanvasEl.style.width = this.width + 'px';
this.lowerCanvasEl.style.height = this.height + 'px';
},
/**
* Creates a bottom canvas
* @private
* @param {HTMLElement} [canvasEl]
*/
_createLowerCanvas: function (canvasEl) {
this.lowerCanvasEl = fabric.util.getById(canvasEl) || this._createCanvasElement();
this._initCanvasElement(this.lowerCanvasEl);
fabric.util.addClass(this.lowerCanvasEl, 'lower-canvas');
if (this.interactive) {
this._applyCanvasStyle(this.lowerCanvasEl);
}
this.contextContainer = this.lowerCanvasEl.getContext('2d');
},
/**
* Returns canvas width (in px)
* @return {Number}
*/
getWidth: function () {
return this.width;
},
/**
* Returns canvas height (in px)
* @return {Number}
*/
getHeight: function () {
return this.height;
},
/**
* Sets width of this canvas instance
* @param {Number} width value to set width to
* @return {fabric.Canvas} instance
* @chainable true
*/
setWidth: function (value) {
return this._setDimension('width', value);
},
/**
* Sets height of this canvas instance
* @param {Number} height value to set height to
* @return {fabric.Canvas} instance
* @chainable true
*/
setHeight: function (value) {
return this._setDimension('height', value);
},
/**
* Sets dimensions (width, height) of this canvas instance
* @param {Object} dimensions Object with width/height properties
* @param {Number} [dimensions.width] Width of canvas element
* @param {Number} [dimensions.height] Height of canvas element
* @return {fabric.Canvas} thisArg
* @chainable
*/
setDimensions: function(dimensions) {
for (var prop in dimensions) {
this._setDimension(prop, dimensions[prop]);
}
return this;
},
/**
* Helper for setting width/height
* @private
* @param {String} prop property (width|height)
* @param {Number} value value to set property to
* @return {fabric.Canvas} instance
* @chainable true
*/
_setDimension: function (prop, value) {
this.lowerCanvasEl[prop] = value;
this.lowerCanvasEl.style[prop] = value + 'px';
if (this.upperCanvasEl) {
this.upperCanvasEl[prop] = value;
this.upperCanvasEl.style[prop] = value + 'px';
}
if (this.cacheCanvasEl) {
this.cacheCanvasEl[prop] = value;
}
if (this.wrapperEl) {
this.wrapperEl.style[prop] = value + 'px';
}
this[prop] = value;
this.calcOffset();
this.renderAll();
return this;
},
/**
* Returns &lt;canvas> element corresponding to this instance
* @return {HTMLCanvasElement}
*/
getElement: function () {
return this.lowerCanvasEl;
},
/**
* Returns currently selected object, if any
* @return {fabric.Object}
*/
getActiveObject: function() {
return null;
},
/**
* Returns currently selected group of object, if any
* @return {fabric.Group}
*/
getActiveGroup: function() {
return null;
},
/**
* Given a context, renders an object on that context
* @param {CanvasRenderingContext2D} ctx Context to render object on
* @param {fabric.Object} object Object to render
* @private
*/
_draw: function (ctx, object) {
if (!object) return;
if (this.controlsAboveOverlay) {
var hasBorders = object.hasBorders, hasControls = object.hasControls;
object.hasBorders = object.hasControls = false;
object.render(ctx);
object.hasBorders = hasBorders;
object.hasControls = hasControls;
}
else {
object.render(ctx);
}
},
/**
* @private
* @param {fabric.Object} obj Object that was added
*/
_onObjectAdded: function(obj) {
this.stateful && obj.setupState();
obj.setCoords();
obj.canvas = this;
this.fire('object:added', { target: obj });
obj.fire('added');
},
/**
* @private
* @param {fabric.Object} obj Object that was removed
*/
_onObjectRemoved: function(obj) {
// removing active object should fire "selection:cleared" events
if (this.getActiveObject() === obj) {
this.fire('before:selection:cleared', { target: obj });
this._discardActiveObject();
this.fire('selection:cleared');
}
this.fire('object:removed', { target: obj });
obj.fire('removed');
},
/**
* Clears specified context of canvas element
* @param {CanvasRenderingContext2D} ctx Context to clear
* @return {fabric.Canvas} thisArg
* @chainable
*/
clearContext: function(ctx) {
ctx.clearRect(0, 0, this.width, this.height);
return this;
},
/**
* Returns context of canvas where objects are drawn
* @return {CanvasRenderingContext2D}
*/
getContext: function () {
return this.contextContainer;
},
/**
* Clears all contexts (background, main, top) of an instance
* @return {fabric.Canvas} thisArg
* @chainable
*/
clear: function () {
this._objects.length = 0;
if (this.discardActiveGroup) {
this.discardActiveGroup();
}
if (this.discardActiveObject) {
this.discardActiveObject();
}
this.clearContext(this.contextContainer);
if (this.contextTop) {
this.clearContext(this.contextTop);
}
this.fire('canvas:cleared');
this.renderAll();
return this;
},
/**
* Renders both the top canvas and the secondary container canvas.
* @param {Boolean} [allOnTop] Whether we want to force all images to be rendered on the top canvas
* @return {fabric.Canvas} instance
* @chainable
*/
renderAll: function (allOnTop) {
var canvasToDrawOn = this[(allOnTop === true && this.interactive) ? 'contextTop' : 'contextContainer'];
var activeGroup = this.getActiveGroup();
if (this.contextTop && this.selection && !this._groupSelector) {
this.clearContext(this.contextTop);
}
if (!allOnTop) {
this.clearContext(canvasToDrawOn);
}
this.fire('before:render');
if (this.clipTo) {
fabric.util.clipContext(this, canvasToDrawOn);
}
this._renderBackground(canvasToDrawOn);
this._renderObjects(canvasToDrawOn, activeGroup);
this._renderActiveGroup(canvasToDrawOn, activeGroup);
if (this.clipTo) {
canvasToDrawOn.restore();
}
this._renderOverlay(canvasToDrawOn);
if (this.controlsAboveOverlay && this.interactive) {
this.drawControls(canvasToDrawOn);
}
this.fire('after:render');
return this;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {fabric.Group} activeGroup
*/
_renderObjects: function(ctx, activeGroup) {
for (var i = 0, length = this._objects.length; i < length; ++i) {
if (!activeGroup ||
(activeGroup && this._objects[i] && !activeGroup.contains(this._objects[i]))) {
this._draw(ctx, this._objects[i]);
}
}
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {fabric.Group} activeGroup
*/
_renderActiveGroup: function(ctx, activeGroup) {
// delegate rendering to group selection (if one exists)
if (activeGroup) {
//Store objects in group preserving order, then replace
var sortedObjects = [];
this.forEachObject(function (object) {
if (activeGroup.contains(object)) {
sortedObjects.push(object);
}
});
activeGroup._set('objects', sortedObjects);
this._draw(ctx, activeGroup);
}
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderBackground: function(ctx) {
if (this.backgroundColor) {
ctx.fillStyle = this.backgroundColor.toLive
? this.backgroundColor.toLive(ctx)
: this.backgroundColor;
ctx.fillRect(
this.backgroundColor.offsetX || 0,
this.backgroundColor.offsetY || 0,
this.width,
this.height);
}
if (this.backgroundImage) {
this.backgroundImage.render(ctx);
}
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderOverlay: function(ctx) {
if (this.overlayColor) {
ctx.fillStyle = this.overlayColor.toLive
? this.overlayColor.toLive(ctx)
: this.overlayColor;
ctx.fillRect(
this.overlayColor.offsetX || 0,
this.overlayColor.offsetY || 0,
this.width,
this.height);
}
if (this.overlayImage) {
this.overlayImage.render(ctx);
}
},
/**
* Method to render only the top canvas.
* Also used to render the group selection box.
* @return {fabric.Canvas} thisArg
* @chainable
*/
renderTop: function () {
var ctx = this.contextTop || this.contextContainer;
this.clearContext(ctx);
// we render the top context - last object
if (this.selection && this._groupSelector) {
this._drawSelection();
}
// delegate rendering to group selection if one exists
// used for drawing selection borders/controls
var activeGroup = this.getActiveGroup();
if (activeGroup) {
activeGroup.render(ctx);
}
if (this.overlayImage) {
ctx.drawImage(this.overlayImage, this.overlayImageLeft, this.overlayImageTop);
}
this.fire('after:render');
return this;
},
/**
* Returns coordinates of a center of canvas.
* Returned value is an object with top and left properties
* @return {Object} object with "top" and "left" number values
*/
getCenter: function () {
return {
top: this.getHeight() / 2,
left: this.getWidth() / 2
};
},
/**
* Centers object horizontally.
* You might need to call `setCoords` on an object after centering, to update controls area.
* @param {fabric.Object} object Object to center horizontally
* @return {fabric.Canvas} thisArg
*/
centerObjectH: function (object) {
this._centerObject(object, new fabric.Point(this.getCenter().left, object.getCenterPoint().y));
this.renderAll();
return this;
},
/**
* Centers object vertically.
* You might need to call `setCoords` on an object after centering, to update controls area.
* @param {fabric.Object} object Object to center vertically
* @return {fabric.Canvas} thisArg
* @chainable
*/
centerObjectV: function (object) {
this._centerObject(object, new fabric.Point(object.getCenterPoint().x, this.getCenter().top));
this.renderAll();
return this;
},
/**
* Centers object vertically and horizontally.
* You might need to call `setCoords` on an object after centering, to update controls area.
* @param {fabric.Object} object Object to center vertically and horizontally
* @return {fabric.Canvas} thisArg
* @chainable
*/
centerObject: function(object) {
var center = this.getCenter();
this._centerObject(object, new fabric.Point(center.left, center.top));
this.renderAll();
return this;
},
/**
* @private
* @param {fabric.Object} object Object to center
* @param {fabric.Point} center Center point
* @return {fabric.Canvas} thisArg
* @chainable
*/
_centerObject: function(object, center) {
object.setPositionByOrigin(center, 'center', 'center');
return this;
},
/**
* Returs dataless JSON representation of canvas
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {String} json string
*/
toDatalessJSON: function (propertiesToInclude) {
return this.toDatalessObject(propertiesToInclude);
},
/**
* Returns object representation of canvas
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} object representation of an instance
*/
toObject: function (propertiesToInclude) {
return this._toObjectMethod('toObject', propertiesToInclude);
},
/**
* Returns dataless object representation of canvas
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} object representation of an instance
*/
toDatalessObject: function (propertiesToInclude) {
return this._toObjectMethod('toDatalessObject', propertiesToInclude);
},
/**
* @private
*/
_toObjectMethod: function (methodName, propertiesToInclude) {
var activeGroup = this.getActiveGroup();
if (activeGroup) {
this.discardActiveGroup();
}
var data = {
objects: this._toObjects(methodName, propertiesToInclude)
};
extend(data, this.__serializeBgOverlay());
fabric.util.populateWithProperties(this, data, propertiesToInclude);
if (activeGroup) {
this.setActiveGroup(new fabric.Group(activeGroup.getObjects()));
activeGroup.forEachObject(function(o) {
o.set('active', true);
});
}
return data;
},
/**
* @private
*/
_toObjects: function(methodName, propertiesToInclude) {
return this.getObjects().map(function(instance) {
return this._toObject(instance, methodName, propertiesToInclude);
}, this);
},
/**
* @private
*/
_toObject: function(instance, methodName, propertiesToInclude) {
var originalValue;
if (!this.includeDefaultValues) {
originalValue = instance.includeDefaultValues;
instance.includeDefaultValues = false;
}
var object = instance[methodName](propertiesToInclude);
if (!this.includeDefaultValues) {
instance.includeDefaultValues = originalValue;
}
return object;
},
/**
* @private
*/
__serializeBgOverlay: function() {
var data = {
background: (this.backgroundColor && this.backgroundColor.toObject)
? this.backgroundColor.toObject()
: this.backgroundColor
};
if (this.overlayColor) {
data.overlay = this.overlayColor.toObject
? this.overlayColor.toObject()
: this.overlayColor;
}
if (this.backgroundImage) {
data.backgroundImage = this.backgroundImage.toObject();
}
if (this.overlayImage) {
data.overlayImage = this.overlayImage.toObject();
}
return data;
},
/* _TO_SVG_START_ */
/**
* Returns SVG representation of canvas
* @function
* @param {Object} [options] Options object for SVG output
* @param {Boolean} [options.suppressPreamble=false] If true xml tag is not included
* @param {Object} [options.viewBox] SVG viewbox object
* @param {Number} [options.viewBox.x] x-cooridnate of viewbox
* @param {Number} [options.viewBox.y] y-coordinate of viewbox
* @param {Number} [options.viewBox.width] Width of viewbox
* @param {Number} [options.viewBox.height] Height of viewbox
* @param {String} [options.encoding=UTF-8] Encoding of SVG output
* @param {Function} [reviver] Method for further parsing of svg elements, called after each fabric object converted into svg representation.
* @return {String} SVG string
* @tutorial {@link http://fabricjs.com/fabric-intro-part-3/#serialization}
* @see {@link http://jsfiddle.net/fabricjs/jQ3ZZ/|jsFiddle demo}
* @example <caption>Normal SVG output</caption>
* var svg = canvas.toSVG();
* @example <caption>SVG output without preamble (without &lt;?xml ../>)</caption>
* var svg = canvas.toSVG({suppressPreamble: true});
* @example <caption>SVG output with viewBox attribute</caption>
* var svg = canvas.toSVG({
* viewBox: {
* x: 100,
* y: 100,
* width: 200,
* height: 300
* }
* });
* @example <caption>SVG output with different encoding (default: UTF-8)</caption>
* var svg = canvas.toSVG({encoding: 'ISO-8859-1'});
* @example <caption>Modify SVG output with reviver function</caption>
* var svg = canvas.toSVG(null, function(svg) {
* return svg.replace('stroke-dasharray: ; stroke-linecap: butt; stroke-linejoin: miter; stroke-miterlimit: 10; ', '');
* });
*/
toSVG: function(options, reviver) {
options || (options = { });
var markup = [];
this._setSVGPreamble(markup, options);
this._setSVGHeader(markup, options);
this._setSVGBgOverlayColor(markup, 'backgroundColor');
this._setSVGBgOverlayImage(markup, 'backgroundImage');
this._setSVGObjects(markup, reviver);
this._setSVGBgOverlayColor(markup, 'overlayColor');
this._setSVGBgOverlayImage(markup, 'overlayImage');
markup.push('</svg>');
return markup.join('');
},
/**
* @private
*/
_setSVGPreamble: function(markup, options) {
if (!options.suppressPreamble) {
markup.push(
'<?xml version="1.0" encoding="', (options.encoding || 'UTF-8'), '" standalone="no" ?>',
'<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" ',
'"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n'
);
}
},
/**
* @private
*/
_setSVGHeader: function(markup, options) {
markup.push(
'<svg ',
'xmlns="http://www.w3.org/2000/svg" ',
'xmlns:xlink="http://www.w3.org/1999/xlink" ',
'version="1.1" ',
'width="', (options.viewBox ? options.viewBox.width : this.width), '" ',
'height="', (options.viewBox ? options.viewBox.height : this.height), '" ',
(this.backgroundColor && !this.backgroundColor.toLive
? 'style="background-color: ' + this.backgroundColor +'" '
: null),
(options.viewBox
? 'viewBox="' +
options.viewBox.x + ' ' +
options.viewBox.y + ' ' +
options.viewBox.width + ' ' +
options.viewBox.height + '" '
: null),
'xml:space="preserve">',
'<desc>Created with Fabric.js ', fabric.version, '</desc>',
'<defs>',
fabric.createSVGFontFacesMarkup(this.getObjects()),
fabric.createSVGRefElementsMarkup(this),
'</defs>'
);
},
/**
* @private
*/
_setSVGObjects: function(markup, reviver) {
var activeGroup = this.getActiveGroup();
if (activeGroup) {
this.discardActiveGroup();
}
for (var i = 0, objects = this.getObjects(), len = objects.length; i < len; i++) {
markup.push(objects[i].toSVG(reviver));
}
if (activeGroup) {
this.setActiveGroup(new fabric.Group(activeGroup.getObjects()));
activeGroup.forEachObject(function(o) {
o.set('active', true);
});
}
},
/**
* @private
*/
_setSVGBgOverlayImage: function(markup, property) {
if (this[property] && this[property].toSVG) {
markup.push(this[property].toSVG());
}
},
/**
* @private
*/
_setSVGBgOverlayColor: function(markup, property) {
if (this[property] && this[property].source) {
markup.push(
'<rect x="', this[property].offsetX, '" y="', this[property].offsetY, '" ',
'width="',
(this[property].repeat === 'repeat-y' || this[property].repeat === 'no-repeat'
? this[property].source.width
: this.width),
'" height="',
(this[property].repeat === 'repeat-x' || this[property].repeat === 'no-repeat'
? this[property].source.height
: this.height),
'" fill="url(#' + property + 'Pattern)"',
'></rect>'
);
}
else if (this[property] && property === 'overlayColor') {
markup.push(
'<rect x="0" y="0" ',
'width="', this.width,
'" height="', this.height,
'" fill="', this[property], '"',
'></rect>'
);
}
},
/* _TO_SVG_END_ */
/**
* Moves an object to the bottom of the stack of drawn objects
* @param {fabric.Object} object Object to send to back
* @return {fabric.Canvas} thisArg
* @chainable
*/
sendToBack: function (object) {
removeFromArray(this._objects, object);
this._objects.unshift(object);
return this.renderAll && this.renderAll();
},
/**
* Moves an object to the top of the stack of drawn objects
* @param {fabric.Object} object Object to send
* @return {fabric.Canvas} thisArg
* @chainable
*/
bringToFront: function (object) {
removeFromArray(this._objects, object);
this._objects.push(object);
return this.renderAll && this.renderAll();
},
/**
* Moves an object down in stack of drawn objects
* @param {fabric.Object} object Object to send
* @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object
* @return {fabric.Canvas} thisArg
* @chainable
*/
sendBackwards: function (object, intersecting) {
var idx = this._objects.indexOf(object);
// if object is not on the bottom of stack
if (idx !== 0) {
var newIdx = this._findNewLowerIndex(object, idx, intersecting);
removeFromArray(this._objects, object);
this._objects.splice(newIdx, 0, object);
this.renderAll && this.renderAll();
}
return this;
},
/**
* @private
*/
_findNewLowerIndex: function(object, idx, intersecting) {
var newIdx;
if (intersecting) {
newIdx = idx;
// traverse down the stack looking for the nearest intersecting object
for (var i=idx-1; i>=0; --i) {
var isIntersecting = object.intersectsWithObject(this._objects[i]) ||
object.isContainedWithinObject(this._objects[i]) ||
this._objects[i].isContainedWithinObject(object);
if (isIntersecting) {
newIdx = i;
break;
}
}
}
else {
newIdx = idx - 1;
}
return newIdx;
},
/**
* Moves an object up in stack of drawn objects
* @param {fabric.Object} object Object to send
* @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object
* @return {fabric.Canvas} thisArg
* @chainable
*/
bringForward: function (object, intersecting) {
var idx = this._objects.indexOf(object);
// if object is not on top of stack (last item in an array)
if (idx !== this._objects.length-1) {
var newIdx = this._findNewUpperIndex(object, idx, intersecting);
removeFromArray(this._objects, object);
this._objects.splice(newIdx, 0, object);
this.renderAll && this.renderAll();
}
return this;
},
/**
* @private
*/
_findNewUpperIndex: function(object, idx, intersecting) {
var newIdx;
if (intersecting) {
newIdx = idx;
// traverse up the stack looking for the nearest intersecting object
for (var i = idx + 1; i < this._objects.length; ++i) {
var isIntersecting = object.intersectsWithObject(this._objects[i]) ||
object.isContainedWithinObject(this._objects[i]) ||
this._objects[i].isContainedWithinObject(object);
if (isIntersecting) {
newIdx = i;
break;
}
}
}
else {
newIdx = idx+1;
}
return newIdx;
},
/**
* Moves an object to specified level in stack of drawn objects
* @param {fabric.Object} object Object to send
* @param {Number} index Position to move to
* @return {fabric.Canvas} thisArg
* @chainable
*/
moveTo: function (object, index) {
removeFromArray(this._objects, object);
this._objects.splice(index, 0, object);
return this.renderAll && this.renderAll();
},
/**
* Clears a canvas element and removes all event listeners
* @return {fabric.Canvas} thisArg
* @chainable
*/
dispose: function () {
this.clear();
this.interactive && this.removeListeners();
return this;
},
/**
* Returns a string representation of an instance
* @return {String} string representation of an instance
*/
toString: function () {
return '#<fabric.Canvas (' + this.complexity() + '): '+
'{ objects: ' + this.getObjects().length + ' }>';
}
});
extend(fabric.StaticCanvas.prototype, fabric.Observable);
extend(fabric.StaticCanvas.prototype, fabric.Collection);
extend(fabric.StaticCanvas.prototype, fabric.DataURLExporter);
extend(fabric.StaticCanvas, /** @lends fabric.StaticCanvas */ {
/**
* @static
* @type String
* @default
*/
EMPTY_JSON: '{"objects": [], "background": "white"}',
/**
* Provides a way to check support of some of the canvas methods
* (either those of HTMLCanvasElement itself, or rendering context)
*
* @param methodName {String} Method to check support for;
* Could be one of "getImageData", "toDataURL", "toDataURLWithQuality" or "setLineDash"
* @return {Boolean | null} `true` if method is supported (or at least exists),
* `null` if canvas element or context can not be initialized
*/
supports: function (methodName) {
var el = fabric.util.createCanvasElement();
if (!el || !el.getContext) {
return null;
}
var ctx = el.getContext('2d');
if (!ctx) {
return null;
}
switch (methodName) {
case 'getImageData':
return typeof ctx.getImageData !== 'undefined';
case 'setLineDash':
return typeof ctx.setLineDash !== 'undefined';
case 'toDataURL':
return typeof el.toDataURL !== 'undefined';
case 'toDataURLWithQuality':
try {
el.toDataURL('image/jpeg', 0);
return true;
}
catch (e) { }
return false;
default:
return null;
}
}
});
/**
* Returns JSON representation of canvas
* @function
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {String} JSON string
* @tutorial {@link http://fabricjs.com/fabric-intro-part-3/#serialization}
* @see {@link http://jsfiddle.net/fabricjs/pec86/|jsFiddle demo}
* @example <caption>JSON without additional properties</caption>
* var json = canvas.toJSON();
* @example <caption>JSON with additional properties included</caption>
* var json = canvas.toJSON(['lockMovementX', 'lockMovementY', 'lockRotation', 'lockScalingX', 'lockScalingY', 'lockUniScaling']);
* @example <caption>JSON without default values</caption>
* canvas.includeDefaultValues = false;
* var json = canvas.toJSON();
*/
fabric.StaticCanvas.prototype.toJSON = fabric.StaticCanvas.prototype.toObject;
})();
/**
* BaseBrush class
* @class fabric.BaseBrush
* @see {@link http://fabricjs.com/freedrawing/|Freedrawing demo}
*/
fabric.BaseBrush = fabric.util.createClass(/** @lends fabric.BaseBrush.prototype */ {
/**
* Color of a brush
* @type String
* @default
*/
color: 'rgb(0, 0, 0)',
/**
* Width of a brush
* @type Number
* @default
*/
width: 1,
/**
* Shadow object representing shadow of this shape.
* <b>Backwards incompatibility note:</b> This property replaces "shadowColor" (String), "shadowOffsetX" (Number),
* "shadowOffsetY" (Number) and "shadowBlur" (Number) since v1.2.12
* @type fabric.Shadow
* @default
*/
shadow: null,
/**
* Line endings style of a brush (one of "butt", "round", "square")
* @type String
* @default
*/
strokeLineCap: 'round',
/**
* Corner style of a brush (one of "bevil", "round", "miter")
* @type String
* @default
*/
strokeLineJoin: 'round',
/**
* Sets shadow of an object
* @param {Object|String} [options] Options object or string (e.g. "2px 2px 10px rgba(0,0,0,0.2)")
* @return {fabric.Object} thisArg
* @chainable
*/
setShadow: function(options) {
this.shadow = new fabric.Shadow(options);
return this;
},
/**
* Sets brush styles
* @private
*/
_setBrushStyles: function() {
var ctx = this.canvas.contextTop;
ctx.strokeStyle = this.color;
ctx.lineWidth = this.width;
ctx.lineCap = this.strokeLineCap;
ctx.lineJoin = this.strokeLineJoin;
},
/**
* Sets brush shadow styles
* @private
*/
_setShadow: function() {
if (!this.shadow) return;
var ctx = this.canvas.contextTop;
ctx.shadowColor = this.shadow.color;
ctx.shadowBlur = this.shadow.blur;
ctx.shadowOffsetX = this.shadow.offsetX;
ctx.shadowOffsetY = this.shadow.offsetY;
},
/**
* Removes brush shadow styles
* @private
*/
_resetShadow: function() {
var ctx = this.canvas.contextTop;
ctx.shadowColor = '';
ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0;
}
});
(function() {
var utilMin = fabric.util.array.min,
utilMax = fabric.util.array.max;
/**
* PencilBrush class
* @class fabric.PencilBrush
* @extends fabric.BaseBrush
*/
fabric.PencilBrush = fabric.util.createClass(fabric.BaseBrush, /** @lends fabric.PencilBrush.prototype */ {
/**
* Constructor
* @param {fabric.Canvas} canvas
* @return {fabric.PencilBrush} Instance of a pencil brush
*/
initialize: function(canvas) {
this.canvas = canvas;
this._points = [ ];
},
/**
* Inovoked on mouse down
* @param {Object} pointer
*/
onMouseDown: function(pointer) {
this._prepareForDrawing(pointer);
// capture coordinates immediately
// this allows to draw dots (when movement never occurs)
this._captureDrawingPath(pointer);
this._render();
},
/**
* Inovoked on mouse move
* @param {Object} pointer
*/
onMouseMove: function(pointer) {
this._captureDrawingPath(pointer);
// redraw curve
// clear top canvas
this.canvas.clearContext(this.canvas.contextTop);
this._render();
},
/**
* Invoked on mouse up
*/
onMouseUp: function() {
this._finalizeAndAddPath();
},
/**
* @param {Object} pointer
*/
_prepareForDrawing: function(pointer) {
var p = new fabric.Point(pointer.x, pointer.y);
this._reset();
this._addPoint(p);
this.canvas.contextTop.moveTo(p.x, p.y);
},
/**
* @private
* @param {fabric.Point} point
*/
_addPoint: function(point) {
this._points.push(point);
},
/**
* Clear points array and set contextTop canvas
* style.
*
* @private
*
*/
_reset: function() {
this._points.length = 0;
this._setBrushStyles();
this._setShadow();
},
/**
* @private
*
* @param point {pointer} (fabric.util.pointer) actual mouse position
* related to the canvas.
*/
_captureDrawingPath: function(pointer) {
var pointerPoint = new fabric.Point(pointer.x, pointer.y);
this._addPoint(pointerPoint);
},
/**
* Draw a smooth path on the topCanvas using quadraticCurveTo
*
* @private
*/
_render: function() {
var ctx = this.canvas.contextTop;
ctx.beginPath();
var p1 = this._points[0];
var p2 = this._points[1];
//if we only have 2 points in the path and they are the same
//it means that the user only clicked the canvas without moving the mouse
//then we should be drawing a dot. A path isn't drawn between two identical dots
//that's why we set them apart a bit
if (this._points.length === 2 && p1.x === p2.x && p1.y === p2.y) {
p1.x -= 0.5;
p2.x += 0.5;
}
ctx.moveTo(p1.x, p1.y);
for (var i = 1, len = this._points.length; i < len; i++) {
// we pick the point between pi+1 & pi+2 as the
// end point and p1 as our control point.
var midPoint = p1.midPointFrom(p2);
ctx.quadraticCurveTo(p1.x, p1.y, midPoint.x, midPoint.y);
p1 = this._points[i];
p2 = this._points[i+1];
}
// Draw last line as a straight line while
// we wait for the next point to be able to calculate
// the bezier control point
ctx.lineTo(p1.x, p1.y);
ctx.stroke();
},
/**
* Return an SVG path based on our captured points and their bounding box
*
* @private
*/
_getSVGPathData: function() {
this.box = this.getPathBoundingBox(this._points);
return this.convertPointsToSVGPath(
this._points, this.box.minx, this.box.maxx, this.box.miny, this.box.maxy);
},
/**
* Returns bounding box of a path based on given points
* @param {Array} points
* @return {Object} object with minx, miny, maxx, maxy
*/
getPathBoundingBox: function(points) {
var xBounds = [],
yBounds = [],
p1 = points[0],
p2 = points[1],
startPoint = p1;
for (var i = 1, len = points.length; i < len; i++) {
var midPoint = p1.midPointFrom(p2);
// with startPoint, p1 as control point, midpoint as end point
xBounds.push(startPoint.x);
xBounds.push(midPoint.x);
yBounds.push(startPoint.y);
yBounds.push(midPoint.y);
p1 = points[i];
p2 = points[i+1];
startPoint = midPoint;
} // end for
xBounds.push(p1.x);
yBounds.push(p1.y);
return {
minx: utilMin(xBounds),
miny: utilMin(yBounds),
maxx: utilMax(xBounds),
maxy: utilMax(yBounds)
};
},
/**
* Converts points to SVG path
* @param {Array} points Array of points
* @return {String} SVG path
*/
convertPointsToSVGPath: function(points, minX, maxX, minY) {
var path = [];
var p1 = new fabric.Point(points[0].x - minX, points[0].y - minY);
var p2 = new fabric.Point(points[1].x - minX, points[1].y - minY);
path.push('M ', points[0].x - minX, ' ', points[0].y - minY, ' ');
for (var i = 1, len = points.length; i < len; i++) {
var midPoint = p1.midPointFrom(p2);
// p1 is our bezier control point
// midpoint is our endpoint
// start point is p(i-1) value.
path.push('Q ', p1.x, ' ', p1.y, ' ', midPoint.x, ' ', midPoint.y, ' ');
p1 = new fabric.Point(points[i].x - minX, points[i].y - minY);
if ((i+1) < points.length) {
p2 = new fabric.Point(points[i+1].x - minX, points[i+1].y - minY);
}
}
path.push('L ', p1.x, ' ', p1.y, ' ');
return path;
},
/**
* Creates fabric.Path object to add on canvas
* @param {String} pathData Path data
* @return {fabric.Path} path to add on canvas
*/
createPath: function(pathData) {
var path = new fabric.Path(pathData);
path.fill = null;
path.stroke = this.color;
path.strokeWidth = this.width;
path.strokeLineCap = this.strokeLineCap;
path.strokeLineJoin = this.strokeLineJoin;
if (this.shadow) {
this.shadow.affectStroke = true;
path.setShadow(this.shadow);
}
return path;
},
/**
* On mouseup after drawing the path on contextTop canvas
* we use the points captured to create an new fabric path object
* and add it to the fabric canvas.
*
*/
_finalizeAndAddPath: function() {
var ctx = this.canvas.contextTop;
ctx.closePath();
var pathData = this._getSVGPathData().join('');
if (pathData === "M 0 0 Q 0 0 0 0 L 0 0") {
// do not create 0 width/height paths, as they are
// rendered inconsistently across browsers
// Firefox 4, for example, renders a dot,
// whereas Chrome 10 renders nothing
this.canvas.renderAll();
return;
}
// set path origin coordinates based on our bounding box
var originLeft = this.box.minx + (this.box.maxx - this.box.minx) /2;
var originTop = this.box.miny + (this.box.maxy - this.box.miny) /2;
this.canvas.contextTop.arc(originLeft, originTop, 3, 0, Math.PI * 2, false);
var path = this.createPath(pathData);
path.set({
left: originLeft,
top: originTop,
originX: 'center',
originY: 'center'
});
this.canvas.add(path);
path.setCoords();
this.canvas.clearContext(this.canvas.contextTop);
this._resetShadow();
this.canvas.renderAll();
// fire event 'path' created
this.canvas.fire('path:created', { path: path });
}
});
})();
/**
* CircleBrush class
* @class fabric.CircleBrush
*/
fabric.CircleBrush = fabric.util.createClass(fabric.BaseBrush, /** @lends fabric.CircleBrush.prototype */ {
/**
* Width of a brush
* @type Number
* @default
*/
width: 10,
/**
* Constructor
* @param {fabric.Canvas} canvas
* @return {fabric.CircleBrush} Instance of a circle brush
*/
initialize: function(canvas) {
this.canvas = canvas;
this.points = [ ];
},
/**
* Invoked inside on mouse down and mouse move
* @param {Object} pointer
*/
drawDot: function(pointer) {
var point = this.addPoint(pointer);
var ctx = this.canvas.contextTop;
ctx.fillStyle = point.fill;
ctx.beginPath();
ctx.arc(point.x, point.y, point.radius, 0, Math.PI * 2, false);
ctx.closePath();
ctx.fill();
},
/**
* Invoked on mouse down
*/
onMouseDown: function(pointer) {
this.points.length = 0;
this.canvas.clearContext(this.canvas.contextTop);
this._setShadow();
this.drawDot(pointer);
},
/**
* Invoked on mouse move
* @param {Object} pointer
*/
onMouseMove: function(pointer) {
this.drawDot(pointer);
},
/**
* Invoked on mouse up
*/
onMouseUp: function() {
var originalRenderOnAddRemove = this.canvas.renderOnAddRemove;
this.canvas.renderOnAddRemove = false;
var circles = [ ];
for (var i = 0, len = this.points.length; i < len; i++) {
var point = this.points[i];
var circle = new fabric.Circle({
radius: point.radius,
left: point.x,
top: point.y,
originX: 'center',
originY: 'center',
fill: point.fill
});
this.shadow && circle.setShadow(this.shadow);
circles.push(circle);
}
var group = new fabric.Group(circles, { originX: 'center', originY: 'center' });
this.canvas.add(group);
this.canvas.fire('path:created', { path: group });
this.canvas.clearContext(this.canvas.contextTop);
this._resetShadow();
this.canvas.renderOnAddRemove = originalRenderOnAddRemove;
this.canvas.renderAll();
},
/**
* @param {Object} pointer
* @return {fabric.Point} Just added pointer point
*/
addPoint: function(pointer) {
var pointerPoint = new fabric.Point(pointer.x, pointer.y);
var circleRadius = fabric.util.getRandomInt(
Math.max(0, this.width - 20), this.width + 20) / 2;
var circleColor = new fabric.Color(this.color)
.setAlpha(fabric.util.getRandomInt(0, 100) / 100)
.toRgba();
pointerPoint.radius = circleRadius;
pointerPoint.fill = circleColor;
this.points.push(pointerPoint);
return pointerPoint;
}
});
/**
* SprayBrush class
* @class fabric.SprayBrush
*/
fabric.SprayBrush = fabric.util.createClass( fabric.BaseBrush, /** @lends fabric.SprayBrush.prototype */ {
/**
* Width of a spray
* @type Number
* @default
*/
width: 10,
/**
* Density of a spray (number of dots per chunk)
* @type Number
* @default
*/
density: 20,
/**
* Width of spray dots
* @type Number
* @default
*/
dotWidth: 1,
/**
* Width variance of spray dots
* @type Number
* @default
*/
dotWidthVariance: 1,
/**
* Whether opacity of a dot should be random
* @type Boolean
* @default
*/
randomOpacity: false,
/**
* Whether overlapping dots (rectangles) should be removed (for performance reasons)
* @type Boolean
* @default
*/
optimizeOverlapping: true,
/**
* Constructor
* @param {fabric.Canvas} canvas
* @return {fabric.SprayBrush} Instance of a spray brush
*/
initialize: function(canvas) {
this.canvas = canvas;
this.sprayChunks = [ ];
},
/**
* Invoked on mouse down
* @param {Object} pointer
*/
onMouseDown: function(pointer) {
this.sprayChunks.length = 0;
this.canvas.clearContext(this.canvas.contextTop);
this._setShadow();
this.addSprayChunk(pointer);
this.render();
},
/**
* Invoked on mouse move
* @param {Object} pointer
*/
onMouseMove: function(pointer) {
this.addSprayChunk(pointer);
this.render();
},
/**
* Invoked on mouse up
*/
onMouseUp: function() {
var originalRenderOnAddRemove = this.canvas.renderOnAddRemove;
this.canvas.renderOnAddRemove = false;
var rects = [ ];
for (var i = 0, ilen = this.sprayChunks.length; i < ilen; i++) {
var sprayChunk = this.sprayChunks[i];
for (var j = 0, jlen = sprayChunk.length; j < jlen; j++) {
var rect = new fabric.Rect({
width: sprayChunk[j].width,
height: sprayChunk[j].width,
left: sprayChunk[j].x + 1,
top: sprayChunk[j].y + 1,
originX: 'center',
originY: 'center',
fill: this.color
});
this.shadow && rect.setShadow(this.shadow);
rects.push(rect);
}
}
if (this.optimizeOverlapping) {
rects = this._getOptimizedRects(rects);
}
var group = new fabric.Group(rects, { originX: 'center', originY: 'center' });
this.canvas.add(group);
this.canvas.fire('path:created', { path: group });
this.canvas.clearContext(this.canvas.contextTop);
this._resetShadow();
this.canvas.renderOnAddRemove = originalRenderOnAddRemove;
this.canvas.renderAll();
},
_getOptimizedRects: function(rects) {
// avoid creating duplicate rects at the same coordinates
var uniqueRects = { }, key;
for (var i = 0, len = rects.length; i < len; i++) {
key = rects[i].left + '' + rects[i].top;
if (!uniqueRects[key]) {
uniqueRects[key] = rects[i];
}
}
var uniqueRectsArray = [ ];
for (key in uniqueRects) {
uniqueRectsArray.push(uniqueRects[key]);
}
return uniqueRectsArray;
},
/**
* Renders brush
*/
render: function() {
var ctx = this.canvas.contextTop;
ctx.fillStyle = this.color;
ctx.save();
for (var i = 0, len = this.sprayChunkPoints.length; i < len; i++) {
var point = this.sprayChunkPoints[i];
if (typeof point.opacity !== 'undefined') {
ctx.globalAlpha = point.opacity;
}
ctx.fillRect(point.x, point.y, point.width, point.width);
}
ctx.restore();
},
/**
* @param {Object} pointer
*/
addSprayChunk: function(pointer) {
this.sprayChunkPoints = [ ];
var x, y, width, radius = this.width / 2;
for (var i = 0; i < this.density; i++) {
x = fabric.util.getRandomInt(pointer.x - radius, pointer.x + radius);
y = fabric.util.getRandomInt(pointer.y - radius, pointer.y + radius);
if (this.dotWidthVariance) {
width = fabric.util.getRandomInt(
// bottom clamp width to 1
Math.max(1, this.dotWidth - this.dotWidthVariance),
this.dotWidth + this.dotWidthVariance);
}
else {
width = this.dotWidth;
}
var point = { x: x, y: y, width: width };
if (this.randomOpacity) {
point.opacity = fabric.util.getRandomInt(0, 100) / 100;
}
this.sprayChunkPoints.push(point);
}
this.sprayChunks.push(this.sprayChunkPoints);
}
});
/**
* PatternBrush class
* @class fabric.PatternBrush
* @extends fabric.BaseBrush
*/
fabric.PatternBrush = fabric.util.createClass(fabric.PencilBrush, /** @lends fabric.PatternBrush.prototype */ {
getPatternSrc: function() {
var dotWidth = 20,
dotDistance = 5,
patternCanvas = fabric.document.createElement('canvas'),
patternCtx = patternCanvas.getContext('2d');
patternCanvas.width = patternCanvas.height = dotWidth + dotDistance;
patternCtx.fillStyle = this.color;
patternCtx.beginPath();
patternCtx.arc(dotWidth / 2, dotWidth / 2, dotWidth / 2, 0, Math.PI * 2, false);
patternCtx.closePath();
patternCtx.fill();
return patternCanvas;
},
getPatternSrcFunction: function() {
return String(this.getPatternSrc).replace('this.color', '"' + this.color + '"');
},
/**
* Creates "pattern" instance property
*/
getPattern: function() {
return this.canvas.contextTop.createPattern(this.source || this.getPatternSrc(), 'repeat');
},
/**
* Sets brush styles
*/
_setBrushStyles: function() {
this.callSuper('_setBrushStyles');
this.canvas.contextTop.strokeStyle = this.getPattern();
},
/**
* Creates path
*/
createPath: function(pathData) {
var path = this.callSuper('createPath', pathData);
path.stroke = new fabric.Pattern({
source: this.source || this.getPatternSrcFunction()
});
return path;
}
});
(function() {
var getPointer = fabric.util.getPointer,
degreesToRadians = fabric.util.degreesToRadians,
radiansToDegrees = fabric.util.radiansToDegrees,
atan2 = Math.atan2,
abs = Math.abs,
STROKE_OFFSET = 0.5;
/**
* Canvas class
* @class fabric.Canvas
* @extends fabric.StaticCanvas
* @tutorial {@link http://fabricjs.com/fabric-intro-part-1/#canvas}
* @see {@link fabric.Canvas#initialize} for constructor definition
*
* @fires object:modified
* @fires object:rotating
* @fires object:scaling
* @fires object:moving
* @fires object:selected
*
* @fires before:selection:cleared
* @fires selection:cleared
* @fires selection:created
*
* @fires path:created
* @fires mouse:down
* @fires mouse:move
* @fires mouse:up
*
*/
fabric.Canvas = fabric.util.createClass(fabric.StaticCanvas, /** @lends fabric.Canvas.prototype */ {
/**
* Constructor
* @param {HTMLElement | String} el &lt;canvas> element to initialize instance on
* @param {Object} [options] Options object
* @return {Object} thisArg
*/
initialize: function(el, options) {
options || (options = { });
this._initStatic(el, options);
this._initInteractive();
this._createCacheCanvas();
fabric.Canvas.activeInstance = this;
},
/**
* When true, objects can be transformed by one side (unproportionally)
* @type Boolean
* @default
*/
uniScaleTransform: false,
/**
* When true, objects use center point as the origin of scale transformation.
* <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
* @since 1.3.4
* @type Boolean
* @default
*/
centeredScaling: false,
/**
* When true, objects use center point as the origin of rotate transformation.
* <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
* @since 1.3.4
* @type Boolean
* @default
*/
centeredRotation: false,
/**
* Indicates that canvas is interactive. This property should not be changed.
* @type Boolean
* @default
*/
interactive: true,
/**
* Indicates whether group selection should be enabled
* @type Boolean
* @default
*/
selection: true,
/**
* Color of selection
* @type String
* @default
*/
selectionColor: 'rgba(100, 100, 255, 0.3)', // blue
/**
* Default dash array pattern
* If not empty the selection border is dashed
* @type Array
*/
selectionDashArray: [ ],
/**
* Color of the border of selection (usually slightly darker than color of selection itself)
* @type String
* @default
*/
selectionBorderColor: 'rgba(255, 255, 255, 0.3)',
/**
* Width of a line used in object/group selection
* @type Number
* @default
*/
selectionLineWidth: 1,
/**
* Default cursor value used when hovering over an object on canvas
* @type String
* @default
*/
hoverCursor: 'move',
/**
* Default cursor value used when moving an object on canvas
* @type String
* @default
*/
moveCursor: 'move',
/**
* Default cursor value used for the entire canvas
* @type String
* @default
*/
defaultCursor: 'default',
/**
* Cursor value used during free drawing
* @type String
* @default
*/
freeDrawingCursor: 'crosshair',
/**
* Cursor value used for rotation point
* @type String
* @default
*/
rotationCursor: 'crosshair',
/**
* Default element class that's given to wrapper (div) element of canvas
* @type String
* @default
*/
containerClass: 'canvas-container',
/**
* When true, object detection happens on per-pixel basis rather than on per-bounding-box
* @type Boolean
* @default
*/
perPixelTargetFind: false,
/**
* Number of pixels around target pixel to tolerate (consider active) during object detection
* @type Number
* @default
*/
targetFindTolerance: 0,
/**
* When true, target detection is skipped when hovering over canvas. This can be used to improve performance.
* @type Boolean
* @default
*/
skipTargetFind: false,
/**
* @private
*/
_initInteractive: function() {
this._currentTransform = null;
this._groupSelector = null;
this._initWrapperElement();
this._createUpperCanvas();
this._initEventListeners();
this.freeDrawingBrush = fabric.PencilBrush && new fabric.PencilBrush(this);
this.calcOffset();
},
/**
* Resets the current transform to its original values and chooses the type of resizing based on the event
* @private
* @param {Event} e Event object fired on mousemove
*/
_resetCurrentTransform: function(e) {
var t = this._currentTransform;
t.target.set({
'scaleX': t.original.scaleX,
'scaleY': t.original.scaleY,
'left': t.original.left,
'top': t.original.top
});
if (this._shouldCenterTransform(e, t.target)) {
if (t.action === 'rotate') {
this._setOriginToCenter(t.target);
}
else {
if (t.originX !== 'center') {
if (t.originX === 'right') {
t.mouseXSign = -1;
}
else {
t.mouseXSign = 1;
}
}
if (t.originY !== 'center') {
if (t.originY === 'bottom') {
t.mouseYSign = -1;
}
else {
t.mouseYSign = 1;
}
}
t.originX = 'center';
t.originY = 'center';
}
}
else {
t.originX = t.original.originX;
t.originY = t.original.originY;
}
},
/**
* Checks if point is contained within an area of given object
* @param {Event} e Event object
* @param {fabric.Object} target Object to test against
* @return {Boolean} true if point is contained within an area of given object
*/
containsPoint: function (e, target) {
var pointer = this.getPointer(e),
xy = this._normalizePointer(target, pointer);
// http://www.geog.ubc.ca/courses/klink/gis.notes/ncgia/u32.html
// http://idav.ucdavis.edu/~okreylos/TAship/Spring2000/PointInPolygon.html
return (target.containsPoint(xy) || target._findTargetCorner(e, this._offset));
},
/**
* @private
*/
_normalizePointer: function (object, pointer) {
var activeGroup = this.getActiveGroup(),
x = pointer.x,
y = pointer.y;
var isObjectInGroup = (
activeGroup &&
object.type !== 'group' &&
activeGroup.contains(object)
);
if (isObjectInGroup) {
x -= activeGroup.left;
y -= activeGroup.top;
}
return { x: x, y: y };
},
/**
* Returns true if object is transparent at a certain location
* @param {fabric.Object} target Object to check
* @param {Number} x Left coordinate
* @param {Number} y Top coordinate
* @return {Boolean}
*/
isTargetTransparent: function (target, x, y) {
var hasBorders = target.hasBorders,
transparentCorners = target.transparentCorners;
target.hasBorders = target.transparentCorners = false;
this._draw(this.contextCache, target);
target.hasBorders = hasBorders;
target.transparentCorners = transparentCorners;
var isTransparent = fabric.util.isTransparent(
this.contextCache, x, y, this.targetFindTolerance);
this.clearContext(this.contextCache);
return isTransparent;
},
/**
* @private
* @param {Event} e Event object
* @param {fabric.Object} target
*/
_shouldClearSelection: function (e, target) {
var activeGroup = this.getActiveGroup(),
activeObject = this.getActiveObject();
return (
!target
||
(target &&
activeGroup &&
!activeGroup.contains(target) &&
activeGroup !== target &&
!e.shiftKey)
||
(target && !target.evented)
||
(target &&
!target.selectable &&
activeObject &&
activeObject !== target)
);
},
/**
* @private
* @param {Event} e Event object
* @param {fabric.Object} target
*/
_shouldCenterTransform: function (e, target) {
if (!target) return;
var t = this._currentTransform,
centerTransform;
if (t.action === 'scale' || t.action === 'scaleX' || t.action === 'scaleY') {
centerTransform = this.centeredScaling || target.centeredScaling;
}
else if (t.action === 'rotate') {
centerTransform = this.centeredRotation || target.centeredRotation;
}
return centerTransform ? !e.altKey : e.altKey;
},
/**
* @private
*/
_getOriginFromCorner: function(target, corner) {
var origin = {
x: target.originX,
y: target.originY
};
if (corner === 'ml' || corner === 'tl' || corner === 'bl') {
origin.x = 'right';
}
else if (corner === 'mr' || corner === 'tr' || corner === 'br') {
origin.x = 'left';
}
if (corner === 'tl' || corner === 'mt' || corner === 'tr') {
origin.y = 'bottom';
}
else if (corner === 'bl' || corner === 'mb' || corner === 'br') {
origin.y = 'top';
}
return origin;
},
/**
* @private
*/
_getActionFromCorner: function(target, corner) {
var action = 'drag';
if (corner) {
action = (corner === 'ml' || corner === 'mr')
? 'scaleX'
: (corner === 'mt' || corner === 'mb')
? 'scaleY'
: corner === 'mtr'
? 'rotate'
: 'scale';
}
return action;
},
/**
* @private
* @param {Event} e Event object
* @param {fabric.Object} target
*/
_setupCurrentTransform: function (e, target) {
if (!target) return;
var corner = target._findTargetCorner(e, this._offset),
pointer = getPointer(e, target.canvas.upperCanvasEl),
action = this._getActionFromCorner(target, corner),
origin = this._getOriginFromCorner(target, corner);
this._currentTransform = {
target: target,
action: action,
scaleX: target.scaleX,
scaleY: target.scaleY,
offsetX: pointer.x - target.left,
offsetY: pointer.y - target.top,
originX: origin.x,
originY: origin.y,
ex: pointer.x,
ey: pointer.y,
left: target.left,
top: target.top,
theta: degreesToRadians(target.angle),
width: target.width * target.scaleX,
mouseXSign: 1,
mouseYSign: 1
};
this._currentTransform.original = {
left: target.left,
top: target.top,
scaleX: target.scaleX,
scaleY: target.scaleY,
originX: origin.x,
originY: origin.y
};
this._resetCurrentTransform(e);
},
/**
* Translates object by "setting" its left/top
* @private
* @param x {Number} pointer's x coordinate
* @param y {Number} pointer's y coordinate
*/
_translateObject: function (x, y) {
var target = this._currentTransform.target;
if (!target.get('lockMovementX')) {
target.set('left', x - this._currentTransform.offsetX);
}
if (!target.get('lockMovementY')) {
target.set('top', y - this._currentTransform.offsetY);
}
},
/**
* Scales object by invoking its scaleX/scaleY methods
* @private
* @param x {Number} pointer's x coordinate
* @param y {Number} pointer's y coordinate
* @param by {String} Either 'x' or 'y' - specifies dimension constraint by which to scale an object.
* When not provided, an object is scaled by both dimensions equally
*/
_scaleObject: function (x, y, by) {
var t = this._currentTransform,
offset = this._offset,
target = t.target,
lockScalingX = target.get('lockScalingX'),
lockScalingY = target.get('lockScalingY');
if (lockScalingX && lockScalingY) return;
// Get the constraint point
var constraintPosition = target.translateToOriginPoint(target.getCenterPoint(), t.originX, t.originY);
var localMouse = target.toLocalPoint(new fabric.Point(x - offset.left, y - offset.top), t.originX, t.originY);
this._setLocalMouse(localMouse, t);
// Actually scale the object
this._setObjectScale(localMouse, t, lockScalingX, lockScalingY, by);
// Make sure the constraints apply
target.setPositionByOrigin(constraintPosition, t.originX, t.originY);
},
/**
* @private
*/
_setObjectScale: function(localMouse, transform, lockScalingX, lockScalingY, by) {
var target = transform.target;
transform.newScaleX = target.scaleX;
transform.newScaleY = target.scaleY;
if (by === 'equally' && !lockScalingX && !lockScalingY) {
this._scaleObjectEqually(localMouse, target, transform);
}
else if (!by) {
transform.newScaleX = localMouse.x / (target.width + target.strokeWidth);
transform.newScaleY = localMouse.y / (target.height + target.strokeWidth);
lockScalingX || target.set('scaleX', transform.newScaleX);
lockScalingY || target.set('scaleY', transform.newScaleY);
}
else if (by === 'x' && !target.get('lockUniScaling')) {
transform.newScaleX = localMouse.x / (target.width + target.strokeWidth);
lockScalingX || target.set('scaleX', transform.newScaleX);
}
else if (by === 'y' && !target.get('lockUniScaling')) {
transform.newScaleY = localMouse.y / (target.height + target.strokeWidth);
lockScalingY || target.set('scaleY', transform.newScaleY);
}
this._flipObject(transform);
},
/**
* @private
*/
_scaleObjectEqually: function(localMouse, target, transform) {
var dist = localMouse.y + localMouse.x;
var lastDist = (target.height + (target.strokeWidth)) * transform.original.scaleY +
(target.width + (target.strokeWidth)) * transform.original.scaleX;
// We use transform.scaleX/Y instead of target.scaleX/Y
// because the object may have a min scale and we'll loose the proportions
transform.newScaleX = transform.original.scaleX * dist / lastDist;
transform.newScaleY = transform.original.scaleY * dist / lastDist;
target.set('scaleX', transform.newScaleX);
target.set('scaleY', transform.newScaleY);
},
/**
* @private
*/
_flipObject: function(transform) {
if (transform.newScaleX < 0) {
if (transform.originX === 'left') {
transform.originX = 'right';
}
else if (transform.originX === 'right') {
transform.originX = 'left';
}
}
if (transform.newScaleY < 0) {
if (transform.originY === 'top') {
transform.originY = 'bottom';
}
else if (transform.originY === 'bottom') {
transform.originY = 'top';
}
}
},
/**
* @private
*/
_setLocalMouse: function(localMouse, t) {
var target = t.target;
if (t.originX === 'right') {
localMouse.x *= -1;
}
else if (t.originX === 'center') {
localMouse.x *= t.mouseXSign * 2;
if (localMouse.x < 0) {
t.mouseXSign = -t.mouseXSign;
}
}
if (t.originY === 'bottom') {
localMouse.y *= -1;
}
else if (t.originY === 'center') {
localMouse.y *= t.mouseYSign * 2;
if (localMouse.y < 0) {
t.mouseYSign = -t.mouseYSign;
}
}
// adjust the mouse coordinates when dealing with padding
if (abs(localMouse.x) > target.padding) {
if (localMouse.x < 0) {
localMouse.x += target.padding;
}
else {
localMouse.x -= target.padding;
}
}
else { // mouse is within the padding, set to 0
localMouse.x = 0;
}
if (abs(localMouse.y) > target.padding) {
if (localMouse.y < 0) {
localMouse.y += target.padding;
}
else {
localMouse.y -= target.padding;
}
}
else {
localMouse.y = 0;
}
},
/**
* Rotates object by invoking its rotate method
* @private
* @param x {Number} pointer's x coordinate
* @param y {Number} pointer's y coordinate
*/
_rotateObject: function (x, y) {
var t = this._currentTransform,
o = this._offset;
if (t.target.get('lockRotation')) return;
var lastAngle = atan2(t.ey - t.top - o.top, t.ex - t.left - o.left),
curAngle = atan2(y - t.top - o.top, x - t.left - o.left),
angle = radiansToDegrees(curAngle - lastAngle + t.theta);
// normalize angle to positive value
if (angle < 0) {
angle = 360 + angle;
}
t.target.angle = angle;
},
/**
* @private
*/
_setCursor: function (value) {
this.upperCanvasEl.style.cursor = value;
},
/**
* @private
*/
_resetObjectTransform: function (target) {
target.scaleX = 1;
target.scaleY = 1;
target.setAngle(0);
},
/**
* @private
*/
_drawSelection: function () {
var ctx = this.contextTop,
groupSelector = this._groupSelector,
left = groupSelector.left,
top = groupSelector.top,
aleft = abs(left),
atop = abs(top);
ctx.fillStyle = this.selectionColor;
ctx.fillRect(
groupSelector.ex - ((left > 0) ? 0 : -left),
groupSelector.ey - ((top > 0) ? 0 : -top),
aleft,
atop
);
ctx.lineWidth = this.selectionLineWidth;
ctx.strokeStyle = this.selectionBorderColor;
// selection border
if (this.selectionDashArray.length > 1) {
var px = groupSelector.ex + STROKE_OFFSET - ((left > 0) ? 0: aleft);
var py = groupSelector.ey + STROKE_OFFSET - ((top > 0) ? 0: atop);
ctx.beginPath();
fabric.util.drawDashedLine(ctx, px, py, px+aleft, py, this.selectionDashArray);
fabric.util.drawDashedLine(ctx, px, py+atop-1, px+aleft, py+atop-1, this.selectionDashArray);
fabric.util.drawDashedLine(ctx, px, py, px, py+atop, this.selectionDashArray);
fabric.util.drawDashedLine(ctx, px+aleft-1, py, px+aleft-1, py+atop, this.selectionDashArray);
ctx.closePath();
ctx.stroke();
}
else {
ctx.strokeRect(
groupSelector.ex + STROKE_OFFSET - ((left > 0) ? 0 : aleft),
groupSelector.ey + STROKE_OFFSET - ((top > 0) ? 0 : atop),
aleft,
atop
);
}
},
/**
* @private
*/
_isLastRenderedObject: function(e) {
return (
this.controlsAboveOverlay &&
this.lastRenderedObjectWithControlsAboveOverlay &&
this.lastRenderedObjectWithControlsAboveOverlay.visible &&
this.containsPoint(e, this.lastRenderedObjectWithControlsAboveOverlay) &&
this.lastRenderedObjectWithControlsAboveOverlay._findTargetCorner(e, this._offset));
},
/**
* Method that determines what object we are clicking on
* @param {Event} e mouse event
* @param {Boolean} skipGroup when true, group is skipped and only objects are traversed through
*/
findTarget: function (e, skipGroup) {
if (this.skipTargetFind) return;
if (this._isLastRenderedObject(e)) {
return this.lastRenderedObjectWithControlsAboveOverlay;
}
// first check current group (if one exists)
var activeGroup = this.getActiveGroup();
if (activeGroup && !skipGroup && this.containsPoint(e, activeGroup)) {
return activeGroup;
}
return this._searchPossibleTargets(e);
},
/**
* @private
*/
_searchPossibleTargets: function(e) {
// Cache all targets where their bounding box contains point.
var possibleTargets = [],
target,
pointer = this.getPointer(e);
for (var i = this._objects.length; i--; ) {
if (this._objects[i] &&
this._objects[i].visible &&
this._objects[i].evented &&
this.containsPoint(e, this._objects[i])) {
if (this.perPixelTargetFind || this._objects[i].perPixelTargetFind) {
possibleTargets[possibleTargets.length] = this._objects[i];
}
else {
target = this._objects[i];
this.relatedTarget = target;
break;
}
}
}
for (var j = 0, len = possibleTargets.length; j < len; j++) {
pointer = this.getPointer(e);
var isTransparent = this.isTargetTransparent(possibleTargets[j], pointer.x, pointer.y);
if (!isTransparent) {
target = possibleTargets[j];
this.relatedTarget = target;
break;
}
}
return target;
},
/**
* Returns pointer coordinates relative to canvas.
* @param {Event} e
* @return {Object} object with "x" and "y" number values
*/
getPointer: function (e) {
var pointer = getPointer(e, this.upperCanvasEl);
return {
x: pointer.x - this._offset.left,
y: pointer.y - this._offset.top
};
},
/**
* @private
* @param {HTMLElement|String} canvasEl Canvas element
* @throws {CANVAS_INIT_ERROR} If canvas can not be initialized
*/
_createUpperCanvas: function () {
var lowerCanvasClass = this.lowerCanvasEl.className.replace(/\s*lower-canvas\s*/, '');
this.upperCanvasEl = this._createCanvasElement();
fabric.util.addClass(this.upperCanvasEl, 'upper-canvas ' + lowerCanvasClass);
this.wrapperEl.appendChild(this.upperCanvasEl);
this._copyCanvasStyle(this.lowerCanvasEl, this.upperCanvasEl);
this._applyCanvasStyle(this.upperCanvasEl);
this.contextTop = this.upperCanvasEl.getContext('2d');
},
/**
* @private
*/
_createCacheCanvas: function () {
this.cacheCanvasEl = this._createCanvasElement();
this.cacheCanvasEl.setAttribute('width', this.width);
this.cacheCanvasEl.setAttribute('height', this.height);
this.contextCache = this.cacheCanvasEl.getContext('2d');
},
/**
* @private
* @param {Number} width
* @param {Number} height
*/
_initWrapperElement: function () {
this.wrapperEl = fabric.util.wrapElement(this.lowerCanvasEl, 'div', {
'class': this.containerClass
});
fabric.util.setStyle(this.wrapperEl, {
width: this.getWidth() + 'px',
height: this.getHeight() + 'px',
position: 'relative'
});
fabric.util.makeElementUnselectable(this.wrapperEl);
},
/**
* @private
* @param {Element} element
*/
_applyCanvasStyle: function (element) {
var width = this.getWidth() || element.width,
height = this.getHeight() || element.height;
fabric.util.setStyle(element, {
position: 'absolute',
width: width + 'px',
height: height + 'px',
left: 0,
top: 0
});
element.width = width;
element.height = height;
fabric.util.makeElementUnselectable(element);
},
/**
* Copys the the entire inline style from one element (fromEl) to another (toEl)
* @private
* @param {Element} fromEl Element style is copied from
* @param {Element} toEl Element copied style is applied to
*/
_copyCanvasStyle: function (fromEl, toEl) {
toEl.style.cssText = fromEl.style.cssText;
},
/**
* Returns context of canvas where object selection is drawn
* @return {CanvasRenderingContext2D}
*/
getSelectionContext: function() {
return this.contextTop;
},
/**
* Returns &lt;canvas> element on which object selection is drawn
* @return {HTMLCanvasElement}
*/
getSelectionElement: function () {
return this.upperCanvasEl;
},
/**
* @private
* @param {Object} object
*/
_setActiveObject: function(object) {
if (this._activeObject) {
this._activeObject.set('active', false);
}
this._activeObject = object;
object.set('active', true);
},
/**
* Sets given object as the only active object on canvas
* @param {fabric.Object} object Object to set as an active one
* @param {Event} [e] Event (passed along when firing "object:selected")
* @return {fabric.Canvas} thisArg
* @chainable
*/
setActiveObject: function (object, e) {
this._setActiveObject(object);
this.renderAll();
this.fire('object:selected', { target: object, e: e });
object.fire('selected', { e: e });
return this;
},
/**
* Returns currently active object
* @return {fabric.Object} active object
*/
getActiveObject: function () {
return this._activeObject;
},
/**
* @private
*/
_discardActiveObject: function() {
if (this._activeObject) {
this._activeObject.set('active', false);
}
this._activeObject = null;
},
/**
* Discards currently active object
* @return {fabric.Canvas} thisArg
* @chainable
*/
discardActiveObject: function (e) {
this._discardActiveObject();
this.renderAll();
this.fire('selection:cleared', { e: e });
return this;
},
/**
* @private
* @param {fabric.Group} group
*/
_setActiveGroup: function(group) {
this._activeGroup = group;
if (group) {
group.canvas = this;
group.set('active', true);
}
},
/**
* Sets active group to a speicified one
* @param {fabric.Group} group Group to set as a current one
* @return {fabric.Canvas} thisArg
* @chainable
*/
setActiveGroup: function (group, e) {
this._setActiveGroup(group);
if (group) {
this.fire('object:selected', { target: group, e: e });
group.fire('selected', { e: e });
}
return this;
},
/**
* Returns currently active group
* @return {fabric.Group} Current group
*/
getActiveGroup: function () {
return this._activeGroup;
},
/**
* @private
*/
_discardActiveGroup: function() {
var g = this.getActiveGroup();
if (g) {
g.destroy();
}
this.setActiveGroup(null);
},
/**
* Discards currently active group
* @return {fabric.Canvas} thisArg
*/
discardActiveGroup: function (e) {
this._discardActiveGroup();
this.fire('selection:cleared', { e: e });
return this;
},
/**
* Deactivates all objects on canvas, removing any active group or object
* @return {fabric.Canvas} thisArg
*/
deactivateAll: function () {
var allObjects = this.getObjects(),
i = 0,
len = allObjects.length;
for ( ; i < len; i++) {
allObjects[i].set('active', false);
}
this._discardActiveGroup();
this._discardActiveObject();
return this;
},
/**
* Deactivates all objects and dispatches appropriate events
* @return {fabric.Canvas} thisArg
*/
deactivateAllWithDispatch: function (e) {
var activeObject = this.getActiveGroup() || this.getActiveObject();
if (activeObject) {
this.fire('before:selection:cleared', { target: activeObject, e: e });
}
this.deactivateAll();
if (activeObject) {
this.fire('selection:cleared', { e: e });
}
return this;
},
/**
* Draws objects' controls (borders/controls)
* @param {CanvasRenderingContext2D} ctx Context to render controls on
*/
drawControls: function(ctx) {
var activeGroup = this.getActiveGroup();
if (activeGroup) {
this._drawGroupControls(ctx, activeGroup);
}
else {
this._drawObjectsControls(ctx);
}
},
/**
* @private
*/
_drawGroupControls: function(ctx, activeGroup) {
this._drawControls(ctx, activeGroup, 'Group');
},
/**
* @private
*/
_drawObjectsControls: function(ctx) {
for (var i = 0, len = this._objects.length; i < len; ++i) {
if (!this._objects[i] || !this._objects[i].active) continue;
this._drawControls(ctx, this._objects[i], 'Object');
this.lastRenderedObjectWithControlsAboveOverlay = this._objects[i];
}
},
/**
* @private
*/
_drawControls: function(ctx, object, klass) {
ctx.save();
fabric[klass].prototype.transform.call(object, ctx);
object.drawBorders(ctx).drawControls(ctx);
ctx.restore();
}
});
// copying static properties manually to work around Opera's bug,
// where "prototype" property is enumerable and overrides existing prototype
for (var prop in fabric.StaticCanvas) {
if (prop !== 'prototype') {
fabric.Canvas[prop] = fabric.StaticCanvas[prop];
}
}
if (fabric.isTouchSupported) {
/** @ignore */
fabric.Canvas.prototype._setCursorFromEvent = function() { };
}
/**
* @class fabric.Element
* @alias fabric.Canvas
* @deprecated Use {@link fabric.Canvas} instead.
* @constructor
*/
fabric.Element = fabric.Canvas;
})();
(function(){
var cursorMap = [
'n-resize',
'ne-resize',
'e-resize',
'se-resize',
's-resize',
'sw-resize',
'w-resize',
'nw-resize'
],
cursorOffset = {
'mt': 0, // n
'tr': 1, // ne
'mr': 2, // e
'br': 3, // se
'mb': 4, // s
'bl': 5, // sw
'ml': 6, // w
'tl': 7 // nw
},
addListener = fabric.util.addListener,
removeListener = fabric.util.removeListener,
getPointer = fabric.util.getPointer;
fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ {
/**
* Adds mouse listeners to canvas
* @private
*/
_initEventListeners: function () {
this._bindEvents();
addListener(fabric.window, 'resize', this._onResize);
// mouse events
addListener(this.upperCanvasEl, 'mousedown', this._onMouseDown);
addListener(this.upperCanvasEl, 'mousemove', this._onMouseMove);
addListener(this.upperCanvasEl, 'mousewheel', this._onMouseWheel);
// touch events
addListener(this.upperCanvasEl, 'touchstart', this._onMouseDown);
addListener(this.upperCanvasEl, 'touchmove', this._onMouseMove);
if (typeof Event !== 'undefined' && 'add' in Event) {
Event.add(this.upperCanvasEl, 'gesture', this._onGesture);
Event.add(this.upperCanvasEl, 'drag', this._onDrag);
Event.add(this.upperCanvasEl, 'orientation', this._onOrientationChange);
Event.add(this.upperCanvasEl, 'shake', this._onShake);
}
},
/**
* @private
*/
_bindEvents: function() {
this._onMouseDown = this._onMouseDown.bind(this);
this._onMouseMove = this._onMouseMove.bind(this);
this._onMouseUp = this._onMouseUp.bind(this);
this._onResize = this._onResize.bind(this);
this._onGesture = this._onGesture.bind(this);
this._onDrag = this._onDrag.bind(this);
this._onShake = this._onShake.bind(this);
this._onOrientationChange = this._onOrientationChange.bind(this);
this._onMouseWheel = this._onMouseWheel.bind(this);
},
/**
* Removes all event listeners
*/
removeListeners: function() {
removeListener(fabric.window, 'resize', this._onResize);
removeListener(this.upperCanvasEl, 'mousedown', this._onMouseDown);
removeListener(this.upperCanvasEl, 'mousemove', this._onMouseMove);
removeListener(this.upperCanvasEl, 'mousewheel', this._onMouseWheel);
removeListener(this.upperCanvasEl, 'touchstart', this._onMouseDown);
removeListener(this.upperCanvasEl, 'touchmove', this._onMouseMove);
if (typeof Event !== 'undefined' && 'remove' in Event) {
Event.remove(this.upperCanvasEl, 'gesture', this._onGesture);
Event.remove(this.upperCanvasEl, 'drag', this._onDrag);
Event.remove(this.upperCanvasEl, 'orientation', this._onOrientationChange);
Event.remove(this.upperCanvasEl, 'shake', this._onShake);
}
},
/**
* @private
* @param {Event} [e] Event object fired on Event.js gesture
* @param {Event} [self] Inner Event object
*/
_onGesture: function(e, s) {
this.__onTransformGesture && this.__onTransformGesture(e, s);
},
/**
* @private
* @param {Event} [e] Event object fired on Event.js drag
* @param {Event} [self] Inner Event object
*/
_onDrag: function(e, s) {
this.__onDrag && this.__onDrag(e, s);
},
/**
* @private
* @param {Event} [e] Event object fired on Event.js wheel event
* @param {Event} [self] Inner Event object
*/
_onMouseWheel: function(e, s) {
this.__onMouseWheel && this.__onMouseWheel(e, s);
},
/**
* @private
* @param {Event} [e] Event object fired on Event.js orientation change
* @param {Event} [self] Inner Event object
*/
_onOrientationChange: function(e,s) {
this.__onOrientationChange && this.__onOrientationChange(e,s);
},
/**
* @private
* @param {Event} [e] Event object fired on Event.js shake
* @param {Event} [self] Inner Event object
*/
_onShake: function(e,s) {
this.__onShake && this.__onShake(e,s);
},
/**
* @private
* @param {Event} e Event object fired on mousedown
*/
_onMouseDown: function (e) {
this.__onMouseDown(e);
addListener(fabric.document, 'mouseup', this._onMouseUp);
addListener(fabric.document, 'touchend', this._onMouseUp);
addListener(fabric.document, 'mousemove', this._onMouseMove);
addListener(fabric.document, 'touchmove', this._onMouseMove);
removeListener(this.upperCanvasEl, 'mousemove', this._onMouseMove);
removeListener(this.upperCanvasEl, 'touchmove', this._onMouseMove);
},
/**
* @private
* @param {Event} e Event object fired on mouseup
*/
_onMouseUp: function (e) {
this.__onMouseUp(e);
removeListener(fabric.document, 'mouseup', this._onMouseUp);
removeListener(fabric.document, 'touchend', this._onMouseUp);
removeListener(fabric.document, 'mousemove', this._onMouseMove);
removeListener(fabric.document, 'touchmove', this._onMouseMove);
addListener(this.upperCanvasEl, 'mousemove', this._onMouseMove);
addListener(this.upperCanvasEl, 'touchmove', this._onMouseMove);
},
/**
* @private
* @param {Event} e Event object fired on mousemove
*/
_onMouseMove: function (e) {
!this.allowTouchScrolling && e.preventDefault && e.preventDefault();
this.__onMouseMove(e);
},
/**
* @private
*/
_onResize: function () {
this.calcOffset();
},
/**
* Decides whether the canvas should be redrawn in mouseup and mousedown events.
* @private
* @param {Object} target
* @param {Object} pointer
*/
_shouldRender: function(target, pointer) {
var activeObject = this.getActiveGroup() || this.getActiveObject();
return !!(
(target && (
target.isMoving ||
target !== activeObject))
||
(!target && !!activeObject)
||
(!target && !activeObject && !this._groupSelector)
||
(pointer &&
this._previousPointer &&
this.selection && (
pointer.x !== this._previousPointer.x ||
pointer.y !== this._previousPointer.y))
);
},
/**
* Method that defines the actions when mouse is released on canvas.
* The method resets the currentTransform parameters, store the image corner
* position in the image object and render the canvas on top.
* @private
* @param {Event} e Event object fired on mouseup
*/
__onMouseUp: function (e) {
var target;
if (this.isDrawingMode && this._isCurrentlyDrawing) {
this._onMouseUpInDrawingMode(e);
return;
}
if (this._currentTransform) {
this._finalizeCurrentTransform();
target = this._currentTransform.target;
}
else {
target = this.findTarget(e, true);
}
var shouldRender = this._shouldRender(target, this.getPointer(e));
this._maybeGroupObjects(e);
if (target) {
target.isMoving = false;
}
shouldRender && this.renderAll();
this._handleCursorAndEvent(e, target);
},
_handleCursorAndEvent: function(e, target) {
this._setCursorFromEvent(e, target);
// TODO: why are we doing this?
var _this = this;
setTimeout(function () {
_this._setCursorFromEvent(e, target);
}, 50);
this.fire('mouse:up', { target: target, e: e });
target && target.fire('mouseup', { e: e });
},
/**
* @private
*/
_finalizeCurrentTransform: function() {
var transform = this._currentTransform;
var target = transform.target;
if (target._scaling) {
target._scaling = false;
}
target.setCoords();
// only fire :modified event if target coordinates were changed during mousedown-mouseup
if (this.stateful && target.hasStateChanged()) {
this.fire('object:modified', { target: target });
target.fire('modified');
}
this._restoreOriginXY(target);
},
/**
* @private
* @param {Object} target Object to restore
*/
_restoreOriginXY: function(target) {
if (this._previousOriginX && this._previousOriginY) {
var originPoint = target.translateToOriginPoint(
target.getCenterPoint(),
this._previousOriginX,
this._previousOriginY);
target.originX = this._previousOriginX;
target.originY = this._previousOriginY;
target.left = originPoint.x;
target.top = originPoint.y;
this._previousOriginX = null;
this._previousOriginY = null;
}
},
/**
* @private
* @param {Event} e Event object fired on mousedown
*/
_onMouseDownInDrawingMode: function(e) {
this._isCurrentlyDrawing = true;
this.discardActiveObject(e).renderAll();
if (this.clipTo) {
fabric.util.clipContext(this, this.contextTop);
}
this.freeDrawingBrush.onMouseDown(this.getPointer(e));
this.fire('mouse:down', { e: e });
},
/**
* @private
* @param {Event} e Event object fired on mousemove
*/
_onMouseMoveInDrawingMode: function(e) {
if (this._isCurrentlyDrawing) {
var pointer = this.getPointer(e);
this.freeDrawingBrush.onMouseMove(pointer);
}
this.upperCanvasEl.style.cursor = this.freeDrawingCursor;
this.fire('mouse:move', { e: e });
},
/**
* @private
* @param {Event} e Event object fired on mouseup
*/
_onMouseUpInDrawingMode: function(e) {
this._isCurrentlyDrawing = false;
if (this.clipTo) {
this.contextTop.restore();
}
this.freeDrawingBrush.onMouseUp();
this.fire('mouse:up', { e: e });
},
/**
* Method that defines the actions when mouse is clic ked on canvas.
* The method inits the currentTransform parameters and renders all the
* canvas so the current image can be placed on the top canvas and the rest
* in on the container one.
* @private
* @param {Event} e Event object fired on mousedown
*/
__onMouseDown: function (e) {
// accept only left clicks
var isLeftClick = 'which' in e ? e.which === 1 : e.button === 1;
if (!isLeftClick && !fabric.isTouchSupported) return;
if (this.isDrawingMode) {
this._onMouseDownInDrawingMode(e);
return;
}
// ignore if some object is being transformed at this moment
if (this._currentTransform) return;
var target = this.findTarget(e),
pointer = this.getPointer(e);
// save pointer for check in __onMouseUp event
this._previousPointer = pointer;
var shouldRender = this._shouldRender(target, pointer),
shouldGroup = this._shouldGroup(e, target);
if (this._shouldClearSelection(e, target)) {
this._clearSelection(e, target, pointer);
}
else if (shouldGroup) {
this._handleGrouping(e, target);
target = this.getActiveGroup();
}
if (target && target.selectable && !shouldGroup) {
this._beforeTransform(e, target);
this._setupCurrentTransform(e, target);
}
// we must renderAll so that active image is placed on the top canvas
shouldRender && this.renderAll();
this.fire('mouse:down', { target: target, e: e });
target && target.fire('mousedown', { e: e });
},
/**
* @private
*/
_beforeTransform: function(e, target) {
var corner;
this.stateful && target.saveState();
// determine if it's a drag or rotate case
if ((corner = target._findTargetCorner(e, this._offset))) {
this.onBeforeScaleRotate(target);
}
if (target !== this.getActiveGroup() && target !== this.getActiveObject()) {
this.deactivateAll();
this.setActiveObject(target, e);
}
},
/**
* @private
*/
_clearSelection: function(e, target, pointer) {
this.deactivateAllWithDispatch(e);
if (target && target.selectable) {
this.setActiveObject(target, e);
}
else if (this.selection) {
this._groupSelector = {
ex: pointer.x,
ey: pointer.y,
top: 0,
left: 0
};
}
},
/**
* @private
* @param {Object} target Object for that origin is set to center
*/
_setOriginToCenter: function(target) {
this._previousOriginX = this._currentTransform.target.originX;
this._previousOriginY = this._currentTransform.target.originY;
var center = target.getCenterPoint();
target.originX = 'center';
target.originY = 'center';
target.left = center.x;
target.top = center.y;
this._currentTransform.left = target.left;
this._currentTransform.top = target.top;
},
/**
* @private
* @param {Object} target Object for that center is set to origin
*/
_setCenterToOrigin: function(target) {
var originPoint = target.translateToOriginPoint(
target.getCenterPoint(),
this._previousOriginX,
this._previousOriginY);
target.originX = this._previousOriginX;
target.originY = this._previousOriginY;
target.left = originPoint.x;
target.top = originPoint.y;
this._previousOriginX = null;
this._previousOriginY = null;
},
/**
* Method that defines the actions when mouse is hovering the canvas.
* The currentTransform parameter will definde whether the user is rotating/scaling/translating
* an image or neither of them (only hovering). A group selection is also possible and would cancel
* all any other type of action.
* In case of an image transformation only the top canvas will be rendered.
* @private
* @param {Event} e Event object fired on mousemove
*/
__onMouseMove: function (e) {
var target, pointer;
if (this.isDrawingMode) {
this._onMouseMoveInDrawingMode(e);
return;
}
var groupSelector = this._groupSelector;
// We initially clicked in an empty area, so we draw a box for multiple selection
if (groupSelector) {
pointer = getPointer(e, this.upperCanvasEl);
groupSelector.left = pointer.x - this._offset.left - groupSelector.ex;
groupSelector.top = pointer.y - this._offset.top - groupSelector.ey;
this.renderTop();
}
else if (!this._currentTransform) {
target = this.findTarget(e);
if (!target || target && !target.selectable) {
this.upperCanvasEl.style.cursor = this.defaultCursor;
}
else {
this._setCursorFromEvent(e, target);
}
}
else {
this._transformObject(e);
}
this.fire('mouse:move', { target: target, e: e });
target && target.fire('mousemove', { e: e });
},
/**
* @private
* @param {Event} e Event fired on mousemove
*/
_transformObject: function(e) {
var pointer = getPointer(e, this.upperCanvasEl),
transform = this._currentTransform;
transform.reset = false,
transform.target.isMoving = true;
this._beforeScaleTransform(e, transform);
this._performTransformAction(e, transform, pointer);
this.renderAll();
},
/**
* @private
*/
_performTransformAction: function(e, transform, pointer) {
var x = pointer.x,
y = pointer.y,
target = transform.target,
action = transform.action;
if (action === 'rotate') {
this._rotateObject(x, y);
this._fire('rotating', target, e);
}
else if (action === 'scale') {
this._onScale(e, transform, x, y);
this._fire('scaling', target, e);
}
else if (action === 'scaleX') {
this._scaleObject(x, y, 'x');
this._fire('scaling', target, e);
}
else if (action === 'scaleY') {
this._scaleObject(x, y, 'y');
this._fire('scaling', target, e);
}
else {
this._translateObject(x, y);
this._fire('moving', target, e);
this._setCursor(this.moveCursor);
}
},
/**
* @private
*/
_fire: function(eventName, target, e) {
this.fire('object:' + eventName, { target: target, e: e});
target.fire(eventName, { e: e });
},
/**
* @private
*/
_beforeScaleTransform: function(e, transform) {
if (transform.action === 'scale' || transform.action === 'scaleX' || transform.action === 'scaleY') {
var centerTransform = this._shouldCenterTransform(e, transform.target);
// Switch from a normal resize to center-based
if ((centerTransform && (transform.originX !== 'center' || transform.originY !== 'center')) ||
// Switch from center-based resize to normal one
(!centerTransform && transform.originX === 'center' && transform.originY === 'center')
) {
this._resetCurrentTransform(e);
transform.reset = true;
}
}
},
/**
* @private
*/
_onScale: function(e, transform, x, y) {
// rotate object only if shift key is not pressed
// and if it is not a group we are transforming
if ((e.shiftKey || this.uniScaleTransform) && !transform.target.get('lockUniScaling')) {
transform.currentAction = 'scale';
this._scaleObject(x, y);
}
else {
// Switch from a normal resize to proportional
if (!transform.reset && transform.currentAction === 'scale') {
this._resetCurrentTransform(e, transform.target);
}
transform.currentAction = 'scaleEqually';
this._scaleObject(x, y, 'equally');
}
},
/**
* Sets the cursor depending on where the canvas is being hovered.
* Note: very buggy in Opera
* @param {Event} e Event object
* @param {Object} target Object that the mouse is hovering, if so.
*/
_setCursorFromEvent: function (e, target) {
var style = this.upperCanvasEl.style;
if (!target || !target.selectable) {
style.cursor = this.defaultCursor;
return false;
}
else {
var activeGroup = this.getActiveGroup();
// only show proper corner when group selection is not active
var corner = target._findTargetCorner
&& (!activeGroup || !activeGroup.contains(target))
&& target._findTargetCorner(e, this._offset);
if (!corner) {
style.cursor = target.hoverCursor || this.hoverCursor;
}
else {
this._setCornerCursor(corner, target);
}
}
return true;
},
/**
* @private
*/
_setCornerCursor: function(corner, target) {
var style = this.upperCanvasEl.style;
if (corner in cursorOffset) {
style.cursor = this._getRotatedCornerCursor(corner, target);
}
else if (corner === 'mtr' && target.hasRotatingPoint) {
style.cursor = this.rotationCursor;
}
else {
style.cursor = this.defaultCursor;
return false;
}
},
/**
* @private
*/
_getRotatedCornerCursor: function(corner, target) {
var n = Math.round((target.getAngle() % 360) / 45);
if (n < 0) {
n += 8; // full circle ahead
}
n += cursorOffset[corner];
// normalize n to be from 0 to 7
n %= 8;
return cursorMap[n];
}
});
})();
(function(){
var min = Math.min,
max = Math.max;
fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ {
/**
* @private
* @param {Event} e Event object
* @param {fabric.Object} target
* @return {Boolean}
*/
_shouldGroup: function(e, target) {
var activeObject = this.getActiveObject();
return e.shiftKey &&
(this.getActiveGroup() || (activeObject && activeObject !== target))
&& this.selection;
},
/**
* @private
* @param {Event} e Event object
* @param {fabric.Object} target
*/
_handleGrouping: function (e, target) {
if (target === this.getActiveGroup()) {
// if it's a group, find target again, this time skipping group
target = this.findTarget(e, true);
// if even object is not found, bail out
if (!target || target.isType('group')) {
return;
}
}
if (this.getActiveGroup()) {
this._updateActiveGroup(target, e);
}
else {
this._createActiveGroup(target, e);
}
if (this._activeGroup) {
this._activeGroup.saveCoords();
}
},
/**
* @private
*/
_updateActiveGroup: function(target, e) {
var activeGroup = this.getActiveGroup();
if (activeGroup.contains(target)) {
activeGroup.removeWithUpdate(target);
this._resetObjectTransform(activeGroup);
target.set('active', false);
if (activeGroup.size() === 1) {
// remove group alltogether if after removal it only contains 1 object
this.discardActiveGroup(e);
// activate last remaining object
this.setActiveObject(activeGroup.item(0));
return;
}
}
else {
activeGroup.addWithUpdate(target);
this._resetObjectTransform(activeGroup);
}
this.fire('selection:created', { target: activeGroup, e: e });
activeGroup.set('active', true);
},
/**
* @private
*/
_createActiveGroup: function(target, e) {
if (this._activeObject && target !== this._activeObject) {
var group = this._createGroup(target);
this.setActiveGroup(group);
this._activeObject = null;
this.fire('selection:created', { target: group, e: e });
}
target.set('active', true);
},
/**
* @private
* @param {Object} target
*/
_createGroup: function(target) {
var objects = this.getObjects();
var isActiveLower = objects.indexOf(this._activeObject) < objects.indexOf(target);
var groupObjects = isActiveLower
? [ this._activeObject, target ]
: [ target, this._activeObject ];
return new fabric.Group(groupObjects, {
originX: 'center',
originY: 'center'
});
},
/**
* @private
* @param {Event} e mouse event
*/
_groupSelectedObjects: function (e) {
var group = this._collectObjects();
// do not create group for 1 element only
if (group.length === 1) {
this.setActiveObject(group[0], e);
}
else if (group.length > 1) {
group = new fabric.Group(group.reverse(), {
originX: 'center',
originY: 'center'
});
this.setActiveGroup(group, e);
group.saveCoords();
this.fire('selection:created', { target: group });
this.renderAll();
}
},
/**
* @private
*/
_collectObjects: function() {
var group = [ ],
currentObject,
x1 = this._groupSelector.ex,
y1 = this._groupSelector.ey,
x2 = x1 + this._groupSelector.left,
y2 = y1 + this._groupSelector.top,
selectionX1Y1 = new fabric.Point(min(x1, x2), min(y1, y2)),
selectionX2Y2 = new fabric.Point(max(x1, x2), max(y1, y2)),
isClick = x1 === x2 && y1 === y2;
for (var i = this._objects.length; i--; ) {
currentObject = this._objects[i];
if (!currentObject || !currentObject.selectable || !currentObject.visible) continue;
if (currentObject.intersectsWithRect(selectionX1Y1, selectionX2Y2) ||
currentObject.isContainedWithinRect(selectionX1Y1, selectionX2Y2) ||
currentObject.containsPoint(selectionX1Y1) ||
currentObject.containsPoint(selectionX2Y2)
) {
currentObject.set('active', true);
group.push(currentObject);
// only add one object if it's a click
if (isClick) break;
}
}
return group;
},
/**
* @private
*/
_maybeGroupObjects: function(e) {
if (this.selection && this._groupSelector) {
this._groupSelectedObjects(e);
}
var activeGroup = this.getActiveGroup();
if (activeGroup) {
activeGroup.setObjectsCoords().setCoords();
activeGroup.isMoving = false;
this._setCursor(this.defaultCursor);
}
// clear selection and current transformation
this._groupSelector = null;
this._currentTransform = null;
}
});
})();
fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {
/**
* Exports canvas element to a dataurl image. Note that when multiplier is used, cropping is scaled appropriately
* @param {Object} [options] Options object
* @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png"
* @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg.
* @param {Number} [options.multiplier=1] Multiplier to scale by
* @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14
* @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14
* @param {Number} [options.width] Cropping width. Introduced in v1.2.14
* @param {Number} [options.height] Cropping height. Introduced in v1.2.14
* @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format
* @see {@link http://jsfiddle.net/fabricjs/NfZVb/|jsFiddle demo}
* @example <caption>Generate jpeg dataURL with lower quality</caption>
* var dataURL = canvas.toDataURL({
* format: 'jpeg',
* quality: 0.8
* });
* @example <caption>Generate cropped png dataURL (clipping of canvas)</caption>
* var dataURL = canvas.toDataURL({
* format: 'png',
* left: 100,
* top: 100,
* width: 200,
* height: 200
* });
* @example <caption>Generate double scaled png dataURL</caption>
* var dataURL = canvas.toDataURL({
* format: 'png',
* multiplier: 2
* });
*/
toDataURL: function (options) {
options || (options = { });
var format = options.format || 'png',
quality = options.quality || 1,
multiplier = options.multiplier || 1,
cropping = {
left: options.left,
top: options.top,
width: options.width,
height: options.height
};
if (multiplier !== 1) {
return this.__toDataURLWithMultiplier(format, quality, cropping, multiplier);
}
else {
return this.__toDataURL(format, quality, cropping);
}
},
/**
* @private
*/
__toDataURL: function(format, quality, cropping) {
this.renderAll(true);
var canvasEl = this.upperCanvasEl || this.lowerCanvasEl;
var croppedCanvasEl = this.__getCroppedCanvas(canvasEl, cropping);
// to avoid common confusion https://github.com/kangax/fabric.js/issues/806
if (format === 'jpg') {
format = 'jpeg';
}
var data = (fabric.StaticCanvas.supports('toDataURLWithQuality'))
? (croppedCanvasEl || canvasEl).toDataURL('image/' + format, quality)
: (croppedCanvasEl || canvasEl).toDataURL('image/' + format);
this.contextTop && this.clearContext(this.contextTop);
this.renderAll();
if (croppedCanvasEl) {
croppedCanvasEl = null;
}
return data;
},
/**
* @private
*/
__getCroppedCanvas: function(canvasEl, cropping) {
var croppedCanvasEl,
croppedCtx;
var shouldCrop = 'left' in cropping ||
'top' in cropping ||
'width' in cropping ||
'height' in cropping;
if (shouldCrop) {
croppedCanvasEl = fabric.util.createCanvasElement();
croppedCtx = croppedCanvasEl.getContext('2d');
croppedCanvasEl.width = cropping.width || this.width;
croppedCanvasEl.height = cropping.height || this.height;
croppedCtx.drawImage(canvasEl, -cropping.left || 0, -cropping.top || 0);
}
return croppedCanvasEl;
},
/**
* @private
*/
__toDataURLWithMultiplier: function(format, quality, cropping, multiplier) {
var origWidth = this.getWidth(),
origHeight = this.getHeight(),
scaledWidth = origWidth * multiplier,
scaledHeight = origHeight * multiplier,
activeObject = this.getActiveObject(),
activeGroup = this.getActiveGroup(),
ctx = this.contextTop || this.contextContainer;
this.setWidth(scaledWidth).setHeight(scaledHeight);
ctx.scale(multiplier, multiplier);
if (cropping.left) {
cropping.left *= multiplier;
}
if (cropping.top) {
cropping.top *= multiplier;
}
if (cropping.width) {
cropping.width *= multiplier;
}
if (cropping.height) {
cropping.height *= multiplier;
}
if (activeGroup) {
// not removing group due to complications with restoring it with correct state afterwords
this._tempRemoveBordersControlsFromGroup(activeGroup);
}
else if (activeObject && this.deactivateAll) {
this.deactivateAll();
}
this.renderAll(true);
var data = this.__toDataURL(format, quality, cropping);
// restoring width, height for `renderAll` to draw
// background properly (while context is scaled)
this.width = origWidth;
this.height = origHeight;
ctx.scale(1 / multiplier, 1 / multiplier);
this.setWidth(origWidth).setHeight(origHeight);
if (activeGroup) {
this._restoreBordersControlsOnGroup(activeGroup);
}
else if (activeObject && this.setActiveObject) {
this.setActiveObject(activeObject);
}
this.contextTop && this.clearContext(this.contextTop);
this.renderAll();
return data;
},
/**
* Exports canvas element to a dataurl image (allowing to change image size via multiplier).
* @deprecated since 1.0.13
* @param {String} format (png|jpeg)
* @param {Number} multiplier
* @param {Number} quality (0..1)
* @return {String}
*/
toDataURLWithMultiplier: function (format, multiplier, quality) {
return this.toDataURL({
format: format,
multiplier: multiplier,
quality: quality
});
},
/**
* @private
*/
_tempRemoveBordersControlsFromGroup: function(group) {
group.origHasControls = group.hasControls;
group.origBorderColor = group.borderColor;
group.hasControls = true;
group.borderColor = 'rgba(0,0,0,0)';
group.forEachObject(function(o) {
o.origBorderColor = o.borderColor;
o.borderColor = 'rgba(0,0,0,0)';
});
},
/**
* @private
*/
_restoreBordersControlsOnGroup: function(group) {
group.hideControls = group.origHideControls;
group.borderColor = group.origBorderColor;
group.forEachObject(function(o) {
o.borderColor = o.origBorderColor;
delete o.origBorderColor;
});
}
});
fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {
/**
* Populates canvas with data from the specified dataless JSON.
* JSON format must conform to the one of {@link fabric.Canvas#toDatalessJSON}
* @deprecated since 1.2.2
* @param {String|Object} json JSON string or object
* @param {Function} callback Callback, invoked when json is parsed
* and corresponding objects (e.g: {@link fabric.Image})
* are initialized
* @param {Function} [reviver] Method for further parsing of JSON elements, called after each fabric object created.
* @return {fabric.Canvas} instance
* @chainable
* @tutorial {@link http://fabricjs.com/fabric-intro-part-3/#deserialization}
*/
loadFromDatalessJSON: function (json, callback, reviver) {
return this.loadFromJSON(json, callback, reviver);
},
/**
* Populates canvas with data from the specified JSON.
* JSON format must conform to the one of {@link fabric.Canvas#toJSON}
* @param {String|Object} json JSON string or object
* @param {Function} callback Callback, invoked when json is parsed
* and corresponding objects (e.g: {@link fabric.Image})
* are initialized
* @param {Function} [reviver] Method for further parsing of JSON elements, called after each fabric object created.
* @return {fabric.Canvas} instance
* @chainable
* @tutorial {@link http://fabricjs.com/fabric-intro-part-3/#deserialization}
* @see {@link http://jsfiddle.net/fabricjs/fmgXt/|jsFiddle demo}
* @example <caption>loadFromJSON</caption>
* canvas.loadFromJSON(json, canvas.renderAll.bind(canvas));
* @example <caption>loadFromJSON with reviver</caption>
* canvas.loadFromJSON(json, canvas.renderAll.bind(canvas), function(o, object) {
* // `o` = json object
* // `object` = fabric.Object instance
* // ... do some stuff ...
* });
*/
loadFromJSON: function (json, callback, reviver) {
if (!json) return;
// serialize if it wasn't already
var serialized = (typeof json === 'string')
? JSON.parse(json)
: json;
this.clear();
var _this = this;
this._enlivenObjects(serialized.objects, function () {
_this._setBgOverlay(serialized, callback);
}, reviver);
return this;
},
/**
* @private
* @param {Object} serialized Object with background and overlay information
* @param {Function} callback Invoked after all background and overlay images/patterns loaded
*/
_setBgOverlay: function(serialized, callback) {
var _this = this,
loaded = {
backgroundColor: false,
overlayColor: false,
backgroundImage: false,
overlayImage: false
};
if (!serialized.backgroundImage && !serialized.overlayImage && !serialized.background && !serialized.overlay) {
callback && callback();
return;
}
var cbIfLoaded = function () {
if (loaded.backgroundImage && loaded.overlayImage && loaded.backgroundColor && loaded.overlayColor) {
_this.renderAll();
callback && callback();
}
};
this.__setBgOverlay('backgroundImage', serialized.backgroundImage, loaded, cbIfLoaded);
this.__setBgOverlay('overlayImage', serialized.overlayImage, loaded, cbIfLoaded);
this.__setBgOverlay('backgroundColor', serialized.background, loaded, cbIfLoaded);
this.__setBgOverlay('overlayColor', serialized.overlay, loaded, cbIfLoaded);
cbIfLoaded();
},
/**
* @private
* @param {String} property Property to set (backgroundImage, overlayImage, backgroundColor, overlayColor)
* @param {(Object|String)} value Value to set
* @param {Object} loaded Set loaded property to true if property is set
* @param {Object} callback Callback function to invoke after property is set
*/
__setBgOverlay: function(property, value, loaded, callback) {
var _this = this;
if (!value) {
loaded[property] = true;
return;
}
if (property === 'backgroundImage' || property === 'overlayImage') {
fabric.Image.fromObject(value, function(img) {
_this[property] = img;
loaded[property] = true;
callback && callback();
});
}
else {
this['set' + fabric.util.string.capitalize(property, true)](value, function() {
loaded[property] = true;
callback && callback();
});
}
},
/**
* @private
* @param {Array} objects
* @param {Function} callback
* @param {Function} [reviver]
*/
_enlivenObjects: function (objects, callback, reviver) {
var _this = this;
if (objects.length === 0) {
callback && callback();
}
var renderOnAddRemove = this.renderOnAddRemove;
this.renderOnAddRemove = false;
fabric.util.enlivenObjects(objects, function(enlivenedObjects) {
enlivenedObjects.forEach(function(obj, index) {
_this.insertAt(obj, index, true);
});
_this.renderOnAddRemove = renderOnAddRemove;
callback && callback();
}, null, reviver);
},
/**
* @private
* @param {String} format
* @param {Function} callback
*/
_toDataURL: function (format, callback) {
this.clone(function (clone) {
callback(clone.toDataURL(format));
});
},
/**
* @private
* @param {String} format
* @param {Number} multiplier
* @param {Function} callback
*/
_toDataURLWithMultiplier: function (format, multiplier, callback) {
this.clone(function (clone) {
callback(clone.toDataURLWithMultiplier(format, multiplier));
});
},
/**
* Clones canvas instance
* @param {Object} [callback] Receives cloned instance as a first argument
* @param {Array} [properties] Array of properties to include in the cloned canvas and children
*/
clone: function (callback, properties) {
var data = JSON.stringify(this.toJSON(properties));
this.cloneWithoutData(function(clone) {
clone.loadFromJSON(data, function() {
callback && callback(clone);
});
});
},
/**
* Clones canvas instance without cloning existing data.
* This essentially copies canvas dimensions, clipping properties, etc.
* but leaves data empty (so that you can populate it with your own)
* @param {Object} [callback] Receives cloned instance as a first argument
*/
cloneWithoutData: function(callback) {
var el = fabric.document.createElement('canvas');
el.width = this.getWidth();
el.height = this.getHeight();
var clone = new fabric.Canvas(el);
clone.clipTo = this.clipTo;
if (this.backgroundImage) {
clone.setBackgroundImage(this.backgroundImage.src, function() {
clone.renderAll();
callback && callback(clone);
});
clone.backgroundImageOpacity = this.backgroundImageOpacity;
clone.backgroundImageStretch = this.backgroundImageStretch;
}
else {
callback && callback(clone);
}
}
});
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend,
toFixed = fabric.util.toFixed,
capitalize = fabric.util.string.capitalize,
degreesToRadians = fabric.util.degreesToRadians,
supportsLineDash = fabric.StaticCanvas.supports('setLineDash');
if (fabric.Object) {
return;
}
/**
* Root object class from which all 2d shape classes inherit from
* @class fabric.Object
* @tutorial {@link http://fabricjs.com/fabric-intro-part-1/#objects}
* @see {@link fabric.Object#initialize} for constructor definition
*
* @fires added
* @fires removed
*
* @fires selected
* @fires modified
* @fires rotating
* @fires scaling
* @fires moving
*
* @fires mousedown
* @fires mouseup
*/
fabric.Object = fabric.util.createClass(/** @lends fabric.Object.prototype */ {
/**
* Retrieves object's {@link fabric.Object#clipTo|clipping function}
* @method getClipTo
* @memberOf fabric.Object.prototype
* @return {Function}
*/
/**
* Sets object's {@link fabric.Object#clipTo|clipping function}
* @method setClipTo
* @memberOf fabric.Object.prototype
* @param {Function} clipTo Clipping function
* @return {fabric.Object} thisArg
* @chainable
*/
/**
* Retrieves object's {@link fabric.Object#transformMatrix|transformMatrix}
* @method getTransformMatrix
* @memberOf fabric.Object.prototype
* @return {Array} transformMatrix
*/
/**
* Sets object's {@link fabric.Object#transformMatrix|transformMatrix}
* @method setTransformMatrix
* @memberOf fabric.Object.prototype
* @param {Array} transformMatrix
* @return {fabric.Object} thisArg
* @chainable
*/
/**
* Retrieves object's {@link fabric.Object#visible|visible} state
* @method getVisible
* @memberOf fabric.Object.prototype
* @return {Boolean} True if visible
*/
/**
* Sets object's {@link fabric.Object#visible|visible} state
* @method setVisible
* @memberOf fabric.Object.prototype
* @param {Boolean} value visible value
* @return {fabric.Object} thisArg
* @chainable
*/
/**
* Retrieves object's {@link fabric.Object#shadow|shadow}
* @method getShadow
* @memberOf fabric.Object.prototype
* @return {Object} Shadow instance
*/
/**
* Retrieves object's {@link fabric.Object#stroke|stroke}
* @method getStroke
* @memberOf fabric.Object.prototype
* @return {String} stroke value
*/
/**
* Sets object's {@link fabric.Object#stroke|stroke}
* @method setStroke
* @memberOf fabric.Object.prototype
* @param {String} value stroke value
* @return {fabric.Object} thisArg
* @chainable
*/
/**
* Retrieves object's {@link fabric.Object#strokeWidth|strokeWidth}
* @method getStrokeWidth
* @memberOf fabric.Object.prototype
* @return {Number} strokeWidth value
*/
/**
* Sets object's {@link fabric.Object#strokeWidth|strokeWidth}
* @method setStrokeWidth
* @memberOf fabric.Object.prototype
* @param {Number} value strokeWidth value
* @return {fabric.Object} thisArg
* @chainable
*/
/**
* Retrieves object's {@link fabric.Object#originX|originX}
* @method getOriginX
* @memberOf fabric.Object.prototype
* @return {String} originX value
*/
/**
* Sets object's {@link fabric.Object#originX|originX}
* @method setOriginX
* @memberOf fabric.Object.prototype
* @param {String} value originX value
* @return {fabric.Object} thisArg
* @chainable
*/
/**
* Retrieves object's {@link fabric.Object#originY|originY}
* @method getOriginY
* @memberOf fabric.Object.prototype
* @return {String} originY value
*/
/**
* Sets object's {@link fabric.Object#originY|originY}
* @method setOriginY
* @memberOf fabric.Object.prototype
* @param {String} value originY value
* @return {fabric.Object} thisArg
* @chainable
*/
/**
* Retrieves object's {@link fabric.Object#fill|fill}
* @method getFill
* @memberOf fabric.Object.prototype
* @return {String} Fill value
*/
/**
* Sets object's {@link fabric.Object#fill|fill}
* @method setFill
* @memberOf fabric.Object.prototype
* @param {String} value Fill value
* @return {fabric.Object} thisArg
* @chainable
*/
/**
* Retrieves object's {@link fabric.Object#opacity|opacity}
* @method getOpacity
* @memberOf fabric.Object.prototype
* @return {Number} Opacity value (0-1)
*/
/**
* Sets object's {@link fabric.Object#opacity|opacity}
* @method setOpacity
* @memberOf fabric.Object.prototype
* @param {Number} value Opacity value (0-1)
* @return {fabric.Object} thisArg
* @chainable
*/
/**
* Retrieves object's {@link fabric.Object#angle|angle} (in degrees)
* @method getAngle
* @memberOf fabric.Object.prototype
* @return {Number}
*/
/**
* Sets object's {@link fabric.Object#angle|angle}
* @method setAngle
* @memberOf fabric.Object.prototype
* @param {Number} value Angle value (in degrees)
* @return {fabric.Object} thisArg
* @chainable
*/
/**
* Retrieves object's {@link fabric.Object#top|top position}
* @method getTop
* @memberOf fabric.Object.prototype
* @return {Number} Top value (in pixels)
*/
/**
* Sets object's {@link fabric.Object#top|top position}
* @method setTop
* @memberOf fabric.Object.prototype
* @param {Number} value Top value (in pixels)
* @return {fabric.Object} thisArg
* @chainable
*/
/**
* Retrieves object's {@link fabric.Object#left|left position}
* @method getLeft
* @memberOf fabric.Object.prototype
* @return {Number} Left value (in pixels)
*/
/**
* Sets object's {@link fabric.Object#left|left position}
* @method setLeft
* @memberOf fabric.Object.prototype
* @param {Number} value Left value (in pixels)
* @return {fabric.Object} thisArg
* @chainable
*/
/**
* Retrieves object's {@link fabric.Object#scaleX|scaleX} value
* @method getScaleX
* @memberOf fabric.Object.prototype
* @return {Number} scaleX value
*/
/**
* Sets object's {@link fabric.Object#scaleX|scaleX} value
* @method setScaleX
* @memberOf fabric.Object.prototype
* @param {Number} value scaleX value
* @return {fabric.Object} thisArg
* @chainable
*/
/**
* Retrieves object's {@link fabric.Object#scaleY|scaleY} value
* @method getScaleY
* @memberOf fabric.Object.prototype
* @return {Number} scaleY value
*/
/**
* Sets object's {@link fabric.Object#scaleY|scaleY} value
* @method setScaleY
* @memberOf fabric.Object.prototype
* @param {Number} value scaleY value
* @return {fabric.Object} thisArg
* @chainable
*/
/**
* Retrieves object's {@link fabric.Object#flipX|flipX} value
* @method getFlipX
* @memberOf fabric.Object.prototype
* @return {Boolean} flipX value
*/
/**
* Sets object's {@link fabric.Object#flipX|flipX} value
* @method setFlipX
* @memberOf fabric.Object.prototype
* @param {Boolean} value flipX value
* @return {fabric.Object} thisArg
* @chainable
*/
/**
* Retrieves object's {@link fabric.Object#flipY|flipY} value
* @method getFlipY
* @memberOf fabric.Object.prototype
* @return {Boolean} flipY value
*/
/**
* Sets object's {@link fabric.Object#flipY|flipY} value
* @method setFlipY
* @memberOf fabric.Object.prototype
* @param {Boolean} value flipY value
* @return {fabric.Object} thisArg
* @chainable
*/
/**
* Type of an object (rect, circle, path, etc.)
* @type String
* @default
*/
type: 'object',
/**
* Horizontal origin of transformation of an object (one of "left", "right", "center")
* @type String
* @default
*/
originX: 'left',
/**
* Vertical origin of transformation of an object (one of "top", "bottom", "center")
* @type String
* @default
*/
originY: 'top',
/**
* Top position of an object. Note that by default it's relative to object center. You can change this by setting originY={top/center/bottom}
* @type Number
* @default
*/
top: 0,
/**
* Left position of an object. Note that by default it's relative to object center. You can change this by setting originX={left/center/right}
* @type Number
* @default
*/
left: 0,
/**
* Object width
* @type Number
* @default
*/
width: 0,
/**
* Object height
* @type Number
* @default
*/
height: 0,
/**
* Object scale factor (horizontal)
* @type Number
* @default
*/
scaleX: 1,
/**
* Object scale factor (vertical)
* @type Number
* @default
*/
scaleY: 1,
/**
* When true, an object is rendered as flipped horizontally
* @type Boolean
* @default
*/
flipX: false,
/**
* When true, an object is rendered as flipped vertically
* @type Boolean
* @default
*/
flipY: false,
/**
* Opacity of an object
* @type Number
* @default
*/
opacity: 1,
/**
* Angle of rotation of an object (in degrees)
* @type Number
* @default
*/
angle: 0,
/**
* Size of object's controlling corners (in pixels)
* @type Number
* @default
*/
cornerSize: 12,
/**
* When true, object's controlling corners are rendered as transparent inside (i.e. stroke instead of fill)
* @type Boolean
* @default
*/
transparentCorners: true,
/**
* Default cursor value used when hovering over this object on canvas
* @type String
* @default
*/
hoverCursor: null,
/**
* Padding between object and its controlling borders (in pixels)
* @type Number
* @default
*/
padding: 0,
/**
* Color of controlling borders of an object (when it's active)
* @type String
* @default
*/
borderColor: 'rgba(102,153,255,0.75)',
/**
* Color of controlling corners of an object (when it's active)
* @type String
* @default
*/
cornerColor: 'rgba(102,153,255,0.5)',
/**
* When true, this object will use center point as the origin of transformation
* when being scaled via the controls.
* <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
* @since 1.3.4
* @type Boolean
* @default
*/
centeredScaling: false,
/**
* When true, this object will use center point as the origin of transformation
* when being rotated via the controls.
* <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
* @since 1.3.4
* @type Boolean
* @default
*/
centeredRotation: true,
/**
* Color of object's fill
* @type String
* @default
*/
fill: 'rgb(0,0,0)',
/**
* Fill rule used to fill an object
* @type String
* @default
*/
fillRule: 'source-over',
/**
* Background color of an object. Only works with text objects at the moment.
* @type String
* @default
*/
backgroundColor: '',
/**
* When defined, an object is rendered via stroke and this property specifies its color
* @type String
* @default
*/
stroke: null,
/**
* Width of a stroke used to render this object
* @type Number
* @default
*/
strokeWidth: 1,
/**
* Array specifying dash pattern of an object's stroke (stroke must be defined)
* @type Array
*/
strokeDashArray: null,
/**
* Line endings style of an object's stroke (one of "butt", "round", "square")
* @type String
* @default
*/
strokeLineCap: 'butt',
/**
* Corner style of an object's stroke (one of "bevil", "round", "miter")
* @type String
* @default
*/
strokeLineJoin: 'miter',
/**
* Maximum miter length (used for strokeLineJoin = "miter") of an object's stroke
* @type Number
* @default
*/
strokeMiterLimit: 10,
/**
* Shadow object representing shadow of this shape
* @type fabric.Shadow
* @default
*/
shadow: null,
/**
* Opacity of object's controlling borders when object is active and moving
* @type Number
* @default
*/
borderOpacityWhenMoving: 0.4,
/**
* Scale factor of object's controlling borders
* @type Number
* @default
*/
borderScaleFactor: 1,
/**
* Transform matrix (similar to SVG's transform matrix)
* @type Array
*/
transformMatrix: null,
/**
* Minimum allowed scale value of an object
* @type Number
* @default
*/
minScaleLimit: 0.01,
/**
* When set to `false`, an object can not be selected for modification (using either point-click-based or group-based selection).
* But events still fire on it.
* @type Boolean
* @default
*/
selectable: true,
/**
* When set to `false`, an object can not be a target of events. All events propagate through it. Introduced in v1.3.4
* @type Boolean
* @default
*/
evented: true,
/**
* When set to `false`, an object is not rendered on canvas
* @type Boolean
* @default
*/
visible: true,
/**
* When set to `false`, object's controls are not displayed and can not be used to manipulate object
* @type Boolean
* @default
*/
hasControls: true,
/**
* When set to `false`, object's controlling borders are not rendered
* @type Boolean
* @default
*/
hasBorders: true,
/**
* When set to `false`, object's controlling rotating point will not be visible or selectable
* @type Boolean
* @default
*/
hasRotatingPoint: true,
/**
* Offset for object's controlling rotating point (when enabled via `hasRotatingPoint`)
* @type Number
* @default
*/
rotatingPointOffset: 40,
/**
* When set to `true`, objects are "found" on canvas on per-pixel basis rather than according to bounding box
* @type Boolean
* @default
*/
perPixelTargetFind: false,
/**
* When `false`, default object's values are not included in its serialization
* @type Boolean
* @default
*/
includeDefaultValues: true,
/**
* Function that determines clipping of an object (context is passed as a first argument)
* @type Function
*/
clipTo: null,
/**
* When `true`, object horizontal movement is locked
* @type Boolean
* @default
*/
lockMovementX: false,
/**
* When `true`, object vertical movement is locked
* @type Boolean
* @default
*/
lockMovementY: false,
/**
* When `true`, object rotation is locked
* @type Boolean
* @default
*/
lockRotation: false,
/**
* When `true`, object horizontal scaling is locked
* @type Boolean
* @default
*/
lockScalingX: false,
/**
* When `true`, object vertical scaling is locked
* @type Boolean
* @default
*/
lockScalingY: false,
/**
* When `true`, object non-uniform scaling is locked
* @type Boolean
* @default
*/
lockUniScaling: false,
/**
* List of properties to consider when checking if state
* of an object is changed (fabric.Object#hasStateChanged)
* as well as for history (undo/redo) purposes
* @type Array
*/
stateProperties: (
'top left width height scaleX scaleY flipX flipY originX originY transformMatrix ' +
'stroke strokeWidth strokeDashArray strokeLineCap strokeLineJoin strokeMiterLimit ' +
'angle opacity fill fillRule shadow clipTo visible backgroundColor'
).split(' '),
/**
* Constructor
* @param {Object} [options] Options object
*/
initialize: function(options) {
if (options) {
this.setOptions(options);
}
},
/**
* @private
*/
_initGradient: function(options) {
if (options.fill && options.fill.colorStops && !(options.fill instanceof fabric.Gradient)) {
this.set('fill', new fabric.Gradient(options.fill));
}
},
/**
* @private
*/
_initPattern: function(options) {
if (options.fill && options.fill.source && !(options.fill instanceof fabric.Pattern)) {
this.set('fill', new fabric.Pattern(options.fill));
}
if (options.stroke && options.stroke.source && !(options.stroke instanceof fabric.Pattern)) {
this.set('stroke', new fabric.Pattern(options.stroke));
}
},
/**
* @private
*/
_initClipping: function(options) {
if (!options.clipTo || typeof options.clipTo !== 'string') return;
var functionBody = fabric.util.getFunctionBody(options.clipTo);
if (typeof functionBody !== 'undefined') {
this.clipTo = new Function('ctx', functionBody);
}
},
/**
* Sets object's properties from options
* @param {Object} [options] Options object
*/
setOptions: function(options) {
for (var prop in options) {
this.set(prop, options[prop]);
}
this._initGradient(options);
this._initPattern(options);
this._initClipping(options);
},
/**
* Transforms context when rendering an object
* @param {CanvasRenderingContext2D} ctx Context
* @param {Boolean} fromLeft When true, context is transformed to object's top/left corner. This is used when rendering text on Node
*/
transform: function(ctx, fromLeft) {
ctx.globalAlpha = this.opacity;
var center = fromLeft ? this._getLeftTopCoords() : this.getCenterPoint();
ctx.translate(center.x, center.y);
ctx.rotate(degreesToRadians(this.angle));
ctx.scale(
this.scaleX * (this.flipX ? -1 : 1),
this.scaleY * (this.flipY ? -1 : 1)
);
},
/**
* Returns an object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} Object representation of an instance
*/
toObject: function(propertiesToInclude) {
var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS;
var object = {
type: this.type,
originX: this.originX,
originY: this.originY,
left: toFixed(this.left, NUM_FRACTION_DIGITS),
top: toFixed(this.top, NUM_FRACTION_DIGITS),
width: toFixed(this.width, NUM_FRACTION_DIGITS),
height: toFixed(this.height, NUM_FRACTION_DIGITS),
fill: (this.fill && this.fill.toObject) ? this.fill.toObject() : this.fill,
stroke: (this.stroke && this.stroke.toObject) ? this.stroke.toObject() : this.stroke,
strokeWidth: toFixed(this.strokeWidth, NUM_FRACTION_DIGITS),
strokeDashArray: this.strokeDashArray,
strokeLineCap: this.strokeLineCap,
strokeLineJoin: this.strokeLineJoin,
strokeMiterLimit: toFixed(this.strokeMiterLimit, NUM_FRACTION_DIGITS),
scaleX: toFixed(this.scaleX, NUM_FRACTION_DIGITS),
scaleY: toFixed(this.scaleY, NUM_FRACTION_DIGITS),
angle: toFixed(this.getAngle(), NUM_FRACTION_DIGITS),
flipX: this.flipX,
flipY: this.flipY,
opacity: toFixed(this.opacity, NUM_FRACTION_DIGITS),
shadow: (this.shadow && this.shadow.toObject) ? this.shadow.toObject() : this.shadow,
visible: this.visible,
clipTo: this.clipTo && String(this.clipTo),
backgroundColor: this.backgroundColor
};
if (!this.includeDefaultValues) {
object = this._removeDefaultValues(object);
}
fabric.util.populateWithProperties(this, object, propertiesToInclude);
return object;
},
/**
* Returns (dataless) object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} Object representation of an instance
*/
toDatalessObject: function(propertiesToInclude) {
// will be overwritten by subclasses
return this.toObject(propertiesToInclude);
},
/**
* @private
* @param {Object} object
*/
_removeDefaultValues: function(object) {
var prototype = fabric.util.getKlass(object.type).prototype;
var stateProperties = prototype.stateProperties;
stateProperties.forEach(function(prop) {
if (object[prop] === prototype[prop]) {
delete object[prop];
}
});
return object;
},
/**
* Returns a string representation of an instance
* @return {String}
*/
toString: function() {
return "#<fabric." + capitalize(this.type) + ">";
},
/**
* Basic getter
* @param {String} property Property name
* @return {Any} value of a property
*/
get: function(property) {
return this[property];
},
/**
* Sets property to a given value. When changing position/dimension -related properties (left, top, scale, angle, etc.) `set` does not update position of object's borders/controls. If you need to update those, call `setCoords()`.
* @param {String|Object} key Property name or object (if object, iterate over the object properties)
* @param {Object|Function} value Property value (if function, the value is passed into it and its return value is used as a new one)
* @return {fabric.Object} thisArg
* @chainable
*/
set: function(key, value) {
if (typeof key === 'object') {
for (var prop in key) {
this._set(prop, key[prop]);
}
}
else {
if (typeof value === 'function' && key !== 'clipTo') {
this._set(key, value(this.get(key)));
}
else {
this._set(key, value);
}
}
return this;
},
/**
* @private
* @param {String} key
* @param {Any} value
* @return {fabric.Object} thisArg
*/
_set: function(key, value) {
var shouldConstrainValue = (key === 'scaleX' || key === 'scaleY');
if (shouldConstrainValue) {
value = this._constrainScale(value);
}
if (key === 'scaleX' && value < 0) {
this.flipX = !this.flipX;
value *= -1;
}
else if (key === 'scaleY' && value < 0) {
this.flipY = !this.flipY;
value *= -1;
}
else if (key === 'width' || key === 'height') {
this.minScaleLimit = toFixed(Math.min(0.1, 1/Math.max(this.width, this.height)), 2);
}
else if (key === 'shadow' && value && !(value instanceof fabric.Shadow)) {
value = new fabric.Shadow(value);
}
this[key] = value;
return this;
},
/**
* Toggles specified property from `true` to `false` or from `false` to `true`
* @param {String} property Property to toggle
* @return {fabric.Object} thisArg
* @chainable
*/
toggle: function(property) {
var value = this.get(property);
if (typeof value === 'boolean') {
this.set(property, !value);
}
return this;
},
/**
* Sets sourcePath of an object
* @param {String} value Value to set sourcePath to
* @return {fabric.Object} thisArg
* @chainable
*/
setSourcePath: function(value) {
this.sourcePath = value;
return this;
},
/**
* Renders an object on a specified context
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {Boolean} [noTransform] When true, context is not transformed
*/
render: function(ctx, noTransform) {
// do not render if width/height are zeros or object is not visible
if (this.width === 0 || this.height === 0 || !this.visible) return;
ctx.save();
this._transform(ctx, noTransform);
this._setStrokeStyles(ctx);
this._setFillStyles(ctx);
var m = this.transformMatrix;
if (m && this.group) {
ctx.translate(-this.group.width/2, -this.group.height/2);
ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
}
this._setShadow(ctx);
this.clipTo && fabric.util.clipContext(this, ctx);
this._render(ctx, noTransform);
this.clipTo && ctx.restore();
this._removeShadow(ctx);
if (this.active && !noTransform) {
this.drawBorders(ctx);
this.drawControls(ctx);
}
ctx.restore();
},
_transform: function(ctx, noTransform) {
var m = this.transformMatrix;
if (m && !this.group) {
ctx.setTransform(m[0], m[1], m[2], m[3], m[4], m[5]);
}
if (!noTransform) {
this.transform(ctx);
}
},
_setStrokeStyles: function(ctx) {
if (this.stroke) {
ctx.lineWidth = this.strokeWidth;
ctx.lineCap = this.strokeLineCap;
ctx.lineJoin = this.strokeLineJoin;
ctx.miterLimit = this.strokeMiterLimit;
ctx.strokeStyle = this.stroke.toLive
? this.stroke.toLive(ctx)
: this.stroke;
}
},
_setFillStyles: function(ctx) {
if (this.fill) {
ctx.fillStyle = this.fill.toLive
? this.fill.toLive(ctx)
: this.fill;
}
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_setShadow: function(ctx) {
if (!this.shadow) return;
ctx.shadowColor = this.shadow.color;
ctx.shadowBlur = this.shadow.blur;
ctx.shadowOffsetX = this.shadow.offsetX;
ctx.shadowOffsetY = this.shadow.offsetY;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_removeShadow: function(ctx) {
ctx.shadowColor = '';
ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderFill: function(ctx) {
if (!this.fill) return;
if (this.fill.toLive) {
ctx.save();
ctx.translate(
-this.width / 2 + this.fill.offsetX || 0,
-this.height / 2 + this.fill.offsetY || 0);
}
ctx.fill();
if (this.fill.toLive) {
ctx.restore();
}
if (this.shadow && !this.shadow.affectStroke) {
this._removeShadow(ctx);
}
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderStroke: function(ctx) {
if (!this.stroke) return;
ctx.save();
if (this.strokeDashArray) {
// Spec requires the concatenation of two copies the dash list when the number of elements is odd
if (1 & this.strokeDashArray.length) {
this.strokeDashArray.push.apply(this.strokeDashArray, this.strokeDashArray);
}
if (supportsLineDash) {
ctx.setLineDash(this.strokeDashArray);
this._stroke && this._stroke(ctx);
}
else {
this._renderDashedStroke && this._renderDashedStroke(ctx);
}
ctx.stroke();
}
else {
this._stroke ? this._stroke(ctx) : ctx.stroke();
}
this._removeShadow(ctx);
ctx.restore();
},
/**
* Clones an instance
* @param {Function} callback Callback is invoked with a clone as a first argument
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {fabric.Object} clone of an instance
*/
clone: function(callback, propertiesToInclude) {
if (this.constructor.fromObject) {
return this.constructor.fromObject(this.toObject(propertiesToInclude), callback);
}
return new fabric.Object(this.toObject(propertiesToInclude));
},
/**
* Creates an instance of fabric.Image out of an object
* @param callback {Function} callback, invoked with an instance as a first argument
* @return {fabric.Object} thisArg
*/
cloneAsImage: function(callback) {
var dataUrl = this.toDataURL();
fabric.util.loadImage(dataUrl, function(img) {
if (callback) {
callback(new fabric.Image(img));
}
});
return this;
},
/**
* Converts an object into a data-url-like string
* @param {Object} options Options object
* @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png"
* @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg.
* @param {Number} [options.multiplier=1] Multiplier to scale by
* @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14
* @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14
* @param {Number} [options.width] Cropping width. Introduced in v1.2.14
* @param {Number} [options.height] Cropping height. Introduced in v1.2.14
* @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format
*/
toDataURL: function(options) {
options || (options = { });
var el = fabric.util.createCanvasElement(),
boundingRect = this.getBoundingRect();
el.width = boundingRect.width;
el.height = boundingRect.height;
fabric.util.wrapElement(el, 'div');
var canvas = new fabric.Canvas(el);
// to avoid common confusion https://github.com/kangax/fabric.js/issues/806
if (options.format === 'jpg') {
options.format = 'jpeg';
}
if (options.format === 'jpeg') {
canvas.backgroundColor = '#fff';
}
var origParams = {
active: this.get('active'),
left: this.getLeft(),
top: this.getTop()
};
this.set('active', false);
this.setPositionByOrigin(new fabric.Point(el.width / 2, el.height / 2), 'center', 'center');
var originalCanvas = this.canvas;
canvas.add(this);
var data = canvas.toDataURL(options);
this.set(origParams).setCoords();
this.canvas = originalCanvas;
canvas.dispose();
canvas = null;
return data;
},
/**
* Returns true if specified type is identical to the type of an instance
* @param type {String} type Type to check against
* @return {Boolean}
*/
isType: function(type) {
return this.type === type;
},
/**
* Returns complexity of an instance
* @return {Number} complexity of this instance
*/
complexity: function() {
return 0;
},
/**
* Returns a JSON representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} JSON
*/
toJSON: function(propertiesToInclude) {
// delegate, not alias
return this.toObject(propertiesToInclude);
},
/**
* Sets gradient (fill or stroke) of an object
* <b>Backwards incompatibility note:</b> This method was named "setGradientFill" until v1.1.0
* @param {String} property Property name 'stroke' or 'fill'
* @param {Object} [options] Options object
* @param {String} [options.type] Type of gradient 'radial' or 'linear'
* @param {Number} [options.x1=0] x-coordinate of start point
* @param {Number} [options.y1=0] y-coordinate of start point
* @param {Number} [options.x2=0] x-coordinate of end point
* @param {Number} [options.y2=0] y-coordinate of end point
* @param {Number} [options.r1=0] Radius of start point (only for radial gradients)
* @param {Number} [options.r2=0] Radius of end point (only for radial gradients)
* @param {Object} [options.colorStops] Color stops object eg. {0: 'ff0000', 1: '000000'}
* @return {fabric.Object} thisArg
* @chainable
* @see {@link http://jsfiddle.net/fabricjs/58y8b/|jsFiddle demo}
* @example <caption>Set linear gradient</caption>
* object.setGradient('fill', {
* type: 'linear',
* x1: -object.width / 2,
* y1: 0,
* x2: object.width / 2,
* y2: 0,
* colorStops: {
* 0: 'red',
* 0.5: '#005555',
* 1: 'rgba(0,0,255,0.5)'
* }
* });
* canvas.renderAll();
* @example <caption>Set radial gradient</caption>
* object.setGradient('fill', {
* type: 'radial',
* x1: 0,
* y1: 0,
* x2: 0,
* y2: 0,
* r1: object.width / 2,
* r2: 10,
* colorStops: {
* 0: 'red',
* 0.5: '#005555',
* 1: 'rgba(0,0,255,0.5)'
* }
* });
* canvas.renderAll();
*/
setGradient: function(property, options) {
options || (options = { });
var gradient = {colorStops: []};
gradient.type = options.type || (options.r1 || options.r2 ? 'radial' : 'linear');
gradient.coords = {
x1: options.x1,
y1: options.y1,
x2: options.x2,
y2: options.y2
};
if (options.r1 || options.r2) {
gradient.coords.r1 = options.r1;
gradient.coords.r2 = options.r2;
}
for (var position in options.colorStops) {
var color = new fabric.Color(options.colorStops[position]);
gradient.colorStops.push({offset: position, color: color.toRgb(), opacity: color.getAlpha()});
}
return this.set(property, fabric.Gradient.forObject(this, gradient));
},
/**
* Sets pattern fill of an object
* @param {Object} options Options object
* @param {(String|HTMLImageElement)} options.source Pattern source
* @param {String} [options.repeat=repeat] Repeat property of a pattern (one of repeat, repeat-x, repeat-y or no-repeat)
* @param {Number} [options.offsetX=0] Pattern horizontal offset from object's left/top corner
* @param {Number} [options.offsetY=0] Pattern vertical offset from object's left/top corner
* @return {fabric.Object} thisArg
* @chainable
* @see {@link http://jsfiddle.net/fabricjs/QT3pa/|jsFiddle demo}
* @example <caption>Set pattern</caption>
* fabric.util.loadImage('http://fabricjs.com/assets/escheresque_ste.png', function(img) {
* object.setPatternFill({
* source: img,
* repeat: 'repeat'
* });
* canvas.renderAll();
* });
*/
setPatternFill: function(options) {
return this.set('fill', new fabric.Pattern(options));
},
/**
* Sets {@link fabric.Object#shadow|shadow} of an object
* @param {Object|String} [options] Options object or string (e.g. "2px 2px 10px rgba(0,0,0,0.2)")
* @param {String} [options.color=rgb(0,0,0)] Shadow color
* @param {Number} [options.blur=0] Shadow blur
* @param {Number} [options.offsetX=0] Shadow horizontal offset
* @param {Number} [options.offsetY=0] Shadow vertical offset
* @return {fabric.Object} thisArg
* @chainable
* @see {@link http://jsfiddle.net/fabricjs/7gvJG/|jsFiddle demo}
* @example <caption>Set shadow with string notation</caption>
* object.setShadow('2px 2px 10px rgba(0,0,0,0.2)');
* canvas.renderAll();
* @example <caption>Set shadow with object notation</caption>
* object.setShadow({
* color: 'red',
* blur: 10,
* offsetX: 20,
* offsetY: 20
* });
* canvas.renderAll();
*/
setShadow: function(options) {
return this.set('shadow', new fabric.Shadow(options));
},
/**
* Sets "color" of an instance (alias of `set('fill', &hellip;)`)
* @param {String} color Color value
* @return {fabric.Text} thisArg
* @chainable
*/
setColor: function(color) {
this.set('fill', color);
return this;
},
/**
* Centers object horizontally on canvas to which it was added last.
* You might need to call `setCoords` on an object after centering, to update controls area.
* @return {fabric.Object} thisArg
* @chainable
*/
centerH: function () {
this.canvas.centerObjectH(this);
return this;
},
/**
* Centers object vertically on canvas to which it was added last.
* You might need to call `setCoords` on an object after centering, to update controls area.
* @return {fabric.Object} thisArg
* @chainable
*/
centerV: function () {
this.canvas.centerObjectV(this);
return this;
},
/**
* Centers object vertically and horizontally on canvas to which is was added last
* You might need to call `setCoords` on an object after centering, to update controls area.
* @return {fabric.Object} thisArg
* @chainable
*/
center: function () {
this.canvas.centerObject(this);
return this;
},
/**
* Removes object from canvas to which it was added last
* @return {fabric.Object} thisArg
* @chainable
*/
remove: function() {
return this.canvas.remove(this);
},
/**
* Returns coordinates of a pointer relative to an object
* @param {Event} e Event to operate upon
* @param {Object} [pointer] Pointer to operate upon (instead of event)
* @return {Object} Coordinates of a pointer (x, y)
*/
getLocalPointer: function(e, pointer) {
pointer = pointer || this.canvas.getPointer(e);
var objectLeftTop = this.translateToOriginPoint(this.getCenterPoint(), 'left', 'top');
return {
x: pointer.x - objectLeftTop.x,
y: pointer.y - objectLeftTop.y
};
}
});
fabric.util.createAccessors(fabric.Object);
/**
* Alias for {@link fabric.Object.prototype.setAngle}
* @alias rotate -> setAngle
* @memberof fabric.Object
*/
fabric.Object.prototype.rotate = fabric.Object.prototype.setAngle;
extend(fabric.Object.prototype, fabric.Observable);
/**
* Defines the number of fraction digits to use when serializing object values.
* You can use it to increase/decrease precision of such values like left, top, scaleX, scaleY, etc.
* @static
* @memberof fabric.Object
* @constant
* @type Number
*/
fabric.Object.NUM_FRACTION_DIGITS = 2;
/**
* Unique id used internally when creating SVG elements
* @static
* @memberof fabric.Object
* @type Number
*/
fabric.Object.__uid = 0;
})(typeof exports !== 'undefined' ? exports : this);
(function() {
var degreesToRadians = fabric.util.degreesToRadians;
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
/**
* Translates the coordinates from origin to center coordinates (based on the object's dimensions)
* @param {fabric.Point} point The point which corresponds to the originX and originY params
* @param {String} originX Horizontal origin: 'left', 'center' or 'right'
* @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
* @return {fabric.Point}
*/
translateToCenterPoint: function(point, originX, originY) {
var cx = point.x,
cy = point.y,
strokeWidth = this.stroke ? this.strokeWidth : 0;
if (originX === "left") {
cx = point.x + (this.getWidth() + strokeWidth * this.scaleX) / 2;
}
else if (originX === "right") {
cx = point.x - (this.getWidth() + strokeWidth * this.scaleX) / 2;
}
if (originY === "top") {
cy = point.y + (this.getHeight() + strokeWidth * this.scaleY) / 2;
}
else if (originY === "bottom") {
cy = point.y - (this.getHeight() + strokeWidth * this.scaleY) / 2;
}
// Apply the reverse rotation to the point (it's already scaled properly)
return fabric.util.rotatePoint(new fabric.Point(cx, cy), point, degreesToRadians(this.angle));
},
/**
* Translates the coordinates from center to origin coordinates (based on the object's dimensions)
* @param {fabric.Point} point The point which corresponds to center of the object
* @param {String} originX Horizontal origin: 'left', 'center' or 'right'
* @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
* @return {fabric.Point}
*/
translateToOriginPoint: function(center, originX, originY) {
var x = center.x,
y = center.y,
strokeWidth = this.stroke ? this.strokeWidth : 0;
// Get the point coordinates
if (originX === "left") {
x = center.x - (this.getWidth() + strokeWidth * this.scaleX) / 2;
}
else if (originX === "right") {
x = center.x + (this.getWidth() + strokeWidth * this.scaleX) / 2;
}
if (originY === "top") {
y = center.y - (this.getHeight() + strokeWidth * this.scaleY) / 2;
}
else if (originY === "bottom") {
y = center.y + (this.getHeight() + strokeWidth * this.scaleY) / 2;
}
// Apply the rotation to the point (it's already scaled properly)
return fabric.util.rotatePoint(new fabric.Point(x, y), center, degreesToRadians(this.angle));
},
/**
* Returns the real center coordinates of the object
* @return {fabric.Point}
*/
getCenterPoint: function() {
var leftTop = new fabric.Point(this.left, this.top);
return this.translateToCenterPoint(leftTop, this.originX, this.originY);
},
/**
* Returns the coordinates of the object based on center coordinates
* @param {fabric.Point} point The point which corresponds to the originX and originY params
* @return {fabric.Point}
*/
// getOriginPoint: function(center) {
// return this.translateToOriginPoint(center, this.originX, this.originY);
// },
/**
* Returns the coordinates of the object as if it has a different origin
* @param {String} originX Horizontal origin: 'left', 'center' or 'right'
* @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
* @return {fabric.Point}
*/
getPointByOrigin: function(originX, originY) {
var center = this.getCenterPoint();
return this.translateToOriginPoint(center, originX, originY);
},
/**
* Returns the point in local coordinates
* @param {fabric.Point} point The point relative to the global coordinate system
* @param {String} originX Horizontal origin: 'left', 'center' or 'right'
* @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
* @return {fabric.Point}
*/
toLocalPoint: function(point, originX, originY) {
var center = this.getCenterPoint(),
strokeWidth = this.stroke ? this.strokeWidth : 0,
x, y;
if (originX && originY) {
if (originX === "left") {
x = center.x - (this.getWidth() + strokeWidth * this.scaleX) / 2;
}
else if (originX === "right") {
x = center.x + (this.getWidth() + strokeWidth * this.scaleX) / 2;
}
else {
x = center.x;
}
if (originY === "top") {
y = center.y - (this.getHeight() + strokeWidth * this.scaleY) / 2;
}
else if (originY === "bottom") {
y = center.y + (this.getHeight() + strokeWidth * this.scaleY) / 2;
}
else {
y = center.y;
}
}
else {
x = this.left;
y = this.top;
}
return fabric.util.rotatePoint(new fabric.Point(point.x, point.y), center, -degreesToRadians(this.angle))
.subtractEquals(new fabric.Point(x, y));
},
/**
* Returns the point in global coordinates
* @param {fabric.Point} The point relative to the local coordinate system
* @return {fabric.Point}
*/
// toGlobalPoint: function(point) {
// return fabric.util.rotatePoint(point, this.getCenterPoint(), degreesToRadians(this.angle)).addEquals(new fabric.Point(this.left, this.top));
// },
/**
* Sets the position of the object taking into consideration the object's origin
* @param {fabric.Point} point The new position of the object
* @param {String} originX Horizontal origin: 'left', 'center' or 'right'
* @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
* @return {void}
*/
setPositionByOrigin: function(pos, originX, originY) {
var center = this.translateToCenterPoint(pos, originX, originY);
var position = this.translateToOriginPoint(center, this.originX, this.originY);
this.set('left', position.x);
this.set('top', position.y);
},
/**
* @param {String} to One of 'left', 'center', 'right'
*/
adjustPosition: function(to) {
var angle = degreesToRadians(this.angle);
var hypotHalf = this.getWidth() / 2;
var xHalf = Math.cos(angle) * hypotHalf;
var yHalf = Math.sin(angle) * hypotHalf;
var hypotFull = this.getWidth();
var xFull = Math.cos(angle) * hypotFull;
var yFull = Math.sin(angle) * hypotFull;
if (this.originX === 'center' && to === 'left' ||
this.originX === 'right' && to === 'center') {
// move half left
this.left -= xHalf;
this.top -= yHalf;
}
else if (this.originX === 'left' && to === 'center' ||
this.originX === 'center' && to === 'right') {
// move half right
this.left += xHalf;
this.top += yHalf;
}
else if (this.originX === 'left' && to === 'right') {
// move full right
this.left += xFull;
this.top += yFull;
}
else if (this.originX === 'right' && to === 'left') {
// move full left
this.left -= xFull;
this.top -= yFull;
}
this.setCoords();
this.originX = to;
},
/**
* @private
*/
_getLeftTopCoords: function() {
return this.translateToOriginPoint(this.getCenterPoint(), 'left', 'center');
}
});
})();
(function() {
var degreesToRadians = fabric.util.degreesToRadians;
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
/**
* Object containing coordinates of object's controls
* @type Object
* @default
*/
oCoords: null,
/**
* Checks if object intersects with an area formed by 2 points
* @param {Object} pointTL top-left point of area
* @param {Object} pointBR bottom-right point of area
* @return {Boolean} true if object intersects with an area formed by 2 points
*/
intersectsWithRect: function(pointTL, pointBR) {
var oCoords = this.oCoords,
tl = new fabric.Point(oCoords.tl.x, oCoords.tl.y),
tr = new fabric.Point(oCoords.tr.x, oCoords.tr.y),
bl = new fabric.Point(oCoords.bl.x, oCoords.bl.y),
br = new fabric.Point(oCoords.br.x, oCoords.br.y);
var intersection = fabric.Intersection.intersectPolygonRectangle(
[tl, tr, br, bl],
pointTL,
pointBR
);
return intersection.status === 'Intersection';
},
/**
* Checks if object intersects with another object
* @param {Object} other Object to test
* @return {Boolean} true if object intersects with another object
*/
intersectsWithObject: function(other) {
// extracts coords
function getCoords(oCoords) {
return {
tl: new fabric.Point(oCoords.tl.x, oCoords.tl.y),
tr: new fabric.Point(oCoords.tr.x, oCoords.tr.y),
bl: new fabric.Point(oCoords.bl.x, oCoords.bl.y),
br: new fabric.Point(oCoords.br.x, oCoords.br.y)
};
}
var thisCoords = getCoords(this.oCoords),
otherCoords = getCoords(other.oCoords);
var intersection = fabric.Intersection.intersectPolygonPolygon(
[thisCoords.tl, thisCoords.tr, thisCoords.br, thisCoords.bl],
[otherCoords.tl, otherCoords.tr, otherCoords.br, otherCoords.bl]
);
return intersection.status === 'Intersection';
},
/**
* Checks if object is fully contained within area of another object
* @param {Object} other Object to test
* @return {Boolean} true if object is fully contained within area of another object
*/
isContainedWithinObject: function(other) {
var boundingRect = other.getBoundingRect(),
point1 = new fabric.Point(boundingRect.left, boundingRect.top),
point2 = new fabric.Point(boundingRect.left + boundingRect.width, boundingRect.top + boundingRect.height);
return this.isContainedWithinRect(point1, point2);
},
/**
* Checks if object is fully contained within area formed by 2 points
* @param {Object} pointTL top-left point of area
* @param {Object} pointBR bottom-right point of area
* @return {Boolean} true if object is fully contained within area formed by 2 points
*/
isContainedWithinRect: function(pointTL, pointBR) {
var boundingRect = this.getBoundingRect();
return (
boundingRect.left > pointTL.x &&
boundingRect.left + boundingRect.width < pointBR.x &&
boundingRect.top > pointTL.y &&
boundingRect.top + boundingRect.height < pointBR.y
);
},
/**
* Checks if point is inside the object
* @param {fabric.Point} point Point to check against
* @return {Boolean} true if point is inside the object
*/
containsPoint: function(point) {
var lines = this._getImageLines(this.oCoords),
xPoints = this._findCrossPoints(point, lines);
// if xPoints is odd then point is inside the object
return (xPoints !== 0 && xPoints % 2 === 1);
},
/**
* Method that returns an object with the object edges in it, given the coordinates of the corners
* @private
* @param {Object} oCoords Coordinates of the object corners
*/
_getImageLines: function(oCoords) {
return {
topline: {
o: oCoords.tl,
d: oCoords.tr
},
rightline: {
o: oCoords.tr,
d: oCoords.br
},
bottomline: {
o: oCoords.br,
d: oCoords.bl
},
leftline: {
o: oCoords.bl,
d: oCoords.tl
}
};
},
/**
* Helper method to determine how many cross points are between the 4 object edges
* and the horizontal line determined by a point on canvas
* @private
* @param {fabric.Point} point Point to check
* @param {Object} oCoords Coordinates of the object being evaluated
*/
_findCrossPoints: function(point, oCoords) {
var b1, b2, a1, a2, xi, yi,
xcount = 0,
iLine;
for (var lineKey in oCoords) {
iLine = oCoords[lineKey];
// optimisation 1: line below point. no cross
if ((iLine.o.y < point.y) && (iLine.d.y < point.y)) {
continue;
}
// optimisation 2: line above point. no cross
if ((iLine.o.y >= point.y) && (iLine.d.y >= point.y)) {
continue;
}
// optimisation 3: vertical line case
if ((iLine.o.x === iLine.d.x) && (iLine.o.x >= point.x)) {
xi = iLine.o.x;
yi = point.y;
}
// calculate the intersection point
else {
b1 = 0;
b2 = (iLine.d.y - iLine.o.y) / (iLine.d.x - iLine.o.x);
a1 = point.y- b1 * point.x;
a2 = iLine.o.y - b2 * iLine.o.x;
xi = - (a1 - a2) / (b1 - b2);
yi = a1 + b1 * xi;
}
// dont count xi < point.x cases
if (xi >= point.x) {
xcount += 1;
}
// optimisation 4: specific for square images
if (xcount === 2) {
break;
}
}
return xcount;
},
/**
* Returns width of an object's bounding rectangle
* @deprecated since 1.0.4
* @return {Number} width value
*/
getBoundingRectWidth: function() {
return this.getBoundingRect().width;
},
/**
* Returns height of an object's bounding rectangle
* @deprecated since 1.0.4
* @return {Number} height value
*/
getBoundingRectHeight: function() {
return this.getBoundingRect().height;
},
/**
* Returns coordinates of object's bounding rectangle (left, top, width, height)
* @return {Object} Object with left, top, width, height properties
*/
getBoundingRect: function() {
this.oCoords || this.setCoords();
var xCoords = [this.oCoords.tl.x, this.oCoords.tr.x, this.oCoords.br.x, this.oCoords.bl.x];
var minX = fabric.util.array.min(xCoords);
var maxX = fabric.util.array.max(xCoords);
var width = Math.abs(minX - maxX);
var yCoords = [this.oCoords.tl.y, this.oCoords.tr.y, this.oCoords.br.y, this.oCoords.bl.y];
var minY = fabric.util.array.min(yCoords);
var maxY = fabric.util.array.max(yCoords);
var height = Math.abs(minY - maxY);
return {
left: minX,
top: minY,
width: width,
height: height
};
},
/**
* Returns width of an object
* @return {Number} width value
*/
getWidth: function() {
return this.width * this.scaleX;
},
/**
* Returns height of an object
* @return {Number} height value
*/
getHeight: function() {
return this.height * this.scaleY;
},
/**
* Makes sure the scale is valid and modifies it if necessary
* @private
* @param {Number} value
* @return {Number}
*/
_constrainScale: function(value) {
if (Math.abs(value) < this.minScaleLimit) {
if (value < 0)
return -this.minScaleLimit;
else
return this.minScaleLimit;
}
return value;
},
/**
* Scales an object (equally by x and y)
* @param value {Number} scale factor
* @return {fabric.Object} thisArg
* @chainable
*/
scale: function(value) {
value = this._constrainScale(value);
if (value < 0) {
this.flipX = !this.flipX;
this.flipY = !this.flipY;
value *= -1;
}
this.scaleX = value;
this.scaleY = value;
this.setCoords();
return this;
},
/**
* Scales an object to a given width, with respect to bounding box (scaling by x/y equally)
* @param value {Number} new width value
* @return {fabric.Object} thisArg
* @chainable
*/
scaleToWidth: function(value) {
// adjust to bounding rect factor so that rotated shapes would fit as well
var boundingRectFactor = this.getBoundingRectWidth() / this.getWidth();
return this.scale(value / this.width / boundingRectFactor);
},
/**
* Scales an object to a given height, with respect to bounding box (scaling by x/y equally)
* @param value {Number} new height value
* @return {fabric.Object} thisArg
* @chainable
*/
scaleToHeight: function(value) {
// adjust to bounding rect factor so that rotated shapes would fit as well
var boundingRectFactor = this.getBoundingRectHeight() / this.getHeight();
return this.scale(value / this.height / boundingRectFactor);
},
/**
* Sets corner position coordinates based on current angle, width and height
* @return {fabric.Object} thisArg
* @chainable
*/
setCoords: function() {
var strokeWidth = this.strokeWidth > 1 ? this.strokeWidth : 0,
padding = this.padding,
theta = degreesToRadians(this.angle);
this.currentWidth = (this.width + strokeWidth) * this.scaleX + padding * 2;
this.currentHeight = (this.height + strokeWidth) * this.scaleY + padding * 2;
// If width is negative, make postive. Fixes path selection issue
if (this.currentWidth < 0) {
this.currentWidth = Math.abs(this.currentWidth);
}
var _hypotenuse = Math.sqrt(
Math.pow(this.currentWidth / 2, 2) +
Math.pow(this.currentHeight / 2, 2));
var _angle = Math.atan(isFinite(this.currentHeight / this.currentWidth) ? this.currentHeight / this.currentWidth : 0);
// offset added for rotate and scale actions
var offsetX = Math.cos(_angle + theta) * _hypotenuse,
offsetY = Math.sin(_angle + theta) * _hypotenuse,
sinTh = Math.sin(theta),
cosTh = Math.cos(theta);
var coords = this.getCenterPoint();
var tl = {
x: coords.x - offsetX,
y: coords.y - offsetY
};
var tr = {
x: tl.x + (this.currentWidth * cosTh),
y: tl.y + (this.currentWidth * sinTh)
};
var br = {
x: tr.x - (this.currentHeight * sinTh),
y: tr.y + (this.currentHeight * cosTh)
};
var bl = {
x: tl.x - (this.currentHeight * sinTh),
y: tl.y + (this.currentHeight * cosTh)
};
var ml = {
x: tl.x - (this.currentHeight/2 * sinTh),
y: tl.y + (this.currentHeight/2 * cosTh)
};
var mt = {
x: tl.x + (this.currentWidth/2 * cosTh),
y: tl.y + (this.currentWidth/2 * sinTh)
};
var mr = {
x: tr.x - (this.currentHeight/2 * sinTh),
y: tr.y + (this.currentHeight/2 * cosTh)
};
var mb = {
x: bl.x + (this.currentWidth/2 * cosTh),
y: bl.y + (this.currentWidth/2 * sinTh)
};
var mtr = {
x: mt.x,
y: mt.y
};
// debugging
// setTimeout(function() {
// canvas.contextTop.fillStyle = 'green';
// canvas.contextTop.fillRect(mb.x, mb.y, 3, 3);
// canvas.contextTop.fillRect(bl.x, bl.y, 3, 3);
// canvas.contextTop.fillRect(br.x, br.y, 3, 3);
// canvas.contextTop.fillRect(tl.x, tl.y, 3, 3);
// canvas.contextTop.fillRect(tr.x, tr.y, 3, 3);
// canvas.contextTop.fillRect(ml.x, ml.y, 3, 3);
// canvas.contextTop.fillRect(mr.x, mr.y, 3, 3);
// canvas.contextTop.fillRect(mt.x, mt.y, 3, 3);
// }, 50);
this.oCoords = {
// corners
tl: tl, tr: tr, br: br, bl: bl,
// middle
ml: ml, mt: mt, mr: mr, mb: mb,
// rotating point
mtr: mtr
};
// set coordinates of the draggable boxes in the corners used to scale/rotate the image
this._setCornerCoords && this._setCornerCoords();
return this;
}
});
})();
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
/**
* Moves an object to the bottom of the stack of drawn objects
* @return {fabric.Object} thisArg
* @chainable
*/
sendToBack: function() {
if (this.group) {
fabric.StaticCanvas.prototype.sendToBack.call(this.group, this);
}
else {
this.canvas.sendToBack(this);
}
return this;
},
/**
* Moves an object to the top of the stack of drawn objects
* @return {fabric.Object} thisArg
* @chainable
*/
bringToFront: function() {
if (this.group) {
fabric.StaticCanvas.prototype.bringToFront.call(this.group, this);
}
else {
this.canvas.bringToFront(this);
}
return this;
},
/**
* Moves an object down in stack of drawn objects
* @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object
* @return {fabric.Object} thisArg
* @chainable
*/
sendBackwards: function(intersecting) {
if (this.group) {
fabric.StaticCanvas.prototype.sendBackwards.call(this.group, this, intersecting);
}
else {
this.canvas.sendBackwards(this, intersecting);
}
return this;
},
/**
* Moves an object up in stack of drawn objects
* @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object
* @return {fabric.Object} thisArg
* @chainable
*/
bringForward: function(intersecting) {
if (this.group) {
fabric.StaticCanvas.prototype.bringForward.call(this.group, this, intersecting);
}
else {
this.canvas.bringForward(this, intersecting);
}
return this;
},
/**
* Moves an object to specified level in stack of drawn objects
* @param {Number} index New position of object
* @return {fabric.Object} thisArg
* @chainable
*/
moveTo: function(index) {
if (this.group) {
fabric.StaticCanvas.prototype.moveTo.call(this.group, this, index);
}
else {
this.canvas.moveTo(this, index);
}
return this;
}
});
/* _TO_SVG_START_ */
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
/**
* Returns styles-string for svg-export
* @return {String}
*/
getSvgStyles: function() {
var fill = this.fill
? (this.fill.toLive ? 'url(#SVGID_' + this.fill.id + ')' : this.fill)
: 'none';
var stroke = this.stroke
? (this.stroke.toLive ? 'url(#SVGID_' + this.stroke.id + ')' : this.stroke)
: 'none';
var strokeWidth = this.strokeWidth ? this.strokeWidth : '0';
var strokeDashArray = this.strokeDashArray ? this.strokeDashArray.join(' ') : '';
var strokeLineCap = this.strokeLineCap ? this.strokeLineCap : 'butt';
var strokeLineJoin = this.strokeLineJoin ? this.strokeLineJoin : 'miter';
var strokeMiterLimit = this.strokeMiterLimit ? this.strokeMiterLimit : '4';
var opacity = typeof this.opacity !== 'undefined' ? this.opacity : '1';
var visibility = this.visible ? '' : " visibility: hidden;";
var filter = this.shadow && this.type !== 'text' ? 'filter: url(#SVGID_' + this.shadow.id + ');' : '';
return [
"stroke: ", stroke, "; ",
"stroke-width: ", strokeWidth, "; ",
"stroke-dasharray: ", strokeDashArray, "; ",
"stroke-linecap: ", strokeLineCap, "; ",
"stroke-linejoin: ", strokeLineJoin, "; ",
"stroke-miterlimit: ", strokeMiterLimit, "; ",
"fill: ", fill, "; ",
"opacity: ", opacity, ";",
filter,
visibility
].join('');
},
/**
* Returns transform-string for svg-export
* @return {String}
*/
getSvgTransform: function() {
var toFixed = fabric.util.toFixed;
var angle = this.getAngle();
var center = this.getCenterPoint();
var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS;
var translatePart = "translate(" +
toFixed(center.x, NUM_FRACTION_DIGITS) +
" " +
toFixed(center.y, NUM_FRACTION_DIGITS) +
")";
var anglePart = angle !== 0
? (" rotate(" + toFixed(angle, NUM_FRACTION_DIGITS) + ")")
: '';
var scalePart = (this.scaleX === 1 && this.scaleY === 1)
? '' :
(" scale(" +
toFixed(this.scaleX, NUM_FRACTION_DIGITS) +
" " +
toFixed(this.scaleY, NUM_FRACTION_DIGITS) +
")");
var flipXPart = this.flipX ? "matrix(-1 0 0 1 0 0) " : "";
var flipYPart = this.flipY ? "matrix(1 0 0 -1 0 0)" : "";
return [ translatePart, anglePart, scalePart, flipXPart, flipYPart ].join('');
},
/**
* @private
*/
_createBaseSVGMarkup: function() {
var markup = [ ];
if (this.fill && this.fill.toLive) {
markup.push(this.fill.toSVG(this, false));
}
if (this.stroke && this.stroke.toLive) {
markup.push(this.stroke.toSVG(this, false));
}
if (this.shadow) {
markup.push(this.shadow.toSVG(this));
}
return markup;
}
});
/* _TO_SVG_END_ */
/*
Depends on `stateProperties`
*/
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
/**
* Returns true if object state (one of its state properties) was changed
* @return {Boolean} true if instance' state has changed since `{@link fabric.Object#saveState}` was called
*/
hasStateChanged: function() {
return this.stateProperties.some(function(prop) {
return this.get(prop) !== this.originalState[prop];
}, this);
},
/**
* Saves state of an object
* @param {Object} [options] Object with additional `stateProperties` array to include when saving state
* @return {fabric.Object} thisArg
*/
saveState: function(options) {
this.stateProperties.forEach(function(prop) {
this.originalState[prop] = this.get(prop);
}, this);
if (options && options.stateProperties) {
options.stateProperties.forEach(function(prop) {
this.originalState[prop] = this.get(prop);
}, this);
}
return this;
},
/**
* Setups state of an object
* @return {fabric.Object} thisArg
*/
setupState: function() {
this.originalState = { };
this.saveState();
return this;
}
});
(function(){
var getPointer = fabric.util.getPointer,
degreesToRadians = fabric.util.degreesToRadians,
isVML = typeof G_vmlCanvasManager !== 'undefined';
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
/**
* The object interactivity controls.
* @private
*/
_controlsVisibility: null,
/**
* Determines which corner has been clicked
* @private
* @param {Event} e Event object
* @param {Object} offset Canvas offset
* @return {String|Boolean} corner code (tl, tr, bl, br, etc.), or false if nothing is found
*/
_findTargetCorner: function(e, offset) {
if (!this.hasControls || !this.active) return false;
var pointer = getPointer(e, this.canvas.upperCanvasEl),
ex = pointer.x - offset.left,
ey = pointer.y - offset.top,
xPoints,
lines;
for (var i in this.oCoords) {
if (!this.isControlVisible(i)) {
continue;
}
if (i === 'mtr' && !this.hasRotatingPoint) {
continue;
}
if (this.get('lockUniScaling') && (i === 'mt' || i === 'mr' || i === 'mb' || i === 'ml')) {
continue;
}
lines = this._getImageLines(this.oCoords[i].corner);
// debugging
// canvas.contextTop.fillRect(lines.bottomline.d.x, lines.bottomline.d.y, 2, 2);
// canvas.contextTop.fillRect(lines.bottomline.o.x, lines.bottomline.o.y, 2, 2);
// canvas.contextTop.fillRect(lines.leftline.d.x, lines.leftline.d.y, 2, 2);
// canvas.contextTop.fillRect(lines.leftline.o.x, lines.leftline.o.y, 2, 2);
// canvas.contextTop.fillRect(lines.topline.d.x, lines.topline.d.y, 2, 2);
// canvas.contextTop.fillRect(lines.topline.o.x, lines.topline.o.y, 2, 2);
// canvas.contextTop.fillRect(lines.rightline.d.x, lines.rightline.d.y, 2, 2);
// canvas.contextTop.fillRect(lines.rightline.o.x, lines.rightline.o.y, 2, 2);
xPoints = this._findCrossPoints({x: ex, y: ey}, lines);
if (xPoints !== 0 && xPoints % 2 === 1) {
this.__corner = i;
return i;
}
}
return false;
},
/**
* Sets the coordinates of the draggable boxes in the corners of
* the image used to scale/rotate it.
* @private
*/
_setCornerCoords: function() {
var coords = this.oCoords,
theta = degreesToRadians(this.angle),
newTheta = degreesToRadians(45 - this.angle),
cornerHypotenuse = Math.sqrt(2 * Math.pow(this.cornerSize, 2)) / 2,
cosHalfOffset = cornerHypotenuse * Math.cos(newTheta),
sinHalfOffset = cornerHypotenuse * Math.sin(newTheta),
sinTh = Math.sin(theta),
cosTh = Math.cos(theta);
coords.tl.corner = {
tl: {
x: coords.tl.x - sinHalfOffset,
y: coords.tl.y - cosHalfOffset
},
tr: {
x: coords.tl.x + cosHalfOffset,
y: coords.tl.y - sinHalfOffset
},
bl: {
x: coords.tl.x - cosHalfOffset,
y: coords.tl.y + sinHalfOffset
},
br: {
x: coords.tl.x + sinHalfOffset,
y: coords.tl.y + cosHalfOffset
}
};
coords.tr.corner = {
tl: {
x: coords.tr.x - sinHalfOffset,
y: coords.tr.y - cosHalfOffset
},
tr: {
x: coords.tr.x + cosHalfOffset,
y: coords.tr.y - sinHalfOffset
},
br: {
x: coords.tr.x + sinHalfOffset,
y: coords.tr.y + cosHalfOffset
},
bl: {
x: coords.tr.x - cosHalfOffset,
y: coords.tr.y + sinHalfOffset
}
};
coords.bl.corner = {
tl: {
x: coords.bl.x - sinHalfOffset,
y: coords.bl.y - cosHalfOffset
},
bl: {
x: coords.bl.x - cosHalfOffset,
y: coords.bl.y + sinHalfOffset
},
br: {
x: coords.bl.x + sinHalfOffset,
y: coords.bl.y + cosHalfOffset
},
tr: {
x: coords.bl.x + cosHalfOffset,
y: coords.bl.y - sinHalfOffset
}
};
coords.br.corner = {
tr: {
x: coords.br.x + cosHalfOffset,
y: coords.br.y - sinHalfOffset
},
bl: {
x: coords.br.x - cosHalfOffset,
y: coords.br.y + sinHalfOffset
},
br: {
x: coords.br.x + sinHalfOffset,
y: coords.br.y + cosHalfOffset
},
tl: {
x: coords.br.x - sinHalfOffset,
y: coords.br.y - cosHalfOffset
}
};
coords.ml.corner = {
tl: {
x: coords.ml.x - sinHalfOffset,
y: coords.ml.y - cosHalfOffset
},
tr: {
x: coords.ml.x + cosHalfOffset,
y: coords.ml.y - sinHalfOffset
},
bl: {
x: coords.ml.x - cosHalfOffset,
y: coords.ml.y + sinHalfOffset
},
br: {
x: coords.ml.x + sinHalfOffset,
y: coords.ml.y + cosHalfOffset
}
};
coords.mt.corner = {
tl: {
x: coords.mt.x - sinHalfOffset,
y: coords.mt.y - cosHalfOffset
},
tr: {
x: coords.mt.x + cosHalfOffset,
y: coords.mt.y - sinHalfOffset
},
bl: {
x: coords.mt.x - cosHalfOffset,
y: coords.mt.y + sinHalfOffset
},
br: {
x: coords.mt.x + sinHalfOffset,
y: coords.mt.y + cosHalfOffset
}
};
coords.mr.corner = {
tl: {
x: coords.mr.x - sinHalfOffset,
y: coords.mr.y - cosHalfOffset
},
tr: {
x: coords.mr.x + cosHalfOffset,
y: coords.mr.y - sinHalfOffset
},
bl: {
x: coords.mr.x - cosHalfOffset,
y: coords.mr.y + sinHalfOffset
},
br: {
x: coords.mr.x + sinHalfOffset,
y: coords.mr.y + cosHalfOffset
}
};
coords.mb.corner = {
tl: {
x: coords.mb.x - sinHalfOffset,
y: coords.mb.y - cosHalfOffset
},
tr: {
x: coords.mb.x + cosHalfOffset,
y: coords.mb.y - sinHalfOffset
},
bl: {
x: coords.mb.x - cosHalfOffset,
y: coords.mb.y + sinHalfOffset
},
br: {
x: coords.mb.x + sinHalfOffset,
y: coords.mb.y + cosHalfOffset
}
};
coords.mtr.corner = {
tl: {
x: coords.mtr.x - sinHalfOffset + (sinTh * this.rotatingPointOffset),
y: coords.mtr.y - cosHalfOffset - (cosTh * this.rotatingPointOffset)
},
tr: {
x: coords.mtr.x + cosHalfOffset + (sinTh * this.rotatingPointOffset),
y: coords.mtr.y - sinHalfOffset - (cosTh * this.rotatingPointOffset)
},
bl: {
x: coords.mtr.x - cosHalfOffset + (sinTh * this.rotatingPointOffset),
y: coords.mtr.y + sinHalfOffset - (cosTh * this.rotatingPointOffset)
},
br: {
x: coords.mtr.x + sinHalfOffset + (sinTh * this.rotatingPointOffset),
y: coords.mtr.y + cosHalfOffset - (cosTh * this.rotatingPointOffset)
}
};
},
/**
* Draws borders of an object's bounding box.
* Requires public properties: width, height
* Requires public options: padding, borderColor
* @param {CanvasRenderingContext2D} ctx Context to draw on
* @return {fabric.Object} thisArg
* @chainable
*/
drawBorders: function(ctx) {
if (!this.hasBorders) return this;
var padding = this.padding,
padding2 = padding * 2,
strokeWidth = ~~(this.strokeWidth / 2) * 2; // Round down to even number
ctx.save();
ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1;
ctx.strokeStyle = this.borderColor;
var scaleX = 1 / this._constrainScale(this.scaleX),
scaleY = 1 / this._constrainScale(this.scaleY);
ctx.lineWidth = 1 / this.borderScaleFactor;
ctx.scale(scaleX, scaleY);
var w = this.getWidth(),
h = this.getHeight();
ctx.strokeRect(
~~(-(w / 2) - padding - strokeWidth / 2 * this.scaleX) - 0.5, // offset needed to make lines look sharper
~~(-(h / 2) - padding - strokeWidth / 2 * this.scaleY) - 0.5,
~~(w + padding2 + strokeWidth * this.scaleX) + 1, // double offset needed to make lines look sharper
~~(h + padding2 + strokeWidth * this.scaleY) + 1
);
if (this.hasRotatingPoint && this.isControlVisible('mtr') && !this.get('lockRotation') && this.hasControls) {
var rotateHeight = (
this.flipY
? h + (strokeWidth * this.scaleY) + (padding * 2)
: -h - (strokeWidth * this.scaleY) - (padding * 2)
) / 2;
ctx.beginPath();
ctx.moveTo(0, rotateHeight);
ctx.lineTo(0, rotateHeight + (this.flipY ? this.rotatingPointOffset : -this.rotatingPointOffset));
ctx.closePath();
ctx.stroke();
}
ctx.restore();
return this;
},
/**
* Draws corners of an object's bounding box.
* Requires public properties: width, height, scaleX, scaleY
* Requires public options: cornerSize, padding
* @param {CanvasRenderingContext2D} ctx Context to draw on
* @return {fabric.Object} thisArg
* @chainable
*/
drawControls: function(ctx) {
if (!this.hasControls) return this;
var size = this.cornerSize,
size2 = size / 2,
strokeWidth2 = ~~(this.strokeWidth / 2), // half strokeWidth rounded down
left = -(this.width / 2),
top = -(this.height / 2),
paddingX = this.padding / this.scaleX,
paddingY = this.padding / this.scaleY,
scaleOffsetY = size2 / this.scaleY,
scaleOffsetX = size2 / this.scaleX,
scaleOffsetSizeX = (size2 - size) / this.scaleX,
scaleOffsetSizeY = (size2 - size) / this.scaleY,
height = this.height,
width = this.width,
methodName = this.transparentCorners ? 'strokeRect' : 'fillRect';
ctx.save();
ctx.lineWidth = 1 / Math.max(this.scaleX, this.scaleY);
ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1;
ctx.strokeStyle = ctx.fillStyle = this.cornerColor;
// top-left
this._drawControl('tl', ctx, methodName,
left - scaleOffsetX - strokeWidth2 - paddingX,
top - scaleOffsetY - strokeWidth2 - paddingY);
// top-right
this._drawControl('tr', ctx, methodName,
left + width - scaleOffsetX + strokeWidth2 + paddingX,
top - scaleOffsetY - strokeWidth2 - paddingY);
// bottom-left
this._drawControl('tr', ctx, methodName,
left - scaleOffsetX - strokeWidth2 - paddingX,
top + height + scaleOffsetSizeY + strokeWidth2 + paddingY);
// bottom-right
this._drawControl('br', ctx, methodName,
left + width + scaleOffsetSizeX + strokeWidth2 + paddingX,
top + height + scaleOffsetSizeY + strokeWidth2 + paddingY);
if (!this.get('lockUniScaling')) {
// middle-top
this._drawControl('mt', ctx, methodName,
left + width/2 - scaleOffsetX,
top - scaleOffsetY - strokeWidth2 - paddingY);
// middle-bottom
this._drawControl('mb', ctx, methodName,
left + width/2 - scaleOffsetX,
top + height + scaleOffsetSizeY + strokeWidth2 + paddingY);
// middle-right
this._drawControl('mb', ctx, methodName,
left + width + scaleOffsetSizeX + strokeWidth2 + paddingX,
top + height/2 - scaleOffsetY);
// middle-left
this._drawControl('ml', ctx, methodName,
left - scaleOffsetX - strokeWidth2 - paddingX,
top + height/2 - scaleOffsetY);
}
// middle-top-rotate
if (this.hasRotatingPoint) {
this._drawControl('mtr', ctx, methodName,
left + width/2 - scaleOffsetX,
this.flipY
? (top + height + (this.rotatingPointOffset / this.scaleY) - this.cornerSize/this.scaleX/2 + strokeWidth2 + paddingY)
: (top - (this.rotatingPointOffset / this.scaleY) - this.cornerSize/this.scaleY/2 - strokeWidth2 - paddingY));
}
ctx.restore();
return this;
},
/**
* @private
*/
_drawControl: function(control, ctx, methodName, left, top) {
var sizeX = this.cornerSize / this.scaleX,
sizeY = this.cornerSize / this.scaleY;
if (this.isControlVisible(control)) {
isVML || this.transparentCorners || ctx.clearRect(left, top, sizeX, sizeY);
ctx[methodName](left, top, sizeX, sizeY);
}
},
/**
* Returns true if the specified control is visible, false otherwise.
* @param {String} controlName The name of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'.
* @returns {Boolean} true if the specified control is visible, false otherwise
*/
isControlVisible: function(controlName) {
return this._getControlsVisibility()[controlName];
},
/**
* Sets the visibility of the specified control.
* @param {String} controlName The name of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'.
* @param {Boolean} visible true to set the specified control visible, false otherwise
* @return {fabric.Object} thisArg
* @chainable
*/
setControlVisible: function(controlName, visible) {
this._getControlsVisibility()[controlName] = visible;
return this;
},
/**
* Sets the visibility state of object controls.
* @param {Object} [options] Options object
* @param {Boolean} [options.bl] true to enable the bottom-left control, false to disable it
* @param {Boolean} [options.br] true to enable the bottom-right control, false to disable it
* @param {Boolean} [options.mb] true to enable the middle-bottom control, false to disable it
* @param {Boolean} [options.ml] true to enable the middle-left control, false to disable it
* @param {Boolean} [options.mr] true to enable the middle-right control, false to disable it
* @param {Boolean} [options.mt] true to enable the middle-top control, false to disable it
* @param {Boolean} [options.tl] true to enable the top-left control, false to disable it
* @param {Boolean} [options.tr] true to enable the top-right control, false to disable it
* @param {Boolean} [options.mtr] true to enable the middle-top-rotate control, false to disable it
* @return {fabric.Object} thisArg
* @chainable
*/
setControlsVisibility: function(options) {
options || (options = { });
for (var p in options) {
this.setControlVisible(p, options[p]);
}
return this;
},
/**
* Returns the instance of the control visibility set for this object.
* @private
* @returns {Object}
*/
_getControlsVisibility: function() {
if (!this._controlsVisibility) {
this._controlsVisibility = {
tl: true,
tr: true,
br: true,
bl: true,
ml: true,
mt: true,
mr: true,
mb: true,
mtr: true
};
}
return this._controlsVisibility;
}
});
})();
fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {
/**
* Animation duration (in ms) for fx* methods
* @type Number
* @default
*/
FX_DURATION: 500,
/**
* Centers object horizontally with animation.
* @param {fabric.Object} object Object to center
* @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties
* @param {Function} [callbacks.onComplete] Invoked on completion
* @param {Function} [callbacks.onChange] Invoked on every step of animation
* @return {fabric.Canvas} thisArg
* @chainable
*/
fxCenterObjectH: function (object, callbacks) {
callbacks = callbacks || { };
var empty = function() { },
onComplete = callbacks.onComplete || empty,
onChange = callbacks.onChange || empty,
_this = this;
fabric.util.animate({
startValue: object.get('left'),
endValue: this.getCenter().left,
duration: this.FX_DURATION,
onChange: function(value) {
object.set('left', value);
_this.renderAll();
onChange();
},
onComplete: function() {
object.setCoords();
onComplete();
}
});
return this;
},
/**
* Centers object vertically with animation.
* @param {fabric.Object} object Object to center
* @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties
* @param {Function} [callbacks.onComplete] Invoked on completion
* @param {Function} [callbacks.onChange] Invoked on every step of animation
* @return {fabric.Canvas} thisArg
* @chainable
*/
fxCenterObjectV: function (object, callbacks) {
callbacks = callbacks || { };
var empty = function() { },
onComplete = callbacks.onComplete || empty,
onChange = callbacks.onChange || empty,
_this = this;
fabric.util.animate({
startValue: object.get('top'),
endValue: this.getCenter().top,
duration: this.FX_DURATION,
onChange: function(value) {
object.set('top', value);
_this.renderAll();
onChange();
},
onComplete: function() {
object.setCoords();
onComplete();
}
});
return this;
},
/**
* Same as `fabric.Canvas#remove` but animated
* @param {fabric.Object} object Object to remove
* @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties
* @param {Function} [callbacks.onComplete] Invoked on completion
* @param {Function} [callbacks.onChange] Invoked on every step of animation
* @return {fabric.Canvas} thisArg
* @chainable
*/
fxRemove: function (object, callbacks) {
callbacks = callbacks || { };
var empty = function() { },
onComplete = callbacks.onComplete || empty,
onChange = callbacks.onChange || empty,
_this = this;
fabric.util.animate({
startValue: object.get('opacity'),
endValue: 0,
duration: this.FX_DURATION,
onStart: function() {
object.set('active', false);
},
onChange: function(value) {
object.set('opacity', value);
_this.renderAll();
onChange();
},
onComplete: function () {
_this.remove(object);
onComplete();
}
});
return this;
}
});
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
/**
* Animates object's properties
* @param {String|Object} property to animate (if string) or properties to animate (if object)
* @param {Number|Object} value to animate property to (if string was given first) or options object
* @return {fabric.Object} thisArg
* @tutorial {@link http://fabricjs.com/fabric-intro-part-2/#animation}
* @chainable
*
* As object — multiple properties
*
* object.animate({ left: ..., top: ... });
* object.animate({ left: ..., top: ... }, { duration: ... });
*
* As string — one property
*
* object.animate('left', ...);
* object.animate('left', { duration: ... });
*
*/
animate: function() {
if (arguments[0] && typeof arguments[0] === 'object') {
var propsToAnimate = [ ], prop, skipCallbacks;
for (prop in arguments[0]) {
propsToAnimate.push(prop);
}
for (var i = 0, len = propsToAnimate.length; i<len; i++) {
prop = propsToAnimate[i];
skipCallbacks = i !== len - 1;
this._animate(prop, arguments[0][prop], arguments[1], skipCallbacks);
}
}
else {
this._animate.apply(this, arguments);
}
return this;
},
/**
* @private
* @param {String} property Property to animate
* @param {String} to Value to animate to
* @param {Object} [options] Options object
* @param {Boolean} [skipCallbacks] When true, callbacks like onchange and oncomplete are not invoked
*/
_animate: function(property, to, options, skipCallbacks) {
var obj = this, propPair;
to = to.toString();
if (!options) {
options = { };
}
else {
options = fabric.util.object.clone(options);
}
if (~property.indexOf('.')) {
propPair = property.split('.');
}
var currentValue = propPair
? this.get(propPair[0])[propPair[1]]
: this.get(property);
if (!('from' in options)) {
options.from = currentValue;
}
if (~to.indexOf('=')) {
to = currentValue + parseFloat(to.replace('=', ''));
}
else {
to = parseFloat(to);
}
fabric.util.animate({
startValue: options.from,
endValue: to,
byValue: options.by,
easing: options.easing,
duration: options.duration,
abort: options.abort && function() {
return options.abort.call(obj);
},
onChange: function(value) {
if (propPair) {
obj[propPair[0]][propPair[1]] = value;
}
else {
obj.set(property, value);
}
if (skipCallbacks) return;
options.onChange && options.onChange();
},
onComplete: function() {
if (skipCallbacks) return;
obj.setCoords();
options.onComplete && options.onComplete();
}
});
}
});
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend,
coordProps = { 'x1': 1, 'x2': 1, 'y1': 1, 'y2': 1 },
supportsLineDash = fabric.StaticCanvas.supports('setLineDash');
if (fabric.Line) {
fabric.warn('fabric.Line is already defined');
return;
}
/**
* Line class
* @class fabric.Line
* @extends fabric.Object
* @see {@link fabric.Line#initialize} for constructor definition
*/
fabric.Line = fabric.util.createClass(fabric.Object, /** @lends fabric.Line.prototype */ {
/**
* Type of an object
* @type String
* @default
*/
type: 'line',
/**
* Constructor
* @param {Array} [points] Array of points
* @param {Object} [options] Options object
* @return {fabric.Line} thisArg
*/
initialize: function(points, options) {
options = options || { };
if (!points) {
points = [0, 0, 0, 0];
}
this.callSuper('initialize', options);
this.set('x1', points[0]);
this.set('y1', points[1]);
this.set('x2', points[2]);
this.set('y2', points[3]);
this._setWidthHeight(options);
},
/**
* @private
* @param {Object} [options] Options
*/
_setWidthHeight: function(options) {
options || (options = { });
this.set('width', Math.abs(this.x2 - this.x1) || 1);
this.set('height', Math.abs(this.y2 - this.y1) || 1);
this.set('left', 'left' in options ? options.left : (Math.min(this.x1, this.x2) + this.width / 2));
this.set('top', 'top' in options ? options.top : (Math.min(this.y1, this.y2) + this.height / 2));
},
/**
* @private
* @param {String} key
* @param {Any} value
*/
_set: function(key, value) {
this[key] = value;
if (key in coordProps) {
this._setWidthHeight();
}
return this;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_render: function(ctx) {
ctx.beginPath();
var isInPathGroup = this.group && this.group.type === 'path-group';
if (isInPathGroup && !this.transformMatrix) {
ctx.translate(-this.group.width/2 + this.left, -this.group.height / 2 + this.top);
}
if (!this.strokeDashArray || this.strokeDashArray && supportsLineDash) {
// move from center (of virtual box) to its left/top corner
// we can't assume x1, y1 is top left and x2, y2 is bottom right
var xMult = this.x1 <= this.x2 ? -1 : 1;
var yMult = this.y1 <= this.y2 ? -1 : 1;
ctx.moveTo(
this.width === 1 ? 0 : (xMult * this.width / 2),
this.height === 1 ? 0 : (yMult * this.height / 2));
ctx.lineTo(
this.width === 1 ? 0 : (xMult * -1 * this.width / 2),
this.height === 1 ? 0 : (yMult * -1 * this.height / 2));
}
ctx.lineWidth = this.strokeWidth;
// TODO: test this
// make sure setting "fill" changes color of a line
// (by copying fillStyle to strokeStyle, since line is stroked, not filled)
var origStrokeStyle = ctx.strokeStyle;
ctx.strokeStyle = this.stroke || ctx.fillStyle;
this._renderStroke(ctx);
ctx.strokeStyle = origStrokeStyle;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderDashedStroke: function(ctx) {
var
xMult = this.x1 <= this.x2 ? -1 : 1,
yMult = this.y1 <= this.y2 ? -1 : 1,
x = this.width === 1 ? 0 : xMult * this.width / 2,
y = this.height === 1 ? 0 : yMult * this.height / 2;
ctx.beginPath();
fabric.util.drawDashedLine(ctx, x, y, -x, -y, this.strokeDashArray);
ctx.closePath();
},
/**
* Returns object representation of an instance
* @methd toObject
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} object representation of an instance
*/
toObject: function(propertiesToInclude) {
return extend(this.callSuper('toObject', propertiesToInclude), {
x1: this.get('x1'),
y1: this.get('y1'),
x2: this.get('x2'),
y2: this.get('y2')
});
},
/* _TO_SVG_START_ */
/**
* Returns SVG representation of an instance
* @param {Function} [reviver] Method for further parsing of svg representation.
* @return {String} svg representation of an instance
*/
toSVG: function(reviver) {
var markup = this._createBaseSVGMarkup();
markup.push(
'<line ',
'x1="', this.get('x1'),
'" y1="', this.get('y1'),
'" x2="', this.get('x2'),
'" y2="', this.get('y2'),
'" style="', this.getSvgStyles(),
'"/>'
);
return reviver ? reviver(markup.join('')) : markup.join('');
},
/* _TO_SVG_END_ */
/**
* Returns complexity of an instance
* @return {Number} complexity
*/
complexity: function() {
return 1;
}
});
/* _FROM_SVG_START_ */
/**
* List of attribute names to account for when parsing SVG element (used by {@link fabric.Line.fromElement})
* @static
* @memberOf fabric.Line
* @see http://www.w3.org/TR/SVG/shapes.html#LineElement
*/
fabric.Line.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('x1 y1 x2 y2'.split(' '));
/**
* Returns fabric.Line instance from an SVG element
* @static
* @memberOf fabric.Line
* @param {SVGElement} element Element to parse
* @param {Object} [options] Options object
* @return {fabric.Line} instance of fabric.Line
*/
fabric.Line.fromElement = function(element, options) {
var parsedAttributes = fabric.parseAttributes(element, fabric.Line.ATTRIBUTE_NAMES);
var points = [
parsedAttributes.x1 || 0,
parsedAttributes.y1 || 0,
parsedAttributes.x2 || 0,
parsedAttributes.y2 || 0
];
return new fabric.Line(points, extend(parsedAttributes, options));
};
/* _FROM_SVG_END_ */
/**
* Returns fabric.Line instance from an object representation
* @static
* @memberOf fabric.Line
* @param {Object} object Object to create an instance from
* @return {fabric.Line} instance of fabric.Line
*/
fabric.Line.fromObject = function(object) {
var points = [object.x1, object.y1, object.x2, object.y2];
return new fabric.Line(points, object);
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { }),
piBy2 = Math.PI * 2,
extend = fabric.util.object.extend;
if (fabric.Circle) {
fabric.warn('fabric.Circle is already defined.');
return;
}
/**
* Circle class
* @class fabric.Circle
* @extends fabric.Object
* @see {@link fabric.Circle#initialize} for constructor definition
*/
fabric.Circle = fabric.util.createClass(fabric.Object, /** @lends fabric.Circle.prototype */ {
/**
* Type of an object
* @type String
* @default
*/
type: 'circle',
/**
* Constructor
* @param {Object} [options] Options object
* @return {fabric.Circle} thisArg
*/
initialize: function(options) {
options = options || { };
this.set('radius', options.radius || 0);
this.callSuper('initialize', options);
},
/**
* @private
* @param {String} key
* @param {Any} value
* @return {fabric.Circle} thisArg
*/
_set: function(key, value) {
this.callSuper('_set', key, value);
if (key === 'radius') {
this.setRadius(value);
}
return this;
},
/**
* Returns object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} object representation of an instance
*/
toObject: function(propertiesToInclude) {
return extend(this.callSuper('toObject', propertiesToInclude), {
radius: this.get('radius')
});
},
/* _TO_SVG_START_ */
/**
* Returns svg representation of an instance
* @param {Function} [reviver] Method for further parsing of svg representation.
* @return {String} svg representation of an instance
*/
toSVG: function(reviver) {
var markup = this._createBaseSVGMarkup();
markup.push(
'<circle ',
'cx="0" cy="0" ',
'r="', this.radius,
'" style="', this.getSvgStyles(),
'" transform="', this.getSvgTransform(),
'"/>'
);
return reviver ? reviver(markup.join('')) : markup.join('');
},
/* _TO_SVG_END_ */
/**
* @private
* @param ctx {CanvasRenderingContext2D} context to render on
*/
_render: function(ctx, noTransform) {
ctx.beginPath();
// multiply by currently set alpha (the one that was set by path group where this object is contained, for example)
ctx.globalAlpha = this.group ? (ctx.globalAlpha * this.opacity) : this.opacity;
ctx.arc(noTransform ? this.left : 0, noTransform ? this.top : 0, this.radius, 0, piBy2, false);
ctx.closePath();
this._renderFill(ctx);
this._renderStroke(ctx);
},
/**
* Returns horizontal radius of an object (according to how an object is scaled)
* @return {Number}
*/
getRadiusX: function() {
return this.get('radius') * this.get('scaleX');
},
/**
* Returns vertical radius of an object (according to how an object is scaled)
* @return {Number}
*/
getRadiusY: function() {
return this.get('radius') * this.get('scaleY');
},
/**
* Sets radius of an object (and updates width accordingly)
* @return {Number}
*/
setRadius: function(value) {
this.radius = value;
this.set('width', value * 2).set('height', value * 2);
},
/**
* Returns complexity of an instance
* @return {Number} complexity of this instance
*/
complexity: function() {
return 1;
}
});
/* _FROM_SVG_START_ */
/**
* List of attribute names to account for when parsing SVG element (used by {@link fabric.Circle.fromElement})
* @static
* @memberOf fabric.Circle
* @see: http://www.w3.org/TR/SVG/shapes.html#CircleElement
*/
fabric.Circle.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('cx cy r'.split(' '));
/**
* Returns {@link fabric.Circle} instance from an SVG element
* @static
* @memberOf fabric.Circle
* @param {SVGElement} element Element to parse
* @param {Object} [options] Options object
* @throws {Error} If value of `r` attribute is missing or invalid
* @return {fabric.Circle} Instance of fabric.Circle
*/
fabric.Circle.fromElement = function(element, options) {
options || (options = { });
var parsedAttributes = fabric.parseAttributes(element, fabric.Circle.ATTRIBUTE_NAMES);
if (!isValidRadius(parsedAttributes)) {
throw new Error('value of `r` attribute is required and can not be negative');
}
if ('left' in parsedAttributes) {
parsedAttributes.left -= (options.width / 2) || 0;
}
if ('top' in parsedAttributes) {
parsedAttributes.top -= (options.height / 2) || 0;
}
var obj = new fabric.Circle(extend(parsedAttributes, options));
obj.cx = parseFloat(element.getAttribute('cx')) || 0;
obj.cy = parseFloat(element.getAttribute('cy')) || 0;
return obj;
};
/**
* @private
*/
function isValidRadius(attributes) {
return (('radius' in attributes) && (attributes.radius > 0));
}
/* _FROM_SVG_END_ */
/**
* Returns {@link fabric.Circle} instance from an object representation
* @static
* @memberOf fabric.Circle
* @param {Object} object Object to create an instance from
* @return {Object} Instance of fabric.Circle
*/
fabric.Circle.fromObject = function(object) {
return new fabric.Circle(object);
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { });
if (fabric.Triangle) {
fabric.warn('fabric.Triangle is already defined');
return;
}
/**
* Triangle class
* @class fabric.Triangle
* @extends fabric.Object
* @return {fabric.Triangle} thisArg
* @see {@link fabric.Triangle#initialize} for constructor definition
*/
fabric.Triangle = fabric.util.createClass(fabric.Object, /** @lends fabric.Triangle.prototype */ {
/**
* Type of an object
* @type String
* @default
*/
type: 'triangle',
/**
* Constructor
* @param {Object} [options] Options object
* @return {Object} thisArg
*/
initialize: function(options) {
options = options || { };
this.callSuper('initialize', options);
this.set('width', options.width || 100)
.set('height', options.height || 100);
},
/**
* @private
* @param ctx {CanvasRenderingContext2D} Context to render on
*/
_render: function(ctx) {
var widthBy2 = this.width / 2,
heightBy2 = this.height / 2;
ctx.beginPath();
ctx.moveTo(-widthBy2, heightBy2);
ctx.lineTo(0, -heightBy2);
ctx.lineTo(widthBy2, heightBy2);
ctx.closePath();
this._renderFill(ctx);
this._renderStroke(ctx);
},
/**
* @private
* @param ctx {CanvasRenderingContext2D} Context to render on
*/
_renderDashedStroke: function(ctx) {
var widthBy2 = this.width / 2,
heightBy2 = this.height / 2;
ctx.beginPath();
fabric.util.drawDashedLine(ctx, -widthBy2, heightBy2, 0, -heightBy2, this.strokeDashArray);
fabric.util.drawDashedLine(ctx, 0, -heightBy2, widthBy2, heightBy2, this.strokeDashArray);
fabric.util.drawDashedLine(ctx, widthBy2, heightBy2, -widthBy2, heightBy2, this.strokeDashArray);
ctx.closePath();
},
/* _TO_SVG_START_ */
/**
* Returns SVG representation of an instance
* @param {Function} [reviver] Method for further parsing of svg representation.
* @return {String} svg representation of an instance
*/
toSVG: function(reviver) {
var markup = this._createBaseSVGMarkup(),
widthBy2 = this.width / 2,
heightBy2 = this.height / 2;
var points = [
-widthBy2 + " " + heightBy2,
"0 " + -heightBy2,
widthBy2 + " " + heightBy2
].join(",");
markup.push(
'<polygon ',
'points="', points,
'" style="', this.getSvgStyles(),
'" transform="', this.getSvgTransform(),
'"/>'
);
return reviver ? reviver(markup.join('')) : markup.join('');
},
/* _TO_SVG_END_ */
/**
* Returns complexity of an instance
* @return {Number} complexity of this instance
*/
complexity: function() {
return 1;
}
});
/**
* Returns fabric.Triangle instance from an object representation
* @static
* @memberOf fabric.Triangle
* @param object {Object} object to create an instance from
* @return {Object} instance of Canvas.Triangle
*/
fabric.Triangle.fromObject = function(object) {
return new fabric.Triangle(object);
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global){
"use strict";
var fabric = global.fabric || (global.fabric = { }),
piBy2 = Math.PI * 2,
extend = fabric.util.object.extend;
if (fabric.Ellipse) {
fabric.warn('fabric.Ellipse is already defined.');
return;
}
/**
* Ellipse class
* @class fabric.Ellipse
* @extends fabric.Object
* @return {fabric.Ellipse} thisArg
* @see {@link fabric.Ellipse#initialize} for constructor definition
*/
fabric.Ellipse = fabric.util.createClass(fabric.Object, /** @lends fabric.Ellipse.prototype */ {
/**
* Type of an object
* @type String
* @default
*/
type: 'ellipse',
/**
* Horizontal radius
* @type Number
* @default
*/
rx: 0,
/**
* Vertical radius
* @type Number
* @default
*/
ry: 0,
/**
* Constructor
* @param {Object} [options] Options object
* @return {fabric.Ellipse} thisArg
*/
initialize: function(options) {
options = options || { };
this.callSuper('initialize', options);
this.set('rx', options.rx || 0);
this.set('ry', options.ry || 0);
this.set('width', this.get('rx') * 2);
this.set('height', this.get('ry') * 2);
},
/**
* Returns object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} object representation of an instance
*/
toObject: function(propertiesToInclude) {
return extend(this.callSuper('toObject', propertiesToInclude), {
rx: this.get('rx'),
ry: this.get('ry')
});
},
/* _TO_SVG_START_ */
/**
* Returns svg representation of an instance
* @param {Function} [reviver] Method for further parsing of svg representation.
* @return {String} svg representation of an instance
*/
toSVG: function(reviver) {
var markup = this._createBaseSVGMarkup();
markup.push(
'<ellipse ',
'rx="', this.get('rx'),
'" ry="', this.get('ry'),
'" style="', this.getSvgStyles(),
'" transform="', this.getSvgTransform(),
'"/>'
);
return reviver ? reviver(markup.join('')) : markup.join('');
},
/* _TO_SVG_END_ */
/**
* Renders this instance on a given context
* @param ctx {CanvasRenderingContext2D} context to render on
* @param noTransform {Boolean} context is not transformed when set to true
*/
render: function(ctx, noTransform) {
// do not use `get` for perf. reasons
if (this.rx === 0 || this.ry === 0) return;
return this.callSuper('render', ctx, noTransform);
},
/**
* @private
* @param ctx {CanvasRenderingContext2D} context to render on
*/
_render: function(ctx, noTransform) {
ctx.beginPath();
ctx.save();
ctx.globalAlpha = this.group ? (ctx.globalAlpha * this.opacity) : this.opacity;
if (this.transformMatrix && this.group) {
ctx.translate(this.cx, this.cy);
}
ctx.transform(1, 0, 0, this.ry/this.rx, 0, 0);
ctx.arc(noTransform ? this.left : 0, noTransform ? this.top : 0, this.rx, 0, piBy2, false);
this._renderFill(ctx);
this._renderStroke(ctx);
ctx.restore();
},
/**
* Returns complexity of an instance
* @return {Number} complexity
*/
complexity: function() {
return 1;
}
});
/* _FROM_SVG_START_ */
/**
* List of attribute names to account for when parsing SVG element (used by {@link fabric.Ellipse.fromElement})
* @static
* @memberOf fabric.Ellipse
* @see http://www.w3.org/TR/SVG/shapes.html#EllipseElement
*/
fabric.Ellipse.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('cx cy rx ry'.split(' '));
/**
* Returns {@link fabric.Ellipse} instance from an SVG element
* @static
* @memberOf fabric.Ellipse
* @param {SVGElement} element Element to parse
* @param {Object} [options] Options object
* @return {fabric.Ellipse}
*/
fabric.Ellipse.fromElement = function(element, options) {
options || (options = { });
var parsedAttributes = fabric.parseAttributes(element, fabric.Ellipse.ATTRIBUTE_NAMES);
var cx = parsedAttributes.left;
var cy = parsedAttributes.top;
if ('left' in parsedAttributes) {
parsedAttributes.left -= (options.width / 2) || 0;
}
if ('top' in parsedAttributes) {
parsedAttributes.top -= (options.height / 2) || 0;
}
var ellipse = new fabric.Ellipse(extend(parsedAttributes, options));
ellipse.cx = cx || 0;
ellipse.cy = cy || 0;
return ellipse;
};
/* _FROM_SVG_END_ */
/**
* Returns {@link fabric.Ellipse} instance from an object representation
* @static
* @memberOf fabric.Ellipse
* @param {Object} object Object to create an instance from
* @return {fabric.Ellipse}
*/
fabric.Ellipse.fromObject = function(object) {
return new fabric.Ellipse(object);
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend;
if (fabric.Rect) {
console.warn('fabric.Rect is already defined');
return;
}
var stateProperties = fabric.Object.prototype.stateProperties.concat();
stateProperties.push('rx', 'ry', 'x', 'y');
/**
* Rectangle class
* @class fabric.Rect
* @extends fabric.Object
* @return {fabric.Rect} thisArg
* @see {@link fabric.Rect#initialize} for constructor definition
*/
fabric.Rect = fabric.util.createClass(fabric.Object, /** @lends fabric.Rect.prototype */ {
/**
* List of properties to consider when checking if state of an object is changed ({@link fabric.Object#hasStateChanged})
* as well as for history (undo/redo) purposes
* @type Array
*/
stateProperties: stateProperties,
/**
* Type of an object
* @type String
* @default
*/
type: 'rect',
/**
* Horizontal border radius
* @type Number
* @default
*/
rx: 0,
/**
* Vertical border radius
* @type Number
* @default
*/
ry: 0,
/**
* @type Number
* @default
*/
x: 0,
/**
* @type Number
* @default
*/
y: 0,
/**
* Used to specify dash pattern for stroke on this object
* @type Array
*/
strokeDashArray: null,
/**
* Constructor
* @param {Object} [options] Options object
* @return {Object} thisArg
*/
initialize: function(options) {
options = options || { };
this.callSuper('initialize', options);
this._initRxRy();
this.x = options.x || 0;
this.y = options.y || 0;
},
/**
* Initializes rx/ry attributes
* @private
*/
_initRxRy: function() {
if (this.rx && !this.ry) {
this.ry = this.rx;
}
else if (this.ry && !this.rx) {
this.rx = this.ry;
}
},
/**
* @private
* @param ctx {CanvasRenderingContext2D} context to render on
*/
_render: function(ctx) {
var rx = this.rx || 0,
ry = this.ry || 0,
x = -this.width / 2,
y = -this.height / 2,
w = this.width,
h = this.height,
isInPathGroup = this.group && this.group.type === 'path-group';
ctx.beginPath();
ctx.globalAlpha = isInPathGroup ? (ctx.globalAlpha * this.opacity) : this.opacity;
if (this.transformMatrix && isInPathGroup) {
ctx.translate(
this.width / 2 + this.x,
this.height / 2 + this.y);
}
if (!this.transformMatrix && isInPathGroup) {
ctx.translate(
-this.group.width / 2 + this.width / 2 + this.x,
-this.group.height / 2 + this.height / 2 + this.y);
}
var isRounded = rx !== 0 || ry !== 0;
ctx.moveTo(x+rx, y);
ctx.lineTo(x+w-rx, y);
isRounded && ctx.quadraticCurveTo(x+w, y, x+w, y+ry, x+w, y+ry);
ctx.lineTo(x+w, y+h-ry);
isRounded && ctx.quadraticCurveTo(x+w,y+h,x+w-rx,y+h,x+w-rx,y+h);
ctx.lineTo(x+rx,y+h);
isRounded && ctx.quadraticCurveTo(x,y+h,x,y+h-ry,x,y+h-ry);
ctx.lineTo(x,y+ry);
isRounded && ctx.quadraticCurveTo(x,y,x+rx,y,x+rx,y);
ctx.closePath();
this._renderFill(ctx);
this._renderStroke(ctx);
},
/**
* @private
* @param ctx {CanvasRenderingContext2D} context to render on
*/
_renderDashedStroke: function(ctx) {
var x = -this.width/2,
y = -this.height/2,
w = this.width,
h = this.height;
ctx.beginPath();
fabric.util.drawDashedLine(ctx, x, y, x+w, y, this.strokeDashArray);
fabric.util.drawDashedLine(ctx, x+w, y, x+w, y+h, this.strokeDashArray);
fabric.util.drawDashedLine(ctx, x+w, y+h, x, y+h, this.strokeDashArray);
fabric.util.drawDashedLine(ctx, x, y+h, x, y, this.strokeDashArray);
ctx.closePath();
},
/**
* Since coordinate system differs from that of SVG
* @private
*/
_normalizeLeftTopProperties: function(parsedAttributes) {
if ('left' in parsedAttributes) {
this.set('left', parsedAttributes.left + this.getWidth() / 2);
}
this.set('x', parsedAttributes.left || 0);
if ('top' in parsedAttributes) {
this.set('top', parsedAttributes.top + this.getHeight() / 2);
}
this.set('y', parsedAttributes.top || 0);
return this;
},
/**
* Returns object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} object representation of an instance
*/
toObject: function(propertiesToInclude) {
var object = extend(this.callSuper('toObject', propertiesToInclude), {
rx: this.get('rx') || 0,
ry: this.get('ry') || 0,
x: this.get('x'),
y: this.get('y')
});
if (!this.includeDefaultValues) {
this._removeDefaultValues(object);
}
return object;
},
/* _TO_SVG_START_ */
/**
* Returns svg representation of an instance
* @param {Function} [reviver] Method for further parsing of svg representation.
* @return {String} svg representation of an instance
*/
toSVG: function(reviver) {
var markup = this._createBaseSVGMarkup();
markup.push(
'<rect ',
'x="', (-1 * this.width / 2), '" y="', (-1 * this.height / 2),
'" rx="', this.get('rx'), '" ry="', this.get('ry'),
'" width="', this.width, '" height="', this.height,
'" style="', this.getSvgStyles(),
'" transform="', this.getSvgTransform(),
'"/>'
);
return reviver ? reviver(markup.join('')) : markup.join('');
},
/* _TO_SVG_END_ */
/**
* Returns complexity of an instance
* @return {Number} complexity
*/
complexity: function() {
return 1;
}
});
/* _FROM_SVG_START_ */
/**
* List of attribute names to account for when parsing SVG element (used by `fabric.Rect.fromElement`)
* @static
* @memberOf fabric.Rect
* @see: http://www.w3.org/TR/SVG/shapes.html#RectElement
*/
fabric.Rect.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('x y rx ry width height'.split(' '));
/**
* @private
*/
function _setDefaultLeftTopValues(attributes) {
attributes.left = attributes.left || 0;
attributes.top = attributes.top || 0;
return attributes;
}
/**
* Returns {@link fabric.Rect} instance from an SVG element
* @static
* @memberOf fabric.Rect
* @param {SVGElement} element Element to parse
* @param {Object} [options] Options object
* @return {fabric.Rect} Instance of fabric.Rect
*/
fabric.Rect.fromElement = function(element, options) {
if (!element) {
return null;
}
var parsedAttributes = fabric.parseAttributes(element, fabric.Rect.ATTRIBUTE_NAMES);
parsedAttributes = _setDefaultLeftTopValues(parsedAttributes);
var rect = new fabric.Rect(extend((options ? fabric.util.object.clone(options) : { }), parsedAttributes));
rect._normalizeLeftTopProperties(parsedAttributes);
return rect;
};
/* _FROM_SVG_END_ */
/**
* Returns {@link fabric.Rect} instance from an object representation
* @static
* @memberOf fabric.Rect
* @param object {Object} object to create an instance from
* @return {Object} instance of fabric.Rect
*/
fabric.Rect.fromObject = function(object) {
return new fabric.Rect(object);
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { }),
toFixed = fabric.util.toFixed;
if (fabric.Polyline) {
fabric.warn('fabric.Polyline is already defined');
return;
}
/**
* Polyline class
* @class fabric.Polyline
* @extends fabric.Object
* @see {@link fabric.Polyline#initialize} for constructor definition
*/
fabric.Polyline = fabric.util.createClass(fabric.Object, /** @lends fabric.Polyline.prototype */ {
/**
* Type of an object
* @type String
* @default
*/
type: 'polyline',
/**
* Constructor
* @param {Array} points Array of points (where each point is an object with x and y)
* @param {Object} [options] Options object
* @param {Boolean} [skipOffset] Whether points offsetting should be skipped
* @return {fabric.Polyline} thisArg
* @example
* var poly = new fabric.Polyline([
* { x: 10, y: 10 },
* { x: 50, y: 30 },
* { x: 40, y: 70 },
* { x: 60, y: 50 },
* { x: 100, y: 150 },
* { x: 40, y: 100 }
* ], {
* stroke: 'red',
* left: 100,
* top: 100
* });
*/
initialize: function(points, options, skipOffset) {
options = options || { };
this.set('points', points);
this.callSuper('initialize', options);
this._calcDimensions(skipOffset);
},
/**
* @private
* @param {Boolean} [skipOffset] Whether points offsetting should be skipped
*/
_calcDimensions: function(skipOffset) {
return fabric.Polygon.prototype._calcDimensions.call(this, skipOffset);
},
/**
* Returns object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} Object representation of an instance
*/
toObject: function(propertiesToInclude) {
return fabric.Polygon.prototype.toObject.call(this, propertiesToInclude);
},
/* _TO_SVG_START_ */
/**
* Returns SVG representation of an instance
* @param {Function} [reviver] Method for further parsing of svg representation.
* @return {String} svg representation of an instance
*/
toSVG: function(reviver) {
var points = [],
markup = this._createBaseSVGMarkup();
for (var i = 0, len = this.points.length; i < len; i++) {
points.push(toFixed(this.points[i].x, 2), ',', toFixed(this.points[i].y, 2), ' ');
}
markup.push(
'<polyline ',
'points="', points.join(''),
'" style="', this.getSvgStyles(),
'" transform="', this.getSvgTransform(),
'"/>'
);
return reviver ? reviver(markup.join('')) : markup.join('');
},
/* _TO_SVG_END_ */
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_render: function(ctx) {
var point;
ctx.beginPath();
ctx.moveTo(this.points[0].x, this.points[0].y);
for (var i = 0, len = this.points.length; i < len; i++) {
point = this.points[i];
ctx.lineTo(point.x, point.y);
}
this._renderFill(ctx);
this._renderStroke(ctx);
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderDashedStroke: function(ctx) {
var p1, p2;
ctx.beginPath();
for (var i = 0, len = this.points.length; i < len; i++) {
p1 = this.points[i];
p2 = this.points[i+1] || p1;
fabric.util.drawDashedLine(ctx, p1.x, p1.y, p2.x, p2.y, this.strokeDashArray);
}
},
/**
* Returns complexity of an instance
* @return {Number} complexity of this instance
*/
complexity: function() {
return this.get('points').length;
}
});
/* _FROM_SVG_START_ */
/**
* List of attribute names to account for when parsing SVG element (used by {@link fabric.Polyline.fromElement})
* @static
* @memberOf fabric.Polyline
* @see: http://www.w3.org/TR/SVG/shapes.html#PolylineElement
*/
fabric.Polyline.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat();
/**
* Returns fabric.Polyline instance from an SVG element
* @static
* @memberOf fabric.Polyline
* @param {SVGElement} element Element to parse
* @param {Object} [options] Options object
* @return {fabric.Polyline} Instance of fabric.Polyline
*/
fabric.Polyline.fromElement = function(element, options) {
if (!element) {
return null;
}
options || (options = { });
var points = fabric.parsePointsAttribute(element.getAttribute('points')),
parsedAttributes = fabric.parseAttributes(element, fabric.Polyline.ATTRIBUTE_NAMES);
fabric.util.normalizePoints(points, options);
return new fabric.Polyline(points, fabric.util.object.extend(parsedAttributes, options), true);
};
/* _FROM_SVG_END_ */
/**
* Returns fabric.Polyline instance from an object representation
* @static
* @memberOf fabric.Polyline
* @param object {Object} object Object to create an instance from
* @return {fabric.Polyline} Instance of fabric.Polyline
*/
fabric.Polyline.fromObject = function(object) {
var points = object.points;
return new fabric.Polyline(points, object, true);
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend,
min = fabric.util.array.min,
max = fabric.util.array.max,
toFixed = fabric.util.toFixed;
if (fabric.Polygon) {
fabric.warn('fabric.Polygon is already defined');
return;
}
/**
* Polygon class
* @class fabric.Polygon
* @extends fabric.Object
* @see {@link fabric.Polygon#initialize} for constructor definition
*/
fabric.Polygon = fabric.util.createClass(fabric.Object, /** @lends fabric.Polygon.prototype */ {
/**
* Type of an object
* @type String
* @default
*/
type: 'polygon',
/**
* Constructor
* @param {Array} points Array of points
* @param {Object} [options] Options object
* @param {Boolean} [skipOffset] Whether points offsetting should be skipped
* @return {fabric.Polygon} thisArg
*/
initialize: function(points, options, skipOffset) {
options = options || { };
this.points = points;
this.callSuper('initialize', options);
this._calcDimensions(skipOffset);
},
/**
* @private
* @param {Boolean} [skipOffset] Whether points offsetting should be skipped
*/
_calcDimensions: function(skipOffset) {
var points = this.points,
minX = min(points, 'x'),
minY = min(points, 'y'),
maxX = max(points, 'x'),
maxY = max(points, 'y');
this.width = (maxX - minX) || 1;
this.height = (maxY - minY) || 1;
this.minX = minX;
this.minY = minY;
if (skipOffset) return;
var halfWidth = this.width / 2 + this.minX,
halfHeight = this.height / 2 + this.minY;
// change points to offset polygon into a bounding box
this.points.forEach(function(p) {
p.x -= halfWidth;
p.y -= halfHeight;
}, this);
},
/**
* Returns object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} Object representation of an instance
*/
toObject: function(propertiesToInclude) {
return extend(this.callSuper('toObject', propertiesToInclude), {
points: this.points.concat()
});
},
/* _TO_SVG_START_ */
/**
* Returns svg representation of an instance
* @param {Function} [reviver] Method for further parsing of svg representation.
* @return {String} svg representation of an instance
*/
toSVG: function(reviver) {
var points = [],
markup = this._createBaseSVGMarkup();
for (var i = 0, len = this.points.length; i < len; i++) {
points.push(toFixed(this.points[i].x, 2), ',', toFixed(this.points[i].y, 2), ' ');
}
markup.push(
'<polygon ',
'points="', points.join(''),
'" style="', this.getSvgStyles(),
'" transform="', this.getSvgTransform(),
'"/>'
);
return reviver ? reviver(markup.join('')) : markup.join('');
},
/* _TO_SVG_END_ */
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_render: function(ctx) {
var point;
ctx.beginPath();
ctx.moveTo(this.points[0].x, this.points[0].y);
for (var i = 0, len = this.points.length; i < len; i++) {
point = this.points[i];
ctx.lineTo(point.x, point.y);
}
this._renderFill(ctx);
if (this.stroke || this.strokeDashArray) {
ctx.closePath();
this._renderStroke(ctx);
}
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderDashedStroke: function(ctx) {
var p1, p2;
ctx.beginPath();
for (var i = 0, len = this.points.length; i < len; i++) {
p1 = this.points[i];
p2 = this.points[i+1] || this.points[0];
fabric.util.drawDashedLine(ctx, p1.x, p1.y, p2.x, p2.y, this.strokeDashArray);
}
ctx.closePath();
},
/**
* Returns complexity of an instance
* @return {Number} complexity of this instance
*/
complexity: function() {
return this.points.length;
}
});
/* _FROM_SVG_START_ */
/**
* List of attribute names to account for when parsing SVG element (used by `fabric.Polygon.fromElement`)
* @static
* @memberOf fabric.Polygon
* @see: http://www.w3.org/TR/SVG/shapes.html#PolygonElement
*/
fabric.Polygon.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat();
/**
* Returns {@link fabric.Polygon} instance from an SVG element
* @static
* @memberOf fabric.Polygon
* @param {SVGElement} element Element to parse
* @param {Object} [options] Options object
* @return {fabric.Polygon} Instance of fabric.Polygon
*/
fabric.Polygon.fromElement = function(element, options) {
if (!element) {
return null;
}
options || (options = { });
var points = fabric.parsePointsAttribute(element.getAttribute('points')),
parsedAttributes = fabric.parseAttributes(element, fabric.Polygon.ATTRIBUTE_NAMES);
fabric.util.normalizePoints(points, options);
return new fabric.Polygon(points, extend(parsedAttributes, options), true);
};
/* _FROM_SVG_END_ */
/**
* Returns fabric.Polygon instance from an object representation
* @static
* @memberOf fabric.Polygon
* @param object {Object} object Object to create an instance from
* @return {fabric.Polygon} Instance of fabric.Polygon
*/
fabric.Polygon.fromObject = function(object) {
return new fabric.Polygon(object.points, object, true);
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
var commandLengths = {
m: 2,
l: 2,
h: 1,
v: 1,
c: 6,
s: 4,
q: 4,
t: 2,
a: 7
};
"use strict";
var fabric = global.fabric || (global.fabric = { }),
min = fabric.util.array.min,
max = fabric.util.array.max,
extend = fabric.util.object.extend,
_toString = Object.prototype.toString,
drawArc = fabric.util.drawArc;
if (fabric.Path) {
fabric.warn('fabric.Path is already defined');
return;
}
/**
* @private
*/
function getX(item) {
if (item[0] === 'H') {
return item[1];
}
return item[item.length - 2];
}
/**
* @private
*/
function getY(item) {
if (item[0] === 'V') {
return item[1];
}
return item[item.length - 1];
}
/**
* Path class
* @class fabric.Path
* @extends fabric.Object
* @tutorial {@link http://fabricjs.com/fabric-intro-part-1/#path_and_pathgroup}
* @see {@link fabric.Path#initialize} for constructor definition
*/
fabric.Path = fabric.util.createClass(fabric.Object, /** @lends fabric.Path.prototype */ {
/**
* Type of an object
* @type String
* @default
*/
type: 'path',
/**
* Constructor
* @param {Array|String} path Path data (sequence of coordinates and corresponding "command" tokens)
* @param {Object} [options] Options object
* @return {fabric.Path} thisArg
*/
initialize: function(path, options) {
options = options || { };
this.setOptions(options);
if (!path) {
throw new Error('`path` argument is required');
}
var fromArray = _toString.call(path) === '[object Array]';
this.path = fromArray
? path
// one of commands (m,M,l,L,q,Q,c,C,etc.) followed by non-command characters (i.e. command values)
: path.match && path.match(/[mzlhvcsqta][^mzlhvcsqta]*/gi);
if (!this.path) return;
if (!fromArray) {
this.path = this._parsePath();
}
this._initializePath(options);
if (options.sourcePath) {
this.setSourcePath(options.sourcePath);
}
},
/**
* @private
* @param {Object} [options] Options object
*/
_initializePath: function (options) {
var isWidthSet = 'width' in options && options.width != null,
isHeightSet = 'height' in options && options.width != null,
isLeftSet = 'left' in options,
isTopSet = 'top' in options,
origLeft = isLeftSet ? this.left : 0,
origTop = isTopSet ? this.top : 0;
if (!isWidthSet || !isHeightSet) {
extend(this, this._parseDimensions());
if (isWidthSet) {
this.width = options.width;
}
if (isHeightSet) {
this.height = options.height;
}
}
else { //Set center location relative to given height/width if not specified
if (!isTopSet) {
this.top = this.height / 2;
}
if (!isLeftSet) {
this.left = this.width / 2;
}
}
this.pathOffset = this.pathOffset || this._calculatePathOffset(origLeft, origTop); //Save top-left coords as offset
},
/**
* @private
* @param {Boolean} positionSet When false, path offset is returned otherwise 0
*/
_calculatePathOffset: function (origLeft, origTop) {
return {
x: this.left - origLeft - (this.width / 2),
y: this.top - origTop - (this.height / 2)
};
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx context to render path on
*/
_render: function(ctx) {
var current, // current instruction
previous = null,
x = 0, // current x
y = 0, // current y
controlX = 0, // current control point x
controlY = 0, // current control point y
tempX,
tempY,
tempControlX,
tempControlY,
l = -((this.width / 2) + this.pathOffset.x),
t = -((this.height / 2) + this.pathOffset.y),
methodName;
for (var i = 0, len = this.path.length; i < len; ++i) {
current = this.path[i];
switch (current[0]) { // first letter
case 'l': // lineto, relative
x += current[1];
y += current[2];
ctx.lineTo(x + l, y + t);
break;
case 'L': // lineto, absolute
x = current[1];
y = current[2];
ctx.lineTo(x + l, y + t);
break;
case 'h': // horizontal lineto, relative
x += current[1];
ctx.lineTo(x + l, y + t);
break;
case 'H': // horizontal lineto, absolute
x = current[1];
ctx.lineTo(x + l, y + t);
break;
case 'v': // vertical lineto, relative
y += current[1];
ctx.lineTo(x + l, y + t);
break;
case 'V': // verical lineto, absolute
y = current[1];
ctx.lineTo(x + l, y + t);
break;
case 'm': // moveTo, relative
x += current[1];
y += current[2];
// draw a line if previous command was moveTo as well (otherwise, it will have no effect)
methodName = (previous && (previous[0] === 'm' || previous[0] === 'M'))
? 'lineTo'
: 'moveTo';
ctx[methodName](x + l, y + t);
break;
case 'M': // moveTo, absolute
x = current[1];
y = current[2];
// draw a line if previous command was moveTo as well (otherwise, it will have no effect)
methodName = (previous && (previous[0] === 'm' || previous[0] === 'M'))
? 'lineTo'
: 'moveTo';
ctx[methodName](x + l, y + t);
break;
case 'c': // bezierCurveTo, relative
tempX = x + current[5];
tempY = y + current[6];
controlX = x + current[3];
controlY = y + current[4];
ctx.bezierCurveTo(
x + current[1] + l, // x1
y + current[2] + t, // y1
controlX + l, // x2
controlY + t, // y2
tempX + l,
tempY + t
);
x = tempX;
y = tempY;
break;
case 'C': // bezierCurveTo, absolute
x = current[5];
y = current[6];
controlX = current[3];
controlY = current[4];
ctx.bezierCurveTo(
current[1] + l,
current[2] + t,
controlX + l,
controlY + t,
x + l,
y + t
);
break;
case 's': // shorthand cubic bezierCurveTo, relative
// transform to absolute x,y
tempX = x + current[3];
tempY = y + current[4];
// calculate reflection of previous control points
controlX = controlX ? (2 * x - controlX) : x;
controlY = controlY ? (2 * y - controlY) : y;
ctx.bezierCurveTo(
controlX + l,
controlY + t,
x + current[1] + l,
y + current[2] + t,
tempX + l,
tempY + t
);
// set control point to 2nd one of this command
// "... the first control point is assumed to be
// the reflection of the second control point on
// the previous command relative to the current point."
controlX = x + current[1];
controlY = y + current[2];
x = tempX;
y = tempY;
break;
case 'S': // shorthand cubic bezierCurveTo, absolute
tempX = current[3];
tempY = current[4];
// calculate reflection of previous control points
controlX = 2*x - controlX;
controlY = 2*y - controlY;
ctx.bezierCurveTo(
controlX + l,
controlY + t,
current[1] + l,
current[2] + t,
tempX + l,
tempY + t
);
x = tempX;
y = tempY;
// set control point to 2nd one of this command
// "... the first control point is assumed to be
// the reflection of the second control point on
// the previous command relative to the current point."
controlX = current[1];
controlY = current[2];
break;
case 'q': // quadraticCurveTo, relative
// transform to absolute x,y
tempX = x + current[3];
tempY = y + current[4];
controlX = x + current[1];
controlY = y + current[2];
ctx.quadraticCurveTo(
controlX + l,
controlY + t,
tempX + l,
tempY + t
);
x = tempX;
y = tempY;
break;
case 'Q': // quadraticCurveTo, absolute
tempX = current[3];
tempY = current[4];
ctx.quadraticCurveTo(
current[1] + l,
current[2] + t,
tempX + l,
tempY + t
);
x = tempX;
y = tempY;
controlX = current[1];
controlY = current[2];
break;
case 't': // shorthand quadraticCurveTo, relative
// transform to absolute x,y
tempX = x + current[1];
tempY = y + current[2];
if (previous[0].match(/[QqTt]/) === null) {
// If there is no previous command or if the previous command was not a Q, q, T or t,
// assume the control point is coincident with the current point
controlX = x;
controlY = y;
}
else if (previous[0] === 't') {
// calculate reflection of previous control points for t
controlX = 2 * x - tempControlX;
controlY = 2 * y - tempControlY;
}
else if (previous[0] === 'q') {
// calculate reflection of previous control points for q
controlX = 2 * x - controlX;
controlY = 2 * y - controlY;
}
tempControlX = controlX;
tempControlY = controlY;
ctx.quadraticCurveTo(
controlX + l,
controlY + t,
tempX + l,
tempY + t
);
x = tempX;
y = tempY;
controlX = x + current[1];
controlY = y + current[2];
break;
case 'T':
tempX = current[1];
tempY = current[2];
// calculate reflection of previous control points
controlX = 2 * x - controlX;
controlY = 2 * y - controlY;
ctx.quadraticCurveTo(
controlX + l,
controlY + t,
tempX + l,
tempY + t
);
x = tempX;
y = tempY;
break;
case 'a':
// TODO: optimize this
drawArc(ctx, x + l, y + t, [
current[1],
current[2],
current[3],
current[4],
current[5],
current[6] + x + l,
current[7] + y + t
]);
x += current[6];
y += current[7];
break;
case 'A':
// TODO: optimize this
drawArc(ctx, x + l, y + t, [
current[1],
current[2],
current[3],
current[4],
current[5],
current[6] + l,
current[7] + t
]);
x = current[6];
y = current[7];
break;
case 'z':
case 'Z':
ctx.closePath();
break;
}
previous = current;
}
},
/**
* Renders path on a specified context
* @param {CanvasRenderingContext2D} ctx context to render path on
* @param {Boolean} [noTransform] When true, context is not transformed
*/
render: function(ctx, noTransform) {
// do not render if object is not visible
if (!this.visible) return;
ctx.save();
var m = this.transformMatrix;
if (m) {
ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
}
if (!noTransform) {
this.transform(ctx);
}
this._setStrokeStyles(ctx);
this._setFillStyles(ctx);
this._setShadow(ctx);
this.clipTo && fabric.util.clipContext(this, ctx);
ctx.beginPath();
this._render(ctx);
this._renderFill(ctx);
this._renderStroke(ctx);
this.clipTo && ctx.restore();
this._removeShadow(ctx);
if (!noTransform && this.active) {
this.drawBorders(ctx);
this.drawControls(ctx);
}
ctx.restore();
},
/**
* Returns string representation of an instance
* @return {String} string representation of an instance
*/
toString: function() {
return '#<fabric.Path (' + this.complexity() +
'): { "top": ' + this.top + ', "left": ' + this.left + ' }>';
},
/**
* Returns object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} object representation of an instance
*/
toObject: function(propertiesToInclude) {
var o = extend(this.callSuper('toObject', propertiesToInclude), {
path: this.path,
pathOffset: this.pathOffset
});
if (this.sourcePath) {
o.sourcePath = this.sourcePath;
}
if (this.transformMatrix) {
o.transformMatrix = this.transformMatrix;
}
return o;
},
/**
* Returns dataless object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} object representation of an instance
*/
toDatalessObject: function(propertiesToInclude) {
var o = this.toObject(propertiesToInclude);
if (this.sourcePath) {
o.path = this.sourcePath;
}
delete o.sourcePath;
return o;
},
/* _TO_SVG_START_ */
/**
* Returns svg representation of an instance
* @param {Function} [reviver] Method for further parsing of svg representation.
* @return {String} svg representation of an instance
*/
toSVG: function(reviver) {
var chunks = [],
markup = this._createBaseSVGMarkup();
for (var i = 0, len = this.path.length; i < len; i++) {
chunks.push(this.path[i].join(' '));
}
var path = chunks.join(' ');
markup.push(
'<g transform="', (this.group ? '' : this.getSvgTransform()), '">',
'<path ',
'd="', path,
'" style="', this.getSvgStyles(),
'" transform="translate(', (-this.width / 2), ' ', (-this.height/2), ')',
'" stroke-linecap="round" ',
'/>',
'</g>'
);
return reviver ? reviver(markup.join('')) : markup.join('');
},
/* _TO_SVG_END_ */
/**
* Returns number representation of an instance complexity
* @return {Number} complexity of this instance
*/
complexity: function() {
return this.path.length;
},
/**
* @private
*/
_parsePath: function() {
var result = [ ],
coords = [ ],
currentPath,
parsed,
re = /(-?\.\d+)|(-?\d+(\.\d+)?)/g,
match,
coordsStr;
for (var i = 0, coordsParsed, len = this.path.length; i < len; i++) {
currentPath = this.path[i];
coordsStr = currentPath.slice(1).trim();
coords.length = 0;
while ((match = re.exec(coordsStr))) {
coords.push(match[0]);
}
coordsParsed = [ currentPath.charAt(0) ];
for (var j = 0, jlen = coords.length; j < jlen; j++) {
parsed = parseFloat(coords[j]);
if (!isNaN(parsed)) {
coordsParsed.push(parsed);
}
}
var command = coordsParsed[0].toLowerCase(),
commandLength = commandLengths[command];
if (coordsParsed.length - 1 > commandLength) {
for (var k = 1, klen = coordsParsed.length; k < klen; k += commandLength) {
result.push([ coordsParsed[0] ].concat(coordsParsed.slice(k, k + commandLength)));
}
}
else {
result.push(coordsParsed);
}
}
return result;
},
/**
* @private
*/
_parseDimensions: function() {
var aX = [],
aY = [],
previous = { };
this.path.forEach(function(item, i) {
this._getCoordsFromCommand(item, i, aX, aY, previous);
}, this);
var minX = min(aX),
minY = min(aY),
maxX = max(aX),
maxY = max(aY),
deltaX = maxX - minX,
deltaY = maxY - minY;
var o = {
left: this.left + (minX + deltaX / 2),
top: this.top + (minY + deltaY / 2),
width: deltaX,
height: deltaY
};
return o;
},
_getCoordsFromCommand: function(item, i, aX, aY, previous) {
var isLowerCase = false;
if (item[0] !== 'H') {
previous.x = (i === 0) ? getX(item) : getX(this.path[i - 1]);
}
if (item[0] !== 'V') {
previous.y = (i === 0) ? getY(item) : getY(this.path[i - 1]);
}
// lowercased letter denotes relative position;
// transform to absolute
if (item[0] === item[0].toLowerCase()) {
isLowerCase = true;
}
var xy = this._getXY(item, isLowerCase, previous);
var val = parseInt(xy.x, 10);
if (!isNaN(val)) aX.push(val);
val = parseInt(xy.y, 10);
if (!isNaN(val)) aY.push(val);
},
_getXY: function(item, isLowerCase, previous) {
// last 2 items in an array of coordinates are the actualy x/y (except H/V), collect them
// TODO (kangax): support relative h/v commands
var x = isLowerCase
? previous.x + getX(item)
: item[0] === 'V'
? previous.x
: getX(item);
var y = isLowerCase
? previous.y + getY(item)
: item[0] === 'H'
? previous.y
: getY(item);
return { x: x, y: y };
}
});
/**
* Creates an instance of fabric.Path from an object
* @static
* @memberOf fabric.Path
* @param {Object} object
* @param {Function} callback Callback to invoke when an fabric.Path instance is created
*/
fabric.Path.fromObject = function(object, callback) {
if (typeof object.path === 'string') {
fabric.loadSVGFromURL(object.path, function (elements) {
var path = elements[0];
var pathUrl = object.path;
delete object.path;
fabric.util.object.extend(path, object);
path.setSourcePath(pathUrl);
callback(path);
});
}
else {
callback(new fabric.Path(object.path, object));
}
};
/* _FROM_SVG_START_ */
/**
* List of attribute names to account for when parsing SVG element (used by `fabric.Path.fromElement`)
* @static
* @memberOf fabric.Path
* @see http://www.w3.org/TR/SVG/paths.html#PathElement
*/
fabric.Path.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(['d']);
/**
* Creates an instance of fabric.Path from an SVG <path> element
* @static
* @memberOf fabric.Path
* @param {SVGElement} element to parse
* @param {Function} callback Callback to invoke when an fabric.Path instance is created
* @param {Object} [options] Options object
*/
fabric.Path.fromElement = function(element, callback, options) {
var parsedAttributes = fabric.parseAttributes(element, fabric.Path.ATTRIBUTE_NAMES);
callback && callback(new fabric.Path(parsedAttributes.d, extend(parsedAttributes, options)));
};
/* _FROM_SVG_END_ */
/**
* Indicates that instances of this type are async
* @static
* @memberOf fabric.Path
* @type Boolean
* @default
*/
fabric.Path.async = true;
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend,
invoke = fabric.util.array.invoke,
parentToObject = fabric.Object.prototype.toObject;
if (fabric.PathGroup) {
fabric.warn('fabric.PathGroup is already defined');
return;
}
/**
* Path group class
* @class fabric.PathGroup
* @extends fabric.Path
* @tutorial {@link http://fabricjs.com/fabric-intro-part-1/#path_and_pathgroup}
* @see {@link fabric.PathGroup#initialize} for constructor definition
*/
fabric.PathGroup = fabric.util.createClass(fabric.Path, /** @lends fabric.PathGroup.prototype */ {
/**
* Type of an object
* @type String
* @default
*/
type: 'path-group',
/**
* Fill value
* @type String
* @default
*/
fill: '',
/**
* Constructor
* @param {Array} paths
* @param {Object} [options] Options object
* @return {fabric.PathGroup} thisArg
*/
initialize: function(paths, options) {
options = options || { };
this.paths = paths || [ ];
for (var i = this.paths.length; i--; ) {
this.paths[i].group = this;
}
this.setOptions(options);
this.setCoords();
if (options.sourcePath) {
this.setSourcePath(options.sourcePath);
}
},
/**
* Renders this group on a specified context
* @param {CanvasRenderingContext2D} ctx Context to render this instance on
*/
render: function(ctx) {
// do not render if object is not visible
if (!this.visible) return;
ctx.save();
var m = this.transformMatrix;
if (m) {
ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
}
this.transform(ctx);
this._setShadow(ctx);
this.clipTo && fabric.util.clipContext(this, ctx);
for (var i = 0, l = this.paths.length; i < l; ++i) {
this.paths[i].render(ctx, true);
}
this.clipTo && ctx.restore();
this._removeShadow(ctx);
if (this.active) {
this.drawBorders(ctx);
this.drawControls(ctx);
}
ctx.restore();
},
/**
* Sets certain property to a certain value
* @param {String} prop
* @param {Any} value
* @return {fabric.PathGroup} thisArg
*/
_set: function(prop, value) {
if (prop === 'fill' && value && this.isSameColor()) {
var i = this.paths.length;
while (i--) {
this.paths[i]._set(prop, value);
}
}
return this.callSuper('_set', prop, value);
},
/**
* Returns object representation of this path group
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} object representation of an instance
*/
toObject: function(propertiesToInclude) {
var o = extend(parentToObject.call(this, propertiesToInclude), {
paths: invoke(this.getObjects(), 'toObject', propertiesToInclude)
});
if (this.sourcePath) {
o.sourcePath = this.sourcePath;
}
return o;
},
/**
* Returns dataless object representation of this path group
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} dataless object representation of an instance
*/
toDatalessObject: function(propertiesToInclude) {
var o = this.toObject(propertiesToInclude);
if (this.sourcePath) {
o.paths = this.sourcePath;
}
return o;
},
/* _TO_SVG_START_ */
/**
* Returns svg representation of an instance
* @param {Function} [reviver] Method for further parsing of svg representation.
* @return {String} svg representation of an instance
*/
toSVG: function(reviver) {
var objects = this.getObjects();
var markup = [
'<g ',
'style="', this.getSvgStyles(), '" ',
'transform="', this.getSvgTransform(), '" ',
'>'
];
for (var i = 0, len = objects.length; i < len; i++) {
markup.push(objects[i].toSVG(reviver));
}
markup.push('</g>');
return reviver ? reviver(markup.join('')) : markup.join('');
},
/* _TO_SVG_END_ */
/**
* Returns a string representation of this path group
* @return {String} string representation of an object
*/
toString: function() {
return '#<fabric.PathGroup (' + this.complexity() +
'): { top: ' + this.top + ', left: ' + this.left + ' }>';
},
/**
* Returns true if all paths in this group are of same color
* @return {Boolean} true if all paths are of the same color (`fill`)
*/
isSameColor: function() {
var firstPathFill = this.getObjects()[0].get('fill');
return this.getObjects().every(function(path) {
return path.get('fill') === firstPathFill;
});
},
/**
* Returns number representation of object's complexity
* @return {Number} complexity
*/
complexity: function() {
return this.paths.reduce(function(total, path) {
return total + ((path && path.complexity) ? path.complexity() : 0);
}, 0);
},
/**
* Returns all paths in this path group
* @return {Array} array of path objects included in this path group
*/
getObjects: function() {
return this.paths;
}
});
/**
* Creates fabric.PathGroup instance from an object representation
* @static
* @memberOf fabric.PathGroup
* @param {Object} object Object to create an instance from
* @param {Function} callback Callback to invoke when an fabric.PathGroup instance is created
*/
fabric.PathGroup.fromObject = function(object, callback) {
if (typeof object.paths === 'string') {
fabric.loadSVGFromURL(object.paths, function (elements) {
var pathUrl = object.paths;
delete object.paths;
var pathGroup = fabric.util.groupSVGElements(elements, object, pathUrl);
callback(pathGroup);
});
}
else {
fabric.util.enlivenObjects(object.paths, function(enlivenedObjects) {
delete object.paths;
callback(new fabric.PathGroup(enlivenedObjects, object));
});
}
};
/**
* Indicates that instances of this type are async
* @static
* @memberOf fabric.PathGroup
* @type Boolean
* @default
*/
fabric.PathGroup.async = true;
})(typeof exports !== 'undefined' ? exports : this);
(function(global){
"use strict";
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend,
min = fabric.util.array.min,
max = fabric.util.array.max,
invoke = fabric.util.array.invoke;
if (fabric.Group) {
return;
}
// lock-related properties, for use in fabric.Group#get
// to enable locking behavior on group
// when one of its objects has lock-related properties set
var _lockProperties = {
lockMovementX: true,
lockMovementY: true,
lockRotation: true,
lockScalingX: true,
lockScalingY: true,
lockUniScaling: true
};
/**
* Group class
* @class fabric.Group
* @extends fabric.Object
* @mixes fabric.Collection
* @tutorial {@link http://fabricjs.com/fabric-intro-part-3/#groups}
* @see {@link fabric.Group#initialize} for constructor definition
*/
fabric.Group = fabric.util.createClass(fabric.Object, fabric.Collection, /** @lends fabric.Group.prototype */ {
/**
* Type of an object
* @type String
* @default
*/
type: 'group',
/**
* Constructor
* @param {Object} objects Group objects
* @param {Object} [options] Options object
* @return {Object} thisArg
*/
initialize: function(objects, options) {
options = options || { };
this._objects = objects || [];
for (var i = this._objects.length; i--; ) {
this._objects[i].group = this;
}
this.originalState = { };
this.callSuper('initialize');
this._calcBounds();
this._updateObjectsCoords();
if (options) {
extend(this, options);
}
this._setOpacityIfSame();
this.setCoords(true);
this.saveCoords();
},
/**
* @private
*/
_updateObjectsCoords: function() {
this.forEachObject(this._updateObjectCoords, this);
},
/**
* @private
*/
_updateObjectCoords: function(object) {
var objectLeft = object.getLeft(),
objectTop = object.getTop();
object.set({
originalLeft: objectLeft,
originalTop: objectTop,
left: objectLeft - this.left,
top: objectTop - this.top
});
object.setCoords();
// do not display corners of objects enclosed in a group
object.__origHasControls = object.hasControls;
object.hasControls = false;
},
/**
* Returns string represenation of a group
* @return {String}
*/
toString: function() {
return '#<fabric.Group: (' + this.complexity() + ')>';
},
/**
* Adds an object to a group; Then recalculates group's dimension, position.
* @param {Object} object
* @return {fabric.Group} thisArg
* @chainable
*/
addWithUpdate: function(object) {
this._restoreObjectsState();
this._objects.push(object);
object.group = this;
// since _restoreObjectsState set objects inactive
this.forEachObject(this._setObjectActive, this);
this._calcBounds();
this._updateObjectsCoords();
return this;
},
/**
* @private
*/
_setObjectActive: function(object) {
object.set('active', true);
object.group = this;
},
/**
* Removes an object from a group; Then recalculates group's dimension, position.
* @param {Object} object
* @return {fabric.Group} thisArg
* @chainable
*/
removeWithUpdate: function(object) {
this._moveFlippedObject(object);
this._restoreObjectsState();
// since _restoreObjectsState set objects inactive
this.forEachObject(this._setObjectActive, this);
this.remove(object);
this._calcBounds();
this._updateObjectsCoords();
return this;
},
/**
* @private
*/
_onObjectAdded: function(object) {
object.group = this;
},
/**
* @private
*/
_onObjectRemoved: function(object) {
delete object.group;
object.set('active', false);
},
/**
* Properties that are delegated to group objects when reading/writing
* @param {Object} delegatedProperties
*/
delegatedProperties: {
fill: true,
opacity: true,
fontFamily: true,
fontWeight: true,
fontSize: true,
fontStyle: true,
lineHeight: true,
textDecoration: true,
textAlign: true,
backgroundColor: true
},
/**
* @private
*/
_set: function(key, value) {
if (key in this.delegatedProperties) {
var i = this._objects.length;
this[key] = value;
while (i--) {
this._objects[i].set(key, value);
}
}
else {
this[key] = value;
}
},
/**
* Returns object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} object representation of an instance
*/
toObject: function(propertiesToInclude) {
return extend(this.callSuper('toObject', propertiesToInclude), {
objects: invoke(this._objects, 'toObject', propertiesToInclude)
});
},
/**
* Renders instance on a given context
* @param {CanvasRenderingContext2D} ctx context to render instance on
* @param {Boolean} [noTransform] When true, context is not transformed
*/
render: function(ctx, noTransform) {
// do not render if object is not visible
if (!this.visible) return;
ctx.save();
this.transform(ctx);
this.clipTo && fabric.util.clipContext(this, ctx);
// the array is now sorted in order of highest first, so start from end
for (var i = 0, len = this._objects.length; i < len; i++) {
this._renderObject(this._objects[i], ctx);
}
this.clipTo && ctx.restore();
if (!noTransform && this.active) {
this.drawBorders(ctx);
this.drawControls(ctx);
}
ctx.restore();
},
/**
* @private
*/
_renderObject: function(object, ctx) {
var originalScaleFactor = object.borderScaleFactor,
originalHasRotatingPoint = object.hasRotatingPoint,
groupScaleFactor = Math.max(this.scaleX, this.scaleY);
// do not render if object is not visible
if (!object.visible) return;
object.borderScaleFactor = groupScaleFactor;
object.hasRotatingPoint = false;
object.render(ctx);
object.borderScaleFactor = originalScaleFactor;
object.hasRotatingPoint = originalHasRotatingPoint;
},
/**
* Retores original state of each of group objects (original state is that which was before group was created).
* @private
* @return {fabric.Group} thisArg
* @chainable
*/
_restoreObjectsState: function() {
this._objects.forEach(this._restoreObjectState, this);
return this;
},
/**
* Moves a flipped object to the position where it's displayed
* @private
* @param {fabric.Object} object
* @return {fabric.Group} thisArg
*/
_moveFlippedObject: function(object) {
var oldOriginX = object.get('originX'),
oldOriginY = object.get('originY'),
center = object.getCenterPoint();
object.set({
originX: 'center',
originY: 'center',
left: center.x,
top: center.y
});
this._toggleFlipping(object);
var newOrigin = object.getPointByOrigin(oldOriginX, oldOriginY);
object.set({
originX: oldOriginX,
originY: oldOriginY,
left: newOrigin.x,
top: newOrigin.y
});
return this;
},
/**
* @private
*/
_toggleFlipping: function(object) {
if (this.flipX) {
object.toggle('flipX');
object.set('left', -object.get('left'));
object.setAngle(-object.getAngle());
}
if (this.flipY) {
object.toggle('flipY');
object.set('top', -object.get('top'));
object.setAngle(-object.getAngle());
}
},
/**
* Restores original state of a specified object in group
* @private
* @param {fabric.Object} object
* @return {fabric.Group} thisArg
*/
_restoreObjectState: function(object) {
this._setObjectPosition(object);
object.setCoords();
object.hasControls = object.__origHasControls;
delete object.__origHasControls;
object.set('active', false);
object.setCoords();
delete object.group;
return this;
},
/**
* @private
*/
_setObjectPosition: function(object) {
var groupLeft = this.getLeft(),
groupTop = this.getTop(),
rotated = this._getRotatedLeftTop(object);
object.set({
angle: object.getAngle() + this.getAngle(),
left: groupLeft + rotated.left,
top: groupTop + rotated.top,
scaleX: object.get('scaleX') * this.get('scaleX'),
scaleY: object.get('scaleY') * this.get('scaleY')
});
},
/**
* @private
*/
_getRotatedLeftTop: function(object) {
var groupAngle = this.getAngle() * (Math.PI / 180);
return {
left: (-Math.sin(groupAngle) * object.getTop() * this.get('scaleY') +
Math.cos(groupAngle) * object.getLeft() * this.get('scaleX')),
top: (Math.cos(groupAngle) * object.getTop() * this.get('scaleY') +
Math.sin(groupAngle) * object.getLeft() * this.get('scaleX'))
};
},
/**
* Destroys a group (restoring state of its objects)
* @return {fabric.Group} thisArg
* @chainable
*/
destroy: function() {
this._objects.forEach(this._moveFlippedObject, this);
return this._restoreObjectsState();
},
/**
* Saves coordinates of this instance (to be used together with `hasMoved`)
* @saveCoords
* @return {fabric.Group} thisArg
* @chainable
*/
saveCoords: function() {
this._originalLeft = this.get('left');
this._originalTop = this.get('top');
return this;
},
/**
* Checks whether this group was moved (since `saveCoords` was called last)
* @return {Boolean} true if an object was moved (since fabric.Group#saveCoords was called)
*/
hasMoved: function() {
return this._originalLeft !== this.get('left') ||
this._originalTop !== this.get('top');
},
/**
* Sets coordinates of all group objects
* @return {fabric.Group} thisArg
* @chainable
*/
setObjectsCoords: function() {
this.forEachObject(function(object) {
object.setCoords();
});
return this;
},
/**
* @private
*/
_setOpacityIfSame: function() {
var objects = this.getObjects(),
firstValue = objects[0] ? objects[0].get('opacity') : 1;
var isSameOpacity = objects.every(function(o) {
return o.get('opacity') === firstValue;
});
if (isSameOpacity) {
this.opacity = firstValue;
}
},
/**
* @private
*/
_calcBounds: function() {
var aX = [],
aY = [],
o;
for (var i = 0, len = this._objects.length; i < len; ++i) {
o = this._objects[i];
o.setCoords();
for (var prop in o.oCoords) {
aX.push(o.oCoords[prop].x);
aY.push(o.oCoords[prop].y);
}
}
this.set(this._getBounds(aX, aY));
},
/**
* @private
*/
_getBounds: function(aX, aY) {
var minX = min(aX),
maxX = max(aX),
minY = min(aY),
maxY = max(aY),
width = (maxX - minX) || 0,
height = (maxY - minY) || 0;
return {
width: width,
height: height,
left: (minX + width / 2) || 0,
top: (minY + height / 2) || 0
};
},
/* _TO_SVG_START_ */
/**
* Returns svg representation of an instance
* @param {Function} [reviver] Method for further parsing of svg representation.
* @return {String} svg representation of an instance
*/
toSVG: function(reviver) {
var markup = [
'<g ',
'transform="', this.getSvgTransform(),
'">'
];
for (var i = 0, len = this._objects.length; i < len; i++) {
markup.push(this._objects[i].toSVG(reviver));
}
markup.push('</g>');
return reviver ? reviver(markup.join('')) : markup.join('');
},
/* _TO_SVG_END_ */
/**
* Returns requested property
* @param {String} prop Property to get
* @return {Any}
*/
get: function(prop) {
if (prop in _lockProperties) {
if (this[prop]) {
return this[prop];
}
else {
for (var i = 0, len = this._objects.length; i < len; i++) {
if (this._objects[i][prop]) {
return true;
}
}
return false;
}
}
else {
if (prop in this.delegatedProperties) {
return this._objects[0] && this._objects[0].get(prop);
}
return this[prop];
}
}
});
/**
* Returns {@link fabric.Group} instance from an object representation
* @static
* @memberOf fabric.Group
* @param {Object} object Object to create a group from
* @param {Object} [options] Options object
* @return {fabric.Group} An instance of fabric.Group
*/
fabric.Group.fromObject = function(object, callback) {
fabric.util.enlivenObjects(object.objects, function(enlivenedObjects) {
delete object.objects;
callback && callback(new fabric.Group(enlivenedObjects, object));
});
};
/**
* Indicates that instances of this type are async
* @static
* @memberOf fabric.Group
* @type Boolean
* @default
*/
fabric.Group.async = true;
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var extend = fabric.util.object.extend;
if (!global.fabric) {
global.fabric = { };
}
if (global.fabric.Image) {
fabric.warn('fabric.Image is already defined.');
return;
}
/**
* Image class
* @class fabric.Image
* @extends fabric.Object
* @tutorial {@link http://fabricjs.com/fabric-intro-part-1/#images}
* @see {@link fabric.Image#initialize} for constructor definition
*/
fabric.Image = fabric.util.createClass(fabric.Object, /** @lends fabric.Image.prototype */ {
/**
* Type of an object
* @type String
* @default
*/
type: 'image',
/**
* crossOrigin value (one of "", "anonymous", "allow-credentials")
* @see https://developer.mozilla.org/en-US/docs/HTML/CORS_settings_attributes
* @type String
* @default
*/
crossOrigin: '',
/**
* Constructor
* @param {HTMLImageElement | String} element Image element
* @param {Object} [options] Options object
* @return {fabric.Image} thisArg
*/
initialize: function(element, options) {
options || (options = { });
this.filters = [ ];
this.callSuper('initialize', options);
this._initElement(element, options);
this._initConfig(options);
if (options.filters) {
this.filters = options.filters;
this.applyFilters();
}
},
/**
* Returns image element which this instance if based on
* @return {HTMLImageElement} Image element
*/
getElement: function() {
return this._element;
},
/**
* Sets image element for this instance to a specified one.
* If filters defined they are applied to new image.
* You might need to call `canvas.renderAll` and `object.setCoords` after replacing, to render new image and update controls area.
* @param {HTMLImageElement} element
* @param {Function} [callback] Callback is invoked when all filters have been applied and new image is generated
* @return {fabric.Image} thisArg
* @chainable
*/
setElement: function(element, callback) {
this._element = element;
this._originalElement = element;
this._initConfig();
if (this.filters.length !== 0) {
this.applyFilters(callback);
}
return this;
},
/**
* Sets crossOrigin value (on an instance and corresponding image element)
* @return {fabric.Image} thisArg
* @chainable
*/
setCrossOrigin: function(value) {
this.crossOrigin = value;
this._element.crossOrigin = value;
return this;
},
/**
* Returns original size of an image
* @return {Object} Object with "width" and "height" properties
*/
getOriginalSize: function() {
var element = this.getElement();
return {
width: element.width,
height: element.height
};
},
/**
* Renders image on a specified context
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {Boolean} [noTransform] When true, context is not transformed
*/
render: function(ctx, noTransform) {
// do not render if object is not visible
if (!this.visible) return;
ctx.save();
var m = this.transformMatrix;
var isInPathGroup = this.group && this.group.type === 'path-group';
// this._resetWidthHeight();
if (isInPathGroup) {
ctx.translate(-this.group.width/2 + this.width/2, -this.group.height/2 + this.height/2);
}
if (m) {
ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
}
if (!noTransform) {
this.transform(ctx);
}
ctx.save();
this._setShadow(ctx);
this.clipTo && fabric.util.clipContext(this, ctx);
this._render(ctx);
if (this.shadow && !this.shadow.affectStroke) {
this._removeShadow(ctx);
}
this._renderStroke(ctx);
this.clipTo && ctx.restore();
ctx.restore();
if (this.active && !noTransform) {
this.drawBorders(ctx);
this.drawControls(ctx);
}
ctx.restore();
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_stroke: function(ctx) {
ctx.save();
this._setStrokeStyles(ctx);
ctx.beginPath();
ctx.strokeRect(-this.width / 2, -this.height / 2, this.width, this.height);
ctx.closePath();
ctx.restore();
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderDashedStroke: function(ctx) {
var x = -this.width/2,
y = -this.height/2,
w = this.width,
h = this.height;
ctx.save();
this._setStrokeStyles(ctx);
ctx.beginPath();
fabric.util.drawDashedLine(ctx, x, y, x+w, y, this.strokeDashArray);
fabric.util.drawDashedLine(ctx, x+w, y, x+w, y+h, this.strokeDashArray);
fabric.util.drawDashedLine(ctx, x+w, y+h, x, y+h, this.strokeDashArray);
fabric.util.drawDashedLine(ctx, x, y+h, x, y, this.strokeDashArray);
ctx.closePath();
ctx.restore();
},
/**
* Returns object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} Object representation of an instance
*/
toObject: function(propertiesToInclude) {
return extend(this.callSuper('toObject', propertiesToInclude), {
src: this._originalElement.src || this._originalElement._src,
filters: this.filters.map(function(filterObj) {
return filterObj && filterObj.toObject();
}),
crossOrigin: this.crossOrigin
});
},
/* _TO_SVG_START_ */
/**
* Returns SVG representation of an instance
* @param {Function} [reviver] Method for further parsing of svg representation.
* @return {String} svg representation of an instance
*/
toSVG: function(reviver) {
var markup = [];
markup.push(
'<g transform="', this.getSvgTransform(), '">',
'<image xlink:href="', this.getSvgSrc(),
'" style="', this.getSvgStyles(),
// we're essentially moving origin of transformation from top/left corner to the center of the shape
// by wrapping it in container <g> element with actual transformation, then offsetting object to the top/left
// so that object's center aligns with container's left/top
'" transform="translate(' + (-this.width/2) + ' ' + (-this.height/2) + ')',
'" width="', this.width,
'" height="', this.height,
'" preserveAspectRatio="none"',
'></image>'
);
if (this.stroke || this.strokeDashArray) {
var origFill = this.fill;
this.fill = null;
markup.push(
'<rect ',
'x="', (-1 * this.width / 2), '" y="', (-1 * this.height / 2),
'" width="', this.width, '" height="', this.height,
'" style="', this.getSvgStyles(),
'"/>'
);
this.fill = origFill;
}
markup.push('</g>');
return reviver ? reviver(markup.join('')) : markup.join('');
},
/* _TO_SVG_END_ */
/**
* Returns source of an image
* @return {String} Source of an image
*/
getSrc: function() {
return this.getElement().src || this.getElement()._src;
},
/**
* Returns string representation of an instance
* @return {String} String representation of an instance
*/
toString: function() {
return '#<fabric.Image: { src: "' + this.getSrc() + '" }>';
},
/**
* Returns a clone of an instance
* @param {Function} callback Callback is invoked with a clone as a first argument
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
*/
clone: function(callback, propertiesToInclude) {
this.constructor.fromObject(this.toObject(propertiesToInclude), callback);
},
/**
* Applies filters assigned to this image (from "filters" array)
* @mthod applyFilters
* @param {Function} callback Callback is invoked when all filters have been applied and new image is generated
* @return {fabric.Image} thisArg
* @chainable
*/
applyFilters: function(callback) {
if (this.filters.length === 0) {
this._element = this._originalElement;
callback && callback();
return;
}
var imgEl = this._originalElement,
canvasEl = fabric.util.createCanvasElement(),
replacement = fabric.util.createImage(),
_this = this;
canvasEl.width = imgEl.width;
canvasEl.height = imgEl.height;
canvasEl.getContext('2d').drawImage(imgEl, 0, 0, imgEl.width, imgEl.height);
this.filters.forEach(function(filter) {
filter && filter.applyTo(canvasEl);
});
/** @ignore */
replacement.width = imgEl.width;
replacement.height = imgEl.height;
if (fabric.isLikelyNode) {
replacement.src = canvasEl.toBuffer(undefined, fabric.Image.pngCompression);
// onload doesn't fire in some node versions, so we invoke callback manually
_this._element = replacement;
callback && callback();
}
else {
replacement.onload = function() {
_this._element = replacement;
callback && callback();
replacement.onload = canvasEl = imgEl = null;
};
replacement.src = canvasEl.toDataURL('image/png');
}
return this;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_render: function(ctx) {
ctx.drawImage(
this._element,
-this.width / 2,
-this.height / 2,
this.width,
this.height
);
},
/**
* @private
*/
_resetWidthHeight: function() {
var element = this.getElement();
this.set('width', element.width);
this.set('height', element.height);
},
/**
* The Image class's initialization method. This method is automatically
* called by the constructor.
* @private
* @param {HTMLImageElement|String} element The element representing the image
*/
_initElement: function(element) {
this.setElement(fabric.util.getById(element));
fabric.util.addClass(this.getElement(), fabric.Image.CSS_CANVAS);
},
/**
* @private
* @param {Object} [options] Options object
*/
_initConfig: function(options) {
options || (options = { });
this.setOptions(options);
this._setWidthHeight(options);
this._element.crossOrigin = this.crossOrigin;
},
/**
* @private
* @param {Object} object Object with filters property
* @param {Function} callback Callback to invoke when all fabric.Image.filters instances are created
*/
_initFilters: function(object, callback) {
if (object.filters && object.filters.length) {
fabric.util.enlivenObjects(object.filters, function(enlivenedObjects) {
callback && callback(enlivenedObjects);
}, 'fabric.Image.filters');
}
else {
callback && callback();
}
},
/**
* @private
* @param {Object} [options] Object with width/height properties
*/
_setWidthHeight: function(options) {
this.width = 'width' in options
? options.width
: (this.getElement().width || 0);
this.height = 'height' in options
? options.height
: (this.getElement().height || 0);
},
/**
* Returns complexity of an instance
* @return {Number} complexity of this instance
*/
complexity: function() {
return 1;
}
});
/**
* Default CSS class name for canvas
* @static
* @type String
* @default
*/
fabric.Image.CSS_CANVAS = "canvas-img";
/**
* Alias for getSrc
* @static
*/
fabric.Image.prototype.getSvgSrc = fabric.Image.prototype.getSrc;
/**
* Creates an instance of fabric.Image from its object representation
* @static
* @param {Object} object Object to create an instance from
* @param {Function} [callback] Callback to invoke when an image instance is created
*/
fabric.Image.fromObject = function(object, callback) {
fabric.util.loadImage(object.src, function(img) {
fabric.Image.prototype._initFilters.call(object, object, function(filters) {
object.filters = filters || [ ];
var instance = new fabric.Image(img, object);
callback && callback(instance);
});
}, null, object.crossOrigin);
};
/**
* Creates an instance of fabric.Image from an URL string
* @static
* @param {String} url URL to create an image from
* @param {Function} [callback] Callback to invoke when image is created (newly created image is passed as a first argument)
* @param {Object} [imgOptions] Options object
*/
fabric.Image.fromURL = function(url, callback, imgOptions) {
fabric.util.loadImage(url, function(img) {
callback(new fabric.Image(img, imgOptions));
}, null, imgOptions && imgOptions.crossOrigin);
};
/* _FROM_SVG_START_ */
/**
* List of attribute names to account for when parsing SVG element (used by {@link fabric.Image.fromElement})
* @static
* @see {@link http://www.w3.org/TR/SVG/struct.html#ImageElement}
*/
fabric.Image.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('x y width height xlink:href'.split(' '));
/**
* Returns {@link fabric.Image} instance from an SVG element
* @static
* @param {SVGElement} element Element to parse
* @param {Function} callback Callback to execute when fabric.Image object is created
* @param {Object} [options] Options object
* @return {fabric.Image} Instance of fabric.Image
*/
fabric.Image.fromElement = function(element, callback, options) {
var parsedAttributes = fabric.parseAttributes(element, fabric.Image.ATTRIBUTE_NAMES);
fabric.Image.fromURL(parsedAttributes['xlink:href'], callback,
extend((options ? fabric.util.object.clone(options) : { }), parsedAttributes));
};
/* _FROM_SVG_END_ */
/**
* Indicates that instances of this type are async
* @static
* @type Boolean
* @default
*/
fabric.Image.async = true;
/**
* Indicates compression level used when generating PNG under Node (in applyFilters). Any of 0-9
* @static
* @type Number
* @default
*/
fabric.Image.pngCompression = 1;
})(typeof exports !== 'undefined' ? exports : this);
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
/**
* @private
* @return {Number} angle value
*/
_getAngleValueForStraighten: function() {
var angle = this.getAngle() % 360;
if (angle > 0) {
return Math.round((angle-1)/90) * 90;
}
return Math.round(angle/90) * 90;
},
/**
* Straightens an object (rotating it from current angle to one of 0, 90, 180, 270, etc. depending on which is closer)
* @return {fabric.Object} thisArg
* @chainable
*/
straighten: function() {
this.setAngle(this._getAngleValueForStraighten());
return this;
},
/**
* Same as {@link fabric.Object.prototype.straighten} but with animation
* @param {Object} callbacks Object with callback functions
* @param {Function} [callbacks.onComplete] Invoked on completion
* @param {Function} [callbacks.onChange] Invoked on every step of animation
* @return {fabric.Object} thisArg
* @chainable
*/
fxStraighten: function(callbacks) {
callbacks = callbacks || { };
var empty = function() { },
onComplete = callbacks.onComplete || empty,
onChange = callbacks.onChange || empty,
_this = this;
fabric.util.animate({
startValue: this.get('angle'),
endValue: this._getAngleValueForStraighten(),
duration: this.FX_DURATION,
onChange: function(value) {
_this.setAngle(value);
onChange();
},
onComplete: function() {
_this.setCoords();
onComplete();
},
onStart: function() {
_this.set('active', false);
}
});
return this;
}
});
fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {
/**
* Straightens object, then rerenders canvas
* @param {fabric.Object} object Object to straighten
* @return {fabric.Canvas} thisArg
* @chainable
*/
straightenObject: function (object) {
object.straighten();
this.renderAll();
return this;
},
/**
* Same as {@link fabric.Canvas.prototype.straightenObject}, but animated
* @param {fabric.Object} object Object to straighten
* @return {fabric.Canvas} thisArg
* @chainable
*/
fxStraightenObject: function (object) {
object.fxStraighten({
onChange: this.renderAll.bind(this)
});
return this;
}
});
/**
* @namespace fabric.Image.filters
* @memberOf fabric.Image
* @tutorial {@link http://fabricjs.com/fabric-intro-part-2/#image_filters}
* @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
*/
fabric.Image.filters = fabric.Image.filters || { };
/**
* Root filter class from which all filter classes inherit from
* @class fabric.Image.filters.BaseFilter
* @memberOf fabric.Image.filters
*/
fabric.Image.filters.BaseFilter = fabric.util.createClass(/** @lends fabric.Image.filters.BaseFilter.prototype */ {
/**
* Filter type
* @param {String} type
* @default
*/
type: 'BaseFilter',
/**
* Returns object representation of an instance
* @return {Object} Object representation of an instance
*/
toObject: function() {
return { type: this.type };
},
/**
* Returns a JSON representation of an instance
* @return {Object} JSON
*/
toJSON: function() {
// delegate, not alias
return this.toObject();
}
});
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend;
/**
* Brightness filter class
* @class fabric.Image.filters.Brightness
* @memberOf fabric.Image.filters
* @extends fabric.Image.filters.BaseFilter
* @see {@link fabric.Image.filters.Brightness#initialize} for constructor definition
* @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
* @example
* var filter = new fabric.Image.filters.Brightness({
* brightness: 200
* });
* object.filters.push(filter);
* object.applyFilters(canvas.renderAll.bind(canvas));
*/
fabric.Image.filters.Brightness = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Brightness.prototype */ {
/**
* Filter type
* @param {String} type
* @default
*/
type: 'Brightness',
/**
* Constructor
* @memberOf fabric.Image.filters.Brightness.prototype
* @param {Object} [options] Options object
* @param {Number} [options.brightness=100] Value to brighten the image up (0..255)
*/
initialize: function(options) {
options = options || { };
this.brightness = options.brightness || 100;
},
/**
* Applies filter to canvas element
* @param {Object} canvasEl Canvas element to apply filter to
*/
applyTo: function(canvasEl) {
var context = canvasEl.getContext('2d'),
imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
data = imageData.data,
brightness = this.brightness;
for (var i = 0, len = data.length; i < len; i += 4) {
data[i] += brightness;
data[i + 1] += brightness;
data[i + 2] += brightness;
}
context.putImageData(imageData, 0, 0);
},
/**
* Returns object representation of an instance
* @return {Object} Object representation of an instance
*/
toObject: function() {
return extend(this.callSuper('toObject'), {
brightness: this.brightness
});
}
});
/**
* Returns filter instance from an object representation
* @static
* @param {Object} object Object to create an instance from
* @return {fabric.Image.filters.Brightness} Instance of fabric.Image.filters.Brightness
*/
fabric.Image.filters.Brightness.fromObject = function(object) {
return new fabric.Image.filters.Brightness(object);
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend;
/**
* Adapted from <a href="http://www.html5rocks.com/en/tutorials/canvas/imagefilters/">html5rocks article</a>
* @class fabric.Image.filters.Convolute
* @memberOf fabric.Image.filters
* @extends fabric.Image.filters.BaseFilter
* @see {@link fabric.Image.filters.Convolute#initialize} for constructor definition
* @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
* @example <caption>Sharpen filter</caption>
* var filter = new fabric.Image.filters.Convolute({
* matrix: [ 0, -1, 0,
* -1, 5, -1,
* 0, -1, 0 ]
* });
* object.filters.push(filter);
* object.applyFilters(canvas.renderAll.bind(canvas));
* @example <caption>Blur filter</caption>
* var filter = new fabric.Image.filters.Convolute({
* matrix: [ 1/9, 1/9, 1/9,
* 1/9, 1/9, 1/9,
* 1/9, 1/9, 1/9 ]
* });
* object.filters.push(filter);
* object.applyFilters(canvas.renderAll.bind(canvas));
* @example <caption>Emboss filter</caption>
* var filter = new fabric.Image.filters.Convolute({
* matrix: [ 1, 1, 1,
* 1, 0.7, -1,
* -1, -1, -1 ]
* });
* object.filters.push(filter);
* object.applyFilters(canvas.renderAll.bind(canvas));
* @example <caption>Emboss filter with opaqueness</caption>
* var filter = new fabric.Image.filters.Convolute({
* opaque: true,
* matrix: [ 1, 1, 1,
* 1, 0.7, -1,
* -1, -1, -1 ]
* });
* object.filters.push(filter);
* object.applyFilters(canvas.renderAll.bind(canvas));
*/
fabric.Image.filters.Convolute = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Convolute.prototype */ {
/**
* Filter type
* @param {String} type
* @default
*/
type: 'Convolute',
/**
* Constructor
* @memberOf fabric.Image.filters.Convolute.prototype
* @param {Object} [options] Options object
* @param {Boolean} [options.opaque=false] Opaque value (true/false)
* @param {Array} [options.matrix] Filter matrix
*/
initialize: function(options) {
options = options || { };
this.opaque = options.opaque;
this.matrix = options.matrix || [ 0, 0, 0,
0, 1, 0,
0, 0, 0 ];
var canvasEl = fabric.util.createCanvasElement();
this.tmpCtx = canvasEl.getContext('2d');
},
/**
* @private
*/
_createImageData: function(w, h) {
return this.tmpCtx.createImageData(w, h);
},
/**
* Applies filter to canvas element
* @param {Object} canvasEl Canvas element to apply filter to
*/
applyTo: function(canvasEl) {
var weights = this.matrix,
context = canvasEl.getContext('2d'),
pixels = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
side = Math.round(Math.sqrt(weights.length)),
halfSide = Math.floor(side/2),
src = pixels.data,
sw = pixels.width,
sh = pixels.height;
// pad output by the convolution matrix
var w = sw;
var h = sh;
var output = this._createImageData(w, h);
var dst = output.data;
// go through the destination image pixels
var alphaFac = this.opaque ? 1 : 0;
for (var y=0; y<h; y++) {
for (var x=0; x<w; x++) {
var sy = y;
var sx = x;
var dstOff = (y*w+x)*4;
// calculate the weighed sum of the source image pixels that
// fall under the convolution matrix
var r=0, g=0, b=0, a=0;
for (var cy=0; cy<side; cy++) {
for (var cx=0; cx<side; cx++) {
var scy = sy + cy - halfSide;
var scx = sx + cx - halfSide;
/* jshint maxdepth:5 */
if (scy < 0 || scy > sh || scx < 0 || scx > sw) continue;
var srcOff = (scy*sw+scx)*4;
var wt = weights[cy*side+cx];
r += src[srcOff] * wt;
g += src[srcOff+1] * wt;
b += src[srcOff+2] * wt;
a += src[srcOff+3] * wt;
}
}
dst[dstOff] = r;
dst[dstOff+1] = g;
dst[dstOff+2] = b;
dst[dstOff+3] = a + alphaFac*(255-a);
}
}
context.putImageData(output, 0, 0);
},
/**
* Returns object representation of an instance
* @return {Object} Object representation of an instance
*/
toObject: function() {
return extend(this.callSuper('toObject'), {
opaque: this.opaque,
matrix: this.matrix
});
}
});
/**
* Returns filter instance from an object representation
* @static
* @param {Object} object Object to create an instance from
* @return {fabric.Image.filters.Convolute} Instance of fabric.Image.filters.Convolute
*/
fabric.Image.filters.Convolute.fromObject = function(object) {
return new fabric.Image.filters.Convolute(object);
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend;
/**
* GradientTransparency filter class
* @class fabric.Image.filters.GradientTransparency
* @memberOf fabric.Image.filters
* @extends fabric.Image.filters.BaseFilter
* @see {@link fabric.Image.filters.GradientTransparency#initialize} for constructor definition
* @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
* @example
* var filter = new fabric.Image.filters.GradientTransparency({
* threshold: 200
* });
* object.filters.push(filter);
* object.applyFilters(canvas.renderAll.bind(canvas));
*/
fabric.Image.filters.GradientTransparency = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.GradientTransparency.prototype */ {
/**
* Filter type
* @param {String} type
* @default
*/
type: 'GradientTransparency',
/**
* Constructor
* @memberOf fabric.Image.filters.GradientTransparency.prototype
* @param {Object} [options] Options object
* @param {Number} [options.threshold=100] Threshold value
*/
initialize: function(options) {
options = options || { };
this.threshold = options.threshold || 100;
},
/**
* Applies filter to canvas element
* @param {Object} canvasEl Canvas element to apply filter to
*/
applyTo: function(canvasEl) {
var context = canvasEl.getContext('2d'),
imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
data = imageData.data,
threshold = this.threshold,
total = data.length;
for (var i = 0, len = data.length; i < len; i += 4) {
data[i + 3] = threshold + 255 * (total - i) / total;
}
context.putImageData(imageData, 0, 0);
},
/**
* Returns object representation of an instance
* @return {Object} Object representation of an instance
*/
toObject: function() {
return extend(this.callSuper('toObject'), {
threshold: this.threshold
});
}
});
/**
* Returns filter instance from an object representation
* @static
* @param {Object} object Object to create an instance from
* @return {fabric.Image.filters.GradientTransparency} Instance of fabric.Image.filters.GradientTransparency
*/
fabric.Image.filters.GradientTransparency.fromObject = function(object) {
return new fabric.Image.filters.GradientTransparency(object);
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { });
/**
* Grayscale image filter class
* @class fabric.Image.filters.Grayscale
* @memberOf fabric.Image.filters
* @extends fabric.Image.filters.BaseFilter
* @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
* @example
* var filter = new fabric.Image.filters.Grayscale();
* object.filters.push(filter);
* object.applyFilters(canvas.renderAll.bind(canvas));
*/
fabric.Image.filters.Grayscale = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Grayscale.prototype */ {
/**
* Filter type
* @param {String} type
* @default
*/
type: 'Grayscale',
/**
* Applies filter to canvas element
* @memberOf fabric.Image.filters.Grayscale.prototype
* @param {Object} canvasEl Canvas element to apply filter to
*/
applyTo: function(canvasEl) {
var context = canvasEl.getContext('2d'),
imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
data = imageData.data,
len = imageData.width * imageData.height * 4,
index = 0,
average;
while (index < len) {
average = (data[index] + data[index + 1] + data[index + 2]) / 3;
data[index] = average;
data[index + 1] = average;
data[index + 2] = average;
index += 4;
}
context.putImageData(imageData, 0, 0);
}
});
/**
* Returns filter instance from an object representation
* @static
* @return {fabric.Image.filters.Grayscale} Instance of fabric.Image.filters.Grayscale
*/
fabric.Image.filters.Grayscale.fromObject = function() {
return new fabric.Image.filters.Grayscale();
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { });
/**
* Invert filter class
* @class fabric.Image.filters.Invert
* @memberOf fabric.Image.filters
* @extends fabric.Image.filters.BaseFilter
* @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
* @example
* var filter = new fabric.Image.filters.Invert();
* object.filters.push(filter);
* object.applyFilters(canvas.renderAll.bind(canvas));
*/
fabric.Image.filters.Invert = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Invert.prototype */ {
/**
* Filter type
* @param {String} type
* @default
*/
type: 'Invert',
/**
* Applies filter to canvas element
* @memberOf fabric.Image.filters.Invert.prototype
* @param {Object} canvasEl Canvas element to apply filter to
*/
applyTo: function(canvasEl) {
var context = canvasEl.getContext('2d'),
imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
data = imageData.data,
iLen = data.length, i;
for (i = 0; i < iLen; i+=4) {
data[i] = 255 - data[i];
data[i + 1] = 255 - data[i + 1];
data[i + 2] = 255 - data[i + 2];
}
context.putImageData(imageData, 0, 0);
}
});
/**
* Returns filter instance from an object representation
* @static
* @return {fabric.Image.filters.Invert} Instance of fabric.Image.filters.Invert
*/
fabric.Image.filters.Invert.fromObject = function() {
return new fabric.Image.filters.Invert();
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend;
/**
* Mask filter class
* See http://resources.aleph-1.com/mask/
* @class fabric.Image.filters.Mask
* @memberOf fabric.Image.filters
* @extends fabric.Image.filters.BaseFilter
* @see {@link fabric.Image.filters.Mask#initialize} for constructor definition
*/
fabric.Image.filters.Mask = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Mask.prototype */ {
/**
* Filter type
* @param {String} type
* @default
*/
type: 'Mask',
/**
* Constructor
* @memberOf fabric.Image.filters.Mask.prototype
* @param {Object} [options] Options object
* @param {fabric.Image} [options.mask] Mask image object
* @param {Number} [options.channel=0] Rgb channel (0, 1, 2 or 3)
*/
initialize: function(options) {
options = options || { };
this.mask = options.mask;
this.channel = [ 0, 1, 2, 3 ].indexOf(options.channel) > -1 ? options.channel : 0;
},
/**
* Applies filter to canvas element
* @param {Object} canvasEl Canvas element to apply filter to
*/
applyTo: function(canvasEl) {
if (!this.mask) return;
var context = canvasEl.getContext('2d'),
imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
data = imageData.data,
maskEl = this.mask.getElement(),
maskCanvasEl = fabric.util.createCanvasElement(),
channel = this.channel,
i,
iLen = imageData.width * imageData.height * 4;
maskCanvasEl.width = maskEl.width;
maskCanvasEl.height = maskEl.height;
maskCanvasEl.getContext('2d').drawImage(maskEl, 0, 0, maskEl.width, maskEl.height);
var maskImageData = maskCanvasEl.getContext('2d').getImageData(0, 0, maskEl.width, maskEl.height),
maskData = maskImageData.data;
for (i = 0; i < iLen; i += 4) {
data[i + 3] = maskData[i + channel];
}
context.putImageData(imageData, 0, 0);
},
/**
* Returns object representation of an instance
* @return {Object} Object representation of an instance
*/
toObject: function() {
return extend(this.callSuper('toObject'), {
mask: this.mask.toObject(),
channel: this.channel
});
}
});
/**
* Returns filter instance from an object representation
* @static
* @param {Object} object Object to create an instance from
* @param {Function} [callback] Callback to invoke when a mask filter instance is created
*/
fabric.Image.filters.Mask.fromObject = function(object, callback) {
fabric.util.loadImage(object.mask.src, function(img) {
object.mask = new fabric.Image(img, object.mask);
callback && callback(new fabric.Image.filters.Mask(object));
});
};
/**
* Indicates that instances of this type are async
* @static
* @type Boolean
* @default
*/
fabric.Image.filters.Mask.async = true;
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend;
/**
* Noise filter class
* @class fabric.Image.filters.Noise
* @memberOf fabric.Image.filters
* @extends fabric.Image.filters.BaseFilter
* @see {@link fabric.Image.filters.Noise#initialize} for constructor definition
* @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
* @example
* var filter = new fabric.Image.filters.Noise({
* noise: 700
* });
* object.filters.push(filter);
* object.applyFilters(canvas.renderAll.bind(canvas));
*/
fabric.Image.filters.Noise = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Noise.prototype */ {
/**
* Filter type
* @param {String} type
* @default
*/
type: 'Noise',
/**
* Constructor
* @memberOf fabric.Image.filters.Noise.prototype
* @param {Object} [options] Options object
* @param {Number} [options.noise=100] Noise value
*/
initialize: function(options) {
options = options || { };
this.noise = options.noise || 100;
},
/**
* Applies filter to canvas element
* @param {Object} canvasEl Canvas element to apply filter to
*/
applyTo: function(canvasEl) {
var context = canvasEl.getContext('2d'),
imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
data = imageData.data,
noise = this.noise, rand;
for (var i = 0, len = data.length; i < len; i += 4) {
rand = (0.5 - Math.random()) * noise;
data[i] += rand;
data[i + 1] += rand;
data[i + 2] += rand;
}
context.putImageData(imageData, 0, 0);
},
/**
* Returns object representation of an instance
* @return {Object} Object representation of an instance
*/
toObject: function() {
return extend(this.callSuper('toObject'), {
noise: this.noise
});
}
});
/**
* Returns filter instance from an object representation
* @static
* @param {Object} object Object to create an instance from
* @return {fabric.Image.filters.Noise} Instance of fabric.Image.filters.Noise
*/
fabric.Image.filters.Noise.fromObject = function(object) {
return new fabric.Image.filters.Noise(object);
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend;
/**
* Pixelate filter class
* @class fabric.Image.filters.Pixelate
* @memberOf fabric.Image.filters
* @extends fabric.Image.filters.BaseFilter
* @see {@link fabric.Image.filters.Pixelate#initialize} for constructor definition
* @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
* @example
* var filter = new fabric.Image.filters.Pixelate({
* blocksize: 8
* });
* object.filters.push(filter);
* object.applyFilters(canvas.renderAll.bind(canvas));
*/
fabric.Image.filters.Pixelate = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Pixelate.prototype */ {
/**
* Filter type
* @param {String} type
* @default
*/
type: 'Pixelate',
/**
* Constructor
* @memberOf fabric.Image.filters.Pixelate.prototype
* @param {Object} [options] Options object
* @param {Number} [options.blocksize=4] Blocksize for pixelate
*/
initialize: function(options) {
options = options || { };
this.blocksize = options.blocksize || 4;
},
/**
* Applies filter to canvas element
* @param {Object} canvasEl Canvas element to apply filter to
*/
applyTo: function(canvasEl) {
var context = canvasEl.getContext('2d'),
imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
data = imageData.data,
iLen = imageData.height,
jLen = imageData.width,
index, i, j, r, g, b, a;
for (i = 0; i < iLen; i += this.blocksize) {
for (j = 0; j < jLen; j += this.blocksize) {
index = (i * 4) * jLen + (j * 4);
r = data[index];
g = data[index+1];
b = data[index+2];
a = data[index+3];
/*
blocksize: 4
[1,x,x,x,1]
[x,x,x,x,1]
[x,x,x,x,1]
[x,x,x,x,1]
[1,1,1,1,1]
*/
for (var _i = i, _ilen = i + this.blocksize; _i < _ilen; _i++) {
for (var _j = j, _jlen = j + this.blocksize; _j < _jlen; _j++) {
index = (_i * 4) * jLen + (_j * 4);
data[index] = r;
data[index + 1] = g;
data[index + 2] = b;
data[index + 3] = a;
}
}
}
}
context.putImageData(imageData, 0, 0);
},
/**
* Returns object representation of an instance
* @return {Object} Object representation of an instance
*/
toObject: function() {
return extend(this.callSuper('toObject'), {
blocksize: this.blocksize
});
}
});
/**
* Returns filter instance from an object representation
* @static
* @param {Object} object Object to create an instance from
* @return {fabric.Image.filters.Pixelate} Instance of fabric.Image.filters.Pixelate
*/
fabric.Image.filters.Pixelate.fromObject = function(object) {
return new fabric.Image.filters.Pixelate(object);
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend;
/**
* Remove white filter class
* @class fabric.Image.filters.RemoveWhite
* @memberOf fabric.Image.filters
* @extends fabric.Image.filters.BaseFilter
* @see {@link fabric.Image.filters.RemoveWhite#initialize} for constructor definition
* @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
* @example
* var filter = new fabric.Image.filters.RemoveWhite({
* threshold: 40,
* distance: 140
* });
* object.filters.push(filter);
* object.applyFilters(canvas.renderAll.bind(canvas));
*/
fabric.Image.filters.RemoveWhite = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.RemoveWhite.prototype */ {
/**
* Filter type
* @param {String} type
* @default
*/
type: 'RemoveWhite',
/**
* Constructor
* @memberOf fabric.Image.filters.RemoveWhite.prototype
* @param {Object} [options] Options object
* @param {Number} [options.threshold=30] Threshold value
* @param {Number} [options.distance=20] Distance value
*/
initialize: function(options) {
options = options || { };
this.threshold = options.threshold || 30;
this.distance = options.distance || 20;
},
/**
* Applies filter to canvas element
* @param {Object} canvasEl Canvas element to apply filter to
*/
applyTo: function(canvasEl) {
var context = canvasEl.getContext('2d'),
imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
data = imageData.data,
threshold = this.threshold,
distance = this.distance,
limit = 255 - threshold,
abs = Math.abs,
r, g, b;
for (var i = 0, len = data.length; i < len; i += 4) {
r = data[i];
g = data[i+1];
b = data[i+2];
if (r > limit &&
g > limit &&
b > limit &&
abs(r-g) < distance &&
abs(r-b) < distance &&
abs(g-b) < distance
) {
data[i+3] = 1;
}
}
context.putImageData(imageData, 0, 0);
},
/**
* Returns object representation of an instance
* @return {Object} Object representation of an instance
*/
toObject: function() {
return extend(this.callSuper('toObject'), {
threshold: this.threshold,
distance: this.distance
});
}
});
/**
* Returns filter instance from an object representation
* @static
* @param {Object} object Object to create an instance from
* @return {fabric.Image.filters.RemoveWhite} Instance of fabric.Image.filters.RemoveWhite
*/
fabric.Image.filters.RemoveWhite.fromObject = function(object) {
return new fabric.Image.filters.RemoveWhite(object);
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { });
/**
* Sepia filter class
* @class fabric.Image.filters.Sepia
* @memberOf fabric.Image.filters
* @extends fabric.Image.filters.BaseFilter
* @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
* @example
* var filter = new fabric.Image.filters.Sepia();
* object.filters.push(filter);
* object.applyFilters(canvas.renderAll.bind(canvas));
*/
fabric.Image.filters.Sepia = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Sepia.prototype */ {
/**
* Filter type
* @param {String} type
* @default
*/
type: 'Sepia',
/**
* Applies filter to canvas element
* @memberOf fabric.Image.filters.Sepia.prototype
* @param {Object} canvasEl Canvas element to apply filter to
*/
applyTo: function(canvasEl) {
var context = canvasEl.getContext('2d'),
imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
data = imageData.data,
iLen = data.length, i, avg;
for (i = 0; i < iLen; i+=4) {
avg = 0.3 * data[i] + 0.59 * data[i + 1] + 0.11 * data[i + 2];
data[i] = avg + 100;
data[i + 1] = avg + 50;
data[i + 2] = avg + 255;
}
context.putImageData(imageData, 0, 0);
}
});
/**
* Returns filter instance from an object representation
* @static
* @return {fabric.Image.filters.Sepia} Instance of fabric.Image.filters.Sepia
*/
fabric.Image.filters.Sepia.fromObject = function() {
return new fabric.Image.filters.Sepia();
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { });
/**
* Sepia2 filter class
* @class fabric.Image.filters.Sepia2
* @memberOf fabric.Image.filters
* @extends fabric.Image.filters.BaseFilter
* @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
* @example
* var filter = new fabric.Image.filters.Sepia2();
* object.filters.push(filter);
* object.applyFilters(canvas.renderAll.bind(canvas));
*/
fabric.Image.filters.Sepia2 = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Sepia2.prototype */ {
/**
* Filter type
* @param {String} type
* @default
*/
type: 'Sepia2',
/**
* Applies filter to canvas element
* @memberOf fabric.Image.filters.Sepia.prototype
* @param {Object} canvasEl Canvas element to apply filter to
*/
applyTo: function(canvasEl) {
var context = canvasEl.getContext('2d'),
imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
data = imageData.data,
iLen = data.length, i, r, g, b;
for (i = 0; i < iLen; i+=4) {
r = data[i];
g = data[i + 1];
b = data[i + 2];
data[i] = (r * 0.393 + g * 0.769 + b * 0.189 ) / 1.351;
data[i + 1] = (r * 0.349 + g * 0.686 + b * 0.168 ) / 1.203;
data[i + 2] = (r * 0.272 + g * 0.534 + b * 0.131 ) / 2.140;
}
context.putImageData(imageData, 0, 0);
}
});
/**
* Returns filter instance from an object representation
* @static
* @return {fabric.Image.filters.Sepia2} Instance of fabric.Image.filters.Sepia2
*/
fabric.Image.filters.Sepia2.fromObject = function() {
return new fabric.Image.filters.Sepia2();
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend;
/**
* Tint filter class
* Adapted from <a href="https://github.com/mezzoblue/PaintbrushJS">https://github.com/mezzoblue/PaintbrushJS</a>
* @class fabric.Image.filters.Tint
* @memberOf fabric.Image.filters
* @extends fabric.Image.filters.BaseFilter
* @see {@link fabric.Image.filters.Tint#initialize} for constructor definition
* @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
* @example <caption>Tint filter with hex color and opacity</caption>
* var filter = new fabric.Image.filters.Tint({
* color: '#3513B0',
* opacity: 0.5
* });
* object.filters.push(filter);
* object.applyFilters(canvas.renderAll.bind(canvas));
* @example <caption>Tint filter with rgba color</caption>
* var filter = new fabric.Image.filters.Tint({
* color: 'rgba(53, 21, 176, 0.5)'
* });
* object.filters.push(filter);
* object.applyFilters(canvas.renderAll.bind(canvas));
*/
fabric.Image.filters.Tint = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Tint.prototype */ {
/**
* Filter type
* @param {String} type
* @default
*/
type: 'Tint',
/**
* Constructor
* @memberOf fabric.Image.filters.Tint.prototype
* @param {Object} [options] Options object
* @param {String} [options.color=#000000] Color to tint the image with
* @param {Number} [options.opacity] Opacity value that controls the tint effect's transparency (0..1)
*/
initialize: function(options) {
options = options || { };
this.color = options.color || '#000000';
this.opacity = typeof options.opacity !== 'undefined'
? options.opacity
: new fabric.Color(this.color).getAlpha();
},
/**
* Applies filter to canvas element
* @param {Object} canvasEl Canvas element to apply filter to
*/
applyTo: function(canvasEl) {
var context = canvasEl.getContext('2d'),
imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
data = imageData.data,
iLen = data.length, i,
tintR, tintG, tintB,
r, g, b, alpha1,
source;
source = new fabric.Color(this.color).getSource();
tintR = source[0] * this.opacity;
tintG = source[1] * this.opacity;
tintB = source[2] * this.opacity;
alpha1 = 1 - this.opacity;
for (i = 0; i < iLen; i+=4) {
r = data[i];
g = data[i + 1];
b = data[i + 2];
// alpha compositing
data[i] = tintR + r * alpha1;
data[i + 1] = tintG + g * alpha1;
data[i + 2] = tintB + b * alpha1;
}
context.putImageData(imageData, 0, 0);
},
/**
* Returns object representation of an instance
* @return {Object} Object representation of an instance
*/
toObject: function() {
return extend(this.callSuper('toObject'), {
color: this.color,
opacity: this.opacity
});
}
});
/**
* Returns filter instance from an object representation
* @static
* @param {Object} object Object to create an instance from
* @return {fabric.Image.filters.Tint} Instance of fabric.Image.filters.Tint
*/
fabric.Image.filters.Tint.fromObject = function(object) {
return new fabric.Image.filters.Tint(object);
};
})(typeof exports !== 'undefined' ? exports : this);
(function(global) {
"use strict";
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend,
clone = fabric.util.object.clone,
toFixed = fabric.util.toFixed,
supportsLineDash = fabric.StaticCanvas.supports('setLineDash');
if (fabric.Text) {
fabric.warn('fabric.Text is already defined');
return;
}
var stateProperties = fabric.Object.prototype.stateProperties.concat();
stateProperties.push(
'fontFamily',
'fontWeight',
'fontSize',
'text',
'textDecoration',
'textAlign',
'fontStyle',
'lineHeight',
'textBackgroundColor',
'useNative',
'path'
);
/**
* Text class
* @class fabric.Text
* @extends fabric.Object
* @return {fabric.Text} thisArg
* @tutorial {@link http://fabricjs.com/fabric-intro-part-2/#text}
* @see {@link fabric.Text#initialize} for constructor definition
*/
fabric.Text = fabric.util.createClass(fabric.Object, /** @lends fabric.Text.prototype */ {
/**
* Properties which when set cause object to change dimensions
* @type Object
* @private
*/
_dimensionAffectingProps: {
fontSize: true,
fontWeight: true,
fontFamily: true,
textDecoration: true,
fontStyle: true,
lineHeight: true,
stroke: true,
strokeWidth: true,
text: true
},
/**
* @private
*/
_reNewline: /\r?\n/,
/**
* Retrieves object's fontSize
* @method getFontSize
* @memberOf fabric.Text.prototype
* @return {String} Font size (in pixels)
*/
/**
* Sets object's fontSize
* @method setFontSize
* @memberOf fabric.Text.prototype
* @param {Number} fontSize Font size (in pixels)
* @return {fabric.Text}
* @chainable
*/
/**
* Retrieves object's fontWeight
* @method getFontWeight
* @memberOf fabric.Text.prototype
* @return {(String|Number)} Font weight
*/
/**
* Sets object's fontWeight
* @method setFontWeight
* @memberOf fabric.Text.prototype
* @param {(Number|String)} fontWeight Font weight
* @return {fabric.Text}
* @chainable
*/
/**
* Retrieves object's fontFamily
* @method getFontFamily
* @memberOf fabric.Text.prototype
* @return {String} Font family
*/
/**
* Sets object's fontFamily
* @method setFontFamily
* @memberOf fabric.Text.prototype
* @param {String} fontFamily Font family
* @return {fabric.Text}
* @chainable
*/
/**
* Retrieves object's text
* @method getText
* @memberOf fabric.Text.prototype
* @return {String} text
*/
/**
* Sets object's text
* @method setText
* @memberOf fabric.Text.prototype
* @param {String} text Text
* @return {fabric.Text}
* @chainable
*/
/**
* Retrieves object's textDecoration
* @method getTextDecoration
* @memberOf fabric.Text.prototype
* @return {String} Text decoration
*/
/**
* Sets object's textDecoration
* @method setTextDecoration
* @memberOf fabric.Text.prototype
* @param {String} textDecoration Text decoration
* @return {fabric.Text}
* @chainable
*/
/**
* Retrieves object's fontStyle
* @method getFontStyle
* @memberOf fabric.Text.prototype
* @return {String} Font style
*/
/**
* Sets object's fontStyle
* @method setFontStyle
* @memberOf fabric.Text.prototype
* @param {String} fontStyle Font style
* @return {fabric.Text}
* @chainable
*/
/**
* Retrieves object's lineHeight
* @method getLineHeight
* @memberOf fabric.Text.prototype
* @return {Number} Line height
*/
/**
* Sets object's lineHeight
* @method setLineHeight
* @memberOf fabric.Text.prototype
* @param {Number} lineHeight Line height
* @return {fabric.Text}
* @chainable
*/
/**
* Retrieves object's textAlign
* @method getTextAlign
* @memberOf fabric.Text.prototype
* @return {String} Text alignment
*/
/**
* Sets object's textAlign
* @method setTextAlign
* @memberOf fabric.Text.prototype
* @param {String} textAlign Text alignment
* @return {fabric.Text}
* @chainable
*/
/**
* Retrieves object's textBackgroundColor
* @method getTextBackgroundColor
* @memberOf fabric.Text.prototype
* @return {String} Text background color
*/
/**
* Sets object's textBackgroundColor
* @method setTextBackgroundColor
* @memberOf fabric.Text.prototype
* @param {String} textBackgroundColor Text background color
* @return {fabric.Text}
* @chainable
*/
/**
* Type of an object
* @type String
* @default
*/
type: 'text',
/**
* Font size (in pixels)
* @type Number
* @default
*/
fontSize: 40,
/**
* Font weight (e.g. bold, normal, 400, 600, 800)
* @type {(Number|String)}
* @default
*/
fontWeight: 'normal',
/**
* Font family
* @type String
* @default
*/
fontFamily: 'Times New Roman',
/**
* Text decoration Possible values: "", "underline", "overline" or "line-through".
* @type String
* @default
*/
textDecoration: '',
/**
* Text alignment. Possible values: "left", "center", or "right".
* @type String
* @default
*/
textAlign: 'left',
/**
* Font style . Possible values: "", "normal", "italic" or "oblique".
* @type String
* @default
*/
fontStyle: '',
/**
* Line height
* @type Number
* @default
*/
lineHeight: 1.3,
/**
* Background color of text lines
* @type String
* @default
*/
textBackgroundColor: '',
/**
* URL of a font file, when using Cufon
* @type String | null
* @default
*/
path: null,
/**
* Indicates whether canvas native text methods should be used to render text (otherwise, Cufon is used)
* @type Boolean
* @default
*/
useNative: true,
/**
* List of properties to consider when checking if
* state of an object is changed ({@link fabric.Object#hasStateChanged})
* as well as for history (undo/redo) purposes
* @type Array
*/
stateProperties: stateProperties,
/**
* When defined, an object is rendered via stroke and this property specifies its color.
* <b>Backwards incompatibility note:</b> This property was named "strokeStyle" until v1.1.6
* @type String
* @default
*/
stroke: null,
/**
* Shadow object representing shadow of this shape.
* <b>Backwards incompatibility note:</b> This property was named "textShadow" (String) until v1.2.11
* @type fabric.Shadow
* @default
*/
shadow: null,
/**
* Constructor
* @param {String} text Text string
* @param {Object} [options] Options object
* @return {fabric.Text} thisArg
*/
initialize: function(text, options) {
options = options || { };
this.text = text;
this.__skipDimension = true;
this.setOptions(options);
this.__skipDimension = false;
this._initDimensions();
this.setCoords();
},
/**
* Renders text object on offscreen canvas, so that it would get dimensions
* @private
*/
_initDimensions: function() {
if (this.__skipDimension) return;
var canvasEl = fabric.util.createCanvasElement();
this._render(canvasEl.getContext('2d'));
},
/**
* Returns string representation of an instance
* @return {String} String representation of text object
*/
toString: function() {
return '#<fabric.Text (' + this.complexity() +
'): { "text": "' + this.text + '", "fontFamily": "' + this.fontFamily + '" }>';
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_render: function(ctx) {
var isInPathGroup = this.group && this.group.type === 'path-group';
if (isInPathGroup && !this.transformMatrix) {
ctx.translate(-this.group.width/2 + this.left, -this.group.height / 2 + this.top);
}
else if (isInPathGroup && this.transformMatrix) {
ctx.translate(-this.group.width/2, -this.group.height/2);
}
if (typeof Cufon === 'undefined' || this.useNative === true) {
this._renderViaNative(ctx);
}
else {
this._renderViaCufon(ctx);
}
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderViaNative: function(ctx) {
var textLines = this.text.split(this._reNewline);
this.transform(ctx, fabric.isLikelyNode);
this._setTextStyles(ctx);
this.width = this._getTextWidth(ctx, textLines);
this.height = this._getTextHeight(ctx, textLines);
this.clipTo && fabric.util.clipContext(this, ctx);
this._renderTextBackground(ctx, textLines);
this._translateForTextAlign(ctx);
this._renderText(ctx, textLines);
if (this.textAlign !== 'left' && this.textAlign !== 'justify') {
ctx.restore();
}
this._renderTextDecoration(ctx, textLines);
this.clipTo && ctx.restore();
this._setBoundaries(ctx, textLines);
this._totalLineHeight = 0;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderText: function(ctx, textLines) {
ctx.save();
this._setShadow(ctx);
this._renderTextFill(ctx, textLines);
this._renderTextStroke(ctx, textLines);
this._removeShadow(ctx);
ctx.restore();
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_translateForTextAlign: function(ctx) {
if (this.textAlign !== 'left' && this.textAlign !== 'justify') {
ctx.save();
ctx.translate(this.textAlign === 'center' ? (this.width / 2) : this.width, 0);
}
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {Array} textLines Array of all text lines
*/
_setBoundaries: function(ctx, textLines) {
this._boundaries = [ ];
for (var i = 0, len = textLines.length; i < len; i++) {
var lineWidth = this._getLineWidth(ctx, textLines[i]);
var lineLeftOffset = this._getLineLeftOffset(lineWidth);
this._boundaries.push({
height: this.fontSize * this.lineHeight,
width: lineWidth,
left: lineLeftOffset
});
}
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_setTextStyles: function(ctx) {
this._setFillStyles(ctx);
this._setStrokeStyles(ctx);
ctx.textBaseline = 'alphabetic';
if (!this.skipTextAlign) {
ctx.textAlign = this.textAlign;
}
ctx.font = this._getFontDeclaration();
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {Array} textLines Array of all text lines
* @return {Number} Height of fabric.Text object
*/
_getTextHeight: function(ctx, textLines) {
return this.fontSize * textLines.length * this.lineHeight;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {Array} textLines Array of all text lines
* @return {Number} Maximum width of fabric.Text object
*/
_getTextWidth: function(ctx, textLines) {
var maxWidth = ctx.measureText(textLines[0] || '|').width;
for (var i = 1, len = textLines.length; i < len; i++) {
var currentLineWidth = ctx.measureText(textLines[i]).width;
if (currentLineWidth > maxWidth) {
maxWidth = currentLineWidth;
}
}
return maxWidth;
},
/**
* @private
* @param {String} method Method name ("fillText" or "strokeText")
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {String} line Chars to render
* @param {Number} left Left position of text
* @param {Number} top Top position of text
*/
_renderChars: function(method, ctx, chars, left, top) {
ctx[method](chars, left, top);
},
/**
* @private
* @param {String} method Method name ("fillText" or "strokeText")
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {String} line Text to render
* @param {Number} left Left position of text
* @param {Number} top Top position of text
* @param {Number} lineIndex Index of a line in a text
*/
_renderTextLine: function(method, ctx, line, left, top, lineIndex) {
// lift the line by quarter of fontSize
top -= this.fontSize / 4;
// short-circuit
if (this.textAlign !== 'justify') {
this._renderChars(method, ctx, line, left, top, lineIndex);
return;
}
var lineWidth = ctx.measureText(line).width;
var totalWidth = this.width;
if (totalWidth > lineWidth) {
// stretch the line
var words = line.split(/\s+/);
var wordsWidth = ctx.measureText(line.replace(/\s+/g, '')).width;
var widthDiff = totalWidth - wordsWidth;
var numSpaces = words.length - 1;
var spaceWidth = widthDiff / numSpaces;
var leftOffset = 0;
for (var i = 0, len = words.length; i < len; i++) {
this._renderChars(method, ctx, words[i], left + leftOffset, top, lineIndex);
leftOffset += ctx.measureText(words[i]).width + spaceWidth;
}
}
else {
this._renderChars(method, ctx, line, left, top, lineIndex);
}
},
/**
* @private
* @return {Number} Left offset
*/
_getLeftOffset: function() {
if (fabric.isLikelyNode) {
return 0;
}
return -this.width / 2;
},
/**
* @private
* @return {Number} Top offset
*/
_getTopOffset: function() {
return -this.height / 2;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {Array} textLines Array of all text lines
*/
_renderTextFill: function(ctx, textLines) {
if (!this.fill && !this._skipFillStrokeCheck) return;
this._boundaries = [ ];
var lineHeights = 0;
for (var i = 0, len = textLines.length; i < len; i++) {
var heightOfLine = this._getHeightOfLine(ctx, i, textLines);
lineHeights += heightOfLine;
this._renderTextLine(
'fillText',
ctx,
textLines[i],
this._getLeftOffset(),
this._getTopOffset() + lineHeights,
i
);
}
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {Array} textLines Array of all text lines
*/
_renderTextStroke: function(ctx, textLines) {
if (!this.stroke && !this._skipFillStrokeCheck) return;
var lineHeights = 0;
ctx.save();
if (this.strokeDashArray) {
// Spec requires the concatenation of two copies the dash list when the number of elements is odd
if (1 & this.strokeDashArray.length) {
this.strokeDashArray.push.apply(this.strokeDashArray, this.strokeDashArray);
}
supportsLineDash && ctx.setLineDash(this.strokeDashArray);
}
ctx.beginPath();
for (var i = 0, len = textLines.length; i < len; i++) {
var heightOfLine = this._getHeightOfLine(ctx, i, textLines);
lineHeights += heightOfLine;
this._renderTextLine(
'strokeText',
ctx,
textLines[i],
this._getLeftOffset(),
this._getTopOffset() + lineHeights,
i
);
}
ctx.closePath();
ctx.restore();
},
_getHeightOfLine: function() {
return this.fontSize * this.lineHeight;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {Array} textLines Array of all text lines
*/
_renderTextBackground: function(ctx, textLines) {
this._renderTextBoxBackground(ctx);
this._renderTextLinesBackground(ctx, textLines);
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderTextBoxBackground: function(ctx) {
if (!this.backgroundColor) return;
ctx.save();
ctx.fillStyle = this.backgroundColor;
ctx.fillRect(
this._getLeftOffset(),
this._getTopOffset(),
this.width,
this.height
);
ctx.restore();
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {Array} textLines Array of all text lines
*/
_renderTextLinesBackground: function(ctx, textLines) {
if (!this.textBackgroundColor) return;
ctx.save();
ctx.fillStyle = this.textBackgroundColor;
for (var i = 0, len = textLines.length; i < len; i++) {
if (textLines[i] !== '') {
var lineWidth = this._getLineWidth(ctx, textLines[i]);
var lineLeftOffset = this._getLineLeftOffset(lineWidth);
ctx.fillRect(
this._getLeftOffset() + lineLeftOffset,
this._getTopOffset() + (i * this.fontSize * this.lineHeight),
lineWidth,
this.fontSize * this.lineHeight
);
}
}
ctx.restore();
},
/**
* @private
* @param {Number} lineWidth Width of text line
* @return {Number} Line left offset
*/
_getLineLeftOffset: function(lineWidth) {
if (this.textAlign === 'center') {
return (this.width - lineWidth) / 2;
}
if (this.textAlign === 'right') {
return this.width - lineWidth;
}
return 0;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {String} line Text line
* @return {Number} Line width
*/
_getLineWidth: function(ctx, line) {
return this.textAlign === 'justify'
? this.width
: ctx.measureText(line).width;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {Array} textLines Array of all text lines
*/
_renderTextDecoration: function(ctx, textLines) {
if (!this.textDecoration) return;
// var halfOfVerticalBox = this.originY === 'top' ? 0 : this._getTextHeight(ctx, textLines) / 2;
var halfOfVerticalBox = this._getTextHeight(ctx, textLines) / 2;
var _this = this;
/** @ignore */
function renderLinesAtOffset(offset) {
for (var i = 0, len = textLines.length; i < len; i++) {
var lineWidth = _this._getLineWidth(ctx, textLines[i]);
var lineLeftOffset = _this._getLineLeftOffset(lineWidth);
ctx.fillRect(
_this._getLeftOffset() + lineLeftOffset,
~~((offset + (i * _this._getHeightOfLine(ctx, i, textLines))) - halfOfVerticalBox),
lineWidth,
1);
}
}
if (this.textDecoration.indexOf('underline') > -1) {
renderLinesAtOffset(this.fontSize * this.lineHeight);
}
if (this.textDecoration.indexOf('line-through') > -1) {
renderLinesAtOffset(this.fontSize * this.lineHeight - this.fontSize / 2);
}
if (this.textDecoration.indexOf('overline') > -1) {
renderLinesAtOffset(this.fontSize * this.lineHeight - this.fontSize);
}
},
/**
* @private
*/
_getFontDeclaration: function() {
return [
// node-canvas needs "weight style", while browsers need "style weight"
(fabric.isLikelyNode ? this.fontWeight : this.fontStyle),
(fabric.isLikelyNode ? this.fontStyle : this.fontWeight),
this.fontSize + 'px',
(fabric.isLikelyNode ? ('"' + this.fontFamily + '"') : this.fontFamily)
].join(' ');
},
/**
* Renders text instance on a specified context
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {Boolean} [noTransform] When true, context is not transformed
*/
render: function(ctx, noTransform) {
// do not render if object is not visible
if (!this.visible) return;
ctx.save();
this._render(ctx);
if (!noTransform && this.active) {
this.drawBorders(ctx);
this.drawControls(ctx);
}
ctx.restore();
},
/**
* Returns object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} Object representation of an instance
*/
toObject: function(propertiesToInclude) {
var object = extend(this.callSuper('toObject', propertiesToInclude), {
text: this.text,
fontSize: this.fontSize,
fontWeight: this.fontWeight,
fontFamily: this.fontFamily,
fontStyle: this.fontStyle,
lineHeight: this.lineHeight,
textDecoration: this.textDecoration,
textAlign: this.textAlign,
path: this.path,
textBackgroundColor: this.textBackgroundColor,
useNative: this.useNative
});
if (!this.includeDefaultValues) {
this._removeDefaultValues(object);
}
return object;
},
/* _TO_SVG_START_ */
/**
* Returns SVG representation of an instance
* @param {Function} [reviver] Method for further parsing of svg representation.
* @return {String} svg representation of an instance
*/
toSVG: function(reviver) {
var markup = [ ],
textLines = this.text.split(this._reNewline),
offsets = this._getSVGLeftTopOffsets(textLines),
textAndBg = this._getSVGTextAndBg(offsets.lineTop, offsets.textLeft, textLines),
shadowSpans = this._getSVGShadows(offsets.lineTop, textLines);
// move top offset by an ascent
offsets.textTop += (this._fontAscent ? ((this._fontAscent / 5) * this.lineHeight) : 0);
this._wrapSVGTextAndBg(markup, textAndBg, shadowSpans, offsets);
return reviver ? reviver(markup.join('')) : markup.join('');
},
/**
* @private
*/
_getSVGLeftTopOffsets: function(textLines) {
var lineTop = this.useNative
? this.fontSize * this.lineHeight
: (-this._fontAscent - ((this._fontAscent / 5) * this.lineHeight)),
textLeft = -(this.width/2),
textTop = this.useNative
? this.fontSize - 1
: (this.height/2) - (textLines.length * this.fontSize) - this._totalLineHeight;
return {
textLeft: textLeft,
textTop: textTop,
lineTop: lineTop
};
},
/**
* @private
*/
_wrapSVGTextAndBg: function(markup, textAndBg, shadowSpans, offsets) {
markup.push(
'<g transform="', this.getSvgTransform(), '">',
textAndBg.textBgRects.join(''),
'<text ',
(this.fontFamily ? 'font-family="' + this.fontFamily.replace(/"/g,'\'') + '" ': ''),
(this.fontSize ? 'font-size="' + this.fontSize + '" ': ''),
(this.fontStyle ? 'font-style="' + this.fontStyle + '" ': ''),
(this.fontWeight ? 'font-weight="' + this.fontWeight + '" ': ''),
(this.textDecoration ? 'text-decoration="' + this.textDecoration + '" ': ''),
'style="', this.getSvgStyles(), '" ',
/* svg starts from left/bottom corner so we normalize height */
'transform="translate(', toFixed(offsets.textLeft, 2), ' ', toFixed(offsets.textTop, 2), ')">',
shadowSpans.join(''),
textAndBg.textSpans.join(''),
'</text>',
'</g>'
);
},
/**
* @private
* @param {Number} lineHeight
* @param {Array} textLines Array of all text lines
* @return {Array}
*/
_getSVGShadows: function(lineHeight, textLines) {
var shadowSpans = [],
i, len,
lineTopOffsetMultiplier = 1;
if (!this.shadow || !this._boundaries) {
return shadowSpans;
}
for (i = 0, len = textLines.length; i < len; i++) {
if (textLines[i] !== '') {
var lineLeftOffset = (this._boundaries && this._boundaries[i]) ? this._boundaries[i].left : 0;
shadowSpans.push(
'<tspan x="',
toFixed((lineLeftOffset + lineTopOffsetMultiplier) + this.shadow.offsetX, 2),
((i === 0 || this.useNative) ? '" y' : '" dy'), '="',
toFixed(this.useNative
? ((lineHeight * i) - this.height / 2 + this.shadow.offsetY)
: (lineHeight + (i === 0 ? this.shadow.offsetY : 0)), 2),
'" ',
this._getFillAttributes(this.shadow.color), '>',
fabric.util.string.escapeXml(textLines[i]),
'</tspan>');
lineTopOffsetMultiplier = 1;
}
else {
// in some environments (e.g. IE 7 & 8) empty tspans are completely ignored, using a lineTopOffsetMultiplier
// prevents empty tspans
lineTopOffsetMultiplier++;
}
}
return shadowSpans;
},
/**
* @private
* @param {Number} lineHeight
* @param {Number} textLeftOffset Text left offset
* @param {Array} textLines Array of all text lines
* @return {Object}
*/
_getSVGTextAndBg: function(lineHeight, textLeftOffset, textLines) {
var textSpans = [ ],
textBgRects = [ ],
lineTopOffsetMultiplier = 1;
// bounding-box background
this._setSVGBg(textBgRects);
// text and text-background
for (var i = 0, len = textLines.length; i < len; i++) {
if (textLines[i] !== '') {
this._setSVGTextLineText(textLines[i], i, textSpans, lineHeight, lineTopOffsetMultiplier, textBgRects);
lineTopOffsetMultiplier = 1;
}
else {
// in some environments (e.g. IE 7 & 8) empty tspans are completely ignored, using a lineTopOffsetMultiplier
// prevents empty tspans
lineTopOffsetMultiplier++;
}
if (!this.textBackgroundColor || !this._boundaries) continue;
this._setSVGTextLineBg(textBgRects, i, textLeftOffset, lineHeight);
}
return {
textSpans: textSpans,
textBgRects: textBgRects
};
},
_setSVGTextLineText: function(textLine, i, textSpans, lineHeight, lineTopOffsetMultiplier) {
var lineLeftOffset = (this._boundaries && this._boundaries[i])
? toFixed(this._boundaries[i].left, 2)
: 0;
textSpans.push(
'<tspan x="',
lineLeftOffset, '" ',
(i === 0 || this.useNative ? 'y' : 'dy'), '="',
toFixed(this.useNative
? ((lineHeight * i) - this.height / 2)
: (lineHeight * lineTopOffsetMultiplier), 2) , '" ',
// doing this on <tspan> elements since setting opacity
// on containing <text> one doesn't work in Illustrator
this._getFillAttributes(this.fill), '>',
fabric.util.string.escapeXml(textLine),
'</tspan>'
);
},
_setSVGTextLineBg: function(textBgRects, i, textLeftOffset, lineHeight) {
textBgRects.push(
'<rect ',
this._getFillAttributes(this.textBackgroundColor),
' x="',
toFixed(textLeftOffset + this._boundaries[i].left, 2),
'" y="',
/* an offset that seems to straighten things out */
toFixed((lineHeight * i) - this.height / 2, 2),
'" width="',
toFixed(this._boundaries[i].width, 2),
'" height="',
toFixed(this._boundaries[i].height, 2),
'"></rect>');
},
_setSVGBg: function(textBgRects) {
if (this.backgroundColor && this._boundaries) {
textBgRects.push(
'<rect ',
this._getFillAttributes(this.backgroundColor),
' x="',
toFixed(-this.width / 2, 2),
'" y="',
toFixed(-this.height / 2, 2),
'" width="',
toFixed(this.width, 2),
'" height="',
toFixed(this.height, 2),
'"></rect>');
}
},
/**
* Adobe Illustrator (at least CS5) is unable to render rgba()-based fill values
* we work around it by "moving" alpha channel into opacity attribute and setting fill's alpha to 1
*
* @private
* @param {Any} value
* @return {String}
*/
_getFillAttributes: function(value) {
var fillColor = (value && typeof value === 'string') ? new fabric.Color(value) : '';
if (!fillColor || !fillColor.getSource() || fillColor.getAlpha() === 1) {
return 'fill="' + value + '"';
}
return 'opacity="' + fillColor.getAlpha() + '" fill="' + fillColor.setAlpha(1).toRgb() + '"';
},
/* _TO_SVG_END_ */
/**
* Sets specified property to a specified value
* @param {String} key
* @param {Any} value
* @return {fabric.Text} thisArg
* @chainable
*/
_set: function(key, value) {
if (key === 'fontFamily' && this.path) {
this.path = this.path.replace(/(.*?)([^\/]*)(\.font\.js)/, '$1' + value + '$3');
}
this.callSuper('_set', key, value);
if (key in this._dimensionAffectingProps) {
this._initDimensions();
this.setCoords();
}
},
/**
* Returns complexity of an instance
* @return {Number} complexity
*/
complexity: function() {
return 1;
}
});
/* _FROM_SVG_START_ */
/**
* List of attribute names to account for when parsing SVG element (used by {@link fabric.Text.fromElement})
* @static
* @memberOf fabric.Text
* @see: http://www.w3.org/TR/SVG/text.html#TextElement
*/
fabric.Text.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(
'x y font-family font-style font-weight font-size text-decoration'.split(' '));
/**
* Returns fabric.Text instance from an SVG element (<b>not yet implemented</b>)
* @static
* @memberOf fabric.Text
* @param {SVGElement} element Element to parse
* @param {Object} [options] Options object
* @return {fabric.Text} Instance of fabric.Text
*/
fabric.Text.fromElement = function(element, options) {
if (!element) {
return null;
}
var parsedAttributes = fabric.parseAttributes(element, fabric.Text.ATTRIBUTE_NAMES);
options = fabric.util.object.extend((options ? fabric.util.object.clone(options) : { }), parsedAttributes);
var text = new fabric.Text(element.textContent, options);
/*
Adjust positioning:
x/y attributes in SVG correspond to the bottom-left corner of text bounding box
top/left properties in Fabric correspond to center point of text bounding box
*/
text.set({
left: text.getLeft() + text.getWidth() / 2,
top: text.getTop() - text.getHeight() / 2
});
return text;
};
/* _FROM_SVG_END_ */
/**
* Returns fabric.Text instance from an object representation
* @static
* @memberOf fabric.Text
* @param object {Object} object Object to create an instance from
* @return {fabric.Text} Instance of fabric.Text
*/
fabric.Text.fromObject = function(object) {
return new fabric.Text(object.text, clone(object));
};
fabric.util.createAccessors(fabric.Text);
})(typeof exports !== 'undefined' ? exports : this);
(function() {
var clone = fabric.util.object.clone;
/**
* IText class (introduced in <b>v1.4</b>)
* @class fabric.IText
* @extends fabric.Text
* @mixes fabric.Observable
*
* @fires text:changed
* @fires editing:entered
* @fires editing:exited
*
* @return {fabric.IText} thisArg
* @see {@link fabric.IText#initialize} for constructor definition
*
* <p>Supported key combinations:</p>
* <pre>
* Move cursor: left, right, up, down
* Select character: shift + left, shift + right
* Select text vertically: shift + up, shift + down
* Move cursor by word: alt + left, alt + right
* Select words: shift + alt + left, shift + alt + right
* Move cursor to line start/end: cmd + left, cmd + right
* Select till start/end of line: cmd + shift + left, cmd + shift + right
* Jump to start/end of text: cmd + up, cmd + down
* Select till start/end of text: cmd + shift + up, cmd + shift + down
* Delete character: backspace
* Delete word: alt + backspace
* Delete line: cmd + backspace
* Forward delete: delete
* Copy text: ctrl/cmd + c
* Paste text: ctrl/cmd + v
* Cut text: ctrl/cmd + x
* </pre>
*
* <p>Supported mouse/touch combination</p>
* <pre>
* Position cursor: click/touch
* Create selection: click/touch & drag
* Create selection: click & shift + click
* Select word: double click
* Select line: triple click
* </pre>
*/
fabric.IText = fabric.util.createClass(fabric.Text, fabric.Observable, /** @lends fabric.IText.prototype */ {
/**
* Type of an object
* @type String
* @default
*/
type: 'i-text',
/**
* Index where text selection starts (or where cursor is when there is no selection)
* @type Nubmer
* @default
*/
selectionStart: 0,
/**
* Index where text selection ends
* @type Nubmer
* @default
*/
selectionEnd: 0,
/**
* Color of text selection
* @type String
* @default
*/
selectionColor: 'rgba(17,119,255,0.3)',
/**
* Indicates whether text is in editing mode
* @type Boolean
* @default
*/
isEditing: false,
/**
* Indicates whether a text can be edited
* @type Boolean
* @default
*/
editable: true,
/**
* Border color of text object while it's in editing mode
* @type String
* @default
*/
editingBorderColor: 'rgba(102,153,255,0.25)',
/**
* Width of cursor (in px)
* @type Number
* @default
*/
cursorWidth: 2,
/**
* Color of default cursor (when not overwritten by character style)
* @type String
* @default
*/
cursorColor: '#333',
/**
* Delay between cursor blink (in ms)
* @type Number
* @default
*/
cursorDelay: 1000,
/**
* Duration of cursor fadein (in ms)
* @type Number
* @default
*/
cursorDuration: 600,
/**
* Object containing character styles
* (where top-level properties corresponds to line number and 2nd-level properties -- to char number in a line)
* @type Object
* @default
*/
styles: null,
/**
* Indicates whether internal text char widths can be cached
* @type Boolean
* @default
*/
caching: true,
/**
* @private
* @type Boolean
* @default
*/
_skipFillStrokeCheck: true,
/**
* @private
*/
_reSpace: /\s|\n/,
/**
* @private
*/
_fontSizeFraction: 4,
/**
* @private
*/
_currentCursorOpacity: 0,
/**
* @private
*/
_selectionDirection: null,
/**
* @private
*/
_abortCursorAnimation: false,
/**
* @private
*/
_charWidthsCache: { },
/**
* Constructor
* @param {String} text Text string
* @param {Object} [options] Options object
* @return {fabric.IText} thisArg
*/
initialize: function(text, options) {
this.styles = options ? (options.styles || { }) : { };
this.callSuper('initialize', text, options);
this.initBehavior();
fabric.IText.instances.push(this);
// caching
this.__lineWidths = { };
this.__lineHeights = { };
this.__lineOffsets = { };
},
/**
* Returns true if object has no styling
*/
isEmptyStyles: function() {
if (!this.styles) return true;
var obj = this.styles;
for (var p1 in obj) {
for (var p2 in obj[p1]) {
/*jshint unused:false */
for (var p3 in obj[p1][p2]) {
return false;
}
}
}
return true;
},
/**
* Sets selection start (left boundary of a selection)
* @param {Number} index Index to set selection start to
*/
setSelectionStart: function(index) {
this.selectionStart = index;
this.hiddenTextarea && (this.hiddenTextarea.selectionStart = index);
},
/**
* Sets selection end (right boundary of a selection)
* @param {Number} index Index to set selection end to
*/
setSelectionEnd: function(index) {
this.selectionEnd = index;
this.hiddenTextarea && (this.hiddenTextarea.selectionEnd = index);
},
/**
* Gets style of a current selection/cursor (at the start position)
* @param {Number} [startIndex] Start index to get styles at
* @param {Number} [endIndex] End index to get styles at
* @return {Object} styles Style object at a specified (or current) index
*/
getSelectionStyles: function(startIndex, endIndex) {
if (arguments.length === 2) {
var styles = [ ];
for (var i = startIndex; i < endIndex; i++) {
styles.push(this.getSelectionStyles(i));
}
return styles;
}
var loc = this.get2DCursorLocation(startIndex);
if (this.styles[loc.lineIndex]) {
return this.styles[loc.lineIndex][loc.charIndex] || { };
}
return { };
},
/**
* Sets style of a current selection
* @param {Object} [styles] Styles object
* @return {fabric.IText} thisArg
* @chainable
*/
setSelectionStyles: function(styles) {
if (this.selectionStart === this.selectionEnd) {
this._extendStyles(this.selectionStart, styles);
}
else {
for (var i = this.selectionStart; i < this.selectionEnd; i++) {
this._extendStyles(i, styles);
}
}
return this;
},
/**
* @private
*/
_extendStyles: function(index, styles) {
var loc = this.get2DCursorLocation(index);
if (!this.styles[loc.lineIndex]) {
this.styles[loc.lineIndex] = { };
}
if (!this.styles[loc.lineIndex][loc.charIndex]) {
this.styles[loc.lineIndex][loc.charIndex] = { };
}
fabric.util.object.extend(this.styles[loc.lineIndex][loc.charIndex], styles);
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_render: function(ctx) {
this.callSuper('_render', ctx);
this.ctx = ctx;
this.isEditing && this.renderCursorOrSelection();
},
/**
* Renders cursor or selection (depending on what exists)
*/
renderCursorOrSelection: function() {
if (!this.active) return;
var chars = this.text.split(''),
boundaries;
if (this.selectionStart === this.selectionEnd) {
boundaries = this._getCursorBoundaries(chars, 'cursor');
this.renderCursor(boundaries);
}
else {
boundaries = this._getCursorBoundaries(chars, 'selection');
this.renderSelection(chars, boundaries);
}
},
/**
* Returns 2d representation (lineIndex and charIndex) of cursor (or selection start)
* @param {Number} [selectionStart] Optional index. When not given, current selectionStart is used.
*/
get2DCursorLocation: function(selectionStart) {
if (typeof selectionStart === 'undefined') {
selectionStart = this.selectionStart;
}
var textBeforeCursor = this.text.slice(0, selectionStart);
var linesBeforeCursor = textBeforeCursor.split(this._reNewline);
return {
lineIndex: linesBeforeCursor.length - 1,
charIndex: linesBeforeCursor[linesBeforeCursor.length - 1].length
};
},
/**
* Returns fontSize of char at the current cursor
* @param {Number} lineIndex Line index
* @param {Number} charIndex Char index
* @return {Number} Character font size
*/
getCurrentCharFontSize: function(lineIndex, charIndex) {
return (
this.styles[lineIndex] &&
this.styles[lineIndex][charIndex === 0 ? 0 : (charIndex - 1)] &&
this.styles[lineIndex][charIndex === 0 ? 0 : (charIndex - 1)].fontSize) || this.fontSize;
},
/**
* Returns color (fill) of char at the current cursor
* @param {Number} lineIndex Line index
* @param {Number} charIndex Char index
* @return {String} Character color (fill)
*/
getCurrentCharColor: function(lineIndex, charIndex) {
return (
this.styles[lineIndex] &&
this.styles[lineIndex][charIndex === 0 ? 0 : (charIndex - 1)] &&
this.styles[lineIndex][charIndex === 0 ? 0 : (charIndex - 1)].fill) || this.cursorColor;
},
/**
* Returns cursor boundaries (left, top, leftOffset, topOffset)
* @private
* @param {Array} chars Array of characters
* @param {String} typeOfBoundaries
*/
_getCursorBoundaries: function(chars, typeOfBoundaries) {
var cursorLocation = this.get2DCursorLocation(),
textLines = this.text.split(this._reNewline),
// left/top are left/top of entire text box
// leftOffset/topOffset are offset from that left/top point of a text box
left = Math.round(this._getLeftOffset()),
top = -this.height / 2,
offsets = this._getCursorBoundariesOffsets(
chars, typeOfBoundaries, cursorLocation, textLines);
return {
left: left,
top: top,
leftOffset: offsets.left + offsets.lineLeft,
topOffset: offsets.top
};
},
/**
* @private
*/
_getCursorBoundariesOffsets: function(chars, typeOfBoundaries, cursorLocation, textLines) {
var lineLeftOffset = 0,
lineIndex = 0,
charIndex = 0,
leftOffset = 0,
topOffset = typeOfBoundaries === 'cursor'
// selection starts at the very top of the line,
// whereas cursor starts at the padding created by line height
? (this._getHeightOfLine(this.ctx, 0) -
this.getCurrentCharFontSize(cursorLocation.lineIndex, cursorLocation.charIndex))
: 0;
for (var i = 0; i < this.selectionStart; i++) {
if (chars[i] === '\n') {
leftOffset = 0;
var index = lineIndex + (typeOfBoundaries === 'cursor' ? 1 : 0);
topOffset += this._getCachedLineHeight(index);
lineIndex++;
charIndex = 0;
}
else {
leftOffset += this._getWidthOfChar(this.ctx, chars[i], lineIndex, charIndex);
charIndex++;
}
lineLeftOffset = this._getCachedLineOffset(lineIndex, textLines);
}
this._clearCache();
return {
top: topOffset,
left: leftOffset,
lineLeft: lineLeftOffset
};
},
/**
* @private
*/
_clearCache: function() {
this.__lineWidths = { };
this.__lineHeights = { };
this.__lineOffsets = { };
},
/**
* @private
*/
_getCachedLineHeight: function(index) {
return this.__lineHeights[index] ||
(this.__lineHeights[index] = this._getHeightOfLine(this.ctx, index));
},
/**
* @private
*/
_getCachedLineWidth: function(lineIndex, textLines) {
return this.__lineWidths[lineIndex] ||
(this.__lineWidths[lineIndex] = this._getWidthOfLine(this.ctx, lineIndex, textLines));
},
/**
* @private
*/
_getCachedLineOffset: function(lineIndex, textLines) {
var widthOfLine = this._getCachedLineWidth(lineIndex, textLines);
return this.__lineOffsets[lineIndex] ||
(this.__lineOffsets[lineIndex] = this._getLineLeftOffset(widthOfLine));
},
/**
* Renders cursor
* @param {Object} boundaries
*/
renderCursor: function(boundaries) {
var ctx = this.ctx;
ctx.save();
var cursorLocation = this.get2DCursorLocation(),
lineIndex = cursorLocation.lineIndex,
charIndex = cursorLocation.charIndex,
charHeight = this.getCurrentCharFontSize(lineIndex, charIndex);
ctx.fillStyle = this.getCurrentCharColor(lineIndex, charIndex);
ctx.globalAlpha = this._currentCursorOpacity;
ctx.fillRect(
boundaries.left + boundaries.leftOffset,
boundaries.top + boundaries.topOffset,
this.cursorWidth / this.scaleX,
charHeight);
ctx.restore();
},
/**
* Renders text selection
* @param {Array} chars Array of characters
* @param {Object} boundaries Object with left/top/leftOffset/topOffset
*/
renderSelection: function(chars, boundaries) {
var ctx = this.ctx;
ctx.save();
ctx.fillStyle = this.selectionColor;
var cursorLocation = this.get2DCursorLocation(),
lineIndex = cursorLocation.lineIndex,
charIndex = cursorLocation.charIndex,
textLines = this.text.split(this._reNewline),
origLineIndex = lineIndex;
for (var i = this.selectionStart; i < this.selectionEnd; i++) {
if (chars[i] === '\n') {
boundaries.leftOffset = 0;
boundaries.topOffset += this._getHeightOfLine(ctx, lineIndex);
lineIndex++;
charIndex = 0;
}
else if (i !== this.text.length) {
var charWidth = this._getWidthOfChar(ctx, chars[i], lineIndex, charIndex),
lineOffset = this._getLineLeftOffset(this._getWidthOfLine(ctx, lineIndex, textLines)) || 0;
if (lineIndex === origLineIndex) {
// only offset the line if we're rendering selection of 2nd, 3rd, etc. line
lineOffset = 0;
}
ctx.fillRect(
boundaries.left + boundaries.leftOffset + lineOffset,
boundaries.top + boundaries.topOffset,
charWidth,
this._getHeightOfLine(ctx, lineIndex));
boundaries.leftOffset += charWidth;
charIndex++;
}
}
ctx.restore();
},
/**
* @private
* @param {String} method
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderChars: function(method, ctx, line, left, top, lineIndex) {
if (this.isEmptyStyles()) {
return this._renderCharsFast(method, ctx, line, left, top);
}
this.skipTextAlign = true;
// set proper box offset
left -= this.textAlign === 'center'
? (this.width / 2)
: (this.textAlign === 'right')
? this.width
: 0;
// set proper line offset
var textLines = this.text.split(this._reNewline),
lineWidth = this._getWidthOfLine(ctx, lineIndex, textLines),
lineHeight = this._getHeightOfLine(ctx, lineIndex, textLines),
lineLeftOffset = this._getLineLeftOffset(lineWidth),
chars = line.split('');
left += lineLeftOffset || 0;
ctx.save();
for (var i = 0, len = chars.length; i < len; i++) {
this._renderChar(method, ctx, lineIndex, i, chars[i], left, top, lineHeight);
}
ctx.restore();
},
/**
* @private
* @param {String} method
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {String} line
*/
_renderCharsFast: function(method, ctx, line, left, top) {
this.skipTextAlign = false;
if (method === 'fillText' && this.fill) {
this.callSuper('_renderChars', method, ctx, line, left, top);
}
if (method === 'strokeText' && this.stroke) {
this.callSuper('_renderChars', method, ctx, line, left, top);
}
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderChar: function(method, ctx, lineIndex, i, _char, left, top, lineHeight) {
var decl, charWidth, charHeight;
if (this.styles && this.styles[lineIndex] && (decl = this.styles[lineIndex][i])) {
var shouldStroke = decl.stroke || this.stroke,
shouldFill = decl.fill || this.fill;
ctx.save();
charWidth = this._applyCharStylesGetWidth(ctx, _char, lineIndex, i, decl);
charHeight = this._getHeightOfChar(ctx, _char, lineIndex, i);
if (shouldFill) {
ctx.fillText(_char, left, top);
}
if (shouldStroke) {
ctx.strokeText(_char, left, top);
}
this._renderCharDecoration(ctx, decl, left, top, charWidth, lineHeight, charHeight);
ctx.restore();
ctx.translate(charWidth, 0);
}
else {
if (method === 'strokeText' && this.stroke) {
ctx[method](_char, left, top);
}
if (method === 'fillText' && this.fill) {
ctx[method](_char, left, top);
}
charWidth = this._applyCharStylesGetWidth(ctx, _char, lineIndex, i);
this._renderCharDecoration(ctx, null, left, top, charWidth, lineHeight);
ctx.translate(ctx.measureText(_char).width, 0);
}
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderCharDecoration: function(ctx, styleDeclaration, left, top, charWidth, lineHeight, charHeight) {
var textDecoration = styleDeclaration
? (styleDeclaration.textDecoration || this.textDecoration)
: this.textDecoration;
var fontSize = (styleDeclaration ? styleDeclaration.fontSize : null) || this.fontSize;
if (!textDecoration) return;
if (textDecoration.indexOf('underline') > -1) {
this._renderCharDecorationAtOffset(
ctx,
left,
top + (this.fontSize / this._fontSizeFraction),
charWidth,
0,
this.fontSize / 20
);
}
if (textDecoration.indexOf('line-through') > -1) {
this._renderCharDecorationAtOffset(
ctx,
left,
top + (this.fontSize / this._fontSizeFraction),
charWidth,
charHeight / 2,
fontSize / 20
);
}
if (textDecoration.indexOf('overline') > -1) {
this._renderCharDecorationAtOffset(
ctx,
left,
top,
charWidth,
lineHeight - (this.fontSize / this._fontSizeFraction),
this.fontSize / 20
);
}
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderCharDecorationAtOffset: function(ctx, left, top, charWidth, offset, thickness) {
ctx.fillRect(left, top - offset, charWidth, thickness);
},
/**
* @private
* @param {String} method
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {String} line
*/
_renderTextLine: function(method, ctx, line, left, top, lineIndex) {
// to "cancel" this.fontSize subtraction in fabric.Text#_renderTextLine
top += this.fontSize / 4;
this.callSuper('_renderTextLine', method, ctx, line, left, top, lineIndex);
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {Array} textLines
*/
_renderTextDecoration: function(ctx, textLines) {
if (this.isEmptyStyles()) {
return this.callSuper('_renderTextDecoration', ctx, textLines);
}
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {Array} textLines Array of all text lines
*/
_renderTextLinesBackground: function(ctx, textLines) {
if (!this.textBackgroundColor && !this.styles) return;
ctx.save();
if (this.textBackgroundColor) {
ctx.fillStyle = this.textBackgroundColor;
}
var lineHeights = 0,
fractionOfFontSize = this.fontSize / this._fontSizeFraction;
for (var i = 0, len = textLines.length; i < len; i++) {
var heightOfLine = this._getHeightOfLine(ctx, i, textLines);
if (textLines[i] === '') {
lineHeights += heightOfLine;
continue;
}
var lineWidth = this._getWidthOfLine(ctx, i, textLines),
lineLeftOffset = this._getLineLeftOffset(lineWidth);
if (this.textBackgroundColor) {
ctx.fillStyle = this.textBackgroundColor;
ctx.fillRect(
this._getLeftOffset() + lineLeftOffset,
this._getTopOffset() + lineHeights + fractionOfFontSize,
lineWidth,
heightOfLine
);
}
if (this.styles[i]) {
for (var j = 0, jlen = textLines[i].length; j < jlen; j++) {
if (this.styles[i] && this.styles[i][j] && this.styles[i][j].textBackgroundColor) {
var _char = textLines[i][j];
ctx.fillStyle = this.styles[i][j].textBackgroundColor;
ctx.fillRect(
this._getLeftOffset() + lineLeftOffset + this._getWidthOfCharsAt(ctx, i, j, textLines),
this._getTopOffset() + lineHeights + fractionOfFontSize,
this._getWidthOfChar(ctx, _char, i, j, textLines) + 1,
heightOfLine
);
}
}
}
lineHeights += heightOfLine;
}
ctx.restore();
},
/**
* @private
*/
_getCacheProp: function(_char, styleDeclaration) {
return _char +
styleDeclaration.fontFamily +
styleDeclaration.fontSize +
styleDeclaration.fontWeight +
styleDeclaration.fontStyle +
styleDeclaration.shadow;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
* @param {String} _char
* @param {Number} lineIndex
* @param {Number} charIndex
* @param {Object} [decl]
*/
_applyCharStylesGetWidth: function(ctx, _char, lineIndex, charIndex, decl) {
var styleDeclaration = decl ||
(this.styles[lineIndex] &&
this.styles[lineIndex][charIndex]);
if (styleDeclaration) {
// cloning so that original style object is not polluted with following font declarations
styleDeclaration = clone(styleDeclaration);
}
else {
styleDeclaration = { };
}
this._applyFontStyles(styleDeclaration);
var cacheProp = this._getCacheProp(_char, styleDeclaration);
// short-circuit if no styles
if (this.isEmptyStyles() && this._charWidthsCache[cacheProp] && this.caching) {
return this._charWidthsCache[cacheProp];
}
if (typeof styleDeclaration.shadow === 'string') {
styleDeclaration.shadow = new fabric.Shadow(styleDeclaration.shadow);
}
var fill = styleDeclaration.fill || this.fill;
ctx.fillStyle = fill.toLive
? fill.toLive(ctx)
: fill;
if (styleDeclaration.stroke) {
ctx.strokeStyle = (styleDeclaration.stroke && styleDeclaration.stroke.toLive)
? styleDeclaration.stroke.toLive(ctx)
: styleDeclaration.stroke;
}
ctx.lineWidth = styleDeclaration.strokeWidth || this.strokeWidth;
ctx.font = this._getFontDeclaration.call(styleDeclaration);
this._setShadow.call(styleDeclaration, ctx);
if (!this.caching) {
return ctx.measureText(_char).width;
}
if (!this._charWidthsCache[cacheProp]) {
this._charWidthsCache[cacheProp] = ctx.measureText(_char).width;
}
return this._charWidthsCache[cacheProp];
},
/**
* @private
* @param {Object} styleDeclaration
*/
_applyFontStyles: function(styleDeclaration) {
if (!styleDeclaration.fontFamily) {
styleDeclaration.fontFamily = this.fontFamily;
}
if (!styleDeclaration.fontSize) {
styleDeclaration.fontSize = this.fontSize;
}
if (!styleDeclaration.fontWeight) {
styleDeclaration.fontWeight = this.fontWeight;
}
if (!styleDeclaration.fontStyle) {
styleDeclaration.fontStyle = this.fontStyle;
}
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_getWidthOfChar: function(ctx, _char, lineIndex, charIndex) {
ctx.save();
var width = this._applyCharStylesGetWidth(ctx, _char, lineIndex, charIndex);
ctx.restore();
return width;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_getHeightOfChar: function(ctx, _char, lineIndex, charIndex) {
if (this.styles[lineIndex] && this.styles[lineIndex][charIndex]) {
return this.styles[lineIndex][charIndex].fontSize || this.fontSize;
}
return this.fontSize;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_getWidthOfCharAt: function(ctx, lineIndex, charIndex, lines) {
lines = lines || this.text.split(this._reNewline);
var _char = lines[lineIndex].split('')[charIndex];
return this._getWidthOfChar(ctx, _char, lineIndex, charIndex);
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_getHeightOfCharAt: function(ctx, lineIndex, charIndex, lines) {
lines = lines || this.text.split(this._reNewline);
var _char = lines[lineIndex].split('')[charIndex];
return this._getHeightOfChar(ctx, _char, lineIndex, charIndex);
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_getWidthOfCharsAt: function(ctx, lineIndex, charIndex, lines) {
var width = 0;
for (var i = 0; i < charIndex; i++) {
width += this._getWidthOfCharAt(ctx, lineIndex, i, lines);
}
return width;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_getWidthOfLine: function(ctx, lineIndex, textLines) {
// if (!this.styles[lineIndex]) {
// return this.callSuper('_getLineWidth', ctx, textLines[lineIndex]);
// }
return this._getWidthOfCharsAt(ctx, lineIndex, textLines[lineIndex].length, textLines);
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_getTextWidth: function(ctx, textLines) {
if (this.isEmptyStyles()) {
return this.callSuper('_getTextWidth', ctx, textLines);
}
var maxWidth = this._getWidthOfLine(ctx, 0, textLines);
for (var i = 1, len = textLines.length; i < len; i++) {
var currentLineWidth = this._getWidthOfLine(ctx, i, textLines);
if (currentLineWidth > maxWidth) {
maxWidth = currentLineWidth;
}
}
return maxWidth;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_getHeightOfLine: function(ctx, lineIndex, textLines) {
textLines = textLines || this.text.split(this._reNewline);
var maxHeight = this._getHeightOfChar(ctx, textLines[lineIndex][0], lineIndex, 0);
var line = textLines[lineIndex];
var chars = line.split('');
for (var i = 1, len = chars.length; i < len; i++) {
var currentCharHeight = this._getHeightOfChar(ctx, chars[i], lineIndex, i);
if (currentCharHeight > maxHeight) {
maxHeight = currentCharHeight;
}
}
return maxHeight * this.lineHeight;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_getTextHeight: function(ctx, textLines) {
var height = 0;
for (var i = 0, len = textLines.length; i < len; i++) {
height += this._getHeightOfLine(ctx, i, textLines);
}
return height;
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_getTopOffset: function() {
var topOffset = fabric.Text.prototype._getTopOffset.call(this);
return topOffset - (this.fontSize / this._fontSizeFraction);
},
/**
* Returns object representation of an instance
* @methd toObject
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} object representation of an instance
*/
toObject: function(propertiesToInclude) {
return fabric.util.object.extend(this.callSuper('toObject', propertiesToInclude), {
styles: clone(this.styles)
});
}
});
/**
* Returns fabric.IText instance from an object representation
* @static
* @memberOf fabric.IText
* @param {Object} object Object to create an instance from
* @return {fabric.IText} instance of fabric.IText
*/
fabric.IText.fromObject = function(object) {
return new fabric.IText(object.text, clone(object));
};
fabric.IText.instances = [ ];
})();
(function() {
var clone = fabric.util.object.clone;
fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ {
/**
* Initializes all the interactive behavior of IText
*/
initBehavior: function() {
this.initKeyHandlers();
this.initCursorSelectionHandlers();
this.initDoubleClickSimulation();
this.initHiddenTextarea();
},
/**
* Initializes "selected" event handler
*/
initSelectedHandler: function() {
this.on('selected', function() {
var _this = this;
setTimeout(function() {
_this.selected = true;
}, 100);
if (!this._hasCanvasHandlers) {
this._initCanvasHandlers();
this._hasCanvasHandlers = true;
}
});
},
/**
* @private
*/
_initCanvasHandlers: function() {
var _this = this;
this.canvas.on('selection:cleared', function(options) {
// do not exit editing if event fired
// when clicking on an object again (in editing mode)
if (options.e && _this.canvas.containsPoint(options.e, _this)) return;
_this.exitEditing();
});
this.canvas.on('mouse:up', function() {
this.getObjects('i-text').forEach(function(obj) {
obj.__isMousedown = false;
});
});
},
/**
* @private
*/
_tick: function() {
var _this = this;
if (this._abortCursorAnimation) return;
this.animate('_currentCursorOpacity', 1, {
duration: this.cursorDuration,
onComplete: function() {
_this._onTickComplete();
},
onChange: function() {
_this.canvas && _this.canvas.renderAll();
},
abort: function() {
return _this._abortCursorAnimation;
}
});
},
/**
* @private
*/
_onTickComplete: function() {
if (this._abortCursorAnimation) return;
var _this = this;
if (this._cursorTimeout1) {
clearTimeout(this._cursorTimeout1);
}
this._cursorTimeout1 = setTimeout(function() {
_this.animate('_currentCursorOpacity', 0, {
duration: this.cursorDuration / 2,
onComplete: function() {
_this._tick();
},
onChange: function() {
_this.canvas && _this.canvas.renderAll();
},
abort: function() {
return _this._abortCursorAnimation;
}
});
}, 100);
},
/**
* Initializes delayed cursor
*/
initDelayedCursor: function() {
var _this = this;
if (this._cursorTimeout2) {
clearTimeout(this._cursorTimeout2);
}
this._cursorTimeout2 = setTimeout(function() {
_this._abortCursorAnimation = false;
_this._tick();
}, this.cursorDelay);
},
/**
* Aborts cursor animation and clears all timeouts
*/
abortCursorAnimation: function() {
this._abortCursorAnimation = true;
clearTimeout(this._cursorTimeout1);
clearTimeout(this._cursorTimeout2);
this._currentCursorOpacity = 0;
this.canvas && this.canvas.renderAll();
var _this = this;
setTimeout(function() {
_this._abortCursorAnimation = false;
}, 10);
},
/**
* Selects entire text
*/
selectAll: function() {
this.selectionStart = 0;
this.selectionEnd = this.text.length;
},
/**
* Returns selected text
* @return {String}
*/
getSelectedText: function() {
return this.text.slice(this.selectionStart, this.selectionEnd);
},
/**
* Find new selection index representing start of current word according to current selection index
* @param {Number} startFrom Surrent selection index
* @return {Number} New selection index
*/
findWordBoundaryLeft: function(startFrom) {
var offset = 0, index = startFrom - 1;
// remove space before cursor first
if (this._reSpace.test(this.text.charAt(index))) {
while (this._reSpace.test(this.text.charAt(index))) {
offset++;
index--;
}
}
while (/\S/.test(this.text.charAt(index)) && index > -1) {
offset++;
index--;
}
return startFrom - offset;
},
/**
* Find new selection index representing end of current word according to current selection index
* @param {Number} startFrom Current selection index
* @return {Number} New selection index
*/
findWordBoundaryRight: function(startFrom) {
var offset = 0, index = startFrom;
// remove space after cursor first
if (this._reSpace.test(this.text.charAt(index))) {
while (this._reSpace.test(this.text.charAt(index))) {
offset++;
index++;
}
}
while (/\S/.test(this.text.charAt(index)) && index < this.text.length) {
offset++;
index++;
}
return startFrom + offset;
},
/**
* Find new selection index representing start of current line according to current selection index
* @param {Number} current selection index
*/
findLineBoundaryLeft: function(startFrom) {
var offset = 0, index = startFrom - 1;
while (!/\n/.test(this.text.charAt(index)) && index > -1) {
offset++;
index--;
}
return startFrom - offset;
},
/**
* Find new selection index representing end of current line according to current selection index
* @param {Number} current selection index
*/
findLineBoundaryRight: function(startFrom) {
var offset = 0, index = startFrom;
while (!/\n/.test(this.text.charAt(index)) && index < this.text.length) {
offset++;
index++;
}
return startFrom + offset;
},
/**
* Returns number of newlines in selected text
* @return {Number} Number of newlines in selected text
*/
getNumNewLinesInSelectedText: function() {
var selectedText = this.getSelectedText();
var numNewLines = 0;
for (var i = 0, chars = selectedText.split(''), len = chars.length; i < len; i++) {
if (chars[i] === '\n') {
numNewLines++;
}
}
return numNewLines;
},
/**
* Finds index corresponding to beginning or end of a word
* @param {Number} selectionStart Index of a character
* @param {Number} direction: 1 or -1
*/
searchWordBoundary: function(selectionStart, direction) {
var index = selectionStart;
var _char = this.text.charAt(index);
var reNonWord = /[ \n\.,;!\?\-]/;
while (!reNonWord.test(_char) && index > 0 && index < this.text.length) {
index += direction;
_char = this.text.charAt(index);
}
if (reNonWord.test(_char) && _char !== '\n') {
index += direction === 1 ? 0 : 1;
}
return index;
},
/**
* Selects a word based on the index
* @param {Number} selectionStart Index of a character
*/
selectWord: function(selectionStart) {
var newSelectionStart = this.searchWordBoundary(selectionStart, -1); /* search backwards */
var newSelectionEnd = this.searchWordBoundary(selectionStart, 1); /* search forward */
this.setSelectionStart(newSelectionStart);
this.setSelectionEnd(newSelectionEnd);
},
/**
* Selects a line based on the index
* @param {Number} selectionStart Index of a character
*/
selectLine: function(selectionStart) {
var newSelectionStart = this.findLineBoundaryLeft(selectionStart);
var newSelectionEnd = this.findLineBoundaryRight(selectionStart);
this.setSelectionStart(newSelectionStart);
this.setSelectionEnd(newSelectionEnd);
},
/**
* Enters editing state
* @return {fabric.IText} thisArg
* @chainable
*/
enterEditing: function() {
if (this.isEditing || !this.editable) return;
this.exitEditingOnOthers();
this.isEditing = true;
this._updateTextarea();
this._saveEditingProps();
this._setEditingProps();
this._tick();
this.canvas && this.canvas.renderAll();
this.fire('editing:entered');
return this;
},
exitEditingOnOthers: function() {
fabric.IText.instances.forEach(function(obj) {
if (obj === this) return;
obj.exitEditing();
}, this);
},
/**
* @private
*/
_setEditingProps: function() {
this.hoverCursor = 'text';
if (this.canvas) {
this.canvas.defaultCursor = this.canvas.moveCursor = 'text';
}
this.borderColor = this.editingBorderColor;
this.hasControls = this.selectable = false;
this.lockMovementX = this.lockMovementY = true;
},
/**
* @private
*/
_updateTextarea: function() {
if (!this.hiddenTextarea) return;
this.hiddenTextarea.value = this.text;
this.hiddenTextarea.selectionStart = this.selectionStart;
this.hiddenTextarea.focus();
},
/**
* @private
*/
_saveEditingProps: function() {
this._savedProps = {
hasControls: this.hasControls,
borderColor: this.borderColor,
lockMovementX: this.lockMovementX,
lockMovementY: this.lockMovementY,
hoverCursor: this.hoverCursor,
defaultCursor: this.canvas && this.canvas.defaultCursor,
moveCursor: this.canvas && this.canvas.moveCursor
};
},
/**
* @private
*/
_restoreEditingProps: function() {
if (!this._savedProps) return;
this.hoverCursor = this._savedProps.overCursor;
this.hasControls = this._savedProps.hasControls;
this.borderColor = this._savedProps.borderColor;
this.lockMovementX = this._savedProps.lockMovementX;
this.lockMovementY = this._savedProps.lockMovementY;
if (this.canvas) {
this.canvas.defaultCursor = this._savedProps.defaultCursor;
this.canvas.moveCursor = this._savedProps.moveCursor;
}
},
/**
* Exits from editing state
* @return {fabric.IText} thisArg
* @chainable
*/
exitEditing: function() {
this.selected = false;
this.isEditing = false;
this.selectable = true;
this.selectionEnd = this.selectionStart;
this.hiddenTextarea && this.hiddenTextarea.blur();
this.abortCursorAnimation();
this._restoreEditingProps();
this._currentCursorOpacity = 0;
this.fire('editing:exited');
return this;
},
/**
* @private
*/
_removeExtraneousStyles: function() {
var textLines = this.text.split(this._reNewline);
for (var prop in this.styles) {
if (!textLines[prop]) {
delete this.styles[prop];
}
}
},
/**
* @private
*/
_removeCharsFromTo: function(start, end) {
var i = end;
while (i !== start) {
var prevIndex = this.get2DCursorLocation(i).charIndex;
i--;
var index = this.get2DCursorLocation(i).charIndex;
var isNewline = index > prevIndex;
if (isNewline) {
this.removeStyleObject(isNewline, i + 1);
}
else {
this.removeStyleObject(this.get2DCursorLocation(i).charIndex === 0, i);
}
}
this.text = this.text.slice(0, start) +
this.text.slice(end);
},
/**
* Inserts a character where cursor is (replacing selection if one exists)
* @param {String} _chars Characters to insert
*/
insertChars: function(_chars) {
var isEndOfLine = this.text.slice(this.selectionStart, this.selectionStart + 1) === '\n';
this.text = this.text.slice(0, this.selectionStart) +
_chars +
this.text.slice(this.selectionEnd);
if (this.selectionStart === this.selectionEnd) {
this.insertStyleObjects(_chars, isEndOfLine, this.copiedStyles);
}
else if (this.selectionEnd - this.selectionStart > 1) {
// TODO: replace styles properly
console.log('replacing MORE than 1 char');
}
this.selectionStart += _chars.length;
this.selectionEnd = this.selectionStart;
if (this.canvas) {
// TODO: double renderAll gets rid of text box shift happenning sometimes
// need to find out what exactly causes it and fix it
this.canvas.renderAll().renderAll();
}
this.setCoords();
this.fire('text:changed');
},
/**
* Inserts new style object
* @param {Number} lineIndex Index of a line
* @param {Number} charIndex Index of a char
* @param {Boolean} isEndOfLine True if it's end of line
*/
insertNewlineStyleObject: function(lineIndex, charIndex, isEndOfLine) {
this.shiftLineStyles(lineIndex, +1);
if (!this.styles[lineIndex + 1]) {
this.styles[lineIndex + 1] = { };
}
var currentCharStyle = this.styles[lineIndex][charIndex - 1],
newLineStyles = { };
// if there's nothing after cursor,
// we clone current char style onto the next (otherwise empty) line
if (isEndOfLine) {
newLineStyles[0] = clone(currentCharStyle);
this.styles[lineIndex + 1] = newLineStyles;
}
// otherwise we clone styles of all chars
// after cursor onto the next line, from the beginning
else {
for (var index in this.styles[lineIndex]) {
if (parseInt(index, 10) >= charIndex) {
newLineStyles[parseInt(index, 10) - charIndex] = this.styles[lineIndex][index];
// remove lines from the previous line since they're on a new line now
delete this.styles[lineIndex][index];
}
}
this.styles[lineIndex + 1] = newLineStyles;
}
},
/**
* Inserts style object for a given line/char index
* @param {Number} lineIndex Index of a line
* @param {Number} charIndex Index of a char
* @param {Object} [style] Style object to insert, if given
*/
insertCharStyleObject: function(lineIndex, charIndex, style) {
var currentLineStyles = this.styles[lineIndex],
currentLineStylesCloned = clone(currentLineStyles);
if (charIndex === 0 && !style) {
charIndex = 1;
}
// shift all char styles by 1 forward
// 0,1,2,3 -> (charIndex=2) -> 0,1,3,4 -> (insert 2) -> 0,1,2,3,4
for (var index in currentLineStylesCloned) {
var numericIndex = parseInt(index, 10);
if (numericIndex >= charIndex) {
currentLineStyles[numericIndex + 1] = currentLineStylesCloned[numericIndex];
//delete currentLineStyles[index];
}
}
this.styles[lineIndex][charIndex] =
style || clone(currentLineStyles[charIndex - 1]);
},
/**
* Inserts style object(s)
* @param {String} _chars Characters at the location where style is inserted
* @param {Boolean} isEndOfLine True if it's end of line
* @param {Array} [styles] Styles to insert
*/
insertStyleObjects: function(_chars, isEndOfLine, styles) {
// short-circuit
if (this.isEmptyStyles()) return;
var cursorLocation = this.get2DCursorLocation(),
lineIndex = cursorLocation.lineIndex,
charIndex = cursorLocation.charIndex;
if (!this.styles[lineIndex]) {
this.styles[lineIndex] = { };
}
if (_chars === '\n') {
this.insertNewlineStyleObject(lineIndex, charIndex, isEndOfLine);
}
else {
if (styles) {
this._insertStyles(styles);
}
else {
// TODO: support multiple style insertion if _chars.length > 1
this.insertCharStyleObject(lineIndex, charIndex);
}
}
},
/**
* @private
*/
_insertStyles: function(styles) {
for (var i = 0, len = styles.length; i < len; i++) {
var cursorLocation = this.get2DCursorLocation(this.selectionStart + i),
lineIndex = cursorLocation.lineIndex,
charIndex = cursorLocation.charIndex;
this.insertCharStyleObject(lineIndex, charIndex, styles[i]);
}
},
/**
* Shifts line styles up or down
* @param {Number} lineIndex Index of a line
* @param {Number} offset Can be -1 or +1
*/
shiftLineStyles: function(lineIndex, offset) {
// shift all line styles by 1 upward
var clonedStyles = clone(this.styles);
for (var line in this.styles) {
var numericLine = parseInt(line, 10);
if (numericLine > lineIndex) {
this.styles[numericLine + offset] = clonedStyles[numericLine];
}
}
},
/**
* Removes style object
* @param {Boolean} isBeginningOfLine True if cursor is at the beginning of line
* @param {Number} [index] Optional index. When not given, current selectionStart is used.
*/
removeStyleObject: function(isBeginningOfLine, index) {
var cursorLocation = this.get2DCursorLocation(index),
lineIndex = cursorLocation.lineIndex,
charIndex = cursorLocation.charIndex;
if (isBeginningOfLine) {
var textLines = this.text.split(this._reNewline),
textOnPreviousLine = textLines[lineIndex - 1],
newCharIndexOnPrevLine = textOnPreviousLine.length;
if (!this.styles[lineIndex - 1]) {
this.styles[lineIndex - 1] = { };
}
for (charIndex in this.styles[lineIndex]) {
this.styles[lineIndex - 1][parseInt(charIndex, 10) + newCharIndexOnPrevLine]
= this.styles[lineIndex][charIndex];
}
this.shiftLineStyles(lineIndex, -1);
}
else {
var currentLineStyles = this.styles[lineIndex];
if (currentLineStyles) {
var offset = this.selectionStart === this.selectionEnd ? -1 : 0;
delete currentLineStyles[charIndex + offset];
// console.log('deleting', lineIndex, charIndex + offset);
}
var currentLineStylesCloned = clone(currentLineStyles);
// shift all styles by 1 backwards
for (var i in currentLineStylesCloned) {
var numericIndex = parseInt(i, 10);
if (numericIndex >= charIndex && numericIndex !== 0) {
currentLineStyles[numericIndex - 1] = currentLineStylesCloned[numericIndex];
delete currentLineStyles[numericIndex];
}
}
}
},
/**
* Inserts new line
*/
insertNewline: function() {
this.insertChars('\n');
}
});
})();
fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ {
/**
* Initializes "dbclick" event handler
*/
initDoubleClickSimulation: function() {
// for double click
this.__lastClickTime = +new Date();
// for triple click
this.__lastLastClickTime = +new Date();
this.lastPointer = { };
this.on('mousedown', this.onMouseDown.bind(this));
},
onMouseDown: function(options) {
this.__newClickTime = +new Date();
var newPointer = this.canvas.getPointer(options.e);
if (this.isTripleClick(newPointer)) {
this.fire('tripleclick', options);
this._stopEvent(options.e);
}
else if (this.isDoubleClick(newPointer)) {
this.fire('dblclick', options);
this._stopEvent(options.e);
}
this.__lastLastClickTime = this.__lastClickTime;
this.__lastClickTime = this.__newClickTime;
this.__lastPointer = newPointer;
},
isDoubleClick: function(newPointer) {
return this.__newClickTime - this.__lastClickTime < 500 &&
this.__lastPointer.x === newPointer.x &&
this.__lastPointer.y === newPointer.y;
},
isTripleClick: function(newPointer) {
return this.__newClickTime - this.__lastClickTime < 500 &&
this.__lastClickTime - this.__lastLastClickTime < 500 &&
this.__lastPointer.x === newPointer.x &&
this.__lastPointer.y === newPointer.y;
},
/**
* @private
*/
_stopEvent: function(e) {
e.preventDefault && e.preventDefault();
e.stopPropagation && e.stopPropagation();
},
/**
* Initializes event handlers related to cursor or selection
*/
initCursorSelectionHandlers: function() {
this.initSelectedHandler();
this.initMousedownHandler();
this.initMousemoveHandler();
this.initMouseupHandler();
this.initClicks();
},
/**
* Initializes double and triple click event handlers
*/
initClicks: function() {
this.on('dblclick', function(options) {
this.selectWord(this.getSelectionStartFromPointer(options.e));
});
this.on('tripleclick', function(options) {
this.selectLine(this.getSelectionStartFromPointer(options.e));
});
},
/**
* Initializes "mousedown" event handler
*/
initMousedownHandler: function() {
this.on('mousedown', function(options) {
var pointer = this.canvas.getPointer(options.e);
this.__mousedownX = pointer.x;
this.__mousedownY = pointer.y;
this.__isMousedown = true;
if (this.hiddenTextarea && this.canvas) {
this.canvas.wrapperEl.appendChild(this.hiddenTextarea);
}
if (this.isEditing) {
this.setCursorByClick(options.e);
this.__selectionStartOnMouseDown = this.selectionStart;
}
else {
this.exitEditingOnOthers();
}
});
},
/**
* Initializes "mousemove" event handler
*/
initMousemoveHandler: function() {
this.on('mousemove', function(options) {
if (!this.__isMousedown || !this.isEditing) return;
var newSelectionStart = this.getSelectionStartFromPointer(options.e);
if (newSelectionStart >= this.__selectionStartOnMouseDown) {
this.setSelectionStart(this.__selectionStartOnMouseDown);
this.setSelectionEnd(newSelectionStart);
}
else {
this.setSelectionStart(newSelectionStart);
this.setSelectionEnd(this.__selectionStartOnMouseDown);
}
});
},
/**
* @private
*/
_isObjectMoved: function(e) {
var pointer = this.canvas.getPointer(e);
return this.__mousedownX !== pointer.x ||
this.__mousedownY !== pointer.y;
},
/**
* Initializes "mouseup" event handler
*/
initMouseupHandler: function() {
this.on('mouseup', function(options) {
this.__isMousedown = false;
if (this._isObjectMoved(options.e)) return;
if (this.selected) {
this.enterEditing();
}
});
},
/**
* Changes cursor location in a text depending on passed pointer (x/y) object
* @param {Object} pointer Pointer object with x and y numeric properties
*/
setCursorByClick: function(e) {
var newSelectionStart = this.getSelectionStartFromPointer(e);
if (e.shiftKey) {
if (newSelectionStart < this.selectionStart) {
this.setSelectionEnd(this.selectionStart);
this.setSelectionStart(newSelectionStart);
}
else {
this.setSelectionEnd(newSelectionStart);
}
}
else {
this.setSelectionStart(newSelectionStart);
this.setSelectionEnd(newSelectionStart);
}
},
/**
* @private
* @param {Event} e Event object
* @param {Object} Object with x/y corresponding to local offset (according to object rotation)
*/
_getLocalRotatedPointer: function(e) {
var pointer = this.canvas.getPointer(e),
pClicked = new fabric.Point(pointer.x, pointer.y),
pLeftTop = new fabric.Point(this.left, this.top),
rotated = fabric.util.rotatePoint(
pClicked, pLeftTop, fabric.util.degreesToRadians(-this.angle));
return this.getLocalPointer(e, rotated);
},
/**
* Returns index of a character corresponding to where an object was clicked
* @param {Event} e Event object
* @return {Number} Index of a character
*/
getSelectionStartFromPointer: function(e) {
var mouseOffset = this._getLocalRotatedPointer(e),
textLines = this.text.split(this._reNewline),
prevWidth = 0,
width = 0,
height = 0,
charIndex = 0,
newSelectionStart;
for (var i = 0, len = textLines.length; i < len; i++) {
height += this._getHeightOfLine(this.ctx, i) * this.scaleY;
var widthOfLine = this._getWidthOfLine(this.ctx, i, textLines);
var lineLeftOffset = this._getLineLeftOffset(widthOfLine);
width = lineLeftOffset;
if (this.flipX) {
// when oject is horizontally flipped we reverse chars
textLines[i] = textLines[i].split('').reverse().join('');
}
for (var j = 0, jlen = textLines[i].length; j < jlen; j++) {
var _char = textLines[i][j];
prevWidth = width;
width += this._getWidthOfChar(this.ctx, _char, i, this.flipX ? jlen - j : j) *
this.scaleX;
if (height <= mouseOffset.y || width <= mouseOffset.x) {
charIndex++;
continue;
}
return this._getNewSelectionStartFromOffset(
mouseOffset, prevWidth, width, charIndex + i, jlen);
}
}
// clicked somewhere after all chars, so set at the end
if (typeof newSelectionStart === 'undefined') {
return this.text.length;
}
},
/**
* @private
*/
_getNewSelectionStartFromOffset: function(mouseOffset, prevWidth, width, index, jlen) {
var distanceBtwLastCharAndCursor = mouseOffset.x - prevWidth,
distanceBtwNextCharAndCursor = width - mouseOffset.x,
offset = distanceBtwNextCharAndCursor > distanceBtwLastCharAndCursor ? 0 : 1,
newSelectionStart = index + offset;
// if object is horizontally flipped, mirror cursor location from the end
if (this.flipX) {
newSelectionStart = jlen - newSelectionStart;
}
if (newSelectionStart > this.text.length) {
newSelectionStart = this.text.length;
}
return newSelectionStart;
}
});
fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ {
/**
* Initializes key handlers
*/
initKeyHandlers: function() {
fabric.util.addListener(fabric.document, 'keydown', this.onKeyDown.bind(this));
fabric.util.addListener(fabric.document, 'keypress', this.onKeyPress.bind(this));
},
/**
* Initializes hidden textarea (needed to bring up keyboard in iOS)
*/
initHiddenTextarea: function() {
this.hiddenTextarea = fabric.document.createElement('textarea');
this.hiddenTextarea.setAttribute('autocapitalize', 'off');
this.hiddenTextarea.style.cssText = 'position: absolute; top: 0; left: -9999px';
fabric.document.body.appendChild(this.hiddenTextarea);
},
/**
* @private
*/
_keysMap: {
8: 'removeChars',
13: 'insertNewline',
37: 'moveCursorLeft',
38: 'moveCursorUp',
39: 'moveCursorRight',
40: 'moveCursorDown',
46: 'forwardDelete'
},
/**
* @private
*/
_ctrlKeysMap: {
65: 'selectAll',
67: 'copy',
86: 'paste',
88: 'cut'
},
/**
* Handles keyup event
* @param {Event} e Event object
*/
onKeyDown: function(e) {
if (!this.isEditing) return;
if (e.keyCode in this._keysMap) {
this[this._keysMap[e.keyCode]](e);
}
else if ((e.keyCode in this._ctrlKeysMap) && (e.ctrlKey || e.metaKey)) {
this[this._ctrlKeysMap[e.keyCode]](e);
}
else {
return;
}
e.preventDefault();
e.stopPropagation();
this.canvas && this.canvas.renderAll();
},
/**
* Forward delete
*/
forwardDelete: function(e) {
if (this.selectionStart === this.selectionEnd) {
this.moveCursorRight(e);
}
this.removeChars(e);
},
/**
* Copies selected text
*/
copy: function() {
var selectedText = this.getSelectedText();
this.copiedText = selectedText;
this.copiedStyles = this.getSelectionStyles(
this.selectionStart,
this.selectionEnd);
},
/**
* Pastes text
*/
paste: function() {
if (this.copiedText) {
this.insertChars(this.copiedText);
}
},
/**
* Cuts text
*/
cut: function(e) {
this.copy();
this.removeChars(e);
},
/**
* Handles keypress event
* @param {Event} e Event object
*/
onKeyPress: function(e) {
if (!this.isEditing || e.metaKey || e.ctrlKey || e.keyCode === 8 || e.keyCode === 13) {
return;
}
this.insertChars(String.fromCharCode(e.which));
e.preventDefault();
e.stopPropagation();
},
/**
* Gets start offset of a selection
* @return {Number}
*/
getDownCursorOffset: function(e, isRight) {
var selectionProp = isRight ? this.selectionEnd : this.selectionStart,
textLines = this.text.split(this._reNewline),
_char,
lineLeftOffset,
textBeforeCursor = this.text.slice(0, selectionProp),
textAfterCursor = this.text.slice(selectionProp),
textOnSameLineBeforeCursor = textBeforeCursor.slice(textBeforeCursor.lastIndexOf('\n') + 1),
textOnSameLineAfterCursor = textAfterCursor.match(/(.*)\n?/)[1],
textOnNextLine = (textAfterCursor.match(/.*\n(.*)\n?/) || { })[1] || '',
cursorLocation = this.get2DCursorLocation(selectionProp);
// if on last line, down cursor goes to end of line
if (cursorLocation.lineIndex === textLines.length - 1 || e.metaKey) {
// move to the end of a text
return this.text.length - selectionProp;
}
var widthOfSameLineBeforeCursor = this._getWidthOfLine(this.ctx, cursorLocation.lineIndex, textLines);
lineLeftOffset = this._getLineLeftOffset(widthOfSameLineBeforeCursor);
var widthOfCharsOnSameLineBeforeCursor = lineLeftOffset;
var lineIndex = cursorLocation.lineIndex;
for (var i = 0, len = textOnSameLineBeforeCursor.length; i < len; i++) {
_char = textOnSameLineBeforeCursor[i];
widthOfCharsOnSameLineBeforeCursor += this._getWidthOfChar(this.ctx, _char, lineIndex, i);
}
var indexOnNextLine = this._getIndexOnNextLine(
cursorLocation, textOnNextLine, widthOfCharsOnSameLineBeforeCursor, textLines);
return textOnSameLineAfterCursor.length + 1 + indexOnNextLine;
},
/**
* @private
*/
_getIndexOnNextLine: function(cursorLocation, textOnNextLine, widthOfCharsOnSameLineBeforeCursor, textLines) {
var lineIndex = cursorLocation.lineIndex + 1;
var widthOfNextLine = this._getWidthOfLine(this.ctx, lineIndex, textLines);
var lineLeftOffset = this._getLineLeftOffset(widthOfNextLine);
var widthOfCharsOnNextLine = lineLeftOffset;
var indexOnNextLine = 0;
var foundMatch;
for (var j = 0, jlen = textOnNextLine.length; j < jlen; j++) {
var _char = textOnNextLine[j];
var widthOfChar = this._getWidthOfChar(this.ctx, _char, lineIndex, j);
widthOfCharsOnNextLine += widthOfChar;
if (widthOfCharsOnNextLine > widthOfCharsOnSameLineBeforeCursor) {
foundMatch = true;
var leftEdge = widthOfCharsOnNextLine - widthOfChar;
var rightEdge = widthOfCharsOnNextLine;
var offsetFromLeftEdge = Math.abs(leftEdge - widthOfCharsOnSameLineBeforeCursor);
var offsetFromRightEdge = Math.abs(rightEdge - widthOfCharsOnSameLineBeforeCursor);
indexOnNextLine = offsetFromRightEdge < offsetFromLeftEdge ? j + 1 : j;
break;
}
}
// reached end
if (!foundMatch) {
indexOnNextLine = textOnNextLine.length;
}
return indexOnNextLine;
},
/**
* Moves cursor down
* @param {Event} e Event object
*/
moveCursorDown: function(e) {
this.abortCursorAnimation();
this._currentCursorOpacity = 1;
var offset = this.getDownCursorOffset(e, this._selectionDirection === 'right');
if (e.shiftKey) {
this.moveCursorDownWithShift(offset);
}
else {
this.moveCursorDownWithoutShift(offset);
}
this.initDelayedCursor();
},
/**
* Moves cursor down without keeping selection
* @param {Number} offset
*/
moveCursorDownWithoutShift: function(offset) {
this._selectionDirection = 'right';
this.selectionStart += offset;
if (this.selectionStart > this.text.length) {
this.selectionStart = this.text.length;
}
this.selectionEnd = this.selectionStart;
},
/**
* Moves cursor down while keeping selection
* @param {Number} offset
*/
moveCursorDownWithShift: function(offset) {
if (this._selectionDirection === 'left' && (this.selectionStart !== this.selectionEnd)) {
this.selectionStart += offset;
this._selectionDirection = 'left';
return;
}
else {
this._selectionDirection = 'right';
this.selectionEnd += offset;
if (this.selectionEnd > this.text.length) {
this.selectionEnd = this.text.length;
}
}
},
getUpCursorOffset: function(e, isRight) {
var selectionProp = isRight ? this.selectionEnd : this.selectionStart,
cursorLocation = this.get2DCursorLocation(selectionProp);
// if on first line, up cursor goes to start of line
if (cursorLocation.lineIndex === 0 || e.metaKey) {
return selectionProp;
}
var textBeforeCursor = this.text.slice(0, selectionProp),
textOnSameLineBeforeCursor = textBeforeCursor.slice(textBeforeCursor.lastIndexOf('\n') + 1),
textOnPreviousLine = (textBeforeCursor.match(/\n?(.*)\n.*$/) || {})[1] || '',
textLines = this.text.split(this._reNewline),
_char,
lineLeftOffset;
var widthOfSameLineBeforeCursor = this._getWidthOfLine(this.ctx, cursorLocation.lineIndex, textLines);
lineLeftOffset = this._getLineLeftOffset(widthOfSameLineBeforeCursor);
var widthOfCharsOnSameLineBeforeCursor = lineLeftOffset;
var lineIndex = cursorLocation.lineIndex;
for (var i = 0, len = textOnSameLineBeforeCursor.length; i < len; i++) {
_char = textOnSameLineBeforeCursor[i];
widthOfCharsOnSameLineBeforeCursor += this._getWidthOfChar(this.ctx, _char, lineIndex, i);
}
var indexOnPrevLine = this._getIndexOnPrevLine(
cursorLocation, textOnPreviousLine, widthOfCharsOnSameLineBeforeCursor, textLines);
return textOnPreviousLine.length - indexOnPrevLine + textOnSameLineBeforeCursor.length;
},
/**
* @private
*/
_getIndexOnPrevLine: function(cursorLocation, textOnPreviousLine, widthOfCharsOnSameLineBeforeCursor, textLines) {
var lineIndex = cursorLocation.lineIndex - 1;
var widthOfPreviousLine = this._getWidthOfLine(this.ctx, lineIndex, textLines);
var lineLeftOffset = this._getLineLeftOffset(widthOfPreviousLine);
var widthOfCharsOnPreviousLine = lineLeftOffset;
var indexOnPrevLine = 0;
var foundMatch;
for (var j = 0, jlen = textOnPreviousLine.length; j < jlen; j++) {
var _char = textOnPreviousLine[j];
var widthOfChar = this._getWidthOfChar(this.ctx, _char, lineIndex, j);
widthOfCharsOnPreviousLine += widthOfChar;
if (widthOfCharsOnPreviousLine > widthOfCharsOnSameLineBeforeCursor) {
foundMatch = true;
var leftEdge = widthOfCharsOnPreviousLine - widthOfChar;
var rightEdge = widthOfCharsOnPreviousLine;
var offsetFromLeftEdge = Math.abs(leftEdge - widthOfCharsOnSameLineBeforeCursor);
var offsetFromRightEdge = Math.abs(rightEdge - widthOfCharsOnSameLineBeforeCursor);
indexOnPrevLine = offsetFromRightEdge < offsetFromLeftEdge ? j : (j - 1);
break;
}
}
// reached end
if (!foundMatch) {
indexOnPrevLine = textOnPreviousLine.length - 1;
}
return indexOnPrevLine;
},
/**
* Moves cursor up
* @param {Event} e Event object
*/
moveCursorUp: function(e) {
this.abortCursorAnimation();
this._currentCursorOpacity = 1;
var offset = this.getUpCursorOffset(e, this._selectionDirection === 'right');
if (e.shiftKey) {
this.moveCursorUpWithShift(offset);
}
else {
this.moveCursorUpWithoutShift(offset);
}
this.initDelayedCursor();
},
/**
* Moves cursor up with shift
* @param {Number} offset
*/
moveCursorUpWithShift: function(offset) {
if (this.selectionStart === this.selectionEnd) {
this.selectionStart -= offset;
}
else {
if (this._selectionDirection === 'right') {
this.selectionEnd -= offset;
this._selectionDirection = 'right';
return;
}
else {
this.selectionStart -= offset;
}
}
if (this.selectionStart < 0) {
this.selectionStart = 0;
}
this._selectionDirection = 'left';
},
/**
* Moves cursor up without shift
* @param {Number} offset
*/
moveCursorUpWithoutShift: function(offset) {
if (this.selectionStart === this.selectionEnd) {
this.selectionStart -= offset;
}
if (this.selectionStart < 0) {
this.selectionStart = 0;
}
this.selectionEnd = this.selectionStart;
this._selectionDirection = 'left';
},
/**
* Moves cursor left
* @param {Event} e Event object
*/
moveCursorLeft: function(e) {
if (this.selectionStart === 0 && this.selectionEnd === 0) return;
this.abortCursorAnimation();
this._currentCursorOpacity = 1;
if (e.shiftKey) {
this.moveCursorLeftWithShift(e);
}
else {
this.moveCursorLeftWithoutShift(e);
}
this.initDelayedCursor();
},
/**
* @private
*/
_move: function(e, prop, direction) {
if (e.altKey) {
this[prop] = this['findWordBoundary' + direction](this[prop]);
}
else if (e.metaKey) {
this[prop] = this['findLineBoundary' + direction](this[prop]);
}
else {
this[prop] += (direction === 'Left' ? -1 : 1);
}
},
/**
* @private
*/
_moveLeft: function(e, prop) {
this._move(e, prop, 'Left');
},
/**
* @private
*/
_moveRight: function(e, prop) {
this._move(e, prop, 'Right');
},
/**
* Moves cursor left without keeping selection
* @param {Event} e
*/
moveCursorLeftWithoutShift: function(e) {
this._selectionDirection = 'left';
// only move cursor when there is no selection,
// otherwise we discard it, and leave cursor on same place
if (this.selectionEnd === this.selectionStart) {
this._moveLeft(e, 'selectionStart');
}
this.selectionEnd = this.selectionStart;
},
/**
* Moves cursor left while keeping selection
* @param {Event} e
*/
moveCursorLeftWithShift: function(e) {
if (this._selectionDirection === 'right' && this.selectionStart !== this.selectionEnd) {
this._moveLeft(e, 'selectionEnd');
}
else {
this._selectionDirection = 'left';
this._moveLeft(e, 'selectionStart');
// increase selection by one if it's a newline
if (this.text.charAt(this.selectionStart) === '\n') {
this.selectionStart--;
}
if (this.selectionStart < 0) {
this.selectionStart = 0;
}
}
},
/**
* Moves cursor right
* @param {Event} e Event object
*/
moveCursorRight: function(e) {
if (this.selectionStart >= this.text.length && this.selectionEnd >= this.text.length) return;
this.abortCursorAnimation();
this._currentCursorOpacity = 1;
if (e.shiftKey) {
this.moveCursorRightWithShift(e);
}
else {
this.moveCursorRightWithoutShift(e);
}
this.initDelayedCursor();
},
/**
* Moves cursor right while keeping selection
* @param {Event} e
*/
moveCursorRightWithShift: function(e) {
if (this._selectionDirection === 'left' && this.selectionStart !== this.selectionEnd) {
this._moveRight(e, 'selectionStart');
}
else {
this._selectionDirection = 'right';
this._moveRight(e, 'selectionEnd');
// increase selection by one if it's a newline
if (this.text.charAt(this.selectionEnd - 1) === '\n') {
this.selectionEnd++;
}
if (this.selectionEnd > this.text.length) {
this.selectionEnd = this.text.length;
}
}
},
/**
* Moves cursor right without keeping selection
* @param {Event} e
*/
moveCursorRightWithoutShift: function(e) {
this._selectionDirection = 'right';
if (this.selectionStart === this.selectionEnd) {
this._moveRight(e, 'selectionStart');
this.selectionEnd = this.selectionStart;
}
else {
this.selectionEnd += this.getNumNewLinesInSelectedText();
if (this.selectionEnd > this.text.length) {
this.selectionEnd = this.text.length;
}
this.selectionStart = this.selectionEnd;
}
},
/**
* Inserts a character where cursor is (replacing selection if one exists)
*/
removeChars: function(e) {
if (this.selectionStart === this.selectionEnd) {
this._removeCharsNearCursor(e);
}
else {
this._removeCharsFromTo(this.selectionStart, this.selectionEnd);
}
this.selectionEnd = this.selectionStart;
this._removeExtraneousStyles();
if (this.canvas) {
// TODO: double renderAll gets rid of text box shift happenning sometimes
// need to find out what exactly causes it and fix it
this.canvas.renderAll().renderAll();
}
this.setCoords();
this.fire('text:changed');
},
/**
* @private
*/
_removeCharsNearCursor: function(e) {
if (this.selectionStart !== 0) {
if (e.metaKey) {
// remove all till the start of current line
var leftLineBoundary = this.findLineBoundaryLeft(this.selectionStart);
this._removeCharsFromTo(leftLineBoundary, this.selectionStart);
this.selectionStart = leftLineBoundary;
}
else if (e.altKey) {
// remove all till the start of current word
var leftWordBoundary = this.findWordBoundaryLeft(this.selectionStart);
this._removeCharsFromTo(leftWordBoundary, this.selectionStart);
this.selectionStart = leftWordBoundary;
}
else {
var isBeginningOfLine = this.text.slice(this.selectionStart-1, this.selectionStart) === '\n';
this.removeStyleObject(isBeginningOfLine);
this.selectionStart--;
this.text = this.text.slice(0, this.selectionStart) +
this.text.slice(this.selectionStart + 1);
}
}
}
});
/* _TO_SVG_START_ */
fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ {
/**
* @private
*/
_setSVGTextLineText: function(textLine, lineIndex, textSpans, lineHeight, lineTopOffsetMultiplier, textBgRects) {
if (!this.styles[lineIndex]) {
this.callSuper('_setSVGTextLineText',
textLine, lineIndex, textSpans, lineHeight, lineTopOffsetMultiplier);
}
else {
this._setSVGTextLineChars(
textLine, lineIndex, textSpans, lineHeight, lineTopOffsetMultiplier, textBgRects);
}
},
/**
* @private
*/
_setSVGTextLineChars: function(textLine, lineIndex, textSpans, lineHeight, lineTopOffsetMultiplier, textBgRects) {
var yProp = lineIndex === 0 || this.useNative ? 'y' : 'dy',
chars = textLine.split(''),
charOffset = 0,
lineLeftOffset = this._getSVGLineLeftOffset(lineIndex),
lineTopOffset = this._getSVGLineTopOffset(lineIndex),
heightOfLine = this._getHeightOfLine(this.ctx, lineIndex);
for (var i = 0, len = chars.length; i < len; i++) {
var styleDecl = this.styles[lineIndex][i] || { };
textSpans.push(
this._createTextCharSpan(
chars[i], styleDecl, lineLeftOffset, lineTopOffset, yProp, charOffset));
var charWidth = this._getWidthOfChar(this.ctx, chars[i], lineIndex, i);
if (styleDecl.textBackgroundColor) {
textBgRects.push(
this._createTextCharBg(
styleDecl, lineLeftOffset, lineTopOffset, heightOfLine, charWidth, charOffset));
}
charOffset += charWidth;
}
},
/**
* @private
*/
_getSVGLineLeftOffset: function(lineIndex) {
return (this._boundaries && this._boundaries[lineIndex])
? fabric.util.toFixed(this._boundaries[lineIndex].left, 2)
: 0;
},
/**
* @private
*/
_getSVGLineTopOffset: function(lineIndex) {
var lineTopOffset = 0;
for (var j = 0; j <= lineIndex; j++) {
lineTopOffset += this._getHeightOfLine(this.ctx, j);
}
return lineTopOffset - this.height / 2;
},
/**
* @private
*/
_createTextCharBg: function(styleDecl, lineLeftOffset, lineTopOffset, heightOfLine, charWidth, charOffset) {
return [
'<rect fill="', styleDecl.textBackgroundColor,
'" transform="translate(',
-this.width / 2, ' ',
-this.height + heightOfLine, ')',
'" x="', lineLeftOffset + charOffset,
'" y="', lineTopOffset + heightOfLine,
'" width="', charWidth,
'" height="', heightOfLine,
'"></rect>'
].join('');
},
/**
* @private
*/
_createTextCharSpan: function(_char, styleDecl, lineLeftOffset, lineTopOffset, yProp, charOffset) {
var fillStyles = this.getSvgStyles.call(fabric.util.object.extend({
visible: true,
fill: this.fill,
stroke: this.stroke,
type: 'text'
}, styleDecl));
return [
'<tspan x="', lineLeftOffset + charOffset, '" ',
yProp, '="', lineTopOffset, '" ',
(styleDecl.fontFamily ? 'font-family="' + styleDecl.fontFamily.replace(/"/g,'\'') + '" ': ''),
(styleDecl.fontSize ? 'font-size="' + styleDecl.fontSize + '" ': ''),
(styleDecl.fontStyle ? 'font-style="' + styleDecl.fontStyle + '" ': ''),
(styleDecl.fontWeight ? 'font-weight="' + styleDecl.fontWeight + '" ': ''),
(styleDecl.textDecoration ? 'text-decoration="' + styleDecl.textDecoration + '" ': ''),
'style="', fillStyles, '">',
fabric.util.string.escapeXml(_char),
'</tspan>'
].join('');
}
});
/* _TO_SVG_END_ */
(function() {
if (typeof document !== 'undefined' && typeof window !== 'undefined') {
return;
}
var DOMParser = new require('xmldom').DOMParser,
URL = require('url'),
HTTP = require('http'),
HTTPS = require('https'),
Canvas = require('canvas'),
Image = require('canvas').Image;
/** @private */
function request(url, encoding, callback) {
var oURL = URL.parse(url);
// detect if http or https is used
if ( !oURL.port ) {
oURL.port = ( oURL.protocol.indexOf('https:') === 0 ) ? 443 : 80;
}
// assign request handler based on protocol
var reqHandler = ( oURL.port === 443 ) ? HTTPS : HTTP;
var req = reqHandler.request({
hostname: oURL.hostname,
port: oURL.port,
path: oURL.path,
method: 'GET'
}, function(response){
var body = "";
if (encoding) {
response.setEncoding(encoding);
}
response.on('end', function () {
callback(body);
});
response.on('data', function (chunk) {
if (response.statusCode === 200) {
body += chunk;
}
});
});
req.on('error', function(err) {
if (err.errno === process.ECONNREFUSED) {
fabric.log('ECONNREFUSED: connection refused to ' + oURL.hostname + ':' + oURL.port);
}
else {
fabric.log(err.message);
}
});
req.end();
}
/** @private */
function request_fs(path, callback){
var fs = require('fs');
fs.readFile(path, function (err, data) {
if (err) {
fabric.log(err);
throw err;
} else {
callback(data);
}
});
}
fabric.util.loadImage = function(url, callback, context) {
var createImageAndCallBack = function(data){
img.src = new Buffer(data, 'binary');
// preserving original url, which seems to be lost in node-canvas
img._src = url;
callback && callback.call(context, img);
};
var img = new Image();
if (url && (url instanceof Buffer || url.indexOf('data') === 0)) {
img.src = img._src = url;
callback && callback.call(context, img);
}
else if (url && url.indexOf('http') !== 0) {
request_fs(url, createImageAndCallBack);
}
else if (url) {
request(url, 'binary', createImageAndCallBack);
}
else {
callback && callback.call(context, url);
}
};
fabric.loadSVGFromURL = function(url, callback, reviver) {
url = url.replace(/^\n\s*/, '').replace(/\?.*$/, '').trim();
if (url.indexOf('http') !== 0) {
request_fs(url, function(body) {
fabric.loadSVGFromString(body, callback, reviver);
});
}
else {
request(url, '', function(body) {
fabric.loadSVGFromString(body, callback, reviver);
});
}
};
fabric.loadSVGFromString = function(string, callback, reviver) {
var doc = new DOMParser().parseFromString(string);
fabric.parseSVGDocument(doc.documentElement, function(results, options) {
callback && callback(results, options);
}, reviver);
};
fabric.util.getScript = function(url, callback) {
request(url, '', function(body) {
eval(body);
callback && callback();
});
};
fabric.Image.fromObject = function(object, callback) {
fabric.util.loadImage(object.src, function(img) {
var oImg = new fabric.Image(img);
oImg._initConfig(object);
oImg._initFilters(object, function(filters) {
oImg.filters = filters || [ ];
callback && callback(oImg);
});
});
};
/**
* Only available when running fabric on node.js
* @param width Canvas width
* @param height Canvas height
* @return {Object} wrapped canvas instance
*/
fabric.createCanvasForNode = function(width, height) {
var canvasEl = fabric.document.createElement('canvas'),
nodeCanvas = new Canvas(width || 600, height || 600);
// jsdom doesn't create style on canvas element, so here be temp. workaround
canvasEl.style = { };
canvasEl.width = nodeCanvas.width;
canvasEl.height = nodeCanvas.height;
var FabricCanvas = fabric.Canvas || fabric.StaticCanvas;
var fabricCanvas = new FabricCanvas(canvasEl);
fabricCanvas.contextContainer = nodeCanvas.getContext('2d');
fabricCanvas.nodeCanvas = nodeCanvas;
fabricCanvas.Font = Canvas.Font;
return fabricCanvas;
};
/** @ignore */
fabric.StaticCanvas.prototype.createPNGStream = function() {
return this.nodeCanvas.createPNGStream();
};
fabric.StaticCanvas.prototype.createJPEGStream = function(opts) {
return this.nodeCanvas.createJPEGStream(opts);
};
var origSetWidth = fabric.StaticCanvas.prototype.setWidth;
fabric.StaticCanvas.prototype.setWidth = function(width) {
origSetWidth.call(this, width);
this.nodeCanvas.width = width;
return this;
};
if (fabric.Canvas) {
fabric.Canvas.prototype.setWidth = fabric.StaticCanvas.prototype.setWidth;
}
var origSetHeight = fabric.StaticCanvas.prototype.setHeight;
fabric.StaticCanvas.prototype.setHeight = function(height) {
origSetHeight.call(this, height);
this.nodeCanvas.height = height;
return this;
};
if (fabric.Canvas) {
fabric.Canvas.prototype.setHeight = fabric.StaticCanvas.prototype.setHeight;
}
})();