✨ Ajoute le feu d'artifice et améliore le mobile
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img/blue.png
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img/blue.png
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After Width: | Height: | Size: 27 KiB |
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img/red.png
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img/red.png
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62
js/main.js
62
js/main.js
@ -1,6 +1,6 @@
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let width = window.innerWidth * window.devicePixelRatio;
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let height = window.innerHeight * window.devicePixelRatio;
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let width = window.innerWidth;
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let height = window.innerHeight;
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let ratio = window.devicePixelRatio;
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let config = {
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title: "Happy 2021!",
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url: "http://shikiryu.ovh/new_year_2021",
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@ -31,15 +31,14 @@ let colors = ['bleu', 'rouge', 'vert'];
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function preload() {
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that = this;
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this.scale.scaleMode = Phaser.Scale.ScaleManager.SHOW_ALL;
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this.scale.pageAlignHorizontally = true;
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this.scale.pageAlignVertically = true;
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this.load.audio('shoot', ['sound/shoot.ogg', 'sound/shoot.mp3']);
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this.load.audio('win', ['sound/win.ogg', 'sound/win.mp3']);
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this.load.image('target', 'img/target.png');
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this.load.image('bleu', 'img/virus-bleu.png');
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this.load.image('rouge', 'img/virus-rouge.png');
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this.load.image('vert', 'img/virus-vert.png');
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this.load.image('spark0', 'img/blue.png');
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this.load.image('spark1', 'img/red.png');
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}
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function killVirus(player, virus) {
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@ -48,6 +47,49 @@ function killVirus(player, virus) {
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enemiesText.setText('virus restant : ' + enemiesCount);
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if (enemiesCount === 0) {
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enemiesText.visible = false;
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let p0 = new Phaser.Math.Vector2(width/2 - 300, height / 2);
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let p1 = new Phaser.Math.Vector2(width/2 - 300, 200);
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let p2 = new Phaser.Math.Vector2(width/2 + 300, 200);
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let p3 = new Phaser.Math.Vector2(width/2 + 300, height / 2);
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let curve = new Phaser.Curves.CubicBezier(p0, p1, p2, p3);
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let max = 28;
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let points = [];
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let tangents = [];
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for (let c = 0; c <= max; c++) {
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let t = curve.getUtoTmapping(c / max);
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points.push(curve.getPoint(t));
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tangents.push(curve.getTangent(t));
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}
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let tempVec = new Phaser.Math.Vector2();
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let spark0 = that.add.particles('spark0');
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let spark1 = that.add.particles('spark1');
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for (let i = 0; i < points.length; i++) {
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let p = points[i];
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tempVec.copy(tangents[i]).normalizeRightHand().scale(-32).add(p);
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let angle = Phaser.Math.RadToDeg(Phaser.Math.Angle.BetweenPoints(p, tempVec));
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let particles = (i % 2 === 0) ? spark0 : spark1;
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particles.createEmitter({
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x: tempVec.x,
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y: tempVec.y,
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angle: angle,
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speed: {min: -100, max: 500},
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gravityY: 200,
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scale: {start: 0.4, end: 0.1},
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lifespan: 800,
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blendMode: 'SCREEN'
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});
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}
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that.add.text(width / 2 - 200, height / 2 - 50, 'Bonne annnée 2021 !', {fontSize: '32px', fill: '#000'});
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that.add.text(width / 2 - 50, height / 2, 'Si possible, sans virus', {fontSize: '14px', fill: '#000'});
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win.play();
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@ -75,7 +117,7 @@ function create() {
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}
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);
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rect = Phaser.Geom.Rectangle.Clone(this.cameras.main);
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rect = new Phaser.Geom.Rectangle(0, 0, width, height);
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target = this.add.image(400, 300, 'target');
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@ -96,8 +138,8 @@ function create() {
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let virusY = virus.y;
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if (
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virus.visible &&
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pointerX >= virusX - 94 && pointerX <= virusX + 94 &&
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pointerY >= virusY - 94 && pointerY <= virusY + 94
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pointerX >= virusX - 94 / ratio && pointerX <= virusX + 94 / ratio &&
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pointerY >= virusY - 94 / ratio && pointerY <= virusY + 94 / ratio
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) {
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killVirus(null, virus);
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break;
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@ -133,5 +175,5 @@ function update() {
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});
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Phaser.Actions.WrapInRectangle(viruses, rect, 72);
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Phaser.Actions.WrapInRectangle(viruses, rect);
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}
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