new_year_2021/js/main.js

179 lines
4.4 KiB
JavaScript

let width = window.innerWidth;
let height = window.innerHeight;
let ratio = window.devicePixelRatio;
let config = {
title: "Happy 2021!",
url: "http://shikiryu.ovh/new_year_2021",
type: Phaser.AUTO,
width: width,
height: height,
background: 0xffffff,
scene: {
preload: preload,
create: create,
update: update
}
};
let game = new Phaser.Game(config);
let that;
let shoot;
let win;
let graphics;
let rect;
let viruses = [];
let target;
let maxEnemies = 20;
let enemiesCount = maxEnemies;
let enemiesText;
let colors = ['bleu', 'rouge', 'vert'];
function preload() {
that = this;
this.load.audio('shoot', ['sound/shoot.ogg', 'sound/shoot.mp3']);
this.load.audio('win', ['sound/win.ogg', 'sound/win.mp3']);
this.load.image('target', 'img/target.png');
this.load.image('bleu', 'img/virus-bleu.png');
this.load.image('rouge', 'img/virus-rouge.png');
this.load.image('vert', 'img/virus-vert.png');
this.load.image('spark0', 'img/blue.png');
this.load.image('spark1', 'img/red.png');
}
function killVirus(player, virus) {
virus.visible = false;
--enemiesCount;
enemiesText.setText('virus restant : ' + enemiesCount);
if (enemiesCount === 0) {
enemiesText.visible = false;
let p0 = new Phaser.Math.Vector2(width/2 - 300, height / 2);
let p1 = new Phaser.Math.Vector2(width/2 - 300, 200);
let p2 = new Phaser.Math.Vector2(width/2 + 300, 200);
let p3 = new Phaser.Math.Vector2(width/2 + 300, height / 2);
let curve = new Phaser.Curves.CubicBezier(p0, p1, p2, p3);
let max = 28;
let points = [];
let tangents = [];
for (let c = 0; c <= max; c++) {
let t = curve.getUtoTmapping(c / max);
points.push(curve.getPoint(t));
tangents.push(curve.getTangent(t));
}
let tempVec = new Phaser.Math.Vector2();
let spark0 = that.add.particles('spark0');
let spark1 = that.add.particles('spark1');
for (let i = 0; i < points.length; i++) {
let p = points[i];
tempVec.copy(tangents[i]).normalizeRightHand().scale(-32).add(p);
let angle = Phaser.Math.RadToDeg(Phaser.Math.Angle.BetweenPoints(p, tempVec));
let particles = (i % 2 === 0) ? spark0 : spark1;
particles.createEmitter({
x: tempVec.x,
y: tempVec.y,
angle: angle,
speed: {min: -100, max: 500},
gravityY: 200,
scale: {start: 0.4, end: 0.1},
lifespan: 800,
blendMode: 'SCREEN'
});
}
that.add.text(width / 2 - 200, height / 2 - 50, 'Bonne annnée 2021 !', {fontSize: '32px', fill: '#000'});
that.add.text(width / 2 - 50, height / 2, 'Si possible, sans virus', {fontSize: '14px', fill: '#000'});
win.play();
}
}
function getRandomInt(max) {
return Math.floor(Math.random() * Math.floor(max));
}
function create() {
shoot = this.sound.add('shoot');
win = this.sound.add('win');
graphics = this.add.graphics();
graphics.fillGradientStyle(0x3d6d7d, 0x3d6d7d, 0x9addf3, 0x9addf3, 1);
graphics.fillRect(0, 0, width, height);
enemiesText = this.add.text(40, 40, 'virus restant : ' + maxEnemies, {fontSize: '32px', fill: '#000'});
viruses = new Array(maxEnemies).fill(null).map(
function () {
let color = colors[Math.floor(Math.random() * colors.length)];
return that.add.image(getRandomInt(width), getRandomInt(height), color);
}
);
rect = new Phaser.Geom.Rectangle(0, 0, width, height);
target = this.add.image(400, 300, 'target');
this.input.on('pointermove', function (pointer) {
target.x = pointer.x;
target.y = pointer.y;
});
this.input.on('pointerdown', function (pointer) {
target.x = pointer.x;
target.y = pointer.y;
let pointerX = pointer.x;
let pointerY = pointer.y;
shoot.play();
for (let i = 0; i < maxEnemies; i++) {
let virus = viruses[i];
let virusX = virus.x;
let virusY = virus.y;
if (
virus.visible &&
pointerX >= virusX - 94 / ratio && pointerX <= virusX + 94 / ratio &&
pointerY >= virusY - 94 / ratio && pointerY <= virusY + 94 / ratio
) {
killVirus(null, virus);
break;
}
}
}, this);
}
function update() {
viruses.forEach(function (virus, i) {
let direction = getRandomInt(4);
let x = (1 + Math.random() * i);
let y = (1 + Math.random() * i);
switch (direction) {
case 1:
virus.x += x;
virus.y += y;
break;
case 2:
virus.x += x;
virus.y -= y;
break;
case 3:
virus.x -= x;
virus.y += y;
break;
case 4:
virus.x -= x;
virus.y -= y;
break;
}
});
Phaser.Actions.WrapInRectangle(viruses, rect);
}