new_year_2021/js/main.js

127 lines
2.8 KiB
JavaScript

let config = {
type: Phaser.AUTO,
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
let game = new Phaser.Game(config);
let that;
let shoot;
let win;
let graphics;
let rect;
let viruses = [];
let target;
let maxEnemies = 20;
let enemiesCount = maxEnemies;
let enemiesText;
let colors = ['bleu', 'rouge', 'vert'];
function preload() {
that = this;
this.load.audio('shoot', [ 'sound/shoot.ogg', 'sound/shoot.mp3' ]);
this.load.audio('win', [ 'sound/win.ogg', 'sound/win.mp3' ]);
this.load.image('target', 'img/target.png');
this.load.image('bleu', 'img/virus-bleu.png');
this.load.image('rouge', 'img/virus-rouge.png');
this.load.image('vert', 'img/virus-vert.png');
this.load.image('bg', 'img/bg.png');
}
function killVirus(player, virus) {
virus.visible = false;
--enemiesCount;
enemiesText.setText('virus restant : '+enemiesCount);
if (enemiesCount === 0) {
enemiesText.visible = false;
that.add.text(200, 250, 'Bonne annnée 2021 !', { fontSize: '32px', fill: '#000' });
that.add.text(250, 300, 'Si possible, sans virus', { fontSize: '14px', fill: '#000' });
win.play();
}
}
function getRandomInt(max) {
return Math.floor(Math.random() * Math.floor(max));
}
function create() {
this.add.image(400, 300, 'bg');
shoot = this.sound.add('shoot');
win = this.sound.add('win');
enemiesText = this.add.text(16, 16, 'virus restant : '+maxEnemies, { fontSize: '32px', fill: '#000' });
graphics = this.add.graphics();
viruses = new Array(maxEnemies).fill(null).map(
function() {
let color = colors[Math.floor(Math.random() * colors.length)];
return that.add.image(getRandomInt(800), getRandomInt(600), color);
}
);
rect = Phaser.Geom.Rectangle.Clone(this.cameras.main);
target = this.add.image(400, 300, 'target');
this.input.on('pointermove', function (pointer) {
target.x = pointer.x;
target.y = pointer.y;
});
this.input.on('pointerdown', function (pointer) {
let pointerX = pointer.x;
let pointerY = pointer.y;
shoot.play();
for (let i = 0; i < maxEnemies; i++) {
let virus = viruses[i];
let virusX = virus.x;
let virusY = virus.y;
if (
virus.visible &&
pointerX >= virusX - 94 && pointerX <= virusX + 94 &&
pointerY >= virusY - 94 && pointerY <= virusY + 94
) {
killVirus(null, virus);
break;
}
}
}, this);
}
function update() {
viruses.forEach(function (virus, i) {
let direction = getRandomInt(4);
let x = (1 + Math.random() * i);
let y = (1 + Math.random() * i);
switch (direction) {
case 1:
virus.x += x;
virus.y += y;
break;
case 2:
virus.x += x;
virus.y -= y;
break;
case 3:
virus.x -= x;
virus.y += y;
break;
case 4:
virus.x -= x;
virus.y -= y;
break;
}
});
Phaser.Actions.WrapInRectangle(viruses, rect, 72);
}