✨ Continue battle mission
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11
Incinerator/binary-count.py
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11
Incinerator/binary-count.py
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def checkio(number: int) -> int:
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return list(str(bin(number))).count('1')
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# These "asserts" using only for self-checking and not necessary for auto-testing
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if __name__ == '__main__':
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assert checkio(4) == 1
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assert checkio(15) == 4
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assert checkio(1) == 1
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assert checkio(1022) == 9
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print("Coding complete? Click 'Check' to review your tests and earn cool rewards!")
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60
Incinerator/dialogues.py
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60
Incinerator/dialogues.py
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VOWELS = "aeiou"
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class User:
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def __init__(self, name):
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self.name = name
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self.chat = None
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def connect_on_chat(self, o_chat):
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self.chat = o_chat
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def send(self, text):
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self.chat.human_chat += "{} said: {}\n".format(self.name, text)
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robot_text = text.lower()
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robot_text = "".join(["0" if x in VOWELS else "1" for x in robot_text])
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self.chat.robot_chat += "{} said: {}\n".format(self.name, robot_text)
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class Human(User):
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pass
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class Robot(User):
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pass
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class Chat:
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def __init__(self):
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self.human_chat = ""
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self.robot_chat = ""
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def connect_human(self, human: Human):
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human.connect_on_chat(self)
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def show_human_dialogue(self) -> str:
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return self.human_chat.strip('\n')
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def connect_robot(self, robot: Robot):
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robot.connect_on_chat(self)
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def show_robot_dialogue(self) -> str:
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return self.robot_chat.strip('\n')
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if __name__ == '__main__':
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# These "asserts" using only for self-checking and not necessary for auto-testing
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chat = Chat()
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karl = Human("Karl")
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bot = Robot("R2D2")
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chat.connect_human(karl)
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chat.connect_robot(bot)
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karl.send("Hi! What's new?")
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bot.send("Hello, human. Could we speak later about it?")
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assert chat.show_human_dialogue() == """Karl said: Hi! What's new?
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R2D2 said: Hello, human. Could we speak later about it?"""
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assert chat.show_robot_dialogue() == """Karl said: 101111011111011
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R2D2 said: 10110111010111100111101110011101011010011011"""
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print("Coding complete? Let's try tests!")
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41
Incinerator/morse-decoder.py
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41
Incinerator/morse-decoder.py
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MORSE = {'.-': 'a', '-...': 'b', '-.-.': 'c',
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'-..': 'd', '.': 'e', '..-.': 'f',
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'--.': 'g', '....': 'h', '..': 'i',
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'.---': 'j', '-.-': 'k', '.-..': 'l',
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'--': 'm', '-.': 'n', '---': 'o',
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'.--.': 'p', '--.-': 'q', '.-.': 'r',
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'...': 's', '-': 't', '..-': 'u',
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'...-': 'v', '.--': 'w', '-..-': 'x',
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'-.--': 'y', '--..': 'z', '-----': '0',
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'.----': '1', '..---': '2', '...--': '3',
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'....-': '4', '.....': '5', '-....': '6',
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'--...': '7', '---..': '8', '----.': '9'
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}
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def morse_decoder(code: str) -> str:
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sentence = ""
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while len(code) > 0:
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if code[0] == " ":
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sentence += " "
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code = code[2:]
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next_space = code.find(" ")
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if next_space != -1:
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letter = code[0:next_space]
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code = code[next_space+1:]
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sentence += MORSE[letter]
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else:
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sentence += MORSE[code]
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code = ""
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return sentence[0].upper() + sentence[1:]
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if __name__ == '__main__':
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print("Example:")
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print(morse_decoder('... --- ...'))
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# These "asserts" using only for self-checking and not necessary for auto-testing
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assert morse_decoder("... --- -- . - . -..- -") == "Some text"
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assert morse_decoder("..--- ----- .---- ---..") == "2018"
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assert morse_decoder(".. - .-- .- ... .- --. --- --- -.. -.. .- -.--") == "It was a good day"
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print("Coding complete? Click 'Check' to earn cool rewards!")
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137
OReilly/the-vampires.py
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137
OReilly/the-vampires.py
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# Taken from mission The Defenders
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# Taken from mission Army Battles
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# Taken from mission The Warriors
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class Warrior:
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def __init__(self):
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self.health = 50
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self.attack = 5
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self.is_alive = True
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self.defense = 0
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self.vampirism = 0
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def hit(self, other_unit) -> bool:
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hit_points = self.attack - other_unit.defense
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hit_points = hit_points if hit_points > 0 else 0
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other_unit.health -= hit_points
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other_unit.is_alive = other_unit.health > 0
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self.health += (hit_points * self.vampirism)
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return other_unit.is_alive
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class Knight(Warrior):
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def __init__(self):
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super().__init__()
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self.attack = 7
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class Defender(Warrior):
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def __init__(self):
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super().__init__()
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self.health = 60
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self.attack = 3
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self.defense = 2
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class Vampire(Warrior):
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def __init__(self):
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super().__init__()
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self.health = 40
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self.attack = 4
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self.vampirism = 0.5
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class Rookie(Warrior):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.health = 50
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self.attack = 1
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def fight(unit_1, unit_2):
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while unit_1.is_alive and unit_2.is_alive:
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if not unit_1.hit(unit_2):
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return True
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if not unit_2.hit(unit_1):
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return False
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class Army:
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def __init__(self):
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self.units = []
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def add_units(self, unit_type, quantity):
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for i in range(quantity):
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self.units.append(unit_type())
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class Battle:
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@staticmethod
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def fight(army_1: Army, army_2: Army) -> bool:
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while len(army_1.units) > 0 and len(army_2.units) > 0:
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current_unit_1 = army_1.units[0]
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current_unit_2 = army_2.units[0]
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if fight(current_unit_1, current_unit_2):
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army_2.units.pop(0)
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else:
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army_1.units.pop(0)
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return len(army_1.units) > 0
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if __name__ == '__main__':
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# These "asserts" using only for self-checking and not necessary for auto-testing
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# fight tests
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chuck = Warrior()
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bruce = Warrior()
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carl = Knight()
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dave = Warrior()
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mark = Warrior()
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bob = Defender()
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mike = Knight()
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rog = Warrior()
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lancelot = Defender()
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eric = Vampire()
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adam = Vampire()
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richard = Defender()
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ogre = Warrior()
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assert fight(chuck, bruce) == True
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assert fight(dave, carl) == False
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assert chuck.is_alive == True
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assert bruce.is_alive == False
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assert carl.is_alive == True
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assert dave.is_alive == False
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assert fight(carl, mark) == False
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assert carl.is_alive == False
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assert fight(bob, mike) == False
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assert fight(lancelot, rog) == True
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assert fight(eric, richard) == False
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assert fight(ogre, adam) == True
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# battle tests
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my_army = Army()
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my_army.add_units(Defender, 2)
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my_army.add_units(Vampire, 2)
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my_army.add_units(Warrior, 1)
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enemy_army = Army()
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enemy_army.add_units(Warrior, 2)
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enemy_army.add_units(Defender, 2)
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enemy_army.add_units(Vampire, 3)
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army_3 = Army()
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army_3.add_units(Warrior, 1)
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army_3.add_units(Defender, 4)
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army_4 = Army()
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army_4.add_units(Vampire, 3)
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army_4.add_units(Warrior, 2)
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battle = Battle()
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assert battle.fight(my_army, enemy_army) == False
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assert battle.fight(army_3, army_4) == True
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print("Coding complete? Let's try tests!")
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118
ScientificExpedition/the-defenders.py
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118
ScientificExpedition/the-defenders.py
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# Taken from mission Army Battles
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# Taken from mission The Warriors
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class Warrior:
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def __init__(self):
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self.health = 50
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self.attack = 5
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self.is_alive = True
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self.defense = 0
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def hit(self, other_unit) -> bool:
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hit_points = self.attack - other_unit.defense
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hit_points = hit_points if hit_points > 0 else 0
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other_unit.health -= hit_points
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other_unit.is_alive = other_unit.health > 0
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return other_unit.is_alive
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class Knight(Warrior):
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def __init__(self):
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super().__init__()
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self.attack = 7
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class Defender(Warrior):
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def __init__(self):
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super().__init__()
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self.health = 60
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self.attack = 3
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self.defense = 2
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class Rookie(Warrior):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.health = 50
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self.attack = 1
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def fight(unit_1, unit_2):
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while unit_1.is_alive and unit_2.is_alive:
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if not unit_1.hit(unit_2):
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return True
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if not unit_2.hit(unit_1):
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return False
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class Army:
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def __init__(self):
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self.units = []
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def add_units(self, unit_type, quantity):
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for i in range(quantity):
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self.units.append(unit_type())
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class Battle:
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def fight(self, army_1: Army, army_2: Army) -> bool:
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while len(army_1.units) > 0 and len(army_2.units) > 0:
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current_unit_1 = army_1.units[0]
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current_unit_2 = army_2.units[0]
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if fight(current_unit_1, current_unit_2):
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army_2.units.pop(0)
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else:
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army_1.units.pop(0)
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return len(army_1.units) > 0
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if __name__ == '__main__':
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# These "asserts" using only for self-checking and not necessary for auto-testing
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# fight tests
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chuck = Warrior()
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bruce = Warrior()
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carl = Knight()
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dave = Warrior()
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mark = Warrior()
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bob = Defender()
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mike = Knight()
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rog = Warrior()
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lancelot = Defender()
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assert fight(chuck, bruce) == True
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assert fight(dave, carl) == False
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assert chuck.is_alive == True
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assert bruce.is_alive == False
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assert carl.is_alive == True
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assert dave.is_alive == False
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assert fight(carl, mark) == False
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assert carl.is_alive == False
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assert fight(bob, mike) == False
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assert fight(lancelot, rog) == True
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# battle tests
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my_army = Army()
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my_army.add_units(Defender, 1)
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enemy_army = Army()
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enemy_army.add_units(Warrior, 2)
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army_3 = Army()
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army_3.add_units(Warrior, 1)
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army_3.add_units(Defender, 1)
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army_4 = Army()
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army_4.add_units(Warrior, 2)
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battle = Battle()
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assert battle.fight(my_army, enemy_army) == False
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assert battle.fight(army_3, army_4) == True
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print("Coding complete? Let's try tests!")
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unit_1 = Defender()
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unit_2 = Rookie()
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fight(unit_1, unit_2)
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assert unit_1.health == 60
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