✨ Finishing 11 new elements
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26
Incinerator/rotate-hole.py
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26
Incinerator/rotate-hole.py
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def rotate(state, pipe_numbers):
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count = []
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for i in range(len(state)):
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last = state.pop()
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state.insert(0, last)
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is_good = True
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for j in pipe_numbers:
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if state[j] != 1:
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is_good = False
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break
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if is_good:
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if i+1 >= len(state):
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count.append(0)
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else:
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count.append(i+1)
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count.sort()
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print(count)
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return count
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if __name__ == '__main__':
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# These "asserts" using only for self-checking and not necessary for auto-testing
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assert rotate([1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1], [0, 1]) == [1, 8], "Example"
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assert rotate([1, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1], [0, 1, 2]) == [], "Mission impossible"
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assert rotate([1, 0, 0, 0, 1, 1, 0, 1], [0, 4, 5]) == [0], "Don't touch it"
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assert rotate([1, 0, 0, 0, 1, 1, 0, 1], [5, 4, 5]) == [0, 5], "Two cannonballs in the same pipe"
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161
Incinerator/the-lancers.py
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161
Incinerator/the-lancers.py
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# Taken from mission The Vampires
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# Taken from mission The Defenders
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# Taken from mission Army Battles
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# Taken from mission The Warriors
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class Warrior:
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def __init__(self):
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self.health = 50
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self.attack = 5
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self.is_alive = True
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self.defense = 0
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self.vampirism = 0
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def hit(self, other_unit) -> bool:
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hit_points = self.attack - other_unit.defense
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hit_points = hit_points if hit_points > 0 else 0
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other_unit.health -= hit_points
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other_unit.is_alive = other_unit.health > 0
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self.health += (hit_points * self.vampirism)
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return other_unit.is_alive
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class Knight(Warrior):
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def __init__(self):
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super().__init__()
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self.attack = 7
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class Defender(Warrior):
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def __init__(self):
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super().__init__()
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self.health = 60
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self.attack = 3
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self.defense = 2
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class Vampire(Warrior):
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def __init__(self):
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super().__init__()
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self.health = 40
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self.attack = 4
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self.vampirism = 0.5
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class Rookie(Warrior):
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def __init__(self, *args, **kwargs):
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super().__init__()
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self.health = 50
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self.attack = 1
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class Lancer(Warrior):
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def __init__(self):
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super().__init__()
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self.attack = 6
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def fight(unit_1, unit_2):
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while unit_1.is_alive and unit_2.is_alive:
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if not unit_1.hit(unit_2):
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return True
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if not unit_2.hit(unit_1):
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return False
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class Army:
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def __init__(self):
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self.units = []
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def add_units(self, unit_type, quantity):
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for i in range(quantity):
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self.units.append(unit_type())
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class Battle:
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@staticmethod
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def fight(army_1: Army, army_2: Army) -> bool:
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while len(army_1.units) > 0 and len(army_2.units) > 0:
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current_unit_1 = army_1.units[0]
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current_unit_2 = army_2.units[0]
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while current_unit_1.is_alive and current_unit_2.is_alive:
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current_unit_1_attack = current_unit_1.hit(current_unit_2)
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if isinstance(current_unit_1, Lancer) and len(army_2.units) > 1:
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army_2.units[1].health -= current_unit_1.attack * 0.5
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if not current_unit_1_attack:
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army_2.units.pop(0)
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break
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current_unit_2_attack = current_unit_2.hit(current_unit_1)
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if isinstance(current_unit_2, Lancer) and len(army_1.units) > 1:
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army_1.units[1].health -= current_unit_2.attack * 0.5
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if not current_unit_2_attack:
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army_1.units.pop(0)
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break
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return len(army_1.units) > 0
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if __name__ == '__main__':
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# These "asserts" using only for self-checking and not necessary for auto-testing
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# fight tests
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chuck = Warrior()
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bruce = Warrior()
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carl = Knight()
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dave = Warrior()
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mark = Warrior()
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bob = Defender()
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mike = Knight()
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rog = Warrior()
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lancelot = Defender()
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eric = Vampire()
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adam = Vampire()
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richard = Defender()
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ogre = Warrior()
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freelancer = Lancer()
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vampire = Vampire()
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assert fight(chuck, bruce) == True
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assert fight(dave, carl) == False
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assert chuck.is_alive == True
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assert bruce.is_alive == False
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assert carl.is_alive == True
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assert dave.is_alive == False
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assert fight(carl, mark) == False
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assert carl.is_alive == False
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assert fight(bob, mike) == False
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assert fight(lancelot, rog) == True
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assert fight(eric, richard) == False
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assert fight(ogre, adam) == True
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assert fight(freelancer, vampire) == True
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assert freelancer.is_alive == True
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# battle tests
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my_army = Army()
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my_army.add_units(Defender, 2)
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my_army.add_units(Vampire, 2)
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my_army.add_units(Lancer, 4)
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my_army.add_units(Warrior, 1)
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enemy_army = Army()
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enemy_army.add_units(Warrior, 2)
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enemy_army.add_units(Lancer, 2)
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enemy_army.add_units(Defender, 2)
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enemy_army.add_units(Vampire, 3)
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army_3 = Army()
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army_3.add_units(Warrior, 1)
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army_3.add_units(Lancer, 1)
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army_3.add_units(Defender, 2)
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army_4 = Army()
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army_4.add_units(Vampire, 3)
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army_4.add_units(Warrior, 1)
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army_4.add_units(Lancer, 2)
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battle = Battle()
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assert battle.fight(my_army, enemy_army) == True
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assert battle.fight(army_3, army_4) == False
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print("Coding complete? Let's try tests!")
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