96 lines
2.3 KiB
Python
96 lines
2.3 KiB
Python
# Taken from mission The Warriors
|
|
|
|
|
|
class Warrior:
|
|
def __init__(self):
|
|
self.health = 50
|
|
self.attack = 5
|
|
self.is_alive = True
|
|
|
|
def hit(self, other_unit) -> bool:
|
|
other_unit.health -= self.attack
|
|
other_unit.is_alive = other_unit.health > 0
|
|
return other_unit.is_alive
|
|
|
|
|
|
class Knight(Warrior):
|
|
def __init__(self):
|
|
super().__init__()
|
|
self.attack = 7
|
|
|
|
|
|
def fight(unit_1, unit_2):
|
|
while unit_1.is_alive and unit_2.is_alive:
|
|
if not unit_1.hit(unit_2):
|
|
return True
|
|
if not unit_2.hit(unit_1):
|
|
return False
|
|
|
|
|
|
class Army:
|
|
def __init__(self):
|
|
self.units = []
|
|
|
|
def add_units(self, unit_type, quantity):
|
|
for i in range(quantity):
|
|
self.units.append(unit_type())
|
|
|
|
|
|
class Battle:
|
|
def fight(self, army_1: Army, army_2: Army) -> bool:
|
|
while len(army_1.units) > 0 and len(army_2.units) > 0:
|
|
current_unit_1 = army_1.units[0]
|
|
current_unit_2 = army_2.units[0]
|
|
if fight(current_unit_1, current_unit_2):
|
|
army_2.units.pop(0)
|
|
else:
|
|
army_1.units.pop(0)
|
|
return len(army_1.units) > 0
|
|
|
|
|
|
if __name__ == '__main__':
|
|
# These "asserts" using only for self-checking and not necessary for auto-testing
|
|
|
|
# fight tests
|
|
chuck = Warrior()
|
|
bruce = Warrior()
|
|
carl = Knight()
|
|
dave = Warrior()
|
|
mark = Warrior()
|
|
|
|
assert fight(chuck, bruce) == True
|
|
assert fight(dave, carl) == False
|
|
assert chuck.is_alive == True
|
|
assert bruce.is_alive == False
|
|
assert carl.is_alive == True
|
|
assert dave.is_alive == False
|
|
assert fight(carl, mark) == False
|
|
assert carl.is_alive == False
|
|
|
|
# battle tests
|
|
my_army = Army()
|
|
my_army.add_units(Knight, 3)
|
|
|
|
enemy_army = Army()
|
|
enemy_army.add_units(Warrior, 3)
|
|
|
|
army_3 = Army()
|
|
army_3.add_units(Warrior, 20)
|
|
army_3.add_units(Knight, 5)
|
|
|
|
army_4 = Army()
|
|
army_4.add_units(Warrior, 30)
|
|
|
|
battle = Battle()
|
|
|
|
assert battle.fight(my_army, enemy_army) == True
|
|
assert battle.fight(army_3, army_4) == False
|
|
print("Coding complete? Let's try tests!")
|
|
|
|
army_1 = Army()
|
|
army_2 = Army()
|
|
army_1.add_units(Warrior, 10)
|
|
army_2.add_units(Warrior, 11)
|
|
battle = Battle()
|
|
battle.fight(army_1, army_2)
|